Hello All,
I have been focusing quite heavily on crafting but is anyone else finding the very slow ways of accumulating resins and other upgrade items frustrating. I'm not sure if this gets better later on in the game but the first 20 levels have been tough. I think i have acquired around 25 resins and around 30 pitches in that time along with about 5 each of the blue versions.
This seems very low to me given what is required to upgrade items with any degree of Certainty. I just feel this is a blocker to enabling crafters to actually create gear for others, as dropped gear is clearly better if crafters have a near impossible task of upgrading a set of gear they create.
The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed