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Promoting Small scale / solo play, while nerfing the zergs, minuscule.. thoughts?

  • Draxys
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    Dynamic ultimate.
    2013

    rip decibel
  • Biro123
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    Irylia wrote: »
    Biro123 wrote: »
    Irylia wrote: »
    Biro123 wrote: »
    Thogard wrote: »
    Sylosi wrote: »
    ItsNebula wrote: »
    There is a HUGE difference in 4 people chasing down 1 guy, to 40 people chasing down 1 guy. VERY, VERY large difference.

    There is no meaningful difference, if it is okay for 4 guys to chase 1 guy down then it is okay for 40 to chase down 4, you think it is somehow "fair" or "skilful" for 4 guys to chase 1 down, but suddenly it becomes "unfair" and "unskilled" if 40 do it to 4, there is a word for that - hypocrisy.

    ItsNebula wrote: »
    And no, NB's and Sorcs probably have it worse for open world (When its comes to Xv1), as a LOT of NB's rely on cloak, and with sets like Sloads.. they cant cloak, and Sorcs rely on shields.. which keeping up with 25k worth of shields while taking prolly a good 30k+ DPS from 20+ different people, shields arnt strong anymore.

    LOL, Sloads and cloak is a temporary thing that is getting fixed, as for 20+ different people that isn't smallscale so who cares, there is a reason NB and sorc have always been ez-mode for smallscale because they can disengage much more effectively than the other classes (or barely even have to engage on certain builds) so have low risk and high reward, which is exactly why there is no shortage of either them.
    ItsNebula wrote: »
    And yes, Zergs and horrible lag/game issues is why small scaling is dying off.

    Smallscale dies off in nearly every RvR game for the reasons I gave previously, save your excuses, when your little group zergs down 1 guy like good little zerglings, then you are killing smallscale just as much as a zerg chasing down your little group is, take some responsibility for your actions.

    Oh yeah, which do you play NB or Sorc?

    Well said...

    There are a lot of hypocrites in this game and your post perfectly exposes their hypocrisy...

    Basically what they do to "own" is ok and acceptable, but if they get owned in a way they don't like its a problem that needs to be fixed...

    LoL...

    Most small scalers I know leave soloers alone. Not sure where this hostility is coming from. I’ve heard that on PC EU it’s dofferent and everyone attacks everyone else, but on PC NA most small scalers leave known solo players alone.

    The problem arises when you come across certain solo players that are known for zerging. Once you get that reputation, you’re fair game.

    If you’re solo and get killed by my group message me and say that you’re solo. If you’re solo and standing next to a bunch of other solos, just remember that we can’t tell who’s grouped with who and understand that if you’re a real solo you wouldn’t be next to people from your alliance anyway.

    In my experience the people that whine the most about getting zerged down by small scalers while solo are soloers only in the sense that they tend to stand next to other soloers and then they all solo the same opponents together at the same time...

    Actual solo players will make an active effort to stay away from other players in their own alliance so that nobody “adds” onto their fights. They also won’t add onto other people / groups fights. Those are the soloers we respect and do not steamroll.

    These rules are stupid.. Yay! lets give the 'good' players an easy ride by not attacking them with other 'good' players - let them fight only scrubs so they can stay 'good'.. Yay for cliques and elitism!

    Or attack everyone and get hated for it.

    Or don't help your team-mates and get hated for it.

    If you aren’t in my group you aren’t my teammate. You may as well be a different faction at that point because I’d kill you for ap if I could.

    And this makes me the hated one?
    Minalan owes me a beer.

    PC EU Megaserver
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    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Nicko_Lps
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    The biggest problem in ESO is the main DPS source is AoE abilities+Ultis.

    Zerglings spam their healing springs and purge kiting around keep walls until their AoE ultis are up,then they charge the random soloers + smallscalers and repeat. The funniest thing is i dont see many organized zergs going VS organized zerg, they avoid each other masterfully and they insist on farming pugs smallscales and zergs of unbuffed LA bowmen.

    ZoS is promoting this kind of gameplay for many years now. Its even considered "PRO" and "META".

    The biggest problem here though is Earthgore, when they have 8-9 earthgores healing the 30k+HP zerglings if they time things correctly they are kinda undead.

    That earthgore needs to go out of cyro somehow, and the 15+ organized destroball zerglings are cancer to the map and to the problematic laggy game engine.

