Mystrius_Archaion wrote: »All content scales to a specific difficulty level that everyone can then advance past. If it was different then it would be too high a barrier to entry.
Anyway, you're just e-peen measuring here with your dps numbers against theirs. There aren't any rewards for doing more dps than another player.
All that really matters is winning in the content, the faster the better. So why are you complaining about having an easier time?
What problem? People pulling more DPS because they're more experienced and have their rotation down to a tee?ImmortalCX wrote: »Why do people keep calling in Advanced Yokeda? Is it to show that they've been playing since before it was renamed?
There are problems with end game progression. There I said it. You don't agree? Keep buying your ESO+. But don't tell newer players that they have personal problems because the progression is not fun.
This was supposed to be a constructive criticism of the game to inspire new ideas to solve the problem.

ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
PelinalWhitestrake wrote: »What problem? People pulling more DPS because they're more experienced and have their rotation down to a tee?ImmortalCX wrote: »Why do people keep calling in Advanced Yokeda? Is it to show that they've been playing since before it was renamed?
There are problems with end game progression. There I said it. You don't agree? Keep buying your ESO+. But don't tell newer players that they have personal problems because the progression is not fun.
This was supposed to be a constructive criticism of the game to inspire new ideas to solve the problem.
It's not like you'll turn into an OP 30-40k DPS player who does 60% of the group's DPS just by farming all the super-duper "Meta" sets, Maelstrom gear and having 750CPs to use.
You can't blame the game or say it needs changes because your experience is less than enjoyable when you're so focused and set on the numbers and comparing your performance against other players.If pulling more group DPS or whatever makes you happy it's just a whole lot of e-peen and...
...measuring.
Mister_DMC wrote: »I understand the ops plight, we've all been there. While I understand it's a large undertaking for the development team I would love to see a Heroic version of the dungeons be implemented with added mechanics to every boss. This would only be accessible to max level players with the previous hardmode achievements.
It's a great way to refresh aging content without stressing the graphic arts team to make all new dungeons.
Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
Thestephenmcraeub17_ESO wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
I guess I just don't see the issue then. You won't run a maximum-effectiveness build because the content doesn't demand it, but you don't like other players that do because it makes it too easy/makes you feel like you're underperforming.
If your issue is that some content isn't challenging, then I agree with you, and there's just no way around that. But I also have good news, some vet content is really hard, and will require you to push into higher numbers.
And if all of the above fails, and you still aren't having fun, come to PvP. It's always a fun challenge there.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »At CP300, you should be able to pull higher DPS on a target dummy than 20k. It seems to me like there may be issues with your rotation, as that was what always held back my numbers, personally. If you could post a video of your parse, or a screenshot of the combat metrics summary, that would be helpful in determining what the DPS deficit is being caused by.
At any rate, it isn't really possible to be "over-geared" for content, since all content scales. It is possible to be under-geared, if you don't know how to build your character, or choose sets at random.
I was pretty clear, i wasn't potting, nor do i have caltrops. I also run flurry instead of surprise attack because i like the constant healing for pugs.
Based on DPS %s compared to other players, I am definitely at least on the high side of average.
Sure I could pull more with caltrops and pots, but the content doesn't demand it.
I'm not complaining about being underpowered, but about the content being so easy that the presence of high CP players allows them to abuse the mechanics. Its just not fun.
I guess I just don't see the issue then. You won't run a maximum-effectiveness build because the content doesn't demand it, but you don't like other players that do because it makes it too easy/makes you feel like you're underperforming.
If your issue is that some content isn't challenging, then I agree with you, and there's just no way around that. But I also have good news, some vet content is really hard, and will require you to push into higher numbers.
And if all of the above fails, and you still aren't having fun, come to PvP. It's always a fun challenge there.
I think you exactly see the issue but are pretending that you dont, just to argue.
The issue is that that vet dungeons (even on HM) is pretty well balanced to a player pulling 20K dps. (From what I gather, that's what they were designed for.)
When there are players in there pulling 40K dps and with enough sustain to constantly pop Vigor or shields, they can abuse the boss mechanics, they dont really need a tank, and if you die it doesnt matter because they can sustain through it and the healer would really rather DPS anyway.
