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Max CP players "ruin" content for advancing players

  • Inarre
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    ImmortalCX wrote: »
    At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.

    At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.

    I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.

    Based on DPS %s compared to other players, I am definitely at least on the high side of average.

    Sure I could pull more with caltrops and pots, but the content doesn't demand it.

    I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.

    I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.

    Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.

    Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.

    In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.

    As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.

    It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.
  • ImmortalCX
    ImmortalCX
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    Inarre wrote: »
    ImmortalCX wrote: »
    At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.

    At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.

    I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.

    Based on DPS %s compared to other players, I am definitely at least on the high side of average.

    Sure I could pull more with caltrops and pots, but the content doesn't demand it.

    I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.

    I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.

    Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.

    Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.

    In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.

    As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.

    It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.

    1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.

    2) You are way too angry and judgemental about this. I think I've made maybe ten posts here and I think this will be my last. I thought the community would be more open to the suggestion of heroic dungeons, but this notion only brought out the haters. Good luck with that.

  • lagrue
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    At CP340 you have access to literally all the same gear they do. You just have to you know... complete the content to get it. I don't see them being overgeared as being the issue here. They have access to nothing that you don't/can't.

    The only potential advantages they'd have over you is some meager 10% buffs from CP stars to certain things, which while nice, in no way trivializes YOU or what YOU can bring to the team.
    Edited by lagrue on July 30, 2018 11:25PM
    "You must defeat me every time. I need defeat you only once"
  • OGLezard
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    Another good example:

    I was waiting for a queue for a random dungeon to pop, while waiting I was spamming LL and WoE.

    This lowbie 126cp player seen me and decided to challenge me to a duel. I figured f-it why not. Will try a duel with my pve setup.

    Stomped him lol then he wanted to try again and I asked him to hold on while I swapped my loadouts.

    It started, he died in 2 seconds lol. After words he had lots of questions to which I helped him understand. Now does he think me being high cp ruined that duel for him?

    Naw, he actually blamed himself and the lack of knowledge a new player has. I made a new buddy that moment:)

    Just throwing these stories out there :) everyday is filled with stuff like this
    Edited by OGLezard on July 30, 2018 11:33PM
  • Inarre
    Inarre
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    ImmortalCX wrote: »
    Inarre wrote: »
    ImmortalCX wrote: »
    At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.

    At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.

    I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.

    Based on DPS %s compared to other players, I am definitely at least on the high side of average.

    Sure I could pull more with caltrops and pots, but the content doesn't demand it.

    I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.

    I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.

    Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.

    Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.

    In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.

    As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.

    It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.

    1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.

    2) You are way too angry and judgemental about this. I think I've made maybe ten posts here and I think this will be my last. I thought the community would be more open to the suggestion of heroic dungeons, but this notion only brought out the haters. Good luck with that.

    1) Your perception tells you that the content you are running is made for 20k dps. Nowhere is it stated that in 2018 for veteran 4 player dungeon content, 20k dps is the norm and anything above that or near 40k dps breaks the game or that any player who strives for that is robbing others of their enjoyment.

    2) Your perception of me tells you that I am angry and judgemental. Whether that is true or not I guess depends on many things... But i dont think i am being angry at all. I actually I am a pretty level headed person who advocates for solutions within the group finder for dungeons. Check my discussion history for posts such as "why being a cp elitist makes no sense" which touches on the communities unfair expectations in PUG groups.

    The fact is you came on to the forums to discuss a problem, (forums that are filled with max level players I might add) and you started that discussion by telling us that all Max level players RUIN the content for everyone else and they should therefore be punished or otherwise restricted from enjoying content they paid for...