    Cyrodiil was ment for a massive AvA content, the game engine lags so much that its currently unplayable but Eye of flame grothdarr and permafrost are not affected by lag somehow they deal their damage well even with 350ms. That is what zergs exploit, when CC break takes 2 sec youre already dead from grothdarr's and eye of flames. Yeah, its meta its pro.
  • del9
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    All these ideas for complex mechanic-based fixes based on group size and number of players, I don’t think we’ll ever see ZoS entertain those.

    But no one in this thread acknowledged my post of amending the map. What is feasible is more objectives of equal AvA weight that don’t require siege to cap but are well outside the emp ring and other zerg lanes.

    Spreading out zergs, utilizing more of the map, having more interesting engagements- this would easily make Cyro more fun.
    PCNA

  • Thogard
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    del9 wrote: »
    All these ideas for complex mechanic-based fixes based on group size and number of players, I don’t think we’ll ever see ZoS entertain those.

    But no one in this thread acknowledged my post of amending the map. What is feasible is more objectives of equal AvA weight that don’t require siege to cap but are well outside the emp ring and other zerg lanes.

    Spreading out zergs, utilizing more of the map, having more interesting engagements- this would easily make Cyro more fun.

    No one acknowledged it because they’re literally implementing it in the next patch by changing how the # of towers owned affects the # of siege allowed, how strong the guards are, etc.

    Also you suck for not logging on tonight during mid year mayhem. It’s hard to smolscale on sotha without a purify stambro. I may never forgive you.
    Edited by Thogard on July 28, 2018 4:39PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Rohamad_Ali
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    Return ground oils .
  • callen4492
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    I agree with this idea wholeheartedly! I think it’d actually be a small change, but it’s a step in the right direction. And that’s what the game needs. Small changes in the right direction. Nothing that alters the game or meta too much at once so that the community can adjust smoothly. If too much is changed at once, players have to re-grind for gear and re-test their gear to find what works at the moment. In the meantime, nobody really knows what works and what doesn’t. WE NEED SMALLER, MORE FREQUENT CHANGES. Don’t break any set with one single balance change
  • ItsNebula
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    callen4492 wrote: »
    I agree with this idea wholeheartedly! I think it’d actually be a small change, but it’s a step in the right direction. And that’s what the game needs. Small changes in the right direction. Nothing that alters the game or meta too much at once so that the community can adjust smoothly. If too much is changed at once, players have to re-grind for gear and re-test their gear to find what works at the moment. In the meantime, nobody really knows what works and what doesn’t. WE NEED SMALLER, MORE FREQUENT CHANGES. Don’t break any set with one single balance change

    Couldnt have said it better myself
  • callen4492
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    Sylosi wrote: »
    ItsNebula wrote: »
    There is a HUGE difference in 4 people chasing down 1 guy, to 40 people chasing down 1 guy. VERY, VERY large difference.

    There is no meaningful difference, if it is okay for 4 guys to chase 1 guy down then it is okay for 40 to chase down 4, you think it is somehow "fair" or "skilful" for 4 guys to chase 1 down, but suddenly it becomes "unfair" and "unskilled" if 40 do it to 4, there is a word for that - hypocrisy.

    Sylosi, your comment here is one of those VERY annoying instances where you pick apart someone else’s argument that you failed to read closely. He said there is a difference between 40 chasing down 1 and 4 chasing down 1. I’m not sure how you read 40 chasing down 4. Please take one second to actually read @ItsNebula argument before picking it apart. Attention to detail, smh.
  • callen4492
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    @Sylosi Not to mention the fact that your math is wrong. 40 v 4 is equivalent to 1v 10.

    1v 4 is well, 1v4.

    As @ItsNebula pointed out, HUGE difference.
  • Biro123
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    callen4492 wrote: »
    @Sylosi Not to mention the fact that your math is wrong. 40 v 4 is equivalent to 1v 10.

    1v 4 is well, 1v4.

    As @ItsNebula pointed out, HUGE difference.

    To split hairs, not really. Well built small groups act as a force multiplier that a single player can only dream of.. want to wear multiple monster sets? One guy wears troll king, it's like you all have it.
    Want to build in more survivability but worry you'll no longer be able to kill anyone? Don't worry, you can happily half your damage, and as long as you co-ordinate with your 2 or 3 buddies still dish out the kind of burst that will I instantly drop almost any balanced solo setup.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • RighteousBacon
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    kikkehs wrote: »
    Lol no, cyro is based on big grps, want too run small scale? Do a BG...

    No
  • callen4492
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    Biro123 wrote: »
    callen4492 wrote: »
    @Sylosi Not to mention the fact that your math is wrong. 40 v 4 is equivalent to 1v 10.

