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Max CP players "ruin" content for advancing players

ImmortalCX
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I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.

I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.

The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.

What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

  • Mystrius_Archaion
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    All content scales to a specific difficulty level that everyone can then advance past. If it was different then it would be too high a barrier to entry.

    Anyway, you're just e-peen measuring here with your dps numbers against theirs. There aren't any rewards for doing more dps than another player.

    All that really matters is winning in the content, the faster the better. So why are you complaining about having an easier time?
    Edited by Mystrius_Archaion on July 30, 2018 2:17PM
  • Apache_Kid
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    What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.
  • Katahdin
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    Form your own group with similarly leveled characters and you wont need to have those max level characters "ruining" your experience

    Absolutely no to number 3 (reduce rewards for max). Sometmes people dont mind help from higher level players. Why shoud the high level get punished for that?

    Remember you will be max level some day too
    Edited by Katahdin on July 30, 2018 2:23PM
    Beta tester November 2013
  • TheCyberDruid
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    Seems like this is another group finder issue. You have to understand that a lot of players are CP 750 (and you will be too if you stick with the game), so if you want to run dungeons with players that are around your level you should ask in zone chat or in a guild. The group finder needs a lot more options before it can serve as a real tool for the speed-running-CP-750, the I-just-want-to-enjoy-the-scenery and your case. I gave up using the group finder long ago as it was simply too frustrating.
  • Takes-No-Prisoner
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    It's all about perspective, I went into a PUG Normal Bloodroot Forge yesterday as a CP750 StamNB geared for PvP, everyone in the dungeon was lower leveled CP then me. Tank wasn't even running a taunt, healer was wearing Kra'gh helm.

    I would stay in the back as the healer/dps jumped over the rocks and used Vigor to heal them if they fell into the lava. We wiped once to mechanics then eventually got to the end boss and cleared it.

    Not once did I get the idea they were any lower then me. As someone whose at CP cap, it's also pressure on me to help these guys out and show that there are people out there who care about them completing the dungeon.

    To me it was never about the DPS race, it's making sure everyone in the group can go through the dungeon together.
  • ImmortalCX
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    Seems like this is another group finder issue. You have to understand that a lot of players are CP 750 (and you will be too if you stick with the game), so if you want to run dungeons with players that are around your level you should ask in zone chat or in a guild. The group finder needs a lot more options before it can serve as a real tool for the speed-running-CP-750, the I-just-want-to-enjoy-the-scenery and your case. I gave up using the group finder long ago as it was simply too frustrating.

    Speed running 750s ruin vet dungeons. My suggestion (above) was maybe to have a heroic level of dungeon (perhaps only for CP750s) with greater rewards so that the content is not ruined for advancing players.

    The problem with *every* content in the game I have encountered is that it's too easy for CP750s which allows abuse of the content (fake tanks, letting lower performing DPS die, etc).

    Its not a problem with group finder, but a problem with progression. There is nothing to segregate the max CP players from those who the content might otherwise challenge.

    ZOS needs to do a better job with the progression for players in the mid CPs.
  • EölMPK
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    Really? Lol
    Eöl[MPK]
    PS4
    Grungebr - Altmer magicka templar
    Eölbr - Dunmer magicka necro
    Drizztbr - Khajiit stamina nb
    "In my thoughts and in my dreams, they're always in my mind
    These songs of hobbits, dwarves and men, and elves
    Come close your eyes, you can see them too...
    "


  • ImmortalCX
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    Katahdin wrote: »
    Form your own group with similarly leveled characters and you wont need to have those max level characters "ruining" your experience

    Absolutely no to number 3 (reduce rewards for max). Sometmes people dont mind help from higher level players. Why shoud the high level get punished for that?