    Did you really expect all of the max level players who you think are ruining your game to rally behind you in support?
    Edited by Inarre on July 31, 2018 12:18AM
  • Kadoin
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    The problem isn't max level DPS or players, its's the fact that ZOS has let the game become a DPS race. Maybe if ZOS actually added more punishment for DPS then we'd see some changes. Instead they add more DPS checks...
  • efster
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    I'm just curious, are skilled tanks and healers in BiS gear also a problem in this sense? Or are you OK with max CP BIS gear support players who don't threaten your CMX percentage?
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • DanteYoda
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    This is a massive personal gripe of mine in ESO nothing worse than group content in openworld.. Seriously every public dungeon and delve has these 750 cp idiots murdering everything power leveling on 30 mobs.. sometimes bunches of them.. You cannot even hit a mob half the time to get any exp..

    I hate this grouped but not grouped crap.. Usually i just run through the empty dungeon collecting and doing the quests and then i get out of them asap.. pointless waste of code since cps were added..

    Talk about ruining the game... cp should have stopped at 160...
  • Kel
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    I know some 750 players that perform absolutely horrendously in vet dungeons. It's not a cp issue, it's a competence issue. 750 by no means makes you automatically a great player.
    Join a guild and look for players more on your level if it's such an issue for you. Start your own group so you can be sure you have players who fit your criteria.
    It's up to you to get what you want out of the content. It's Zos who provides what they deem as acceptable content, and it's up to you to make of it what you will. IMO, Zos need to do nothing to fix this non-issue, and it's a non-issue because you already have the tools to make your own group and get what you want...you just need to take the steps to actually do it.
    Edited by Kel on July 31, 2018 12:47AM
  • lagrue
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    DanteYoda wrote: »
    This is a massive personal gripe of mine in ESO nothing worse than group content in openworld.. Seriously every public dungeon and delve has these 750 cp idiots murdering everything power leveling on 30 mobs.. sometimes bunches of them.. You cannot even hit a mob half the time to get any exp..

    I hate this grouped but not grouped crap.. Usually i just run through the empty dungeon collecting and doing the quests and then i get out of them asap.. pointless waste of code since cps were added..

    Talk about ruining the game... cp should have stopped at 160...

    >2018
    >Genuinely caring about XP from Dungeons whether or Public or Group
    >Genuinely thinking Public Dungeons is a good form of XP gain outside of Craglorn
    >Believing it's somehow bad that with 3000 hours invested somebody can *gasp* kill faster than you

    Sounds to me like nothing in the world to do with CP, and everything to do with that fact you're doing the wrong activiies for the wrong reasons. Everything you just said is a complete and total meme. Good job.

    Also protip: the enemies inside public dungeons give less xp than enemies in the zone itself or its delves. If you're upset about losing XP there, in one of the lowest XP activies... well... you're just suffering L2P issues. Public Dungeons are not for XP gain. They are literally for quest, skyshard and "group" aka solo challenge for 1 free Skill Point. If you're trying to do anything else in there, that's the real problem.

    And this really isn't a "Public Dungeon" only thing either - 99% of the icons on the map are "do a story quest here and never come back." It's not a waste of code - it just isn't meant to be the bulk of your gameplay experience. Again, unrelated to CP and more to do with the fact this content wasn't designed for what you seem to think it was.
    Edited by lagrue on July 31, 2018 1:33AM
    "You must defeat me every time. I need defeat you only once"
  • FakeFox
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    All I read is "750 CP" here "750 CP" there. Do you really think CP is all it takes to be good? :D
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • TheInfernalRage
    TheInfernalRage
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    I'm just glad I do not see the world the way you do. It's just sad.
    ImmortalCX wrote: »
    I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.

    I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.

    The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.

    What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    Thus I did not farm allegedly "meta" gears, and just enjoy the game's quests without them. Part of my enjoyment is building the toon myself, so I did not follow builds. No chasing for whatever, because these days all it takes is a YouTube video and people will start chasing gears. As long as I manage my stats well and play my role well, I survive. And it was fun to CP cap for me. Never had that burnt out feeling because there's always something to look forward to. Almost CP 900 later, I'm still enjoying the game.

