UppGRAYxDD wrote: »+1000 bumps....#BringBackBlindingLight #MakeTemplarsGreatAgain
Miss chance was universally removed from the game on all player skills that had it on there. So it's not coming back.
It was mad OP. But yeah, I think it would be good being back if put on base sun shield. However only like 15% chance. Any more and its too strong.
It was mad OP. But yeah, I think it would be good being back if put on base sun shield. However only like 15% chance. Any more and its too strong.
It would all depend on how it might stack with Shuffle. IF it could stack, then obviously Medium Stamplar would love it!
But yah, they said it's not coming back, and I think that is probably the right choice. Random chance misses work in other mmo's but not so much in this action-combat version.
dodgehopper_ESO wrote: »UppGRAYxDD wrote: »+1000 bumps....#BringBackBlindingLight #MakeTemplarsGreatAgain
Yes. #MakeTemplarGreatAgain2018
I've been annoyed by the removal of Blinding Flashes since they first announced they were doing it. Almost every other class has skills that do 3 to 5 things at once. Give Templar a little love and let Blazing Shield do blinding flashes or something if you are going to keep the laser beam. At this point it would be cruel to get rid of the laser beam I imagine.
While they're at it Templar could stand to have more than 1 niche cc to knock people off the top of Keeps. I like this skill. Its fun knocking people off of keeps, but lets be realistic its not rune cage or fossilize or malefic wrea…. oh no poor nightblades lost cc too. In a game where cc is so vital you can't have a class with only one cc. (Wrecking blow to the face of the first person who tells me Eclipse is a CC. Eclipse is not a cc it is a debuff, and I wish it was more like DK wings which is vastly better).

Elsterchen wrote: »The original ability (some don't seem to know it):
... was too strong. With everything coming in update 19, its still going to be too strong, imo.
Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.
If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.
So, no ty... been there and in the long run its no fun.
edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.
dodgehopper_ESO wrote: »Elsterchen wrote: »The original ability (some don't seem to know it):
... was too strong. With everything coming in update 19, its still going to be too strong, imo.
Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.
If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.
So, no ty... been there and in the long run its no fun.
edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.
I think it is pretty clear we are advocating for something that is not exactly like the original. By the way, Miss chance is a staple of Nightblade builds. You have miss chance and full on disappearance as well as attack-while-buffing armor/sr. Please don't suggest it impossible to have evasion because clearly it is not.
I do think Templar could use something along these lines though. A proper CC at the very least.
Elsterchen wrote: »dodgehopper_ESO wrote: »Elsterchen wrote: »The original ability (some don't seem to know it):
... was too strong. With everything coming in update 19, its still going to be too strong, imo.
Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.
If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.
So, no ty... been there and in the long run its no fun.
edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.
I think it is pretty clear we are advocating for something that is not exactly like the original. By the way, Miss chance is a staple of Nightblade builds. You have miss chance and full on disappearance as well as attack-while-buffing armor/sr. Please don't suggest it impossible to have evasion because clearly it is not.
I do think Templar could use something along these lines though. A proper CC at the very least.
Not quite sure why you use majestic plural... but I am all with you concerning the need of a propper CC.
Elsterchen wrote: »The original ability (some don't seem to know it):
... was too strong. With everything coming in update 19, its still going to be too strong, imo.
Reducing the miss change to 15% - 5% might be the way to go, but then again... even in that form it may be too strong when used by templar tanks.
If at all, I rather see some somehow compareable/related ability integrated in the medium armor skilltree, tbh.
The reasoning for making shuffle/immovable only available for 5-piece users was to avoid overly tanky medium armor users and overly hard-to-hit heavy armor users. This was a good change overall.
Imo there is no need to bring it back for templars only... again opening the door to OP-class-skills ... followed by rounds of nerfs and more nerfs on top of that.
So, no ty... been there and in the long run its no fun.
edit: I can't and will not judge impact for light armor users, which doesn#t mean there is none. Maybe someone more experienced will say something about it, tho.
Joy_Division wrote: »You people who want to turn this into some sort of wimpy Shuffle-light skill that does not even remove snares/roots are just going to add another underwhelming templar skill to a class that quite frankly has too many of them.