    Remember you will be max level some day too

    A heroic dungeon level for CP750s that gives more rewards would help segregate players. Or perhaps a heroic that offers the same rewards (and less for doing vets) is the solution if ZOS doesnt want ppl farming too many transmutes.
  • VaranisArano
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    So, after CP 160, no one actually "out gears" the content. Rather, anyone over level 50 can do the vet dungeons, and anyone over CP 300 can do vet DLC dungeons. So you've pretty much only just hit the point of being ready to tackle the vet DLC dungeons. Thats pretty good!

    But problem isn't that you are out-geared, its that you feel out-DPSed. At 20k DPS, you've got decent DPS for a vet dungeon. Chances are, those times you get paired with a DD of your level, they are doing less DPS than that. That's why your percentage of the group total is higher. If those CP 750,were pulling 25 to 30k DPS, yeah your percentage is going to drop off,

    I suggest you look away from the percentage of damage, because it isn't doing you any favors. Instead, pay more attention to your damage. Are you happy doing 20k DPS or do you want it to be higher? If you want it to be higher, I suggest looking at builds, rotations, and practicing what you need to do to reach higher DPS numbers.

    In other words, the problem is not those high CP players doing more DPS and bringing your percentage down. The problem is that the only way for you to increase your DPS is to practice increasing it to the level you desire according to the content you want to run.

    Finally, if you really want to run with people your level, I suggest putting together a group in zone chat or your guilds.
  • Mystrius_Archaion
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    ImmortalCX wrote: »
    Seems like this is another group finder issue. You have to understand that a lot of players are CP 750 (and you will be too if you stick with the game), so if you want to run dungeons with players that are around your level you should ask in zone chat or in a guild. The group finder needs a lot more options before it can serve as a real tool for the speed-running-CP-750, the I-just-want-to-enjoy-the-scenery and your case. I gave up using the group finder long ago as it was simply too frustrating.

    Speed running 750s ruin vet dungeons.

    I guess you don't want the speed run achievements that are also sometimes part of the overall meta achievement for the dungeon then. Very odd.

    Are you sure you are in veteran dungeons? I don't think people are speed running those if they really want fast and easy dungeons. You may be accidentally queued for normal because you didn't change your dungeon setting.
  • casparian
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    All that really matters is winning in the content, the faster the better. So why are you complaining about having an easier time?

    This is a popular opinion around here, but it's just wrong. That's not why many people play video games. Look at this line from OP:
    Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must.
    I'll always remember, as a fledgling CP400 DPS, the first time I felt like I played a major role in helping my group clear a vet dungeon. It was awesome. The feeling of being a vital part of a team effort is a much better feeling than that of getting a super fast clear for your efficient loot run. Of course, super fast loot runs are also fine and I do my share of them, but feeling like you're an important contributor to a group effort is the point of a group game like ESO. OP is pointing out that certain content in this game (mainly pugging dungeons with vet players) is not conducive to that kind of experience.

    @ImmortalCX your best bet is probably to find a guild for beginners interested in running dungeons. That way you'll always have weight to pull. My best dungeon experiences were all while I was learning content together with guildies.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Mystrius_Archaion
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    ImmortalCX wrote: »
    The problem with *every* content in the game I have encountered is that it's too easy for CP750s which allows abuse of the content (fake tanks, letting lower performing DPS die, etc).

    What the....?!
    It's too easy for them so the group has trouble?

    FYI, don't PUG if you don't like that. You can form a group outside the dungeon finder or random people, like get a guild that runs dungeons, and that fake tank stuff won't happen.
  • ImmortalCX
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    Apache_Kid wrote: »
    What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.

    Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).

    There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.

    With pots, caltrops, and if I farmed VO, my DPS would jump a good bit, but that doesnt solve the problem of high CPs ruining content for lower CP players.
  • Inarre
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    ImmortalCX wrote: »
    What can ZOS do about it?

    1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.

    2) Put high CP players in different undaunted pools (?)

    3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
    2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
    3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?
  • TheCyberDruid
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    ImmortalCX wrote: »
    Its not a problem with group finder, but a problem with progression. There is nothing to segregate the max CP players from those who the content might otherwise challenge.

