huschdeguddzje wrote: »I was really disappointed in bretons, lorewise they are supposed to be ideal spellswords. One would assume they'd get passives to reflect that, so they are the go to race if you want to switch between mag and stamp dps on the fly, but no it had to be another one way ticket.
I mean it wouldn't even be that hard give them max stamp/mag and cost reduction for both.
Redguard and high elf would still be top dog.
Just make racial passives less impactful and all will be fine. Let redguard be the best damage/sustain race by having 1% max stam and 70stam every 5s while khajiit gets 1% crit chance.
Let argonian be best sustain/healing race by getting 400 resources every pot use and having 1% healing received/done
John_Falstaff wrote: »@Maryal , it's a roleplaying game first and foremost. If lesson I have to learn is to choose not the race I like, but race that gives me max stats - well, it's a poor man's game. I won't be better off playing a character I don't associate myself with, no matter how successful it can make myself at hitting higher leaderboard scores. I don't feel that people who played their character for years after choosing race for passives, should keep status quo, while people who did the same after choosing race because they like it, should be stuck in limbo. One thing worse than ever-changing meta is the neverending frozen meta that makes everyone a Redguard or Dunmer just for stats' sake.
IZZEFlameLash wrote: »Stop trying to nerf Argonians. It's a game and in game, as in life, you will sometimes have to make a choice you don't like if it means you will be better off in the long run. I do not run Argonian on nearly all classes but I do not want to see them being so useless again because of ZOS' nerf.
John_Falstaff wrote: »@Maryal , then I'm not sure if I managed to understand your point from before. My point is, people don't want to change racials because they want to follow meta. If it was the case, sure, they could just get a race change token. My point was, there is a conflict between staying true to oneself (why, people want to play nord sorcerers, they want to tank but like to see themselves as a bosmer, and so on and so forth), and being denied the progress in game by their passives. Because passives do matter - not being a redguard costs one regen glyph and loss of damage, it's a hard reality. To add insult to injury, having wrong passives costs getting heat from caustic meta-minded people, when someone goes as a bosmer tank in a trial, and people on voice chat giggle and ridicule that person (not a mental experiment, I'm talking from experience, I was sitting and listening all that). Skill isn't all that matters, and people with 'wrong race' are under constant pressure: if they want to progress as game achievements go, they're pressured towards dulling down their game and playing race they don't like.
I know it's not the only game like that, and not the latest trend. People playing chess are forced to give up on openings they enjoy if they want to play in higher leagues. But it doesn't mean that in case of ESO, we can't fix at least some things (by, say, detaching passives from actual race and call it 'upbringing' package, 'background' or something like that). That way, people who like having fur and claws won't fear of being ridiculed if they'll decide to be magicka sort of character. I think freedom of choice makes the game so much more worth playing.