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Magicka DK Light Armor PVP Build - Summerset July 25

  • callen4492
    callen4492
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    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed

    I run:
    5h/1L/1m

    2 Valkyn Skoria
    5 Innate Axiom
    3 Bloodthorns jewelry w/ back bar Ice Staff
    Willpower Sword and Shield offensive bar

    Tri-Stat food
    Vampire - 3rd stage
    Spell Power Pots so I can forego degeneration and inferno

    @Fiveboro Some comments for the OP:


    1) First off, well done in that game! 15-6-22 is really good!

    2) Why are you so zoomed in?? You can’t see what’s going on around you.

    3) Why do you have Flames of oblivion on your “back bar”? You would get more damage output if you swapped it with Petrify to your “damage bar” because of the spell crit it gives.

    4) Lastly, how does your char stand up to pressure? It didn’t look like you received much attention that game. DK’s are not the best at putting out burst damage but they can be very good at taking heavy damage while putting out consistent pressure from their strong dots. Put an efficient sorc or nightblade behind you and y’all can mow through your opponents.

    I honestly don’t understand why so many people run light armor mag dk’s. It seems like an easy kill to me when I encounter a light armor dk. Meanwhile, on my heavy armor dk, I can take a TON of damage and still BURN my enemies
  • flacidstone
    flacidstone
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    [/quote]

    I run:
    5h/1L/1m

    2 Valkyn Skoria
    5 Innate Axiom
    3 Bloodthorns jewelry w/ back bar Ice Staff
    Willpower Sword and Shield offensive bar

    Tri-Stat food
    Vampire - 3rd stage
    Spell Power Pots so I can forego degeneration and inferno

    @Fiveboro Some comments for the OP:


    1) First off, well done in that game! 15-6-22 is really good!

    2) Why are you so zoomed in?? You can’t see what’s going on around you.

    3) Why do you have Flames of oblivion on your “back bar”? You would get more damage output if you swapped it with Petrify to your “damage bar” because of the spell crit it gives.

    4) Lastly, how does your char stand up to pressure? It didn’t look like you received much attention that game. DK’s are not the best at putting out burst damage but they can be very good at taking heavy damage while putting out consistent pressure from their strong dots. Put an efficient sorc or nightblade behind you and y’all can mow through your opponents.

    I honestly don’t understand why so many people run light armor mag dk’s. It seems like an easy kill to me when I encounter a light armor dk. Meanwhile, on my heavy armor dk, I can take a TON of damage and still BURN my enemies[/quote]

    @callen4492 My only experience with a magdk is the light armor destro resto style. But I’m very interested in trying this out. Would probably swap between skoria and blood spawn. What do your max stats look like? Also as far as traits and glyphs go, what are you looking like? Is sturdy a must? All arcane on jewelry? Etc. I’d be using this in a cp camp.
    Edited by flacidstone on July 28, 2018 10:55PM
  • callen4492
    callen4492
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    @flacidstone

    I won’t have a chance to send a screenshot of my character sheet fully buffed until tomorrow night. I tried to make a best guess right now but I’d probably get a lot of the info wrong. Also, the innate axiom 5th piece bonus won’t show on the character sheet.

    I use tri-stat glyphs for my head, chest and legs, and magicka glyphs on all the small pieces. My jewelry is all arcane although I think tri-stat jewelry would be good too now if you can get it. I use magicka cost reduction glyphs on my rings (crucial for magicka toons) and a spell damage glyhp on my neck piece.

    I use all impen armor, except I believe my shield may be sturdy. On this, I’d be interested to know if all sturdy gear would work better. With tri-stat food and glyphs you have a large stamina pool and with an ice staff and shield you get great blocking passives so having that block cost reduction would be really great. You could potentially be close to perma-blocking but then your crit resistance would be crap. I’d like to try it but haven’t put in the resources. My sword is nirnhoned and my bloodthorn ice staff is either decisive or nirnhoned, I can’t remember right now.

    I’ll try to upload a screenshot/video of my build and maybe a little gameplay clip so you’ll have something to build off of.

    By the way, what platform and server do you play on? I’m Xbox NA.
  • callen4492
    callen4492
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    @flacidstone Also, I meant to comment on trading valkyn Skoria for Blood Spawn. I’d like to know how that works but for a heavy armor dk (lacking in burst) valkyn does a really great job of supplementing your damage. Also the health is nice.
  • flacidstone
    flacidstone
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    @callen4492 I’m also Xbox NA. I was curious how much sturdy would be necessary for the blocking as I’ve never used a toon that relied on it didn’t know if sturdy on small pieces was worth it or one infused ring with block reduction jewelry. Definitely worth looking into once I mess around with it a little. I’ll start setting it up tonight but shoot me request on Xbox, same name as forums. I like the idea of blood spawn for the extra ult gain and passive sustain it offers through that. Mainly looking for a way I can play my mag dk in outnumbered situations. As my current destro resto set up with skoria,bsw, and overwhelming, is just far too squishy against more than 3 people.
  • Fiveboro
    Fiveboro
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    @callen4492 @flacidstone

    I'm also Xbox NA :) add my GT @washmyheights

    I will try switching flames of oblivion I didn't realize the spell crit would go up at all...