    Right... so a CP 340 knows exactly how hard which content is from a CP 750 perspective. There's content for CP 750 (veteran HM dungeons especially the DLC ones, trials and of course PVP), but not every CP 750 wants to run this content all the time. Maybe, just maybe the 'problem' is at your end and not with the game...
  • Mystrius_Archaion
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    ImmortalCX wrote: »
    Apache_Kid wrote: »
    What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.

    Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).

    There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.

    That's a lie.
    All gear caps at cp160 and all vet content, according to a post by the devs in response to me repeatedly asking for an answer, is balanced around cp300.
    You have access to everythign that cp750 has access to.

    The only difference that cp750 has over you is they have the option to have about 25% higher CP bonuses than you, like you could have an extra 10% damage from your CP while they have more points but can only get 12.5% extra damage which is 2.5% difference from you because CP is exponential with diminishing returns.

    It's time for this:
    54hWWcR.jpg
  • Nestor
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    Stop worrying about how you compare to others and just do your job to the best of your ability. If the group succeeding, then you have nothing to worry about.

    And, why are you worrying about unspoken complaints. If no one is complaining, then there is nothing to complain about. Believe me, if someone had something to complain about, they will say something.

    Finally, 99% of the people you group with, you will never group with again, unless they are in your guild or friends list. Again, no reason to worry about what someone thinks when you will never play with again.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Apache_Kid
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    ImmortalCX wrote: »
    Apache_Kid wrote: »
    What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.

    Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).

    There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.

    With pots, caltrops, and if I farmed VO, my DPS would jump a good bit, but that doesnt solve the problem of high CPs ruining content for lower CP players.

    So you're wearing off-meta gear, dont wana pvp for an essential stamina DPS skill, dont use pots, dont have a vMA bow. No wonder you don't feel like you are contributing. You aren't playing your character correctly. Yeah you can clear content and be capable with an off-meta build and a play-as-you-want character and attitude but don't complain that you don't feel like you are contributing to the group. I know plenty of people who cleared vMA at CP 300, some even lower than that. Also not using pots is absolutely ridiculous.

    Most players have ran all the dungeons in this game 1001 times and are forced to re-do the content for gear or dailies or what have you. Of course we will try and make it go as fast as possible and do as much damage as we possibly can. Why would we want to spend any more time in a dungeon we have done 1001 times than we absolutely have to? Don't hate the player hate the game because the game is designed to make us re-run content and you can only do that so many times before its boring and needs to be completed as fast as possible.
    Edited by Apache_Kid on July 30, 2018 2:42PM
  • ImmortalCX
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    So, after CP 160, no one actually "out gears" the content. Rather, anyone over level 50 can do the vet dungeons, and anyone over CP 300 can do vet DLC dungeons. So you've pretty much only just hit the point of being ready to tackle the vet DLC dungeons. Thats pretty good!

    But problem isn't that you are out-geared, its that you feel out-DPSed. At 20k DPS, you've got decent DPS for a vet dungeon. Chances are, those times you get paired with a DD of your level, they are doing less DPS than that. That's why your percentage of the group total is higher. If those CP 750,were pulling 25 to 30k DPS, yeah your percentage is going to drop off,

    I suggest you look away from the percentage of damage, because it isn't doing you any favors. Instead, pay more attention to your damage. Are you happy doing 20k DPS or do you want it to be higher? If you want it to be higher, I suggest looking at builds, rotations, and practicing what you need to do to reach higher DPS numbers.

    In other words, the problem is not those high CP players doing more DPS and bringing your percentage down. The problem is that the only way for you to increase your DPS is to practice increasing it to the level you desire according to the content you want to run.

    Finally, if you really want to run with people your level, I suggest putting together a group in zone chat or your guilds.

    I appreciate you post, and this is the approach I've been taking. But the lack of enjoyment doesnt come from having less DPS than a 750, but because when 750s are involved, the content is waayyy to easy, to the point that the mechanics can be abused (dont need to heal or res a lower dps, fake tanks, etc)

    When people can run vet dungeons without a tank, can you tell me with a straight face that they are not overgeared?

