Then when we analyze how present snares are in the game I barely see wings acting as a reliable substitute for other snare removal abilities.
Now, keep in mind I agree that in determined situations wings utteraly shutdown your opponent - specially against some classes like magblades, where all their arsenal revolves around projectiles. As a lot of issues in the game go, wings has no middle ground - either it is very subpar for its cost, or it heavily shuts down other classes.
The change to wings brought more balanced to that - its now DECENTLY effective in situations that extends beyond projectile fighting - helping the skill participate in more well rounded builds and situations. I believe the next step as far as this skill goes is to balance it on the opposite end - where it completely shut down ranged characters. Some changes should happen so that wings is still a reliable counter to ranged characters, yet it doesn't completely shuts down the specific opponents. These changes have happened in the past slowly over time; like making meteor and force pulse not reflectable.
I've ran prisoner's rags for the last week on my SDK for a DW/2H playstyle and all I can say is WOW. I play as an orc and the synergy from orc passives and the sprint cost reduction from prisoner's essentially solves the mobility issues of SDK. With proper timing of fragmented shield and some pieces of well-fitted you can "infinitely" sprint. The magicka sustain from prisoner's is enough to maintain reflective plate, hardened/volatile armor, and fragmented shield with limited effort. I will definitely be keeping prisoner's rags on for the upcoming patch on my Werewolf build to provide the same benefits and help sustain healing.
What SDK needs are more stamina based abilities.
- Green Dragon Blood should cost stam and scale off of max stam similar to coagulating blood.
- Choking talons should cost stam to provide SDKs better capabilities to mitigate dmg in group play for PvP.
- I would love a stamina based "exhale" that does poison dmg and applies minor defile
Reducing the magicka cost of earthern heart abilities (10-20%) would help SDKs out tremendously and eliminate the need to force a SDK to run prisoner's rags or stack extra magicka. SDK's resource management can be hard for newer players to learn and a reduction would help them out greatly. However, there needs to be a balance with MDKs which is where doing something like this gets tricky. At a certain point in reducing magicka costs an MDK will be able to infinitely sustain defensive abilities.
Reduce the cost of wings by 15% and you will have happy SDKs. Little adjustments are what we need until the proper balance is found. I do miss the days of rocking the old syrabane set and infinite wings but such a thing would create real DK monsters in the battle field which could deter newer players from wanting to shoot sticks at me from a distance.
All incorrect, sorry mate.IMO, people are always going to navigate to “what’s the more OP class right now”.
Stamden right now, Stam DK next patch.
It’s not that stam dk isn’t decent right now, it’s that it’s not OP, any class that’s not number 1 or number 2 is going to cry.
Just because some streamer hasn’t made a unique build demonstrating how it’s good in pvp, doesn’t mean it isn’t. Sure it’s not as good as it once was, but sometimes you need to get creative.
Sure Stam DK needs to be given access to things other players have but, you have to remember dk’s are the tankiest class & blocking mitigates more damage than anything else in game.
So my proposal would be to change how much damage can be mitigated to make them less OP.
I say this because how many nightblades or sorcs do you see running sword & board?
If nightblades & sorcs are typically looked at as the “dps glass cannons” but they can’t kill a s&b stam dk or stam warden, at least not before getting killed, then how is it a good fight?
In order to have a good fight both classes should be able to deal tons of damage similarly, but also have some similar mitigation.
But in this next patch instance you’re going to have glass cannons being able to “maybe/sometimes” be able to kill a Stam DK or stam warden, a Stam DK or stam warden “mostly/almost always” being able to kill a glass cannon.
So if I’m a magic class & using a magical shield then I have 0 benefit having it on my bar when it’s down.
But if I’m a stamina user running a physical sword & shield and I am NOT blocking, there are still defenses/mitigations there which are always active.
I’m not trying to say “buff sorcs”, I’m saying the s&b passives/blocking/shield equipping should be re-looked at & toned down or made more standardized across magicka & stamina builds.
Also, dk’s should have 0 complaints about mobility now that Swift jewelry is out...
I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
I love the class, i really do... but since wings are getting (Or have) Snare Immunity, it seems like its just KILLED class diversity in PvP. (PC NA)
Before.. you would NEVER see DK's.. or if you did, they never ran wings.. but why wouldnt you wanna play a Stam DK now?
Stam DK's pretty much do NOT need to run medium armor.. why? Theyre very tanky in heavy.. and now in Heavy, they dont need Forward Momentum.. why?
Wings gives the immunity and removal of snares. So they run rally for the burst heal.
So why not play a class that has pretty damn good damage, very tanky, major mending, class snare immunity/removal, can run 2 really good Burst Heals with a HoT, ON TOP of having a skill.. ONE skill that completely counters 2 classes...
MagSorc and MagBlade. (MagSorc to an extent)
Imo, the version of Wings that gives Snare Removal and Immunity, shouldn't reflect skills, but instead absorb them.
That might be to much, and wings is VERY handy for out numbered situations, but when it comes to 1v1's, or just GvG's, 1v2's etc.. its almost to OP imo.
I hate asking/suggesting another DK nerf since they get nerfed pretty much every patch, but i think wings have gone a little to far now.
Whats your guy's opinion on wings now?
Lol, stam warden in heavy have a burst heal and snare immunity.
IMO, people are always going to navigate to “what’s the more OP class right now”.
Stamden right now, Stam DK next patch.
It’s not that stam dk isn’t decent right now, it’s that it’s not OP, any class that’s not number 1 or number 2 is going to cry.
Just because some streamer hasn’t made a unique build demonstrating how it’s good in pvp, doesn’t mean it isn’t. Sure it’s not as good as it once was, but sometimes you need to get creative.
Sure Stam DK needs to be given access to things other players have but, you have to remember dk’s are the tankiest class & blocking mitigates more damage than anything else in game.
So my proposal would be to change how much damage can be mitigated to make them less OP.
I say this because how many nightblades or sorcs do you see running sword & board?
If nightblades & sorcs are typically looked at as the “dps glass cannons” but they can’t kill a s&b stam dk or stam warden, at least not before getting killed, then how is it a good fight?
In order to have a good fight both classes should be able to deal tons of damage similarly, but also have some similar mitigation.
But in this next patch instance you’re going to have glass cannons being able to “maybe/sometimes” be able to kill a Stam DK or stam warden, a Stam DK or stam warden “mostly/almost always” being able to kill a glass cannon.
So if I’m a magic class & using a magical shield then I have 0 benefit having it on my bar when it’s down.
But if I’m a stamina user running a physical sword & shield and I am NOT blocking, there are still defenses/mitigations there which are always active.
I’m not trying to say “buff sorcs”, I’m saying the s&b passives/blocking/shield equipping should be re-looked at & toned down or made more standardized across magicka & stamina builds.
Also, dk’s should have 0 complaints about mobility now that Swift jewelry is out...