Maintenance for the week of March 16:
• [IN PROGRESS] ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Bring back templars misschanse spell

Stibbons
Stibbons
✭✭✭✭✭
Make house great again.
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Get rid of Blazing Shield and replace it with literally anything
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    It’s called blinding flashes, & my it forever rest in OP hell/cold harbour.

    ‘Lest everyone roll Templar making Cyrodiil more ridiculous than it already is.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Stibbons
    Stibbons
    ✭✭✭✭✭
    Yes Blinding flashes is needed to make Templar semi what playable.
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    +1000 bumps....#BringBackBlindingLight #MakeTemplarsGreatAgain
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    UppGRAYxDD wrote: »
    +1000 bumps....#BringBackBlindingLight #MakeTemplarsGreatAgain

    Yes. #MakeTemplarGreatAgain2018
    I've been annoyed by the removal of Blinding Flashes since they first announced they were doing it. Almost every other class has skills that do 3 to 5 things at once. Give Templar a little love and let Blazing Shield do blinding flashes or something if you are going to keep the laser beam. At this point it would be cruel to get rid of the laser beam I imagine.

    While they're at it Templar could stand to have more than 1 niche cc to knock people off the top of Keeps. I like this skill. Its fun knocking people off of keeps, but lets be realistic its not rune cage or fossilize or malefic wrea…. oh no poor nightblades lost cc too. In a game where cc is so vital you can't have a class with only one cc. (Wrecking blow to the face of the first person who tells me Eclipse is a CC. Eclipse is not a cc it is a debuff, and I wish it was more like DK wings which is vastly better).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Dymence
    Dymence
    ✭✭✭✭✭
    Miss chance was universally removed from the game on all player skills that had it on there. So it's not coming back.
  • Kaliki
    Kaliki
    ✭✭✭✭
    Dymence wrote: »
    Miss chance was universally removed from the game on all player skills that had it on there. So it's not coming back.

    Some sort of CC upon dodge in melee range would do almost the same, so technically it would still be possible to bring this skill back.

    I'm just not sure if I'd want the original skill back. It was very situational (defense against melee only) in that it granted miss chance in a 5 m radius, which can be easily circumvented, unless you rely on your templars amazing mobility to stay on top of your foes...
    I'd take it over Sun Shield, yes, but that doesn't mean much. Feels like I haven't used that in years.
    - Templars: Slower by Design® -
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    It was mad OP. But yeah, I think it would be good being back if put on base sun shield. However only like 15% chance. Any more and its too strong.
    Edited by ak_pvp on July 28, 2018 10:25PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Stibbons
    Stibbons
    ✭✭✭✭✭
    ak_pvp wrote: »
    It was mad OP. But yeah, I think it would be good being back if put on base sun shield. However only like 15% chance. Any more and its too strong.

    Duration should be 20 seconds for that to be useful.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    ak_pvp wrote: »
    It was mad OP. But yeah, I think it would be good being back if put on base sun shield. However only like 15% chance. Any more and its too strong.

    It would all depend on how it might stack with Shuffle. IF it could stack, then obviously Medium Stamplar would love it!

    But yah, they said it's not coming back, and I think that is probably the right choice. Random chance misses work in other mmo's but not so much in this action-combat version.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    danno8 wrote: »
    ak_pvp wrote: »
    It was mad OP. But yeah, I think it would be good being back if put on base sun shield. However only like 15% chance. Any more and its too strong.

    It would all depend on how it might stack with Shuffle. IF it could stack, then obviously Medium Stamplar would love it!

    But yah, they said it's not coming back, and I think that is probably the right choice. Random chance misses work in other mmo's but not so much in this action-combat version.

