Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
You said there were three of you. I assume none of you were Nightblades? Because this is exactly why I go into Cyrodiil as a Nightblade. Piercing Mark saves lives.
nah one sorc (myself) and 2 nbs
Amdar_Godkiller wrote: »Stovahkiin wrote: »I might agree if it weren’t for the fact that the bow is already pretty useless. It really can’t stand more nerfs right now imo.
The only required stamina weapon in PVE, and the only stamina weapon with a soft cc, an interrupt, or an instant knockback is useless?
Bow is OP. Some of the skills that aren't used as much just need slight buffs.Draining shot needs more range, Bombard and the interrupt morph of PI need a direct damage buff,
AND Lethal Arrow needs a 2 second cooldown because insta-killing someone before they can even react breaks the game.
webrgesner wrote: »If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.
there's some out there that will kill you before you ever hear the sound.
12k is pretty standard, maybe slightly below average even, on light armor targets (no, Riposte doesn't matter in this case, not vs the first snipe atleast) without a shield up when playing a "classic" Snipe build.
The problem with "classic" Snipe builds spamming that one ability from 40m away is that you're limited to that 12k dmg/second.
All you have to do to counter them is CC Break+dodge roll, you have an entire second to do so before next arrow lands. Now you're in a position where the enemy sniper is unable to restealth (since there's a Poisoned status effect from Lethal Arrow ticking on you to prevent sneaking) and has limited cloaks to escape.
These builds have zero long range CCs, so don't worry about getting CC'd if you run out of stamina against them.
Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?
Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....
This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.
webrgesner wrote: »If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.
Amdar_Godkiller wrote: »Stovahkiin wrote: »I might agree if it weren’t for the fact that the bow is already pretty useless. It really can’t stand more nerfs right now imo.
The only required stamina weapon in PVE, and the only stamina weapon with a soft cc, an interrupt, or an instant knockback is useless?
Bow is OP. Some of the skills that aren't used as much just need slight buffs.Draining shot needs more range, Bombard and the interrupt morph of PI need a direct damage buff,
AND Lethal Arrow needs a 2 second cooldown because insta-killing someone before they can even react breaks the game.
martinhpb16_ESO wrote: »TempPlayer wrote: »I agree with something need to be done with lethal arrow. Since it is call lethal arrow, it should one-shot kill anything, otherwise it should call nonlethal arrow.
If you are being one shotted there is something seriously wrong with your build.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
I stopped reading after your first sentence, there is NO sound until after you're dead.
webrgesner wrote: »webrgesner wrote: »If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.
there's some out there that will kill you before you ever hear the sound.
Nope. Ive been killed by snipe so many times. It may be delayed/desynced but you will ALWAYS hear the snipe sound effect and the yellow glow on you before it actually hits
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
I stopped reading after your first sentence, there is NO sound until after you're dead.
Which is a problem with the game, internet connection and lag. NOT THE SKILL.
As said before fix that issue don’t nerf the skill.
easy concept no?
If people cant hear the noise and there is no visual warning then why do so many players who are standing still in the middle of nowhere suddenly dodge roll the minute I fire from stealth?
Stovahkiin wrote: »Amdar_Godkiller wrote: »Stovahkiin wrote: »I might agree if it weren’t for the fact that the bow is already pretty useless. It really can’t stand more nerfs right now imo.
The only required stamina weapon in PVE, and the only stamina weapon with a soft cc, an interrupt, or an instant knockback is useless?
Bow is OP. Some of the skills that aren't used as much just need slight buffs.Draining shot needs more range, Bombard and the interrupt morph of PI need a direct damage buff,
AND Lethal Arrow needs a 2 second cooldown because insta-killing someone before they can even react breaks the game.
Um, yeah, if you’re only running bow, you’re not going to do very good unless you’re some kind of self proclaimed, “Xpert L33T player!”.
As a backbar dot weapon and whatnot, yeah it’s good. But on its own, well, there’s a reason why nobody uses bow on both bars.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
I stopped reading after your first sentence, there is NO sound until after you're dead.
Which is a problem with the game, internet connection and lag. NOT THE SKILL.
As said before fix that issue don’t nerf the skill.
easy concept no?
Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
I stopped reading after your first sentence, there is NO sound until after you're dead.
Which is a problem with the game, internet connection and lag. NOT THE SKILL.
As said before fix that issue don’t nerf the skill.
easy concept no?
Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.
Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.
If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?
The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
I stopped reading after your first sentence, there is NO sound until after you're dead.
Which is a problem with the game, internet connection and lag. NOT THE SKILL.
As said before fix that issue don’t nerf the skill.
easy concept no?
Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.
Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.
If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?
The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.
People complain about it in zone chat, people I run with in groups complain about it, people in this very thread are complaining about it. Yeah, it's my internets...
All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.
I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.
If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.
This is not a lethal arrow issue. Don’t stand still.
I stopped reading after your first sentence, there is NO sound until after you're dead.
Which is a problem with the game, internet connection and lag. NOT THE SKILL.
As said before fix that issue don’t nerf the skill.
easy concept no?
Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.
Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.
If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?
The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.
People complain about it in zone chat, people I run with in groups complain about it, people in this very thread are complaining about it. Yeah, it's my internets...
I’m not disputing its a problem. I’m saying lag and internet speeds which are problems for some, not all, should not be a reason for nerfing a skill. You look at fixing the sound issue not nerfing a skill which would result in bow being a non entity in PVP. I really don’t see why this seems to be a crazy concept to folks.
If a skill like Critical Rush was dealing its damage slightly before the gap closer animation took place it would be called out as it is.....a gameplay, lag, internet issue. “Hey ZOS. DO you know about this bug. How about you fix it”. It wouldn’t result in a call for a damage nerf. But because people perceive bow to be just a back bar weapon the damage sometimes happening before the sound is resulting in calls for a skill nerf.
I find it bizarre