The content is balanced perfectly for ME and other players at my level, but pledges were never rebalanced to handle the power creep, and they are cluttered with MAX CP players who make a mockery of the difficult level. Instead of the game feeling challenging and fun, it ends up feeling like a meaningless grind to 750.
Depending on when you came up, the content was probably much better balanced to the typical power level, so you may have no idea what I'm talking about.
Thestephenmcraeub17_ESO wrote: »One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.
Uh-huh. So explain to me why you need VO or any other set to sustain Caltrops, because that's the biggest load of BS I've heard in a long time.ImmortalCX wrote: »[I probably shouldn't have responded to you, but you're just wrong.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.
Its like going to a movie and having your friend tell you what is going to happen next every few minutes. There is nothing wrong with the movie, the problem is that you are seated next to someone who is ruining it for you.
I belive this is a serious problem in the game and I hope ZOS is listening.
Power creep didn't make the vet dungeons irrelevant, its the presence of "overpowered" people being forced to run them for pledges that ruins it for players who are still developing.
My suggestion was that the game needs something like heroic dungeons to de-incentivize these OP players from ruining what would otherwise be good content.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.
Its like going to a movie and having your friend tell you what is going to happen next every few minutes. There is nothing wrong with the movie, the problem is that you are seated next to someone who is ruining it for you.
I belive this is a serious problem in the game and I hope ZOS is listening.
Power creep didn't make the vet dungeons irrelevant, its the presence of "overpowered" people being forced to run them for pledges that ruins it for players who are still developing.
My suggestion was that the game needs something like heroic dungeons to de-incentivize these OP players from ruining what would otherwise be good content.
Thestephenmcraeub17_ESO wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.
Its like going to a movie and having your friend tell you what is going to happen next every few minutes. There is nothing wrong with the movie, the problem is that you are seated next to someone who is ruining it for you.
I belive this is a serious problem in the game and I hope ZOS is listening.
Power creep didn't make the vet dungeons irrelevant, its the presence of "overpowered" people being forced to run them for pledges that ruins it for players who are still developing.
My suggestion was that the game needs something like heroic dungeons to de-incentivize these OP players from ruining what would otherwise be good content.
The problem with that solution is that it's basically punishing players who play the game. At a a certain point, lots of players get to that level, and to create artificial barriers to keep them out of content for the sake of lower-leveled players would cause an outrage among the high level players.
Finally, 99% of the people you group with, you will never group with again, unless they are in your guild or friends list. Again, no reason to worry about what someone thinks when you will never play with again.
ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »ImmortalCX wrote: »Thestephenmcraeub17_ESO wrote: »One solution I can offer is for you to reach the CP cap (or not, it probably doesn't actually make that much of a difference) and focus on the DLC dungeons. Those have been consistently more difficult than the base game dungeons, and more dependent on following the mechanics. I understand that it would be a shame to look at most of the 4-player group content as "too easy," but just based on the game's lifespan, at this point, it is and probably always will be very easy to clear most of the dungeons in game currently.
Its like going to a movie and having your friend tell you what is going to happen next every few minutes. There is nothing wrong with the movie, the problem is that you are seated next to someone who is ruining it for you.
I belive this is a serious problem in the game and I hope ZOS is listening.
Power creep didn't make the vet dungeons irrelevant, its the presence of "overpowered" people being forced to run them for pledges that ruins it for players who are still developing.
My suggestion was that the game needs something like heroic dungeons to de-incentivize these OP players from ruining what would otherwise be good content.
The problem with that solution is that it's basically punishing players who play the game. At a a certain point, lots of players get to that level, and to create artificial barriers to keep them out of content for the sake of lower-leveled players would cause an outrage among the high level players.
Its a problem that ZOS needs to work out.
It wouldnt be punishing players if heroic dungeons were made available that offered better rewards. If the dungeon dropped xmute geodes and occasional gold jewelry, it would be enough incentive for these max cp players to run them instead of sandbagging the vet pledges.
No-CP PVP campaigns were created for a similar purpose, to help separate player populations. Hopefully they will recognize that there is a similar problem in PVE and create heroic dungeons.
The only problem I see with this is that there might be a lack of pre-750 players to run vet dungeons if they made heroic pledges. Maybe they could start by only allowing one heroic pledge per day.