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Now solar barrage damage is too low

Stibbons
Stibbons
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Now solar barrage damage is too low. It needs more damage or double duration. Cost is also huge at this time when it is performing poorly.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Yup...trash skill
  • ajkatescub18_ESO
    ajkatescub18_ESO
    Soul Shriven
    How about Solar Barrage be kept as is except have one additional tick on cast, rather than waiting 2s for the first tick? That would solve the issue of the damage been nerfed too hard and make it feel smoother.

    It was situationally useful before with a cast time, but now it's not useful at all. It is also frustrating to use due to weaving LA at perfect timing for it to be even decent dps in line with elemental blockade.

    I'd settle for a buffed Dark Flare too though, since it's one or the other. The change to Empower hit this skill particularly hard and is less useful now since it doesn't empower itself.

    Overall, my biggest gripe with the class is that too many of the skills are totally useless, having us rely on non-class skills. I feel like most skills on my Sorc are useful at least occasionally, but at least of Templars skills are throw-aways.
  • danno8
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    This really is classic.

    DF gets the self-empowered benefit removed, an effective nerf, while Solar Barrage gets a buff at the same time making it somewhat usable.

    SB then gets an effective nerf the next patch, leaving both SF and SB effectively nerfed from how they were only two patches ago.

    I'm not sure what it is that makes Templar the target for these buff-then-over-nerf scenarios but I sure am tired of it.
  • Dredlord
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    danno8 wrote: »
    This really is classic.

    DF gets the self-empowered benefit removed, an effective nerf, while Solar Barrage gets a buff at the same time making it somewhat usable.

    SB then gets an effective nerf the next patch, leaving both SF and SB effectively nerfed from how they were only two patches ago.

    I'm not sure what it is that makes Templar the target for these buff-then-over-nerf scenarios but I sure am tired of it.

    Yep, already see the jesus beam nerf coming next patch, nerfed back worse than live now.

    Rune focus nerf inc after next patch drops too.

    The dev team just has no credibility left at this point. I think most of us are just waiting for something else to play.

    Then zos will start fixing *** not realizing its too late.

    ZOS you save customers by fixing *** NOW, your game is starting to die and you dont even know it yet.
  • Brutusmax1mus
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    It there was pvp like this game on ps4 anywhere else I'd leave
  • MLGProPlayer
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    Last patch: ZOS nerfs the worst class in the game (warden) to make them even worse

    This patch: ZOS nerfs the second worst class in the game (templar) to make the title for "worst class" a little more competitive

    Meanwhile, NB and sorcerer remain virtually untouched.

    By the end of the year, there will be a 20k DPS difference between NB and warden/templar.
    Edited by MLGProPlayer on July 27, 2018 5:44AM
  • IZZEFlameLash
    IZZEFlameLash
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    Last patch: ZOS nerfs the worst class in the game (warden) to make them even worse

    This patch: ZOS nerfs the second worst class in the game (templar) to make the title for "worst class" a little more competitive

    Meanwhile, NB and sorcerer remain virtually untouched.

    By the end of the year, there will be a 20k DPS difference between NB and warden/templar.

    Let's be fair. Sorcs did suffer lots of overnerfs and overbuffs and then overnerfs as well. NBs tho. Never really had nerfs that forced them to change their gameplay like DK, Templar and Warden. I mean, DKs were hit the hardest by "this will be a nerf if you ____ but a buff if you ____" mWardens suffered really uncalled for nerfs and so did Templars. I guess they want everyone to play designated DPS classes only in Cyrodiil.
    Edited by IZZEFlameLash on July 27, 2018 7:44AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • danno8
    danno8
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    I'm calling it now.

    RD looks strong again, and the tears will flow like a river in Cyrodiil. Next patch RD will get nerfed back down to the original 400% (instead of 480%) and there will be some other accompanying nerf with it that will make it effectively worse or at least equal to how it is now on live.
  • Mureel
    Mureel
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    TBH I already don't even bother with it.
  • Stibbons
    Stibbons
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    "Overall, my biggest gripe with the class is that too many of the skills are totally useless, having us rely on non-class skills. I feel like most skills on my Sorc are useful at least occasionally, but at least of Templars skills are throw-aways."


