TheCyberDruid wrote: »Seems like this is another group finder issue. You have to understand that a lot of players are CP 750 (and you will be too if you stick with the game), so if you want to run dungeons with players that are around your level you should ask in zone chat or in a guild. The group finder needs a lot more options before it can serve as a real tool for the speed-running-CP-750, the I-just-want-to-enjoy-the-scenery and your case. I gave up using the group finder long ago as it was simply too frustrating.
"In my thoughts and in my dreams, they're always in my mind
These songs of hobbits, dwarves and men, and elves
Come close your eyes, you can see them too..."
Form your own group with similarly leveled characters and you wont need to have those max level characters "ruining" your experience
Absolutely no to number 3 (reduce rewards for max). Sometmes people dont mind help from higher level players. Why shoud the high level get punished for that?
Remember you will be max level some day too
ImmortalCX wrote: »TheCyberDruid wrote: »Seems like this is another group finder issue. You have to understand that a lot of players are CP 750 (and you will be too if you stick with the game), so if you want to run dungeons with players that are around your level you should ask in zone chat or in a guild. The group finder needs a lot more options before it can serve as a real tool for the speed-running-CP-750, the I-just-want-to-enjoy-the-scenery and your case. I gave up using the group finder long ago as it was simply too frustrating.
Speed running 750s ruin vet dungeons.
Mystrius_Archaion wrote: »All that really matters is winning in the content, the faster the better. So why are you complaining about having an easier time?
I'll always remember, as a fledgling CP400 DPS, the first time I felt like I played a major role in helping my group clear a vet dungeon. It was awesome. The feeling of being a vital part of a team effort is a much better feeling than that of getting a super fast clear for your efficient loot run. Of course, super fast loot runs are also fine and I do my share of them, but feeling like you're an important contributor to a group effort is the point of a group game like ESO. OP is pointing out that certain content in this game (mainly pugging dungeons with vet players) is not conducive to that kind of experience.Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must.
ImmortalCX wrote: »The problem with *every* content in the game I have encountered is that it's too easy for CP750s which allows abuse of the content (fake tanks, letting lower performing DPS die, etc).
Apache_Kid wrote: »What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.
ImmortalCX wrote: »What can ZOS do about it?
1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.
2) Put high CP players in different undaunted pools (?)
3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
ImmortalCX wrote: »Its not a problem with group finder, but a problem with progression. There is nothing to segregate the max CP players from those who the content might otherwise challenge.
ImmortalCX wrote: »Apache_Kid wrote: »What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.
Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).
There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.

ImmortalCX wrote: »Apache_Kid wrote: »What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.
Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).
There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.
With pots, caltrops, and if I farmed VO, my DPS would jump a good bit, but that doesnt solve the problem of high CPs ruining content for lower CP players.
VaranisArano wrote: »So, after CP 160, no one actually "out gears" the content. Rather, anyone over level 50 can do the vet dungeons, and anyone over CP 300 can do vet DLC dungeons. So you've pretty much only just hit the point of being ready to tackle the vet DLC dungeons. Thats pretty good!
But problem isn't that you are out-geared, its that you feel out-DPSed. At 20k DPS, you've got decent DPS for a vet dungeon. Chances are, those times you get paired with a DD of your level, they are doing less DPS than that. That's why your percentage of the group total is higher. If those CP 750,were pulling 25 to 30k DPS, yeah your percentage is going to drop off,
I suggest you look away from the percentage of damage, because it isn't doing you any favors. Instead, pay more attention to your damage. Are you happy doing 20k DPS or do you want it to be higher? If you want it to be higher, I suggest looking at builds, rotations, and practicing what you need to do to reach higher DPS numbers.
In other words, the problem is not those high CP players doing more DPS and bringing your percentage down. The problem is that the only way for you to increase your DPS is to practice increasing it to the level you desire according to the content you want to run.
Finally, if you really want to run with people your level, I suggest putting together a group in zone chat or your guilds.
ImmortalCX wrote: »What can ZOS do about it?
1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.
2) Put high CP players in different undaunted pools (?)
3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?
Mystrius_Archaion wrote: »All that really matters is winning in the content, the faster the better. So why are you complaining about having an easier time?
This is a popular opinion around here, but it's just wrong. That's not why many people play video games. Look at this line from OP:Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must.
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
ImmortalCX wrote: »Apache_Kid wrote: »What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.
Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).
There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.
With pots, caltrops, and if I farmed VO, my DPS would jump a good bit, but that doesnt solve the problem of high CPs ruining content for lower CP players.
ImmortalCX wrote: »ImmortalCX wrote: »What can ZOS do about it?
1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.
2) Put high CP players in different undaunted pools (?)
3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?
The goal is to get overgeared players out of content that they will ruin for advancing players.
My proposal is the carrot and the stick. Make a heroic pledge that gives more rewards, but dont let them sandbag and speed run normal vets for the same rewards, because this is what they will do, even if there are heroic dungeons.