ImmortalCX wrote: »I am a CP340 stamblade. I follow meta as well as I can, work on my rotation, and without pots am around 20K on a target dummy. In veteran dungeons, if I am with a similar level DPS, I am pulling 40-45% dps, more on trash. However, if I am paired with a CP750, I am pulling 30-35%, sometimes even less. I'm working on VMA and am geared for beginning trials.
I'm starting to burn out on the game and IMO, the problem with ESO "endgame" is that the vast majority of it, you experience with CP750 players who already outgear the content. Instead of having a good time and feeling like you are responsible for figuring out and surviving mechanics, the "feeling" is that you are an undesirable appendage who is just causing it to take longer than it must. Worst case scenario, you die and the CP750 players dont res you (or dont heal you) because they can roll over the content without you. (Or how about the CP750 dps who runs as tank and doesnt give a **** about your or your penetration buffs) Its not a team effort when overgeared players are involved. In fact, overgeared players allow abuse of the mechanics and a cheapening of the experience.
The problem with the game, the "doldrums", the "burnout" is that high CP players overgear the majority of content you encounter, and instead of feeling like a valued team member, instead there is this (usually) unspoken complaint that you are not good enough. I don't feel like a hero, I feel like a useless appendage.
What can ZOS do about it? 1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs. 2) Put high CP players in different undaunted pools (?) 3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
I also see this daily, as i run dungeons on many characters and around 1200 CP.
I have played the same dungeons over and over and over i know every mechanic, every mob spawn and how to kite/drag mobs for optimal efficiency and experience newer players asking me questions and such, which i am happy to answer.
I run these dungeons to get reward at end, so i go as fast as possible to do more characters and more rewards and can see how players get put off by me speeding through dungeons but my goal is end reward while others is to experience the dungeon etc.
My best advice is to group with others of similar levels and mindset. Then you will be in your element and get more enjoyment out of your playtime.
ImmortalCX wrote: »VaranisArano wrote: »So, after CP 160, no one actually "out gears" the content. Rather, anyone over level 50 can do the vet dungeons, and anyone over CP 300 can do vet DLC dungeons. So you've pretty much only just hit the point of being ready to tackle the vet DLC dungeons. Thats pretty good!
But problem isn't that you are out-geared, its that you feel out-DPSed. At 20k DPS, you've got decent DPS for a vet dungeon. Chances are, those times you get paired with a DD of your level, they are doing less DPS than that. That's why your percentage of the group total is higher. If those CP 750,were pulling 25 to 30k DPS, yeah your percentage is going to drop off,
I suggest you look away from the percentage of damage, because it isn't doing you any favors. Instead, pay more attention to your damage. Are you happy doing 20k DPS or do you want it to be higher? If you want it to be higher, I suggest looking at builds, rotations, and practicing what you need to do to reach higher DPS numbers.
In other words, the problem is not those high CP players doing more DPS and bringing your percentage down. The problem is that the only way for you to increase your DPS is to practice increasing it to the level you desire according to the content you want to run.
Finally, if you really want to run with people your level, I suggest putting together a group in zone chat or your guilds.
I appreciate you post, and this is the approach I've been taking. But the lack of enjoyment doesnt come from having less DPS than a 750, but because when 750s are involved, the content is waayyy to easy, to the point that the mechanics can be abused (dont need to heal or res a lower dps, fake tanks, etc)
When people can run vet dungeons without a tank, can you tell me with a straight face that they are not overgeared?
Also, there are very specific thresholds to reach for a stamblade. It wasnt until around CP300 that I had enough points in penetration (65 i think) to hit the 18.2k buffed. At this point I have very few CP points to allocate elsewhere.
Vet dungeons are not equal, the easier ones like CoA 1 and Wayrest 1 is more like normal dlc and is usually smoother since the players are more experienced. Vet DLC on the other hand is far harder.ImmortalCX wrote: »ImmortalCX wrote: »What can ZOS do about it?
1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.
2) Put high CP players in different undaunted pools (?)
3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?
The goal is to get overgeared players out of content that they will ruin for advancing players.
My proposal is the carrot and the stick. Make a heroic pledge that gives more rewards, but dont let them sandbag and speed run normal vets for the same rewards, because this is what they will do, even if there are heroic dungeons.
ImmortalCX wrote: »I also see this daily, as i run dungeons on many characters and around 1200 CP.
I have played the same dungeons over and over and over i know every mechanic, every mob spawn and how to kite/drag mobs for optimal efficiency and experience newer players asking me questions and such, which i am happy to answer.