    Besides, many of the max CP I met along the way taught me many of the mechanics and gave me some tips. Ironically, I encountered more noobs who were actually arrogant and feel omniscient enough to be elitist. ZOS cannot do anything on that kind of behavior. A *** is a *** be it in real life or in the game.
  • Mr_Walker
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    It's vitally important I speeed run through dungeons so I can get back to curing brain cancer.
  • ArchMikem
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    Outgearing the content used to be a thing, until ZOS released One Tamriel. Now all content is scaled to the player regardless of level or gear worn. Wearing good gear only makes you more capable than normal.

    When it comes to CP capped attitudes, sorry you deal with that. I always try to res players and I heal regardless of your DPS contribution. I used to be terrible at the game once, (and with some content I still am). I know how it feels to be the lowbie and I don't want to give other Lowbies a hard time because of that.

    Really though from everything I read and experience perhaps the game would be better if the Champion System just wasn't a thing. The Vets would definitely get the harder content they've been crying for and the low levels wouldn't be overwhelmed with the CP grind after reaching Level 50.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sevn
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    Someone already mentioned it but I'll repeat said reply, even with a higher difficulty max players would still run the easier versions for a faster clear. Makes no sense to play the harder version when all you are concerned about is clearing your dailies.

    If other max players are like me with multiple toons, a harder version isn't appealing in the least. That being said, as a max player I make it a habit to make sure I am not sprinting thru the content leaving my teammates out of the action. In fact often times I'll sit in the back and just assist when needed, but I recognize this isn't the norm.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Mystrius_Archaion
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    ImmortalCX wrote: »
    I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.

    Then don't group with them or get a different game to play.
    This game is the way it is and it isn't going to change just for you because you have options and more of us like it the way it is.

    It's our reward for the long grind to max CP to be able to do things easier.
    Deal with it.
  • Mystrius_Archaion
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    ImmortalCX wrote: »
    One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.


    Its like going to a movie and having your friend tell you what is going to happen next every few minutes. There is nothing wrong with the movie, the problem is that you are seated next to someone who is ruining it for you.

    No, it is not. A movie is about the experience and enjoying the story. Usually, you only want to watch that movie once, like the dungeon quest you only do once. You don't rewatch every movie, just your favorites.
    The dungeons in this game were mostly designed just to be "loot pinatas with varying thickness of papier-mâché to break through" and to be repeated and repeated and repeated, which is not like a favorite movie because you don't enjoy it.

    The quests in this game are the movie story and the combat should make you out to be an invincible unstoppable action hero, which max-CP helps with.

    The goal of dungeons was never to truly enjoy them because they designed the entire game around increasing the numbers on your character sheet.


    You need a different game. This game is not what you want.
  • Mystrius_Archaion
    Mystrius_Archaion
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    ImmortalCX wrote: »
    Inarre wrote: »
    ImmortalCX wrote: »
    At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.

    At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.

    I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.

    Based on DPS %s compared to other players, I am definitely at least on the high side of average.

    Sure I could pull more with caltrops and pots, but the content doesn't demand it.

    I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.

    I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.

    Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.

    Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.

    In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.

    As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.

    It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.

    1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.

    They never will. Goodbye.
  • Minyassa
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    It looks like the problem is really the way that players make others feel by ignoring them. You can't do anything about that and ZOS doesn't want to do anything to address the way players treat each other in this game, so I think I'm going to have to echo those that suggest you join a guild and only play with guildies or friends. You can pretty much assume that strangers are always going to be jerks, and if they aren't it'll be a pleasant surprise, but never, ever bank on it.
  • Mystrius_Archaion
    Mystrius_Archaion
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    main-qimg-1323f58dc0798a39f18c50cdb0ae30c9-c
    men-stubborn.jpg
    Edited by Mystrius_Archaion on July 31, 2018 3:10AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    DanteYoda wrote: »
    This is a massive personal gripe of mine in ESO nothing worse than group content in openworld.. Seriously every public dungeon and delve has these 750 cp idiots murdering everything power leveling on 30 mobs.. sometimes bunches of them.. You cannot even hit a mob half the time to get any exp..

