Something needs to be done about lethal arrow

  • Alamakot
    Alamakot
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    ezio45 wrote: »
    ArchMikem wrote: »
    ezio45 wrote: »
    Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?

    Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....

    You said there were three of you. I assume none of you were Nightblades? Because this is exactly why I go into Cyrodiil as a Nightblade. Piercing Mark saves lives.

    nah one sorc (myself) and 2 nbs

    as a sorc you have one perfect skill against gankers. it is called Deffensive Rune. does half of the work on my ganker hunter build.
    slot it, use prior to mount and you have safe road from Nikel to Roe (except situation that you're alone and there's a group of gankers hunting together)
  • DDuke
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    12k is pretty standard, maybe slightly below average even, on light armor targets (no, Riposte doesn't matter in this case, not vs the first snipe atleast) without a shield up when playing a "classic" Snipe build.

    The problem with "classic" Snipe builds spamming that one ability from 40m away is that you're limited to that 12k dmg/second.


    All you have to do to counter them is CC Break+dodge roll, you have an entire second to do so before next arrow lands. Now you're in a position where the enemy sniper is unable to restealth (since there's a Poisoned status effect from Lethal Arrow ticking on you to prevent sneaking) and has limited cloaks to escape.


    These builds have zero long range CCs, so don't worry about getting CC'd if you run out of stamina against them.
    Edited by DDuke on August 1, 2018 1:44PM
  • JobooAGS
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    Stovahkiin wrote: »
    I might agree if it weren’t for the fact that the bow is already pretty useless. It really can’t stand more nerfs right now imo.

    The only required stamina weapon in PVE, and the only stamina weapon with a soft cc, an interrupt, or an instant knockback is useless?


    Bow is OP. Some of the skills that aren't used as much just need slight buffs.Draining shot needs more range, Bombard and the interrupt morph of PI need a direct damage buff,

    AND Lethal Arrow needs a 2 second cooldown because insta-killing someone before they can even react breaks the game.

    While I can agree that scattershot needs a range increase, bombard can be a tad more useful, and more incentives for venom arrow, your lethal arrow "fix" can be solved by fixing the server/latency issues rather than neutering the skill
  • JobooAGS
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    There is the asylum combo, but the bow user would have to be forced to be 15-20m from the target which means a gap closer + skill or rune cage + skill while revealed = gg
  • Takes-No-Prisoner
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    Lylith wrote: »
    webrgesner wrote: »
    If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.

    there's some out there that will kill you before you ever hear the sound.

    Yeah, it's not the sound. The bow user stacks snipes on top of each other causing the sound to hit at once, and subsequently you're already dead by then.
    Edited by Takes-No-Prisoner on August 1, 2018 2:20PM
  • Tan9oSuccka
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    Lethal arrow/snipe is only frustrating when your fighting someone else meaningful and there’s three scrub lords in the back.....snipe snipe snipe snipe. :)
  • SilverWF
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    DDuke wrote: »
    12k is pretty standard, maybe slightly below average even, on light armor targets (no, Riposte doesn't matter in this case, not vs the first snipe atleast) without a shield up when playing a "classic" Snipe build.

    The problem with "classic" Snipe builds spamming that one ability from 40m away is that you're limited to that 12k dmg/second.


    All you have to do to counter them is CC Break+dodge roll, you have an entire second to do so before next arrow lands. Now you're in a position where the enemy sniper is unable to restealth (since there's a Poisoned status effect from Lethal Arrow ticking on you to prevent sneaking) and has limited cloaks to escape.


    These builds have zero long range CCs, so don't worry about getting CC'd if you run out of stamina against them.

    Well, there is a travel time
    And when you would hit by 1st arrow and would decide to roll, 2nd one would be already fired and traveling to you.
    + Add DOT effects
    Not many would be able to survive 2nd hit
    • PC EU. Ebonheart Pact. CP 1k+
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  • DuskMarine
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    ezio45 wrote: »
    Ok so was in pvp and 2 other players and I noticed some player killing people outside nik, we tried like 30+ times to kill this guy and failed every single time, why?

    Because he was spamming lethal arrow from stealth with trap poisons and each lethal arrow hit was hitting me for 12k....

