UppGRAYxDD wrote: »Maybe ZoS will finally work on a new PvP DLC then...
markdeloma wrote: »@Raraaku I agree. But actually they do not need to buy a license for a new engine. They make it - themselves. I just hope that something new developed for TES 6 will go to online version.
Lmao ESO will die once Crowfall and Ashes Of Creation drop... both have everything ESO has and more, AND it’s actually got a dev team that cares about the game and it’s performance.
markdeloma wrote: »@Raraaku I agree. But actually they do not need to buy a license for a new engine. They make it - themselves. I just hope that something new developed for TES 6 will go to online version.
I thought it was an in house engine, hero was used for alpha testing. As I understand the problem with hero is large populations as seen in SWTOR. ESO handle larger populations the issues is mostly on clients and that so much has to be done on server because of cheating in the beginning.MLGProPlayer wrote: »markdeloma wrote: »@Raraaku I agree. But actually they do not need to buy a license for a new engine. They make it - themselves. I just hope that something new developed for TES 6 will go to online version.
It won't because implementing a new engine requires remaking the entire game.
And ZOS uses a modified Hero engine as far as I'm aware (they are listed as a client on the Hero website).
WhiteCoatSyndrome wrote: »lordrichter wrote: »Sadly, this is part of the reason I have no intention of buying Fallout 76, or TES 6, if they follow in the Games-As-A-Service trend for what used to be single player games. By the time Bethesda gets done monetizing Fallout 76, I expect that you will need to have TWO credit cards on file with them, so they can roll-over when the first one gets maxed out.
I think that ESO monetization is pretty oppressive, now. I don't even want to think about what wonderful new monetization ideas will come over from Fallout 76, once that game releases.
This very much. The level of monetization in ESO right now is making me hesitate over getting ES6, and they have years for it to get worse.
How long will TESO exist with simplified graphics and effects?
single player games have fell off the map for the more cooperative games now. if you do get a single player game your maximum play time is gonna be 40 hrs of playtime thats it thats not even a week of playtime. mods might give it an extra 40 hrs of play time(if they even support mods for the game or not just killem out right like they did with fallout 76) so really it wont even touch this game at all. it doesnt take long for a single player game to get stale anymore.
This is why most new generation AAA games suck. All effort is put into graphics and shiny effects oon your screen. This mindset has to die. There are tons and tons of great games with *** graphics that barely anyone plays.
Kiralyn2000 wrote: »...why would the monetization of a B2P MMO (that has to fund servers/etc) be anything at all like the monetization of either a DLC-supported OR a "games as service" single player game? There's no reason at all for them to run similar models.
WhiteCoatSyndrome wrote: »Kiralyn2000 wrote: »...why would the monetization of a B2P MMO (that has to fund servers/etc) be anything at all like the monetization of either a DLC-supported OR a "games as service" single player game? There's no reason at all for them to run similar models.
Cracked open Skyrim Special Edition recently? There are adds in the opening screen now. 'Get your super special paid mod whatsit for 50% off - limited time!' And there is a very compelling reason for them to do so - money.
Also I expect Fallout 76 to have an impact, I know I'll be playing that heavily. I doubt I'll login to ESO outside of my vet trial runs.
So i'll be playing Tes 6 and taking a break from the ESO Vampires.. for hopefully a long time.. Unless Tes 6 turns out like Fallout 76 then i'll take a break from it all..
lordrichter wrote: »For that reason, I expect that everything that Bethesda Game Studios makes over the next several years will have an impact on ESO. Fallout 76 will pull players from ESO, if the new Creation Engine can deliver a solid lag-free PVP game that performs well. Starfield will likely be an online space game that will be based on the new co-op multiplayer Creation Engine, and that will also likely pull from ESO.
Lmao ESO will die once Crowfall and Ashes Of Creation drop... both have everything ESO has and more, AND it’s actually got a dev team that cares about the game and it’s performance.
Kiralyn2000 wrote: »lordrichter wrote: »For that reason, I expect that everything that Bethesda Game Studios makes over the next several years will have an impact on ESO. Fallout 76 will pull players from ESO, if the new Creation Engine can deliver a solid lag-free PVP game that performs well. Starfield will likely be an online space game that will be based on the new co-op multiplayer Creation Engine, and that will also likely pull from ESO.
Of course, if you think about it, every major game release pulls from ESO. AC:Origins? Monster Hunter? God of War? Pretty sure that all of those attracted the attention of some ESO players. And then, they come back. That's the beauty/curse of f2p/b2p games - since you don't need to resub, you can be dragged back in at any time. (I hadn't played ESO for awhile, then the anniversary event and Summerset pre-order hit. The pre-order got me Morrowind, so I played that until Summerset. Of course, I also got dragged back into Star Trek Online by the annual Summer Event.So while i have plenty of games in my backlog, and I periodically 'take a break' from MMOs because of Big New Game Release or whatever, the return is almost inevitable.)
Meanwhile, unless FO76 actually has a decent amount of PvE/non-MP activity, I doubt it'll pull the "I'm just here for more Skyrim" folks from ESO. I know I won't be bothering with it if it turns out to be "well, yeah, you can technically play SP, but...." like most MP-focused games these days.
lordrichter wrote: »Azuramoonstar wrote: »WoW has simply graphics due to the limited zoning so you have a whole continent size maps that can hold players, npc, mobs etc.
WoW may have a continent sized map, but tech back when they made the game would not have allowed for a single huge zone. The map is broken into small zones. They just do the zone transitions, and filtering of neighboring zone content, a lot more seamlessly than ESO does.
ESO is a game that should have had more seamless zone transitions so that one could walk from Bal Foyen to Eastmarch without a single loading screen.
Doctordarkspawn wrote: »"Sooner or later the series will step into the nexst era of graphical quality"
Why does it need to? Bethesda games performance is notoriously iffy, I would rather they make a functional game than a pretty one and I allways will.
TESO has very good graphics for it's time. If you want crysis graphics, go play crysis. This is an unrealistic exectation to think a game with this many variables will have more advanced graphics.