    I hate this grouped but not grouped crap.. Usually i just run through the empty dungeon collecting and doing the quests and then i get out of them asap.. pointless waste of code since cps were added..

    Talk about ruining the game... cp should have stopped at 160...

    1) The developers designed long long grinds for public dungeon loot, which is coming with every new public dungeon since Morrowind brought us the 7 runebox fragments that are rare and worth gold on traders. Welcome to "working as intended".
    2) You're there for the same reason they are, XP and loot, only they are better at it.
    3) You have other options.

    4) You will be one of those "idiots" someday, if you work at it.
  • Mystrius_Archaion
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    Minyassa wrote: »
    It looks like the problem is really the way that players make others feel by ignoring them. You can't do anything about that and ZOS doesn't want to do anything to address the way players treat each other in this game, so I think I'm going to have to echo those that suggest you join a guild and only play with guildies or friends. You can pretty much assume that strangers are always going to be jerks, and if they aren't it'll be a pleasant surprise, but never, ever bank on it.

    Time to drop some wisdom on you.....

    Nobody can change anybody else unless that other person wants to change. Behavior is very predictable and very rigid unless some major occurrence forces a change, usually out of fear or very strong wants.

    The developers can't make anybody do anything. They have to make the game so people want to do things, or, if they really were doing it right, they need to make things that they know people will want to do rather than trying to make them do things that they don't want to do.

    Human nature is what it is.
    Edited by Mystrius_Archaion on July 31, 2018 3:46AM
  • AbysmalGhul
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    I don't think CP ruins anything in this game, just players
  • jcm2606
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    ITT: Guy pulls 30-35% of the DPS, hates CP 750 next to him for making him feel insecure about it.

    For what it's worth, I'm CP 750, and I couldn't give a *** what DPS you pull, so long as you aren't an ***, and you let me know beforehand that you want to slow down and do the quest, or experience the dungeon, you're good in my books.
    Edited by jcm2606 on July 31, 2018 6:55AM
  • LittlePinkDot
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    ImmortalCX wrote: »
    I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.

    I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.

    The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.

    What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    I think zos needs to create a mid tier campaign. 300 to 500cp
  • Jeremy
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    ImmortalCX wrote: »
    I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.

    I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.

    The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.

    What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)

    You speak the truth. Not all high level characters are like this. But a lot of them are: too many in fact. I've never seen the "kick function" abused on any other MMO as much as I see it done here where they either berate or kick anyone who doesn't meet their acceptable level of CP. This often times happens at the very beginning of a dungeon also... not even giving the player a chance. Which just makes it all the more obnoxious.

    I"m not sure what to do about it either. I usually just refuse to kick the player - to which they often respond by spamming the vote initiation as if repeating it over and over is somehow going to change my mind. Finally: when they don't get their way they usually just leave. To which I say good riddance. But that is the luxury of a tank. Other players who have had to wait a long time in a queue aren't going to be so willing to risk the run going to crap just to protect a low CP player from an unfair kick.

  • Jeremy
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    ImmortalCX wrote: »
    Inarre wrote: »
    ImmortalCX wrote: »
    At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.

    At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.

    I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.

    Based on DPS %s compared to other players, I am definitely at least on the high side of average.

    Sure I could pull more with caltrops and pots, but the content doesn't demand it.

    I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.

    I can't for one second honestly believe that you don't see the link between what you are saying and the problem you are having.

    Your original post complains about how you are burning out on the game because you don't feel useful when only doing 30% of the group's DPS. But then you go on in the comments to say that you don't run pots because you don't need to with other cp750 players in the group, because they are too overpowered. You are purposefully giving a hand up to these players who you are frustrated with because they are doing "better" than you.