    This is boarder line an exploit with how effective it is..... Im a 750 player in pvp gear, have been pvp'ing for over a year and a half and I didnt get more than one attack off on this player before I died 30+ tries in a row. The fact that a decent pvper can be 2 shot before being able to do anything is absurd.

    lethal arrow does nothing compared to the other morph the other morph right now with snipe spammers is so much worse than lethal.
  • Etchos
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    Wow. Is anybody actually thinking about what a bow build is giving up in order to get a 12k hit?

    I can do it against certain players (xbox EU). But its about picking targets. If someone has more than 22-23k health i usually don’t bother. I’m looking for targets with less health and in light armour where I can burrito them down and vanish. The reality of it is that if I don’t burst them down I have to disappear or I’m dead.

    Also the 12k hit doesn’t just happen as a snipe. I’m using relentless focus, channeled acceleration and inner light (3 slots given over to buffs) before firing the lethal arrow. Which incidentally has a cast time so whoever suggested a cool down is having a laugh. Seriously the amount of times that players move out of range during that 1.1s casttime and the snipe cancels is unreal.

    The second and third lethal arrow if i can get them off always come with a risk as I’m now visible to the guys buddies and my movement speed is nerfed while firing.

    I’m wearing 2 sets that are specifically designed for bow users. Marksman and Hawkeye. So my 5 piece bonus only apply to the bow. So either I go bow/bow in which case what else have i got thats useful? Bomabard and poison injection......yeah thats going to win me a 1v1 against a full impen build........or i back bar a 2 hander in which case my 5 piece bonuses are useless on that bar.

    So yeah it sucks being taken out by a ganker but thats all they have got usually. If you catch them and are in anyway decent you kill them. But if snipe is nerfed then that build just becomes unviable......and its barely viable at the moment given that anyone wearing heavy full impen will only be hit for 2-3k if you are lucky. GIven all the complaints on here about no diversity and everyone running the same build surely alternatives should be encouraged.

    Finally 2 points

    1 shadowy disguise is still buggy as hell and doesn’t always work. Lost count of the amount of times i should have been cloaked and gone but end up being wiped out in 5 second by a an unhappy Zerg.

    2 just because for internet reasons the sound of the lethal arrow isn’t working as intended is not a reason for a nerf. The correct response to that is fix the sound issue
  • Danksta
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    webrgesner wrote: »
    If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.

    I wear headphones, but it doesn't really help when the audio for snipe goes off while I'm looking at my death recap. :neutral:
    BawKinTackWarDs PS4/NA

  • Hurtfan
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    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.
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  • Stovahkiin
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    Stovahkiin wrote: »
    I might agree if it weren’t for the fact that the bow is already pretty useless. It really can’t stand more nerfs right now imo.

    The only required stamina weapon in PVE, and the only stamina weapon with a soft cc, an interrupt, or an instant knockback is useless?


    Bow is OP. Some of the skills that aren't used as much just need slight buffs.Draining shot needs more range, Bombard and the interrupt morph of PI need a direct damage buff,

    AND Lethal Arrow needs a 2 second cooldown because insta-killing someone before they can even react breaks the game.

    Um, yeah, if you’re only running bow, you’re not going to do very good unless you’re some kind of self proclaimed, “Xpert L33T player!”.

    As a backbar dot weapon and whatnot, yeah it’s good. But on its own, well, there’s a reason why nobody uses bow on both bars.
    Edited by Stovahkiin on August 1, 2018 3:12PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Stovahkiin
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    TempPlayer wrote: »
    I agree with something need to be done with lethal arrow. Since it is call lethal arrow, it should one-shot kill anything, otherwise it should call nonlethal arrow. :p

    If you are being one shotted there is something seriously wrong with your build.

    Op must be playing naked
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Universe
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    This ability is lethal as intended B)
    Move along Citizen, nothing to see here :D
    Edited by Universe on August 1, 2018 3:18PM
    Some videos I recorded for fun: Main character:
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    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
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  • Solariken
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    Lethal Arrow is not the problem. Stealth mechanics are the problem.

    Getting the surprise first strike should be the only benefit of stealth attack, not a free stun and huge damage boost.
  • Etchos
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    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.
  • Hurtfan
    Hurtfan
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    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.
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  • Etchos
    Etchos
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    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.