I run these dungeons to get reward at end, so i go as fast as possible to do more characters and more rewards and can see how players get put off by me speeding through dungeons but my goal is end reward while others is to experience the dungeon etc.
My best advice is to group with others of similar levels and mindset. Then you will be in your element and get more enjoyment out of your playtime.
What if they made a heroic dungeon level that you could run for your pledges instead of sandbagging hm vet?
I understand where you are coming from, you just want your stuff, but that ruins the content for everyone who is not at your level.
Its not your fault for "wanting your rewards" but the fact that progression is messed up. There needs to be a way to segregate top level players from those who are still advancing.
TheDarkoil wrote: »Forget about bis and meta and just pug some normal original trials, you will learn the mechanics and slowly obtain the gear you think is overpowered. Plus 18.2k pen is too much especially with sets like night mothers or anyone using ele drain. It's too much for most of VMA as well, for example valkyn skoria only has 9k physical resistance.
Mystrius_Archaion wrote: »ImmortalCX wrote: »I also see this daily, as i run dungeons on many characters and around 1200 CP.
I have played the same dungeons over and over and over i know every mechanic, every mob spawn and how to kite/drag mobs for optimal efficiency and experience newer players asking me questions and such, which i am happy to answer.
I run these dungeons to get reward at end, so i go as fast as possible to do more characters and more rewards and can see how players get put off by me speeding through dungeons but my goal is end reward while others is to experience the dungeon etc.
My best advice is to group with others of similar levels and mindset. Then you will be in your element and get more enjoyment out of your playtime.
What if they made a heroic dungeon level that you could run for your pledges instead of sandbagging hm vet?
I understand where you are coming from, you just want your stuff, but that ruins the content for everyone who is not at your level.
Its not your fault for "wanting your rewards" but the fact that progression is messed up. There needs to be a way to segregate top level players from those who are still advancing.
Why do you want it harder for yourself?
That is the only thing that you will accomplish by trying to get rid of max-CP characters, which by the way will likely make it take a lot longer to form a group since people don't stay mid-CP for long.
"Still advancing" is a load of BS! You should have all your necessary skills by now and have access to all the same gear as anybody else from cp160 to cp750. You should know how to use your skills also because you learned how to play your character a long time ago.
What are you "still advancing"?
You've hit endgame and endgame is always a grind repeating the same things getting yourself more efficient at it. Other players are not holding you back. You're holding yourself back now. In fact, the other higher CP players are making it faster for you to get the gear that you may not have gotten in the best trait yet so they are actually advancing you faster than you would if you were the highest CP in the group.
I'm done with this "definition of insanity" refusal to do what they know they need to.
ImmortalCX wrote: »Mystrius_Archaion wrote: »ImmortalCX wrote: »I also see this daily, as i run dungeons on many characters and around 1200 CP.
I have played the same dungeons over and over and over i know every mechanic, every mob spawn and how to kite/drag mobs for optimal efficiency and experience newer players asking me questions and such, which i am happy to answer.
I run these dungeons to get reward at end, so i go as fast as possible to do more characters and more rewards and can see how players get put off by me speeding through dungeons but my goal is end reward while others is to experience the dungeon etc.
My best advice is to group with others of similar levels and mindset. Then you will be in your element and get more enjoyment out of your playtime.
What if they made a heroic dungeon level that you could run for your pledges instead of sandbagging hm vet?
I understand where you are coming from, you just want your stuff, but that ruins the content for everyone who is not at your level.
Its not your fault for "wanting your rewards" but the fact that progression is messed up. There needs to be a way to segregate top level players from those who are still advancing.
Why do you want it harder for yourself?
That is the only thing that you will accomplish by trying to get rid of max-CP characters, which by the way will likely make it take a lot longer to form a group since people don't stay mid-CP for long.
"Still advancing" is a load of BS! You should have all your necessary skills by now and have access to all the same gear as anybody else from cp160 to cp750. You should know how to use your skills also because you learned how to play your character a long time ago.
What are you "still advancing"?
You've hit endgame and endgame is always a grind repeating the same things getting yourself more efficient at it. Other players are not holding you back. You're holding yourself back now. In fact, the other higher CP players are making it faster for you to get the gear that you may not have gotten in the best trait yet so they are actually advancing you faster than you would if you were the highest CP in the group.
I'm done with this "definition of insanity" refusal to do what they know they need to.
The elitism is strong in this one.
then dont queue in group finder. all the problems you stated can be avoided if you run with your own friends or guildmates
ImmortalCX wrote: »Mystrius_Archaion wrote: »ImmortalCX wrote: »I also see this daily, as i run dungeons on many characters and around 1200 CP.
