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Magicka DK Light Armor PVP Build - Summerset July 25

Fiveboro
Fiveboro
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Mag DK is still an amazing PVP class, change my mind.

My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed

  • Fiveboro
    Fiveboro
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    Anyone else with good mag DK setups or opinions on the current state of mag DK?
  • Qbiken
    Qbiken
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    Fiveboro wrote: »
    Anyone else with good mag DK setups or opinions on the current state of mag DK?

    5 BSW (3 jewlries + infernostaff)
    5 Overwhelming Surge (5 body)
    Skoria
    Willpower restostaff backbar

  • jaws343
    jaws343
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    Fiveboro wrote: »
    Anyone else with good mag DK setups or opinions on the current state of mag DK?

    I run destro/destro all light armor on mine. Never really liked the play style of sword and board or heavy armor on a mag DK.

    5 Piece Silks of the Sun
    5 Piece Shacklebreaker (You can switch out Innate Axiom for Shackle for even more class skill damage)
    2 Piece either Grothdarr, Skoria, or 1 Piece Domihaus 1 piece ilambris. (This will probably be changing to the new Balorgh set in the next patch)

    Front Bar
    Weakness to Elements
    Chains to pull you to enemies.
    Petrify to stun
    Whip and Claws for damage with Leap as the ult.

    Back bar is all buffs and healing.
    Cauterize
    Dragonblood
    Wings
    Volatile
    Harness Magicka
    Destro Ult (You can go either EOTS or the placed ultimate. I prefer the placed one because it works as a strong area of denial ult during keep defense. And because leap is my primary ult.)


    Edited by jaws343 on July 25, 2018 4:23PM
  • Fiveboro
    Fiveboro
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    Love the double destro build, they’re usually sooo squishy though. Obviously your not tanking but do you find it’s still DKish taking damage?
  • flacidstone
    flacidstone
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    I love the destro resto build but in a 1vx situation I’ve found it can’t hold up.
  • Fiveboro
    Fiveboro
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    I love the destro resto build but in a 1vx situation I’ve found it can’t hold up.

    Agreed, I would like to run something viable not just burst damage.. For Cyrodil it's real tough but it's doable in BG (probably quality of players)

    This clip is longer but i'm running destro/resto 24 kills 2 deaths and able to take some pressure:

    https://xboxclips.com/WashmyHeights/85105219-3e6f-4706-bffb-0f0f19cd5908/embed

  • jaws343
    jaws343
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    Fiveboro wrote: »
    Love the double destro build, they’re usually sooo squishy though. Obviously your not tanking but do you find it’s still DKish taking damage?

    Harness Magicka works for a lot of my damage mitigation. But the healing from the claws, dragonblood and cauterize are what really make this build thrive. The trick is to claw as many enemies as possible at the opening of a fight, and then weave in claw to get heals as needed. And Petrify is a quick way to lock someone down if you are being pressured. Most of my damage mitigation ends up coming from healing or avoiding damage altogether.

    And, when I get pressured, I flip bars, pop harness and heal up while kiting enemies to a more favorable position. Wings keeps most of the ranged damage off. And then it's turning around, petrifing and unloading damage on a target.
    Edited by jaws343 on July 25, 2018 6:07PM
  • Fiveboro
    Fiveboro
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    jaws343 wrote: »
    Fiveboro wrote: »
    Love the double destro build, they’re usually sooo squishy though. Obviously your not tanking but do you find it’s still DKish taking damage?

    Harness Magicka works for a lot of my damage mitigation. But the healing from the claws, dragonblood and cauterize are what really make this build thrive. The trick is to claw as many enemies as possible at the opening of a fight, and then weave in claw to get heals as needed. And Petrify is a quick way to lock someone down if you are being pressured. Most of my damage mitigation ends up coming from healing or avoiding damage altogether.