    1v 4 is well, 1v4.

    As @ItsNebula pointed out, HUGE difference.

    To split hairs, not really. Well built small groups act as a force multiplier that a single player can only dream of.. want to wear multiple monster sets? One guy wears troll king, it's like you all have it.
    Want to build in more survivability but worry you'll no longer be able to kill anyone? Don't worry, you can happily half your damage, and as long as you co-ordinate with your 2 or 3 buddies still dish out the kind of burst that will I instantly drop almost any balanced solo setup.

    Good point Biro but OP said 40 vs 1 anyway.
  • Defilted
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    I see small groups in PVP all the time. Shore NA.

    They use the terrain and other obstacles well and these are some of the hardest players to kill. They pick there targets and farm spots they can handle.

    Small scale is alive and well Xbox NA.

    XBOX NA
    XBOX Series X

    #NightmareBear
  • ItsNebula
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    kikkehs wrote: »
    Lol no, cyro is based on big grps, want too run small scale? Do a BG...

    No

    I dont think some people realize that "small scale" in Cyro and BG is a VERY HUGE difference.
  • Thogard
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    ItsNebula wrote: »
    kikkehs wrote: »
    Lol no, cyro is based on big grps, want too run small scale? Do a BG...

    No

    I dont think some people realize that "small scale" in Cyro and BG is a VERY HUGE difference.

    “Small scale” has two words in it. Shocking, I know.

    Small = less than / lower size than
    Scale = method for comparison

    Small scale = you have less than your opponents.

    BGs = everyone has the same team size..

    Although lately with how the queue system has been working, I’ve been having fewer people on my team than the others lol.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Biro123
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    Thogard wrote: »
    ItsNebula wrote: »
    kikkehs wrote: »
    Lol no, cyro is based on big grps, want too run small scale? Do a BG...

    No

    I dont think some people realize that "small scale" in Cyro and BG is a VERY HUGE difference.

    “Small scale” has two words in it. Shocking, I know.

    Small = less than / lower size than
    Scale = method for comparison

    Small scale = you have less than your opponents.

    BGs = everyone has the same team size..

    Although lately with how the queue system has been working, I’ve been having fewer people on my team than the others lol.

    Smaller means less than. Small just means, well, small.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Nicko_Lps
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    ItsNebula wrote: »
    kikkehs wrote: »
    Lol no, cyro is based on big grps, want too run small scale? Do a BG...

    No

    I dont think some people realize that "small scale" in Cyro and BG is a VERY HUGE difference.

    What "smallscalers" dont realize is when 7 of them chase down 1 guy is still zerging.

    According to google search: 'Definition of zerging'
  • Skoomah
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    To be honest, I love encountering small scalers and smashing their faces in. Always complaining their 4 person group can’t take on a larger group. The hubris is too much...

    Want small number encounters? Go to battlegrounds or imperial city. Leave Cyrodiil alone. It was made for massive battles.
    Edited by Skoomah on July 29, 2018 11:42PM
  • thankyourat
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    Skoomah wrote: »
    To be honest, I love encountering small scalers and smashing their faces in. Always complaining their 4 person group can’t take on a larger group. The hubris is too much...

    Want small number encounters? Go to battlegrounds or imperial city. Leave Cyrodiil alone. It was made for massive battles.

    The best feeling as a solo player is when you kill a group of over aggressive players who have some vendetta against you because you are a solo player. Cyrodiil was made for PvP there are large scale objectives like keeps, medium scale objectives like outposts and small objectives like resources and towns. There are also lots of open fields where solo players can play away from large objectives. So the design of cyrodiil isn't just being the whole server to Chalman that's just the way most players are choosing to play the game these days. It feels like no one wants to improve they just want to run away and zerg players down
  • Skoomah
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    I agree. Lots of cowards on the battlefield. They run away when they don’t outnumber you 5 to 1.
  • PhoenixGrey
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    EZ way to promote small scale. Remove all damage proc sets in the game, fix lag and make players relevant again
  • DaveMoeDee
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    Cyrodiil is only gets fun when there are over a hundred people fighting for a keep for 30 minutes. Go small scale in BG or go duel in any PvE zone.
  • DaveMoeDee
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    Nicko_Lps wrote: »
    The biggest problem in ESO is the main DPS source is AoE abilities+Ultis.

    Zerglings spam their healing springs and purge kiting around keep walls until their AoE ultis are up,then they charge the random soloers + smallscalers and repeat. The funniest thing is i dont see many organized zergs going VS organized zerg, they avoid each other masterfully and they insist on farming pugs smallscales and zergs of unbuffed LA bowmen.
    ...