    Also, there are very specific thresholds to reach for a stamblade. It wasnt until around CP300 that I had enough points in penetration (65 i think) to hit the 18.2k buffed. At this point I have very few CP points to allocate elsewhere.
  • Aeslief
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    Whether it is dungeons or trials, nothing is stopping you from starting your own group and imposing your own requirements. ‘LFM under CP350, max 20k DPS.’ Suggesting that people who have worked their way to the top should now be barred from ‘your’ dungeon finder groups is not the answer.

    Breezing through content when you feel like it is one of the rewards of optimizing your character. Who are you to say that players should get less for doing their best, or should only be allowed to do what you consider ‘appropriate’ challenges for their level? There is a wide range of skill even at 750, forcing them all into harder content that may be beyond their ability is no solution either.

    Just relax, your 20k dps hasn’t gone down just because you get grouped with someone else who is doing more. The only DPS you can control is your own. If it really bothers you that much, make your hand-picked group.
  • ImmortalCX
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    Inarre wrote: »
    ImmortalCX wrote: »
    What can ZOS do about it?

    1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.

    2) Put high CP players in different undaunted pools (?)

    3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
    2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
    3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?

    The goal is to get overgeared players out of content that they will ruin for advancing players.

    My proposal is the carrot and the stick. Make a heroic pledge that gives more rewards, but dont let them sandbag and speed run normal vets for the same rewards, because this is what they will do, even if there are heroic dungeons.

  • Steel_Brightblade
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    I get what the op is saying, I have 700cp but like to work through dungeons and have friends in the 10 to 300cp range that are doing vet dungeons for the first time and sometimes we do random pugs and end up with some1 that runs through the mobs straight to bosses leaving anyone inexperienced or a bit slower behind to end up with all the mobs he agroed jumping them, then bosses killed without them there so quests failed. It can be irritating but not the end of the world, only real options are get more like minded friends/guild or kick them from your group.
  • Takes-No-Prisoner
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    Nestor wrote: »
    Stop worrying about how you compare to others and just do your job to the best of your ability. If the group succeeding, then you have nothing to worry about.

    ^^^^^
  • Mystrius_Archaion
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    casparian wrote: »
    All that really matters is winning in the content, the faster the better. So why are you complaining about having an easier time?

    This is a popular opinion around here, but it's just wrong. That's not why many people play video games. Look at this line from OP:
    Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must.

    That would make sense if they weren't asking for the cp750s to be excluded from their group "because they have it too easy" and saying for them to "run more advanced content".

    Either this person is not running veteran content and is in normal dungeons, which are easier and that is their problem for not choosing the right version, or they don't understand that there is no higher tier of content than veteran.

    Pledges are for specific dungeons and usually done on normal mode for an easier quicker time, which is what the original poster mentioned, so this smells really fishy to me.
    Edited by Mystrius_Archaion on July 30, 2018 2:46PM
  • Nebthet78
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    Frankly, it has nothing to do with the CP of the people you are playing with. It has to do with the type of people you are playing with.

    I know enough CP750 people who can't pull the numbers of a lot of the other players in end game trials guilds. I know I can't because of having to use a controller because of my disability and really only being able to use 3 skills reliably, so I can only do simple rotations.

    Because of the way ZOS has made things, I'm never going to get into core raids groups because I'm never going to be able to meet the 30k for magicka or 35k stamina DPS self buffed requirements. I'm in the level of players that are well passed the Normal mechanics, Vet Mechanics on 85% of the trials are fine, but can't do Hard Mode on most of them without causing too much DPS loss.

    Mind you, when it comes to the new mini Trials like Cloudrest and Asylum, I and many others don't find them fun any ways due to them being overloaded with mechanics and having little substance.