I have played the same dungeons over and over and over i know every mechanic, every mob spawn and how to kite/drag mobs for optimal efficiency and experience newer players asking me questions and such, which i am happy to answer.
I run these dungeons to get reward at end, so i go as fast as possible to do more characters and more rewards and can see how players get put off by me speeding through dungeons but my goal is end reward while others is to experience the dungeon etc.
My best advice is to group with others of similar levels and mindset. Then you will be in your element and get more enjoyment out of your playtime.
What if they made a heroic dungeon level that you could run for your pledges instead of sandbagging hm vet?
I understand where you are coming from, you just want your stuff, but that ruins the content for everyone who is not at your level.
Its not your fault for "wanting your rewards" but the fact that progression is messed up. There needs to be a way to segregate top level players from those who are still advancing.
Why do you want it harder for yourself?
That is the only thing that you will accomplish by trying to get rid of max-CP characters, which by the way will likely make it take a lot longer to form a group since people don't stay mid-CP for long.
"Still advancing" is a load of BS! You should have all your necessary skills by now and have access to all the same gear as anybody else from cp160 to cp750. You should know how to use your skills also because you learned how to play your character a long time ago.
What are you "still advancing"?
You've hit endgame and endgame is always a grind repeating the same things getting yourself more efficient at it. Other players are not holding you back. You're holding yourself back now. In fact, the other higher CP players are making it faster for you to get the gear that you may not have gotten in the best trait yet so they are actually advancing you faster than you would if you were the highest CP in the group.
I'm done with this "definition of insanity" refusal to do what they know they need to.
The elitism is strong in this one.
.
then dont queue in group finder. all the problems you stated can be avoided if you run with your own friends or guildmates
and what makes you think youre severely behind cp 750 players? highest lvl gear is cp 160 which you are above. the only thing that kinda holds you back is cp but the cp tree works as diminshing returns so the lower level cps arent as behind the higher lvl cp players
bis gear on a stamblade single target is relequen and adv yokeda which is easy to farm if you have good rng. perfect relquen is probs out of your reach
and max cp players ruin the game cause they can faceroll through dungeons quickly snd that they dont res you?
just a whiny thread full of personal problems
ImmortalCX wrote: »ImmortalCX wrote: »What can ZOS do about it?
1) I'm sure they won't do anything about it unless they see a bunch of people fading out and quitting in the mid CPs.
2) Put high CP players in different undaunted pools (?)
3) Reduce pledge rewards for high CPs who outmatch the content -- give them incentives to run more advanced content (idk, maybe have heroic dungeons where mobs get an extra 4k resists or something like that.)
1) Not really a suggestion for ZOS and I guess encouragement for players mid-range CP to quit?
2) Not a bad suggestion and one that has been made by multiple "sub-groups" of CP players.
3) You want to punish players for having a different CP than you? Isn't this the same thing you are complaining about?
The goal is to get overgeared players out of content that they will ruin for advancing players.
My proposal is the carrot and the stick. Make a heroic pledge that gives more rewards, but dont let them sandbag and speed run normal vets for the same rewards, because this is what they will do, even if there are heroic dungeons.
ImmortalCX wrote: »then dont queue in group finder. all the problems you stated can be avoided if you run with your own friends or guildmates
No, the problem is still there. Most friends are either pre CP or 750.
The problem is with progression in ESO.
People complaing about "fake tanks" and other things, yet that is just a symptom of the same problem.
ImmortalCX wrote: »VaranisArano wrote: »So, after CP 160, no one actually "out gears" the content. Rather, anyone over level 50 can do the vet dungeons, and anyone over CP 300 can do vet DLC dungeons. So you've pretty much only just hit the point of being ready to tackle the vet DLC dungeons. Thats pretty good!
But problem isn't that you are out-geared, its that you feel out-DPSed. At 20k DPS, you've got decent DPS for a vet dungeon. Chances are, those times you get paired with a DD of your level, they are doing less DPS than that. That's why your percentage of the group total is higher. If those CP 750,were pulling 25 to 30k DPS, yeah your percentage is going to drop off,
I suggest you look away from the percentage of damage, because it isn't doing you any favors. Instead, pay more attention to your damage. Are you happy doing 20k DPS or do you want it to be higher? If you want it to be higher, I suggest looking at builds, rotations, and practicing what you need to do to reach higher DPS numbers.
In other words, the problem is not those high CP players doing more DPS and bringing your percentage down. The problem is that the only way for you to increase your DPS is to practice increasing it to the level you desire according to the content you want to run.