    Which is a problem with the game, internet connection and lag. NOT THE SKILL.

    As said before fix that issue don’t nerf the skill.

    easy concept no?

  • griffkhalifa
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    webrgesner wrote: »
    Lylith wrote: »
    webrgesner wrote: »
    If you wear headphones you can EASILY avoid them even with a desyn. just dodge roll or block its that simple. I started PvP'ing around the clock work city update. Its not rocket science. Theyre sniping because theyre obviously noob so pop a detect and burst them. Snipers are not hard to kill. And if they do kill you in a combat (without ganking you unexpectedly) then that just means you suck or you got outplayed by a sniper. The only thing that needs to be fixed about sniping is the desync.

    there's some out there that will kill you before you ever hear the sound.

    Nope. Ive been killed by snipe so many times. It may be delayed/desynced but you will ALWAYS hear the snipe sound effect and the yellow glow on you before it actually hits

    Nope. You're just wrong on this. Sorry.
    PS4 NA
  • Hurtfan
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    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.

    Which is a problem with the game, internet connection and lag. NOT THE SKILL.

    As said before fix that issue don’t nerf the skill.

    easy concept no?

    Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.
    Edited by Hurtfan on August 1, 2018 3:26PM
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  • Etchos
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    If people cant hear the noise and there is no visual warning then why do so many players who are standing still in the middle of nowhere suddenly dodge roll the minute I fire from stealth?
  • Hurtfan
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    Etchos wrote: »
    If people cant hear the noise and there is no visual warning then why do so many players who are standing still in the middle of nowhere suddenly dodge roll the minute I fire from stealth?

    Once in a blue moon you can hear it, but more often than not, you can't. At least in my experience and other's too, if you've read this thread.
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  • JobooAGS
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    Stovahkiin wrote: »
    Stovahkiin wrote: »
    I might agree if it weren’t for the fact that the bow is already pretty useless. It really can’t stand more nerfs right now imo.

    The only required stamina weapon in PVE, and the only stamina weapon with a soft cc, an interrupt, or an instant knockback is useless?


    Bow is OP. Some of the skills that aren't used as much just need slight buffs.Draining shot needs more range, Bombard and the interrupt morph of PI need a direct damage buff,

    AND Lethal Arrow needs a 2 second cooldown because insta-killing someone before they can even react breaks the game.

    Um, yeah, if you’re only running bow, you’re not going to do very good unless you’re some kind of self proclaimed, “Xpert L33T player!”.

    As a backbar dot weapon and whatnot, yeah it’s good. But on its own, well, there’s a reason why nobody uses bow on both bars.

    That is because outside of ganking, and even so there are better builds, it is lacking and needs a buff... however people whining about lethal arrow prevents that from happening when in reality it is a srrver/bug issue
  • Etchos
    Etchos
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    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.

    Which is a problem with the game, internet connection and lag. NOT THE SKILL.

    As said before fix that issue don’t nerf the skill.

    easy concept no?

    Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.

    Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.

    If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?

    The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.
  • Hurtfan
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    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.

    Which is a problem with the game, internet connection and lag. NOT THE SKILL.

    As said before fix that issue don’t nerf the skill.

    easy concept no?

    Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.

    Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.

    If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?

    The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.

    People complain about it in zone chat, people I run with in groups complain about it, people in this very thread are complaining about it. Yeah, it's my internets...
    Edited by Hurtfan on August 1, 2018 3:42PM
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  • technohic
    technohic
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    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    Well this part is easy. Don’t peer over the wall too long. Theirs always LOS opportunities if you are using instant abilities.
  • Etchos
    Etchos
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    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.

    Which is a problem with the game, internet connection and lag. NOT THE SKILL.

    As said before fix that issue don’t nerf the skill.

    easy concept no?

    Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.

    Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.

    If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?

    The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.

    People complain about it in zone chat, people I run with in groups complain about it, people in this very thread are complaining about it. Yeah, it's my internets...

    I’m not disputing its a problem. I’m saying lag and internet speeds which are problems for some, not all, should not be a reason for nerfing a skill. You look at fixing the sound issue not nerfing a skill which would result in bow being a non entity in PVP. I really don’t see why this seems to be a crazy concept to folks.