    And, when I get pressured, I flip bars, pop harness and heal up while kiting enemies to a more favorable position. Wings keeps most of the ranged damage off. And then it's turning around, petrifing and unloading damage on a target.

    I'm going to try running your build tonight and hopefully get some clips.

    Also, you mentioned not liking s/b in heavy - I agree. Running s/b with light armor though tends to be a great middle ground.
    Edited by Fiveboro on July 25, 2018 6:10PM
  • flacidstone
    flacidstone
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    In open world cp cyrodil the destro/resto build just can’t sustain 4+ people beating on a resto bubble or harness shield. The offensive healing is great when the enemies are less than 2-3. But more then that it’s rough.
  • jaws343
    jaws343
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    Fiveboro wrote: »
    jaws343 wrote: »
    Fiveboro wrote: »
    Love the double destro build, they’re usually sooo squishy though. Obviously your not tanking but do you find it’s still DKish taking damage?

    Harness Magicka works for a lot of my damage mitigation. But the healing from the claws, dragonblood and cauterize are what really make this build thrive. The trick is to claw as many enemies as possible at the opening of a fight, and then weave in claw to get heals as needed. And Petrify is a quick way to lock someone down if you are being pressured. Most of my damage mitigation ends up coming from healing or avoiding damage altogether.

    And, when I get pressured, I flip bars, pop harness and heal up while kiting enemies to a more favorable position. Wings keeps most of the ranged damage off. And then it's turning around, petrifing and unloading damage on a target.

    I'm going to try running your build tonight and hopefully get some clips.

    Also, you mentioned not liking s/b in heavy - I agree. Running s/b with light armor though tends to be a great middle ground.

    It's viable, but I find that I get far more damage out of running a fire staff front bar. And being able to heavy attack for resources is extremely helpful on a DK. And the heavy attacks to very good damage by themselves.
  • Icy_Waffles
    Icy_Waffles
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    I took off my heavy armor sword and board “dk” gear and put on my MagSorc gear. Went 22-1. Works well.
  • Sirvys
    Sirvys
    I took off my heavy armor sword and board “dk” gear and put on my MagSorc gear. Went 22-1. Works well.

    What gear is that and how did you play it differently?
  • Banana
    Banana
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    5 BSW front bar
    5 Bloodthorn 2 Skoria
    Maelstrom Resto back bar
  • Savos_Saren
    Savos_Saren
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    I actually run:

    2 Domihaus
    5 Silks of the Sun
    5 Innate Axiom

    Nirnhoned Sword and Shield front bar with a Nirnhoned Flame Staff back bar.

    When Domihaus procs (which is all the damn time)- I've got 1,000 extra spell damage to all of my class flamed-based abilities. That includes:

    SnB Bar: (Only buffed with Molten Armaments and Domihaus)

    -Burning Embers: 5850 direct damage, 15546 over time
    -Flame Lash: 11477 direct damage, 13552 power lash, 15417 heal
    -Empowering Chains: 6045 direct damage
    -Burning Talons: 6929 direct damage, 5586 over time, 12342 synergy
    -Ferocious Leap: 21712 direct damage

    Destro Bar:

    -Eruption: 1487 over time, 5917 direct damage
    -Shifting Standard: 4571 over time, 13404 synergy

    ...even the abilities that I run that don't benefit from Silks, still benefit from Domihaus and Innate (600 extra spell damage) which includes my self-heal (7329 for Coagulating Blood)

    I run what I call a "purist" build on my DK- which only uses Dragonknight abilities.

    As a side note: On my 5l/1m/1h light armor build- I have ~25k spell and physical resistances after Volatile Armor and Stone Fist.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • lucky_Sage
    lucky_Sage
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    5/1/1 light armor
    5bsw 5 bloodthorne 2 skoria/grothgar

    dw - FoO, burning embers, flame lash, ( wing or talons flex spot) , fossilize ult leap
    resto- volatile armor, healing ward, empowering chains, molten armorments, engulfing flames ult resto or batswarm


    you can go destroy staff front bar ele drain where wings go or 2h fm where wings go.
    empowering chains is also flex spot


    its best for bgs but is viable in ava with a small group
    Edited by lucky_Sage on July 26, 2018 5:25AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Gnozo
    Gnozo
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    I still dont get why ppl run silk of the Sun where axiom/shackle is the better choice for this in any case.

