John_Falstaff wrote: »I don't think so. My first thought is, that is probably made to avoid the rapid generation of stacks by werewolves wearing new monster set from upcoming dungeons (one that accelerates attack speed and allows dishing out a lot of light attacks in quick succession).
John_Falstaff wrote: »I don't think so. My first thought is, that is probably made to avoid the rapid generation of stacks by werewolves wearing new monster set from upcoming dungeons (one that accelerates attack speed and allows dishing out a lot of light attacks in quick succession).
Ah, so forcing it to stay on the original light attack cool down.
Somehow I still feel the need to test and see if this causes a DPS loss.
Avran_Sylt wrote: »Sidenote: CD for light attacks (Also Werewolf LAs) is ~0.6 seconds (The only exception to this is 2H weapon LAs with a CD of 1.0s)
WrathOfInnos wrote: »Avran_Sylt wrote: »Sidenote: CD for light attacks (Also Werewolf LAs) is ~0.6 seconds (The only exception to this is 2H weapon LAs with a CD of 1.0s)
That’s for pure light attack spam though. Has anyone been able to exceed 1 LA per second while weaving skills? That would be the main scenario affected by this nerf. If you can light attack weave every 0.99s then the ramp up time for Relequen would now be double. If it’s every 1.01s then there is no effect.
John_Falstaff wrote: »Yes, there is a global cooldown for all skills, instant ones included. Endless Hail isn't really an exception, just some skills have longer animation (which can be canceled).
John_Falstaff wrote: »@WrathOfInnos , yes, Thunderous Volley won't work if you swap-cancel Endless Hail before first tick hits, so canceling it with bar swap isn't an option. But I'll say it's practical to block-cancel it though. I'm doing it and didn't notice significant sustain loss (on top of poor sustain of the class itself). Same for Caltrops for instance.
This one second cooldown applies to the stacks in this way:
Before, relequen dealt damage when you light attack AND every second in between. This is the reason why you got a lot more than one tick of relequen per second and incredibly high dps from this set.
Now, the cooldown prevents you from getting more than one tick a second, reducing the dps you get.
WrathOfInnos wrote: »This one second cooldown applies to the stacks in this way:
Before, relequen dealt damage when you light attack AND every second in between. This is the reason why you got a lot more than one tick of relequen per second and incredibly high dps from this set.
Now, the cooldown prevents you from getting more than one tick a second, reducing the dps you get.
Wow, that’s like a 20-30% reduction in Relequen’s damage.
WrathOfInnos wrote: »I think this thread just went full circle. That’s good that the nerf is insignificant though.
WrathOfInnos wrote: »I think this thread just went full circle. That’s good that the nerf is insignificant though.
Look at the 96% average critical by the way
Minor savagery gives 30% critical on the pts.
I'm not a big fan of relequen by the way... I think they should increase melee light attack damage instead. Destruction staves deal higher damage from full range than a giant sword that is smashed in your face....
WrathOfInnos wrote: »I think this thread just went full circle. That’s good that the nerf is insignificant though.
Look at the 96% average critical by the way
Minor savagery gives 30% critical on the pts.
I'm not a big fan of relequen by the way... I think they should increase melee light attack damage instead. Destruction staves deal higher damage from full range than a giant sword that is smashed in your face....
WrathOfInnos wrote: »I think this thread just went full circle. That’s good that the nerf is insignificant though.
Look at the 96% average critical by the way
Minor savagery gives 30% critical on the pts.
I'm not a big fan of relequen by the way... I think they should increase melee light attack damage instead. Destruction staves deal higher damage from full range than a giant sword that is smashed in your face....
I'm fine with fireballs and balls of lightning doing a good amount of damage as they slam into you
however I really don't like relequen. It's way too strong and is a must have for PvE stam builds along with a vMA bow.
Not a lot of variety out there in stam land at the moment. It's really just "advancing yokeda or ravager?"