    I completely agree.
  • Tyrobag
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    It bugs me that ZoS hears everyone saying before "The damage is ok, but the cast time makes it useless" so ZoS' solution is to remove the cast time (good) and make the damage abysmal (wtf!?). Removing the cast time would have made it a decent ability, instead its still as bad as before.

    ZoS needs to stop doing all buffs as like 5-10% at a time and all nerfs as 30-50% at a time. That is not the way to achieve balance in a way that people will be happy with (which should be the goal).
  • UppGRAYxDD
    UppGRAYxDD
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    I’m glad the skill is an instant, now they need to add defile or 50% dodge chance like blinding light used to.
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • hedna123b14_ESO
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    Tyrobag wrote: »
    It bugs me that ZoS hears everyone saying before "The damage is ok, but the cast time makes it useless" so ZoS' solution is to remove the cast time (good) and make the damage abysmal (wtf!?). Removing the cast time would have made it a decent ability, instead its still as bad as before.

    ZoS needs to stop doing all buffs as like 5-10% at a time and all nerfs as 30-50% at a time. That is not the way to achieve balance in a way that people will be happy with (which should be the goal).

    They used to say: "We cant make sweeping changes, because we dont know how those would impact the game"...but then they dropped Morrowind, so now its all BS
  • Waffennacht
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    I don't understand how rune cage can be changed so quickly and easily while Templar and Warden just sit there.

    There's been as much posts about this as rune cage.

    I don't understand
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • danno8
    danno8
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    Tyrobag wrote: »
    It bugs me that ZoS hears everyone saying before "The damage is ok, but the cast time makes it useless" so ZoS' solution is to remove the cast time (good) and make the damage abysmal (wtf!?). Removing the cast time would have made it a decent ability, instead its still as bad as before.

    ZoS needs to stop doing all buffs as like 5-10% at a time and all nerfs as 30-50% at a time. That is not the way to achieve balance in a way that people will be happy with (which should be the goal).

    Yes, keeping the damage and dropping the cast time would have accomplished two things that fit in line with what Templars need:

    1. It would have added an "Elemental Blockade" quality skill to help with Templar DPS, which most people concede is lacking
    2. It would have made the Templar "house" (if Wrobel is still pursuing that direction) a little more dangerous to step into.

    Also, since it is PBAoE and Templar is generally slow AF (relative to other classes), it is only threatening to those who are actively attacking the Templar, and fairly easy to avoid since Templar is both slow and lacking in roots/hard CC.
  • Tyrobag
    Tyrobag
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    danno8 wrote: »
    Tyrobag wrote: »
    It bugs me that ZoS hears everyone saying before "The damage is ok, but the cast time makes it useless" so ZoS' solution is to remove the cast time (good) and make the damage abysmal (wtf!?). Removing the cast time would have made it a decent ability, instead its still as bad as before.

    ZoS needs to stop doing all buffs as like 5-10% at a time and all nerfs as 30-50% at a time. That is not the way to achieve balance in a way that people will be happy with (which should be the goal).

    Yes, keeping the damage and dropping the cast time would have accomplished two things that fit in line with what Templars need:

    1. It would have added an "Elemental Blockade" quality skill to help with Templar DPS, which most people concede is lacking
    2. It would have made the Templar "house" (if Wrobel is still pursuing that direction) a little more dangerous to step into.

    Also, since it is PBAoE and Templar is generally slow AF (relative to other classes), it is only threatening to those who are actively attacking the Templar, and fairly easy to avoid since Templar is both slow and lacking in roots/hard CC.

    I don't know about you, but I feel like the Big Bad Wrobel just blew my house down.. Ritual of retribution stopped being good a long time ago, channeled focus no longer requires you to be in it, and barrage isn't worth using. Am I supposed to build a house of spears?
  • TheNightflame
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    you're supposed to make your house out of the dead bodies you can resurrect quickly and maybe for free. edit: don't get me wrong, I like that that's a thing :p but it definitely needs something selfish too.
    Edited by TheNightflame on July 29, 2018 5:44AM
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