    I personally run Shackle and Axiom with bloodspawn.
  • Thestephenmcraeub17_ESO
    Just switched over to 5 Axiom, 5 silks, 2 skoria for BGs, and that extra spell damage all around is nice. I'm trying two nirnhoned swords with a resto backbar, but thinking I need to test the swords up against an infused staff for the light attacks. Not sure if anyone has run a similar setup or tested sowrds vs staff, or infused vs nirhoned, but one thing I noticed with the new setup is that my light attacks feel pretty weak.

    What's nice though is that all damage dealing dk class abilities also deal fire damage, so silks and axiom are pretty much working on every attack (except dual wield light attacks) which is an extra 800 spell damage
  • Gnozo
    Gnozo
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    Shackle or Axiom > Sun
  • Qbiken
    Qbiken
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    I still think overwhelming surge is a really good set for magDK (and magicka Templar for that matter)

    * Does similar (and sometimes more) damage than Sload
    * Reveals invisible enemies that are within the proc-radius (assuming they´re the ones closest to you)
    * Can proc the concussion status effect (which gives you 8% more damage towards that target)
    * Is considered a DoT and can therefore proc sets like Skoria.
    * Has no cooldown
    Edited by Qbiken on July 26, 2018 12:56PM
  • Priyasekarssk
    Priyasekarssk
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    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs. Instead of blood spawn use grothkar.

    Grothkar+ Elfbane + burning spell weave. Have major scovery , Wings up, all the time + CC immunity from heavy armor. Fossilze + flame lash. ..... until target dies. Elfbane + flame lash itself deadly combination. Barely you need a heal. Dont forget to get penentration somewhere. or use sharepened. You are good to go. If dunmer be a vampire. No magicka class can stand before you on 1v1.
    Edited by Priyasekarssk on July 26, 2018 8:07PM
  • Thestephenmcraeub17_ESO
    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs. Instead of blood spawn use grothkar.

    Grothkar+ Elfbane + burning spell weave. Have major scovery , Wings up, all the time + CC immunity from heavy armor. Fossilze + flame lash. ..... until target dies. Elfbane + flame lash itself deadly combination. Barely you need a heal. Dont forget to get penentration somewhere. or use sharepened. You are good to go. If dunmer be a vampire. No magicka class can stand before you on 1v1.

    Elf bane's 5 piece bonus doesn't affect flame lash at all because it isn't a DOT. It would add time to embers, engulfing flames, and standard, but since whip is a direct damage spammable, Elf bane will have no effect on it. Personally, I prefer light armor because it adds spell penetration, cost reduction, and mag recovey which all add up to higher damage and more sustain.

    But you have far less damage mitigation in light armor as everyone knows, leaving you a bit more 'glass-cannon-y' which some people don't like. At the end of the day, do what makes you comfortable and works for you.
  • Priyasekarssk
    Priyasekarssk
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    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs. Instead of blood spawn use grothkar.

    Grothkar+ Elfbane + burning spell weave. Have major scovery , Wings up, all the time + CC immunity from heavy armor. Fossilze + flame lash. ..... until target dies. Elfbane + flame lash itself deadly combination. Barely you need a heal. Dont forget to get penentration somewhere. or use sharepened. You are good to go. If dunmer be a vampire. No magicka class can stand before you on 1v1.

    Elf bane's 5 piece bonus doesn't affect flame lash at all because it isn't a DOT. It would add time to embers, engulfing flames, and standard, but since whip is a direct damage spammable, Elf bane will have no effect on it. Personally, I prefer light armor because it adds spell penetration, cost reduction, and mag recovey which all add up to higher damage and more sustain.