    I haven't really entered Cyrodiil for months before the event, but I ran with a guild recruiting in chat on Saturday. They ran pretty tightly grouped and I was suprised that they would aggressively burned down much larger hoards that outnumbered us. I suppose we would have melted if the larger zerg was coordinated, but they weren't -- which is why they are zerg. What was challenging was another group doing the same thing as us, which we didn't try to avoid at all; but we did try to get them to burn their ults too early and we avoided potential choke points and eventually killed them when we got them from an angle that surprised them.

    Organized zerg doesn't sound like zerg to me. In fact, I don't even know if the large groups we melted were organized groups or not because I am not in their group. I do know that they ran through POIs pretty close to one another and at the same time in the same direction.

    Sounds like you are mis-characterizing what organized groups are doing because it isn't what you like to do.
  • idk
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    kaithuzar wrote: »
    From someone who really started to drift away from the game back during TG and DB, I don't really get the complaints that the game is stacked so heavily toward larger groups at the moment. Destro ult has been toned down significantly and there are now plenty of viable options on the table for groups of various classes to take 4-5 people and fight +20. No AoE caps for damage while the 6 man cap for healing persists, even though that wasn't\isn't as much of a problem as people think. Solo is another matter entirely, but I would argue that main problem is shared between both playstyles.

    Right now I find that it's difficult to get the scale of fights that your looking for everyone in pretty much every setting. For solo maybe you want 3-5 players that aren't completely incompetent while in a 5 man group you want a 24 man pug or 8-15 players that have some clue what they're doing depending on how decent they are. The problem isn't the balance between the scenarios, as in can group X counter bigger group Y, but that group X struggles to get fights of that scale consistently. When you're solo and get hunted down by +10 players or when you're in a 4-5 man group you regularly have two full groups end up on top of you. These are odds that I think most people would concede should almost certainly fall in favor of the zerg the majority of the time, with the possibility of pulling a miracle off every now and then. This is really part of the essence\fun of an open world PvP setting, sometimes you bite off more than you can chew and end up pulling off a crazy win or dying horribly, that's just how it is. In my mind the real question that ZOS needs to answer is what changes can they make to make it easier to find fights of a reasonable scale in Cyrodiil more reliably, rather than making it easier to take 5 people and wipe 50.

    On that end they really need to rethink the way players are incentivized to act\play in Cyrodiil, specifically how drastically inflated the AP players get when they both taking and defending a keep successfully, ie win. For an average players\group, when putting up a good fight against an even opponent but loosing rewards you with nothing but a measly amount of AP and an unwanted horse ride while winning nets you what's probably around +10x they ap you would get for loosing along with the general feeling of winning, they will choose the option that maximizes wins and limits the chances of loosing. Considering most players in Cyrodiil, certainly those playing the map, are of a similar skill level this means the best way to ensure you get the best result possible is only fight when you outnumber someone enough that you know you'll probably win. If ZOS for example would actually incentivize players that aren't in the elite portion of the player base to actually look for fights that are semi challenges (for them) through things like AP\tick changes.

    Additionally it wouldn't hurt for them to give the patriots of the three alliances reasons to actually think, "We can't port up to Arrius and zerg those 5 guys at the mine, we're about to steal a scroll!" I miss the days when someone popping a gate and going for a scroll was an event of potential dethrone level interest for both of the alliances involved rather a quick trot to pick up a nearly undefended scroll or a quick siege on a keep that was only taken by a single group for the O-tick. Giving larger groups something to go after besides AP and small scallers they have beef with would do wonders to open up new opportunities for fights for everyone.

    While I didn’t read everything,

    Your comment inspired an idea.
    WHAT IF...

    There was a mode of Cyrodiil that you COULD NOT QUEUE into?!?!

    It’s a “ranked campaign”, no matter if you are in a group or solo, you kills vs deaths in the other campaigns are on a counter/timer which would eventually allow you into the “boosted/final campaign”, better rewards, get the title of the best pvper, & it’s tied to a timer, so you have to maintain the ability to continue playing in that campaign as players are rotated out.
    Oh you haven’t been online for 48-72 hours, gotta improve/demonstrate a valid kill vs death (kdr) ratio!

    If ZOS wanted, this “final competitive pvp mode could even be in the imperial city”!
    There would need to be discussion over whether the pve mobs were removed or not, but how cool would it be to instead of having mobs, have traps?
    Pvp/1vX where there is a random swinging scythe or a trap door #fall damage, etc...

