ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.
Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.
Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.
In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.
As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.
It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.
ImmortalCX wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.
Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.
Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.
In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.
As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.
It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.
1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.
2) You are way too angry and judgemental about this. I think I've made maybe ten posts here and I think this will be my last. I thought the community would be more open to the suggestion of heroic dungeons, but this notion only brought out the haters. Good luck with that.
This is a massive personal gripe of mine in ESO nothing worse than group content in openworld.. Seriously every public dungeon and delve has these 750 cp idiots murdering everything power leveling on 30 mobs.. sometimes bunches of them.. You cannot even hit a mob half the time to get any exp..
I hate this grouped but not grouped crap.. Usually i just run through the empty dungeon collecting and doing the quests and then i get out of them asap.. pointless waste of code since cps were added..
Talk about ruining the game... cp should have stopped at 160...
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
ImmortalCX wrote: »I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.
Its like going to a movie and having your friend tell you what is going to happen next every few minutes. There is nothing wrong with the movie, the problem is that you are seated next to someone who is ruining it for you.
ImmortalCX wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.
Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.
Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.
In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.
As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.
It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.
1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.
This is a massive personal gripe of mine in ESO nothing worse than group content in openworld.. Seriously every public dungeon and delve has these 750 cp idiots murdering everything power leveling on 30 mobs.. sometimes bunches of them.. You cannot even hit a mob half the time to get any exp..
I hate this grouped but not grouped crap.. Usually i just run through the empty dungeon collecting and doing the quests and then i get out of them asap.. pointless waste of code since cps were added..
Talk about ruining the game... cp should have stopped at 160...
It looks like the problem is really the way that players make others feel by ignoring them. You can't do anything about that and ZOS doesn't want to do anything to address the way players treat each other in this game, so I think I'm going to have to echo those that suggest you join a guild and only play with guildies or friends. You can pretty much assume that strangers are always going to be jerks, and if they aren't it'll be a pleasant surprise, but never, ever bank on it.
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
ImmortalCX wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.
Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.
Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.
In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.
As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.
It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.
1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.
2) You are way too angry and judgemental about this. I think I've made maybe ten posts here and I think this will be my last. I thought the community would be more open to the suggestion of heroic dungeons, but this notion only brought out the haters. Good luck with that.
NupidStoob wrote: »I don't get why people always complain about groups in dungeon finder. It's so easy to find other people to play with that are nice and not necessarily max level. Check the recruiting forums, check reddit, ask in zonechat or ask your friends for guilds. It's also nicer when you can actually communicate with them.
I so rarely ever pug that I am always baffled when I see a post like this with the "I might quit because of dungeon finder". This is an issue you can easily fix yourself.
Dungeons also are by no means endgame.