    But you have far less damage mitigation in light armor as everyone knows, leaving you a bit more 'glass-cannon-y' which some people don't like. At the end of the day, do what makes you comfortable and works for you.

    Elf bane only impact after components after damage which has duration attached to it. Also its strengthen burning status effect. FYI Whip has an after effect component , which you need proc it.
    Edited by Priyasekarssk on July 26, 2018 9:36PM
  • ak_pvp
    ak_pvp
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    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs. Instead of blood spawn use grothkar.

    Grothkar+ Elfbane + burning spell weave. Have major scovery , Wings up, all the time + CC immunity from heavy armor. Fossilze + flame lash. ..... until target dies. Elfbane + flame lash itself deadly combination. Barely you need a heal. Dont forget to get penentration somewhere. or use sharepened. You are good to go. If dunmer be a vampire. No magicka class can stand before you on 1v1.

    Grothdarr is bad, bloodspawn is amazing. Elfbane is bad, don't need dots to tick for longer 10 is more than fine, and if you do for some reason use it, use zaan to get the multiplier. It doesn't affect flame lash or the heal. Don't use sharp. CC immune from HA. Really mate?
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • IZZEFlameLash
    IZZEFlameLash
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    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs. Instead of blood spawn use grothkar.

    Grothkar+ Elfbane + burning spell weave. Have major scovery , Wings up, all the time + CC immunity from heavy armor. Fossilze + flame lash. ..... until target dies. Elfbane + flame lash itself deadly combination. Barely you need a heal. Dont forget to get penentration somewhere. or use sharepened. You are good to go. If dunmer be a vampire. No magicka class can stand before you on 1v1.

    Sound like you will have little stamina to break free if using Potent Brew and sustain problem if using tri-stat. Elf Bane also does not buff Flame Lash in any shape or form. If you actually played mDK, you would know this already.
    Imperials, the one and true masters of all mortal races of Tamriel
  • ak_pvp
    ak_pvp
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    Sorry OP, the sets are fine, but you are only doing well vs other lower level/strength players. 15k health would get demolished in seconds vs competent players.
    Edited by ak_pvp on July 27, 2018 1:26AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Jjitsuboy98
    Jjitsuboy98
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    Went light armor destro resto for few days again to try it out this patch. Sun and eyes of Mara, then sun BSW. Got a few 1vXes but overall it's to hard to solo . You get blown up rather easy and mobility is still ***. Damage is pretty amazing but survivability is just bad. To hard to mitigate damage.
  • lucky_Sage
    lucky_Sage
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    ive never seen use for elf bane don't think the 5 piece is worth it if I was doing 5bsw and a heavy set id choice rattlecage or a crafted sets like Axiom, LoJ or even seducer or shackle for sustain
    best monster sets for magdk is skoria grothgar and blood spawn is 3rd you could also use engine guardian or slimcrawl
    Edited by lucky_Sage on July 27, 2018 5:50AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • SirMewser
    SirMewser
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    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs. Instead of blood spawn use grothkar.

    Grothkar+ Elfbane + burning spell weave. Have major scovery , Wings up, all the time + CC immunity from heavy armor. Fossilze + flame lash. ..... until target dies. Elfbane + flame lash itself deadly combination. Barely you need a heal. Dont forget to get penentration somewhere. or use sharepened. You are good to go. If dunmer be a vampire. No magicka class can stand before you on 1v1.

    Elf bane's 5 piece bonus doesn't affect flame lash at all because it isn't a DOT. It would add time to embers, engulfing flames, and standard, but since whip is a direct damage spammable, Elf bane will have no effect on it. Personally, I prefer light armor because it adds spell penetration, cost reduction, and mag recovey which all add up to higher damage and more sustain.