    To your point about heavy armor, I used to exclusively run heavy on Mag DK (Kagrenacs, Magnus...) and you're absolutely right that if you're trying to play in a group role heavy arm DK is the most useful. You can also make yourself virtually invincible if you don't care about damage at all.

    That being said, I've been trying out the light armor just because I feel like I hit wayyy harder and put out crazy DPS (always top BGs in damage outputs outparsing sorcs/nightblades). In that clip I did not take much pressure and it's admittedly harder than heavy but there's a few ways around the squishyness depending on the situation and what you want to run...

    1.) Running elusive mist if used right can save you from almost any situation and give you some room to heal.

    2.) Shield Stack, just like a sorc stack harness magicka and healing ward.

    3.) Running volatile armor, if i slot volatile armor it gets my spell resistance up to 28k and physical at 23k which is damn good in light.

    4.) Final point, since you're set up to put out maximum damage in light armor I find that I no longer need to run valkyn skoria. Bloodspawn when it procs is a lifesaver.

    I think I might have to craft some new heavy. My sets are outdated and Kags isn't that great anymore.
  • TheStealthDude
    TheStealthDude
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    I just started playing my mDK again in PvP after about a year of not playing. I used to run 5 Heavy, but hated it, so now I am trying out 5 Light work-in-process build. Looking for advice/critique.

    Note: This is for no-CP Cyrodil and maybe BGs.

    The build I am playing with is 5x Rattlecage, 5x Wizard's Riposte, 2x Grothdar. 5L/2H. DW swords front bar sharp/infused (will switch the sharp to nirn when I get the transmute crystals), Defending Resto back bar. Tri-stat food, tri-pots. 1 spell cost reduce glyph, 1 magicka recovery glyph, 1 spell power glyph.

    Skills:

    Front -
    Flame Lash, Burning Embers, Fossilize, Burning Talons, Cauterize, Leap

    Back -
    Elusive Must, Volatile Armor, Flaps (Snare Removal morph), Engulfing Flames, Coagulating Blood, Devouring Swarm ulti.

    I played a few hours with this last night and liked it a lot more than my previous experience with heavy armor builds. I have some thoughts already on how I might change it or things to try out, but would definitely like some feedback, particularly from a no-CP perspective.

    First, on why I chose the gear. I think mDK has too many good skills to spend a slot on a Major Sorcery buff. I also feel like I need the Tri-pots in between ultimate use. Therefore, I liked Rattlecage as a damage set. I've also had a good experience with my light armor magade using Wizard's Riposte, so I chose that to get me to 5pc Light armor as well as a general defensive set for no-CP play. I went with DW over fire staff because, again, I couldn't fit a staff skill on that front bar for the bonus damage passive. I went with resto for the heavy attack magicka sustain as well as the low-health bonus healing passive. Grothdar I just chose as a general damage set as I already had Impen traits for this, but I could do Skoria or Zaan as well.

    The biggest thing that stood out to me when playing this build is the lack of a gap closer in my setup and it's REALLY painful trying to get into melee range. I could go with chains, but I really want to try out swift jewelry on this character. I have tried swift on my Stam Sorc with just 2 pieces and it has been real nice. Has anyone tried it on mDK and has an opinion on it? If it works well, it again would save a skill slot.

    I don't like engulfing flames on my back bar and want to move it to the front, but am not sure what to move. Probably either Fossilize or Cauterize. If I go with chains for a gap closer, I also want that on the front too, so that makes this a difficult choice. I kept fumbling over my bar swaps to try and get this ability into play, which ended up getting me killed often. This is definitely a L2P issue, but I feel having engulfing on the front would make a clearer damage vs survive bar setup and reduce that issue a bit.

    I've never used Stone Giant before and am curious if it might be a better choice over Fossilize, especially if I go with swift vs chains, due to the range.

    Damage was a bit lower than Axiom or Sun, which I expected, but felt fine. Survivability seemed good unless I just jumped into the middle of the enemy zerg. I had a couple successful (small) 1vX encounters, which was amazing for me because I am bad at PvP. Sustain was the biggest surprise in that it was good, but that is probably due to my glyphs. I might change out the recovery glyph for spell damage.

    I know this is long, but I would absolutely appreciate any thoughts or critiques!
  • KingExecration
    KingExecration
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    @TheStealthDude me personally on that build since you are running Resto staff and not using skills I’d drop talons on the front bar and run a Destro on back for ele drain for more damage and sustain. And maybe move engulfing to the front bar or whichever you choose.
  • Fiveboro
    Fiveboro
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    @TheStealthDude

    I would definitely run a lot more spell DMG glyphs, for me, the damage ends up being way more beneficial than recovery because a lot of your healing on DK (burning embers) is going to be based off of damage. Also, running elemental drain will help a lot.