Finally, if you really want to run with people your level, I suggest putting together a group in zone chat or your guilds.
I appreciate you post, and this is the approach I've been taking. But the lack of enjoyment doesnt come from having less DPS than a 750, but because when 750s are involved, the content is waayyy to easy, to the point that the mechanics can be abused (dont need to heal or res a lower dps, fake tanks, etc)
When people can run vet dungeons without a tank, can you tell me with a straight face that they are not overgeared?
Also, there are very specific thresholds to reach for a stamblade. It wasnt until around CP300 that I had enough points in penetration (65 i think) to hit the 18.2k buffed. At this point I have very few CP points to allocate elsewhere.
Elwendryll wrote: »There is something I don't like about the meta.
When they separated normal and vet dungeons into I and II versions, some veterans discovered mechanics on the I version of the dungeons. Why? Because prior to that, the bosses never lived long enough for the mechanics to show up.
People are just stacking damages to ignore mechanics. I'm fine with dealing a lot of damages, but I don't like the idea of a meta based on getting around the mechanics by burning the bosses down, it feels like cheating.
Let me clarify. Outdpsing the content and getting over the mechanics should be a possibility, but it shouldn't be considered as the norm.
Maybe it's a problem of design.
Maybe it's because since we can put a number on the damages we make, people are eager to see big values for self satisfaction.
Maybe I'm wrong, but the people that take the time to practice to get for instance 40k+ dps are certainly not those who need to clear the dungeons fast because they haven't much time to spend on the game...
I totally understand that people who cleared all the content can afford to drop the survivability to get more dps and get the content done faster. I however don't like how it reflects upon the new players and the expectations toward them. And even the expectations to clear vet dungeons and trials have raised. As far as I know, people are pulling like 20k more dps than when the first clear of vMoL happened.
VaranisArano wrote: »Elwendryll wrote: »There is something I don't like about the meta.
When they separated normal and vet dungeons into I and II versions, some veterans discovered mechanics on the I version of the dungeons. Why? Because prior to that, the bosses never lived long enough for the mechanics to show up.
People are just stacking damages to ignore mechanics. I'm fine with dealing a lot of damages, but I don't like the idea of a meta based on getting around the mechanics by burning the bosses down, it feels like cheating.
Let me clarify. Outdpsing the content and getting over the mechanics should be a possibility, but it shouldn't be considered as the norm.
Maybe it's a problem of design.
Maybe it's because since we can put a number on the damages we make, people are eager to see big values for self satisfaction.
Maybe I'm wrong, but the people that take the time to practice to get for instance 40k+ dps are certainly not those who need to clear the dungeons fast because they haven't much time to spend on the game...
I totally understand that people who cleared all the content can afford to drop the survivability to get more dps and get the content done faster. I however don't like how it reflects upon the new players and the expectations toward them. And even the expectations to clear vet dungeons and trials have raised. As far as I know, people are pulling like 20k more dps than when the first clear of vMoL happened.
Its absolutely a design problem, because the devs have always struggled to do mechanics that aren't vulnerable to simply "MOAR DPS!"
The new DLC dungeons are better about this in terms of mechanics you cant ignore. The new Summerset world bosses were well designed to about traditional "stack n burn" tactics. So I have some hope.
ImmortalCX wrote: »Apache_Kid wrote: »What kind of gear do you wear? You complain that people are "overgeared" but there is really no 5 piece set that is gated behind extremely difficult content other than the perfected sets or something like maelstrom weapons. Anyways rotation and skills used is more important than gear. If you are feeling like a "useless appendage" maybe you need to change your gear and up your DPS so you don't feel so useless. You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.
Nope. I have Leviathan and Briarheart, gold weapons. Dont have caltrops yet (wouldnt have sustain to use it without VO anyway). Dont have the VMA bow. Don't pot because I dont need to (there are too many 750s).
There are absolutely very specific gear/setup items that a CP300 will not have compared to a 750.
With pots, caltrops, and if I farmed VO, my DPS would jump a good bit, but that doesnt solve the problem of high CPs ruining content for lower CP players.
AhPook_Is_Here wrote: »They have ran the combat system through a compressor a few times, with CP as high as it is now maybe its about time for another pass.
I remember one about 2 years ago now when on PTS they had CP uncapped and characters had more than enough CP to max everything, I soloed vet sanctum and vet dragon star, along with a lot of people I knew. CP makes for some real power creep.
Apache_Kid wrote: »You're literally asking for others to do less damage to make yourself feel better. I'm not sure what to say about that.