    How does this sound?!
    @ZOS_BrianWheeler

    -Kai

    There is not a valid means to measure who is truly best in Cyro. While It may bruise some egos but the leaderboard or even total AP/Rank does not indicate who is good but who spent a lot of productive time in Cyro.
    '
    It cannot go off kills alone since that alone does not determine who is best Cyro since there is a layer of objectives and ignoring objectives is no serving the design of Cyro.

    It also ignores teams/guilds that run together.

    Most important, their scoring/AP gained in this higher tier platform you suggest would not work out since some players would just move to the campaign where they could work the system. We have seen it before in this game.
  • Toc de Malsvi
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    I have almost stopped doing small scale in Cyrodiil entirely since BG's have come out. Got tired of running around for hours looking for a decent fight where we didn't massively overwhelm our opponents or were massively overwhelmed ourselves. BG's have consistent fights on a much more even scale, lately when I return to Cyrodiil its so laggy I cannot even get skills to work. All this has done is push me more into BG's.

    I'm all for breaking up Zergs by any mechanic as it should improve performance.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Nicko_Lps
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    DaveMoeDee wrote: »
    Nicko_Lps wrote: »
    The biggest problem in ESO is the main DPS source is AoE abilities+Ultis.

    Zerglings spam their healing springs and purge kiting around keep walls until their AoE ultis are up,then they charge the random soloers + smallscalers and repeat. The funniest thing is i dont see many organized zergs going VS organized zerg, they avoid each other masterfully and they insist on farming pugs smallscales and zergs of unbuffed LA bowmen.
    ...

    I haven't really entered Cyrodiil for months before the event, but I ran with a guild recruiting in chat on Saturday. They ran pretty tightly grouped and I was suprised that they would aggressively burned down much larger hoards that outnumbered us. I suppose we would have melted if the larger zerg was coordinated, but they weren't -- which is why they are zerg. What was challenging was another group doing the same thing as us, which we didn't try to avoid at all; but we did try to get them to burn their ults too early and we avoided potential choke points and eventually killed them when we got them from an angle that surprised them.

    Organized zerg doesn't sound like zerg to me. In fact, I don't even know if the large groups we melted were organized groups or not because I am not in their group. I do know that they ran through POIs pretty close to one another and at the same time in the same direction.

    Sounds like you are mis-characterizing what organized groups are doing because it isn't what you like to do.

    When your ZERG burns down fast another "zerg" that means they are a pack of randoms with no healers no buffs no nothing.
    Just because your group is a premade with buffs and timed ultis that does not mean youre not a zerg. You guys are actually worst than a zerg of pugs just because they time down nothing while you time down everything to beat them kite like good zerglings around walls untill your ooga booga ultis are up then charge and repeat. You know zerg guilds famous for their zerging actions, get your guild whoever it is and charge them. You gonna spot the differance.

    To me it sounds like you try to find excuses for your zerg guild and zerging actions that entirely ruin the game performance as you mindlessly spam just because you cant play alone.

    Shall we keep this up?
  • Nicko_Lps
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    Skoomah wrote: »
    To be honest, I love encountering small scalers and smashing their faces in. Always complaining their 4 person group can’t take on a larger group. The hubris is too much...

    Want small number encounters? Go to battlegrounds or imperial city. Leave Cyrodiil alone. It was made for massive battles.

    The best feeling as a solo player is when you kill a group of over aggressive players who have some vendetta against you because you are a solo player. Cyrodiil was made for PvP there are large scale objectives like keeps, medium scale objectives like outposts and small objectives like resources and towns. There are also lots of open fields where solo players can play away from large objectives. So the design of cyrodiil isn't just being the whole server to Chalman that's just the way most players are choosing to play the game these days. It feels like no one wants to improve they just want to run away and zerg players down
    Skoomah wrote: »
    To be honest, I love encountering small scalers and smashing their faces in. Always complaining their 4 person group can’t take on a larger group. The hubris is too much...

    Want small number encounters? Go to battlegrounds or imperial city. Leave Cyrodiil alone. It was made for massive battles.

    Can you spot the zerg apologists ?

    Hint already given.
  • MalagenR
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    Only elitist cry babies cry about zergs. Good players don't cry on forums. Been like this for 15+ years.
  • Nicko_Lps
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    MalagenR wrote: »
    Only elitist cry babies cry about zergs. Good players don't cry on forums. Been like this for 15+ years.

    Only zerglings defend zerglings.
    Btw zergling, there was no ESO 15+ years ago :wink:
This discussion has been closed.