    Yes, it'd be miss chance on an enemy. Or you could even say when damaging the sun shield, blind the enemy, causing 1 direct attack to miss every 3s. Something not mega OP.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    UppGRAYxDD wrote: »
    +1000 bumps....#BringBackBlindingLight #MakeTemplarsGreatAgain

    Yes. #MakeTemplarGreatAgain2018
    I've been annoyed by the removal of Blinding Flashes since they first announced they were doing it. Almost every other class has skills that do 3 to 5 things at once. Give Templar a little love and let Blazing Shield do blinding flashes or something if you are going to keep the laser beam. At this point it would be cruel to get rid of the laser beam I imagine.

    While they're at it Templar could stand to have more than 1 niche cc to knock people off the top of Keeps. I like this skill. Its fun knocking people off of keeps, but lets be realistic its not rune cage or fossilize or malefic wrea…. oh no poor nightblades lost cc too. In a game where cc is so vital you can't have a class with only one cc. (Wrecking blow to the face of the first person who tells me Eclipse is a CC. Eclipse is not a cc it is a debuff, and I wish it was more like DK wings which is vastly better).

    On a note about Nightblade CC: I would rather they got rid of the manifestation (Trap) morph of the Fear skill. I would much rather they had two versions of the skill, one for tanks and one for DPS. The Tank morph would use Emperor Leovic's version of Fear that draws enemies in, and the healer/DD morph would use the version that makes them run away. This would go a long way toward helping Nightblade Tanks. Let it never be said that I only think about Templars.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blinding Flashes was bloody overpowered as hell and should never make it back into the game.

  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭✭
    major and minor blindness. Make it the debuff version of major & minor evasion.

    5% & 15% miss chance.

    Only apply it to ground targeted AOE like DK ash cloud so it's an area control spell in PvP and a desirable debuff in PvE
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    The original ability (some don't seem to know it):

    j801zgzda4qc.gif

    ... was too strong. With everything coming in update 19, its still going to be too strong, imo.

    Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.

    If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
    The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
    Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.

    So, no ty... been there and in the long run its no fun. :)

    edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.
    Edited by Elsterchen on July 30, 2018 6:14AM
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Elsterchen wrote: »
    The original ability (some don't seem to know it):

    j801zgzda4qc.gif

    ... was too strong. With everything coming in update 19, its still going to be too strong, imo.

    Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.

    If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
    The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
    Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.

    So, no ty... been there and in the long run its no fun. :)

    edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.

    I think it is pretty clear we are advocating for something that is not exactly like the original. By the way, Miss chance is a staple of Nightblade builds. You have miss chance and full on disappearance as well as attack-while-buffing armor/sr. Please don't suggest it impossible to have evasion because clearly it is not.

    I do think Templar could use something along these lines though. A proper CC at the very least.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Elsterchen wrote: »
    The original ability (some don't seem to know it):

    j801zgzda4qc.gif

    ... was too strong. With everything coming in update 19, its still going to be too strong, imo.

    Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.

    If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
    The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
    Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.

    So, no ty... been there and in the long run its no fun. :)

    edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.

    I think it is pretty clear we are advocating for something that is not exactly like the original. By the way, Miss chance is a staple of Nightblade builds. You have miss chance and full on disappearance as well as attack-while-buffing armor/sr. Please don't suggest it impossible to have evasion because clearly it is not.

    I do think Templar could use something along these lines though. A proper CC at the very least.

    Not quite sure why you use majestic plural... but I am all with you concerning the need of a propper CC. ;)
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    A RNG based passive defense that causes attacks to miss is frustrating both for the attacker and the defender. Even Shuffle and the concept of Major/Minor Evasion as a whole shouldn’t be in game.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    Dymence wrote: »
    Miss chance was universally removed from the game on all player skills that had it on there. So it's not coming back.

    They left it on a 5 piece set though, so it's back.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Elsterchen wrote: »
    Elsterchen wrote: »
    The original ability (some don't seem to know it):

    j801zgzda4qc.gif

    ... was too strong. With everything coming in update 19, its still going to be too strong, imo.

    Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.

    If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
    The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
    Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.

    So, no ty... been there and in the long run its no fun. :)

    edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.