    So, all I can say is to find yourself an actual progression Trials Guild and less of an Elite Top score only trials guild.
    Far too many characters to list any more.
  • Jameliel
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    ImmortalCX wrote: »
    I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.

    I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.

    The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.

    What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    Come to Cyrodiil and learn PvP. At first I was into PvE in this game. PvP seemed confusing and chaotic. After awhile, I learned that pvp>pve by far. The servers suck, but when not lagging too much and not being disconnected, it's fun. Also while CP helps, you can still have fun while leveling. It's a bit more about skill rather than being carried by gear and a mechanical rotation.
  • VaranisArano
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    ImmortalCX wrote: »
    Apache_Kid wrote: »
    What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.

    Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).

    There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.

    With pots, caltrops, and if I farmed VO, my DPS would jump a good bit, but that doesnt solve the problem of high CPs ruining content for lower CP players.

    Honestly, if you are wanting to feel great about your DPS in a vet dungeon, 20k DPS is probably not going to do it. In a normal, sure, 20k is fantastic. In a vet, 20k is decent and probably sufficient to complete the content, but its not great. I've got a CP 750 who does right around 20k DPS, so we could partner up and you'd feel just fine about your DPS, right?

    It sounds like you know what you need to do to improve your DPS, most of which is definitely doable at your current CP. So go do it.

    If you feel like you are getting carried by the CP 750s at your 20k DPS, its probably because you aren't taking the steps you know would help make your DPS higher. I'd be in the same boat on my 20k DPS, doing decent DPS, but not great compared to anyone who can do 25-30k+ DPS. If I want that to change, I need to practice to get better DPS (and run VMA, round 5 here I come!)

    So seriously, go do the things you know you need to do to get the higher DPS you want.
  • KingMagaw
    KingMagaw
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    I also see this daily, as i run dungeons on many characters and around 1200 CP.

    I have played the same dungeons over and over and over i know every mechanic, every mob spawn and how to kite/drag mobs for optimal efficiency and experience newer players asking me questions and such, which i am happy to answer.

    I run these dungeons to get reward at end, so i go as fast as possible to do more characters and more rewards and can see how players get put off by me speeding through dungeons but my goal is end reward while others is to experience the dungeon etc.


    My best advice is to group with others of similar levels and mindset. Then you will be in your element and get more enjoyment out of your playtime.
  • Robo_Hobo
    Robo_Hobo
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    CP doesn't make that much of a difference. It's not like WoW where being some levels ahead lets you nuke the content. It's like that for overland quest stuff and to some extent, normal dungeons, but being 750 CP and going into -any- veteran dungeon doesn't mean you can just spam random buttons and expect everything to drop dead without effort. If you try that at any CP level, even max, it won't go well.

    There's plenty of times where you'll run into players with 750 CP who don't know how to DPS very well, or any other role for that matter. Then you'll see quickly how much the practice of your rotations makes a much bigger difference than your champion points.

    As for gear, while BiS is BiS, there's a lot of crafted gear that gets you pretty close to that. CP, and even gear, only make up a small fraction of what your damage output is. When your skill gets high enough, it becomes a bigger percentage, but let me just say that I didn't start reaching 20k dps myself until I was over 600CP, and I was practicing a lot. Even now I've only just breached 30k even at Max CP, with near-BIS gear (well, max before Summerset anyway).
  • Mystrius_Archaion
    Mystrius_Archaion
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    ImmortalCX wrote: »
    Inarre wrote: »
    ImmortalCX wrote: »
    What can ZOS do about it?

    1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.

    2) Put high CP players in different undaunted pools (?)

    3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
    2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
    3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?

    The goal is to get overgeared players out of content that they will ruin for advancing players.

    My proposal is the carrot and the stick. Make a heroic pledge that gives more rewards, but dont let them sandbag and speed run normal vets for the same rewards, because this is what they will do, even if there are heroic dungeons.

    "normal vets"

    You must be doing "normal dungeons" and not "veteran dungeons" then. You don't know what you are doing .
This discussion has been closed.