    I've been running the s/b front resto back light arm build in shacklebreaker + BSW + bloodspawn which has been amazing for BGs. Front bar: whip, talons, embers, fossilize, flames of oblivion. Back Bar: healing ward, wings, volatile armor, entropy, harness magicka. (if you're on Xbox NA I have a lot of clips @washmyheights)

    I saw a new light armor build earlier today im going to run tonight which looks dope and verrry close to what you're already running. Flame Destro/Resto 5x sun 5x wizard's riposte, 2x skoria/grothdarr. Front bar: elemental drain, whip, fossilize, chains, flame of oblivion. Back bar: mutagen, healing ward, volatile armor, wings, entropy.

    Based on your post i think that second build would be nice for you to try out. You got flames of oblivion and chains on your front bar.

    Also, one last point and sorry if you clearly know this but no build for a DK should not include fossilize. Best cc in the game and cannot be left out otherwise DKs are bad.
    Edited by Fiveboro on July 31, 2018 11:10PM
  • NBrookus
    NBrookus
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    @TheStealthDude Empowering Chains is WAY better than putting swift on jewelry. Stam Sorc is already fast so they get more out of the speed boost. I would only choose swift if you were also running chains, with the downside that you can't keep Major Expedition up without a target and then swift gets weak again.

    I think you'd really like having Major Expedition in BGs. I run similar bars (every DK does) except I use Deep Breath instead of Engulfing (better for zerg diving) and I very reluctantly chose to drop Embers for Chains open world.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Skoria, axiom, riposte jewels+back bar 1hs, and front bar willpower works great for me in BGs. The game has evolved beyond MDKs for open world. I never bring mine into cyrodill anymore because I value my controller and sanity.
  • mursie
    mursie
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    i'm running the following:

    Zaan's (Heavy)
    Shackle (Heavy) with medium gloves and light armor BSW belt
    Shackle/BSW jewels - all recovery atm

    FB: BSW inferno : lash / ember / fossilize / chains / cauterize - Leap

    BB: Master's ice staff: ele drain / wings / destructive reach / volatile / coag blood - temporal guard

    I like this setup because the master's staff buffs reach damage and ice staff makes it a root that i can bar swap chain into a power lash. temporal guard on the ice staff block bar gives me good sturdy protection with permanent minor protection.

    Seems to be doing good so far - but i'm a noob to magdk so we'll see.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • JumpmanLane
    JumpmanLane
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    I run these at times all 5 light 1 heavy 1 medium.

    SnB/SnB
    5 seducer
    5 desert rose
    Bloodspawn or Skoria

    And a DK heavy attack Gank build
    Destro/Restro
    5 elegant
    5 spinners
    1 Grothdarr
    1 Illambris

    Heavy attack out of sneak. Lol.
    Like heavy, stone fist, force pulse lol.
  • DTStormfox
    DTStormfox
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    I would advise Weltenbrecher's Magicka DK build.
    You can find his channel here: https://www.youtube.com/channel/UCjgyj7VkZI5zImDy2vKU0NQ/videos
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Qbiken
    Qbiken
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    DTStormfox wrote: »
    I would advise Weltenbrecher's Magicka DK build.
    You can find his channel here: https://www.youtube.com/channel/UCjgyj7VkZI5zImDy2vKU0NQ/videos

    Last time I fought him in Cyrodil he was running around with Durok´s Bane + Wizards Riposte + Bloodspawn. Cheese as hell, but gets the job done.

    Don´t be that DK xD
  • ak_pvp
    ak_pvp
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    Qbiken wrote: »
    DTStormfox wrote: »
    I would advise Weltenbrecher's Magicka DK build.
    You can find his channel here: https://www.youtube.com/channel/UCjgyj7VkZI5zImDy2vKU0NQ/videos

    Last time I fought him in Cyrodil he was running around with Durok´s Bane + Wizards Riposte + Bloodspawn. Cheese as hell, but gets the job done.

    Don´t be that DK xD

    Wizards? Nah man talons and then run sloads. More Xv1ish.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DTStormfox
    DTStormfox
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    Qbiken wrote: »
    DTStormfox wrote: »
    I would advise Weltenbrecher's Magicka DK build.
    You can find his channel here: https://www.youtube.com/channel/UCjgyj7VkZI5zImDy2vKU0NQ/videos

    Last time I fought him in Cyrodil he was running around with Durok´s Bane + Wizards Riposte + Bloodspawn. Cheese as hell, but gets the job done.

    Don´t be that DK xD

    I run one of his older builds with the 2H (Sun + Wizards). I am not that DK ;-)
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


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