    I think it is pretty clear we are advocating for something that is not exactly like the original. By the way, Miss chance is a staple of Nightblade builds. You have miss chance and full on disappearance as well as attack-while-buffing armor/sr. Please don't suggest it impossible to have evasion because clearly it is not.

    I do think Templar could use something along these lines though. A proper CC at the very least.

    Not quite sure why you use majestic plural... but I am all with you concerning the need of a propper CC. ;)

    I'm the world famous Dodge Hopper 'we' is my pronoun didn't you know? :P
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsterchen wrote: »
    The original ability (some don't seem to know it):

    j801zgzda4qc.gif

    ... was too strong. With everything coming in update 19, its still going to be too strong, imo.

    Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.

    If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
    The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
    Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.

    So, no ty... been there and in the long run its no fun. :)

    edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.

    well there are ways to modernize miss chance:
    - only work on dots/aoes, but heavily impacted by direct dmg (opposite of how reflect works)
    - 15% to match dodge chance. this way, if you want to stack both, youll only get separate defenses at cost of 2GCDs and 2 bar slots.
    - or gather a bunch of defensive buffs that can help mimic miss chance (minor evasion+minor armor+minor protection together on one ability with a sustain bonus)

    Personally I like option 3, especially now that we a mobile friendly armor buff where we can add evasion to restoring rune and give templars a better sustain tool on restoring aura while also adjusting eclipse/focused charge to be the AOE control it should be for tanks/PVP templars.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Miss chance and dodge chance are both frustrating mechanics that should be used very, very sparingly.

    A version of Blinding Flashes could be great. It's originally implementation was far too frustrating.
    Thrice Empress, Forever Scrub
  • Stibbons
    Stibbons
    ✭✭✭✭✭
    Reflect melee attacks like x times?
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    Dodge chance was differentiated from miss chance for some skills like Sparks. You'll still see some old delve bosses cast that. Meridia's Blessed Armor "blinds" the target as a debuff so they have 100% miss chance. Not sure what the reasoning was behind removing miss chance but keeping dodge chance. Bosses were once affected by Meridia which was a big problem, making tanking irrelevant briefly, long long ago.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
    ✭✭✭✭✭
    As long as the animation isn't as bright and flashy as the one in the sacrifices round of vDSA. The Templar boss in that nearly blinds me every damn time lol. And before anyone comments, its meant to make my toon temporarily blinded, not me :lol:

    On a more serious note i'd like to see this restored to Templars.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    Dymence wrote: »
    Miss chance was universally removed from the game on all player skills that had it on there. So it's not coming back.

    Wrong, but lets skip the argument dodge and miss are only different in spelling and do exactly the same type of thing. EXACTLY the same.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Dredlord wrote: »
    Dymence wrote: »
    Miss chance was universally removed from the game on all player skills that had it on there. So it's not coming back.

    Wrong, but lets skip the argument dodge and miss are only different in spelling and do exactly the same type of thing. EXACTLY the same.

    I mean, dodge and miss really aren't the same thing.

    Dodge only works against dodgeable skills, miss works on pretty much everything. Dodge chance is applied to the target, miss chance is applied to the caster.

    They're the "same thing" in that they both cause the attack to do nothing, but they really are mechanically distinct.
    Thrice Empress, Forever Scrub
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    You people who want to turn this into some sort of wimpy Shuffle-light skill that does not even remove snares/roots are just going to add another underwhelming templar skill to a class that quite frankly has too many of them.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • RedRook
    RedRook
    ✭✭✭✭
    You people who want to turn this into some sort of wimpy Shuffle-light skill that does not even remove snares/roots are just going to add another underwhelming templar skill to a class that quite frankly has too many of them.

    Almost as if people who've played templar for a while have a sense if we ask for and get something good, or fun, or powerful, anything we have already that we like will be destroyed at the same time.

    Imagine sorcs having to beg that half their class skills not suck, please. (No? Can they not suck next patch then? No, not then either I guess, maybe next year.) I actually can't even imagine that.
Sign In or Register to comment.