ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
This, still its an refreshing tread over all the fake tank and horrible pug stories.webrgesner wrote: »You rather get carried? Or do you rather do a dungeon for a whole day with you and a bunch of other low level noobs trying to figure out mechanics or dps the boss down while the grass grow?
Id rather get carried IMO
WuffyCerulei wrote: »What's wrong with max CP people enjoying the same content you are? They have as much of a right to play the game as you do.
WuffyCerulei wrote: »What's wrong with max CP people enjoying the same content you are? They have as much of a right to play the game as you do.
Because the most player playing it like an single player game.
like the funny dude in another thread who cryed about ppl who stealing chests XD
Some ppl (and i guess ImmortalCX is one of theese) think that they play the game as they want and everyone else have to play like they want aswell.
He said max cp player ruin the game, i think player who keep crying around for no reason instead of working on it ruin the game
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)