    Through your choice to not utilize tools available to you, you intentionally do your own performance a disservice. Why give yourself a handicap of "No pots allowed" because it's "too easy", then choose not to run skills that would allow you to perform your role better because you don't have enough resources (from not using said pots) and choose to instead run a gearset that is focused on giving you the resources that you could have gotten would you just have used the pots in the first place, and STILL not run those skills that you probably could afford now that you're running a regen gearset? I'm totally lost.

    In the end, it seems that you are just as "overpowered" as the "bad" cp750 players who have too much damage that make you tired of the game because you feel useless.... you just choose to handicap yourself. So the issue really has nothing to do with the amount of CP you have or the type of player you have in your group, and is actually ONLY to do with your PERCEPTION of how easy content is and your PERCEPTION of how useful you are to your group.

    As a cp750 player who regularly PUGs hardmode DLC dungeons, I would roll my eyes so hard they would fall out of my skull if I had a player who was purposely running without food/pots. What a disrespect to a team of 3 other people who are utilizing every tool available to them to ensure the group succeeds! If the content is "too easy" when you are purposefully not pulling your weight as a DPS I recommend trying the harder content before you make that judgement.

    It might not seem like it at first glance, but Veteran content has a distinct variance in difficulty. If you have not yet, I recommend doing the first released DLC dungeons such as vet hardmode white gold tower and vet hardmode imperial city prison, then progress down the list from there in order of release. I think you will find that eventually you will find content that matches your craving for challenge while also making you feel not only necessary and useful in your capacity as a DPS, but also ignite in you a wish to better your build and your rotation in order to meet these challenges head-on.

    1) I'm running content designed for 20k dps with 20K dps. The content breaks when its run by 40k dps. If ZOS could address this it would be a much better game.

    2) You are way too angry and judgemental about this. I think I've made maybe ten posts here and I think this will be my last. I thought the community would be more open to the suggestion of heroic dungeons, but this notion only brought out the haters. Good luck with that.

    You suggestion is a good one. But in all honesty - the game already has "heroic dungeons". They are just poorly implemented and referred to as DLC dungeons.

    DLC dungeons need to be put into a separate bracket so the "elites" can do those to prove how awesome they are instead of "speed running" the lower tier dungeons and taking their wrath out on newer players who might slow them down.
    Edited by Jeremy on July 31, 2018 7:17AM
  • NupidStoob
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    I don't get why people always complain about groups in dungeon finder. It's so easy to find other people to play with that are nice and not necessarily max level. Check the recruiting forums, check reddit, ask in zonechat or ask your friends for guilds. It's also nicer when you can actually communicate with them.

    I so rarely ever pug that I am always baffled when I see a post like this with the "I might quit because of dungeon finder". This is an issue you can easily fix yourself.

    Dungeons also are by no means endgame.
  • Jeremy
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    NupidStoob wrote: »
    I don't get why people always complain about groups in dungeon finder. It's so easy to find other people to play with that are nice and not necessarily max level. Check the recruiting forums, check reddit, ask in zonechat or ask your friends for guilds. It's also nicer when you can actually communicate with them.

    I so rarely ever pug that I am always baffled when I see a post like this with the "I might quit because of dungeon finder". This is an issue you can easily fix yourself.

    Dungeons also are by no means endgame.

    Your post assumes that players who would group up by using the zone chat or forums would be any nicer. And I rather doubt it.

    "Elitism" is systematic in this game and newer players are likely to experience it in abundance no matter if they join groups through the group finder or a zone chat request. The only real solution is to do dungeons with friends who can be trusted not be complete ____s. And not everyone is so blessed to have a handful of friends always on the ready to do a dungeon with.

    So I think you are making light of his concerns and shrugging it off as if its'a an easy thing to fix when in reality it's not.
    Edited by Jeremy on July 31, 2018 8:03AM
  • webrgesner
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    You rather get carried? Or do you rather do a dungeon for a whole day with you and a bunch of other low level noobs trying to figure out mechanics or dps the boss down while the grass grow?

    Id rather get carried IMO
This discussion has been closed.