    If a skill like Critical Rush was dealing its damage slightly before the gap closer animation took place it would be called out as it is.....a gameplay, lag, internet issue. “Hey ZOS. DO you know about this bug. How about you fix it”. It wouldn’t result in a call for a damage nerf. But because people perceive bow to be just a back bar weapon the damage sometimes happening before the sound is resulting in calls for a skill nerf.

    I find it bizarre
  • Hurtfan
    Hurtfan
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    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    Etchos wrote: »
    Hurtfan wrote: »
    All I'm asking is find a way to give people a chance to counter this. Standing on a wall defending a keep, then bam, dead. No sound (until it's too late) or any warning whatsoever...only skill that I know of that does this.

    So it being dodgeable, blockable, reflectable announced by noise and taking a cast time......as well as requiring 3 buffs (one of which is a channel) isn’t enough.

    I mean for me to be fully buffed and get a lethal arrow off at you on the wall. I have to see you. Get into position. Activate two buffs as well as channelled acceleration 1.3s then fire 1.1s. That’s pretty much 3-4 seconds on a good day.

    If you have have been standing still that long exposed then you deserve to die. This is the thing. Do you know how many players i can usually target on keep walls? Not a lot because people move from side to side of the entrance tower. Move forward fire then back breaking line of sight, which causes lethal arrow to cancel. The amount of times i get it wound up but it doesn’t fire because the target breaks line of sight.

    This is not a lethal arrow issue. Don’t stand still.

    I stopped reading after your first sentence, there is NO sound until after you're dead.

    Which is a problem with the game, internet connection and lag. NOT THE SKILL.

    As said before fix that issue don’t nerf the skill.

    easy concept no?

    Read my post, I said I wish they would come up with a way to give people a chance to counter this. So fixing the lag issue with this skill is one solution. Anyway, whatever, I've PvP'd for years now, it's the only skill that functions like this. When I know I'm about to be sniped, 9 times out of 10 I dodge it.

    Seriously? So a skill that you dodge 9 time out of 10 should have a way for you to counter it on the 10th time. Should it reflect 100% of the damage back on the attacking player? Would you happy then.

    If the skill can be dodged 9 times out of 10 when it is functioning correctly then how can it be OP?

    The issue here is that lag and whatever else mean the sound doesn’t always sync up. And for the 4th time now. That is not a problem with the skill. Could be your internet connection........which is a great reason for nerfing a skill that has (according to you) a 10% success rate.

    People complain about it in zone chat, people I run with in groups complain about it, people in this very thread are complaining about it. Yeah, it's my internets...

    I’m not disputing its a problem. I’m saying lag and internet speeds which are problems for some, not all, should not be a reason for nerfing a skill. You look at fixing the sound issue not nerfing a skill which would result in bow being a non entity in PVP. I really don’t see why this seems to be a crazy concept to folks.

    If a skill like Critical Rush was dealing its damage slightly before the gap closer animation took place it would be called out as it is.....a gameplay, lag, internet issue. “Hey ZOS. DO you know about this bug. How about you fix it”. It wouldn’t result in a call for a damage nerf. But because people perceive bow to be just a back bar weapon the damage sometimes happening before the sound is resulting in calls for a skill nerf.

    I find it bizarre

    I'm definitely not calling for a nerf, I'm part of the anti nerf crowd. So the consensus seems to be that it's a sync issue, fix that. Fair? But I've read other posts about this (this topic has been brought up several times before) and from my understanding if it is a sync issue, it's very hard to fix. This I wouldn't know, I'm not tech savvy enough, so I just take other people's word for it.

    So, if this issue is not easy to fix, and ZOS shows no signs of wanting to fix it, where do you go from here?

    Honestly, I've learned to live with it, it hasn't happened to me in a long time. No big deal if it never gets fixed. But to say I need to L2P or it's my internet is garbage.
    For the Pact!
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  • swippy
    swippy
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    more than thirty times?

    not L2P, this is a PyB issue (pick your battles)
  • DuskMarine
    DuskMarine
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    swippy wrote: »
    more than thirty times?

    not L2P, this is a PyB issue (pick your battles)

    gotta agree. lethal arrow isnt that bad right now. the other morph is horrible though for snipe spammers cause it eats your armor first then they hit you like a tank shell.
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