    But you have far less damage mitigation in light armor as everyone knows, leaving you a bit more 'glass-cannon-y' which some people don't like. At the end of the day, do what makes you comfortable and works for you.

    Elf bane only impact after components after damage which has duration attached to it. Also its strengthen burning status effect. FYI Whip has an after effect component , which you need proc it.

    Flame lash is unaffected by elf bane.
    Fiveboro wrote: »
    Mag DK is still an amazing PVP class, change my mind.

    My new light arm build is hitting very hard IMO. 5L/1M/1H Shacklebreaker, Burning Spellweave, Bloodspawn (Sword & Board/Resto). I've also been running flame staff + skorias and the burst has me feeling like a sorc.

    Clip below is first S&B setup, sustain is bad because I'm using garbage Cyrodil food:

    https://xboxclips.com/WashmyHeights/16f7c0df-7ccc-4b67-93cc-dbfc7ee456f3/embed


    Some people never tell truth in forum. Use ELf bane heavy armor. Its specifically for DKs.
    Well that's coming from you lol.
    Edited by SirMewser on July 28, 2018 3:14PM
  • craftycarper73
    craftycarper73
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    on my magdk im running

    2 skoria
    5 spellweave
    5 julianos

    2 staffs, 1 flame 1 restro, 5L 1M1H the heavy and medium peices being julianos chest and legs, 5 impen 1 divines 1 infused.

    Surprisingly doing pretty well with it in the current event, surviving pretty well, and killing my fair share of people, the real test will come i suppose when the event is over and cyrodiil returns to normal lvls of population.

    front bar(flame) nirnhoned flame damage glyph, FoO, flame lash, wings, embers, shattering rocks, fercious leap ulti

    back bar (restro) infused increase spell damage glyph, volitile armour, dampen magicka, draw essence, coag blood, degneration, ice comet ulti

    please feel free to help me improve this as you see fit :)
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    And we’ve got this* as the place where a team with a dream (*Forever Manchester)

    Can get funding and something to help with their scheme

    Because this is the place that understands your grand plans

    We don’t do No Can Do, we just stress Yes We Can!



    Forever Manchester’s a charity for people round ‘ere

    You can fundraise, donate. You can be a volunteer

    You can live local, give local. We can honestly say

    We do charity differently, that Mancunian Way



    And we fund local kids, and we fund local teams

    We support local dreamers to work for their dreams

    We support local groups and the great work they do

    So can you …help us help… local people like you?



    Because this is the place in our hearts, in our homes

    Because this is the place that’s a part of our bones

    ‘Cos Greater Manchester gives us such strength from the fact

    That this is the place. We should give something back.

    Always remember. Never forget. Forever Manchester.
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    I probably will test a few more but Ive had success with:
    Note: Race: Dunmer, tristat food, vampire stage 4, tristat enchants on big pieces/magicka on small on all builds listed below.

    1) 5 Bloodthorn/5 desert rose/2 skoria ,SnB both bars (Nirn front, powered back), 4 impen 4 sturdy w/shields, 5/1/1 light

    Pros: Great sustain while being able to almost perma block at all times, decent magicka pool, good health, 17-18k stam.
    Cons: Lacks burst

    2) 5 Innate Axiom/5 lich(SnB backbar sturdy)/2 skoria/2 willpower duel wield(1nirn 1 infused frontbar), 3 sturdy 4 impen 5/2 hvy light

    Pros: Great burst, decent sustain, great for class skill abilities
    Cons: cannot perma block for long periods, doesn't buff non class abilities

    3) 5 Shalks/5 lich(SnB backbar sturdy)/2 bloodspawn/2 willpower duel wield(1 nirn 1 infused frontbar), 5 impen 2 sturdy, 7 heavy

    Pros: Ulti gen galore, supertanky, decent sustain, can leap in and out of zergs
    Cons: lacks burst, sustaining in long fights takes practice

    Hope this helps!
    Edited by UppGRAYxDD on July 28, 2018 4:21PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
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