Sword & shield- make heavy attacks undodgeable

HeroOfNone
HeroOfNone
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Given the debuff to Heroic Slash and reverberating bash, I'm proposing making heavy attacks from sword and board undodgeable if a person stays in melee range. The damage is subpar compared to other melee counter parts like dual wield, two hander, or bow, but will help players connect hits to give back resources and work with sets that work only with heavy attacks.

This would be on par with lightning & restoration staff heavy attacks. As for how the animation might look on this, as it's not a channel like it's magicka equivalent, I'd say let ZOS decide.

Thanks for your time.
Herfi Driderkitty of the Aldmeri Dominion
Find me on : Twitch | Youtube | Twitter | Reddit
  • Feanor
    Feanor
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    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • HeroOfNone
    HeroOfNone
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    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Feanor
    Feanor
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    HeroOfNone wrote: »
    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.

    The difference is the resto line has no damage abilities at all. The undodgeable resto heavy is therefore justified.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • HeroOfNone
    HeroOfNone
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    Feanor wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.

    The difference is the resto line has no damage abilities at all. The undodgeable resto heavy is therefore justified.

    And lightning staff? :|
    Edited by HeroOfNone on July 26, 2018 4:13PM
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Minno
    Minno
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    HeroOfNone wrote: »
    Feanor wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.

    The difference is the resto line has no damage abilities at all. The undodgeable resto heavy is therefore justified.

    And lightning staff? :|

    They swapped the DMG scaling such that LA are better than HA for DMG.

    Lighting staff also only boosts AOE DMG and spreads it's DMG out over ticks of that channel (similar to Jesus beam).

    Therefore that's also justified that lighting heavy attack in undodgeable.
    Edited by Minno on July 26, 2018 4:37PM
    Minno - DC - Forum-plar Extraordinaire
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  • usmcjdking
    usmcjdking
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    S&B has the capability to increase it's effective HP by up to 80%....by holding down RMB.

    I don't think this is a good idea.
    0331
    0602
  • HeroOfNone
    HeroOfNone
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    Minno wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.

    The difference is the resto line has no damage abilities at all. The undodgeable resto heavy is therefore justified.

    And lightning staff? :|

    They swapped the DMG scaling such that LA are better than HA for DMG.

    Lighting staff also only boosts AOE DMG and spreads it's DMG out over ticks of that channel (similar to Jesus beam).

    Therefore that's also justified that lighting heavy attack in undodgeable.

    And in this I'm suggesting that the heavy attack for the lowest damaging melee heavy attack be made undodgeable if you're in range. I'm not getting a real sense what rule makes it so it can't have any damage abilities (restoration staff) or because it has splash damage that synergizes with the heavy attack (lightning staff) that makes it a requirement that only those two would be undodgeable. By similar rules, 2 handers might be undodgeable as well, but that's excessive to me. If it's because there's a channel ability I would say ZOS could make that sort of change to any weapon line, maybe something like a Spartan jab, but currently just putting the idea out there as a way to give added utility.
    usmcjdking wrote: »
    S&B has the capability to increase it's effective HP by up to 80%....by holding down RMB.

    I don't think this is a good idea.

    Any weapon setup can use block, sword & board does it more effective at doing it for cheaper. With this sort of change they'd still need to drop block to heavy attack, which is still a big window to land damage or move away out of melee range. So play it smart, light attack at range, move around, but don't blindly sit there hitting and expect a roll dodge or major evasion will stop the incoming damage.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Minno
    Minno
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    HeroOfNone wrote: »
    Minno wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.

    The difference is the resto line has no damage abilities at all. The undodgeable resto heavy is therefore justified.

    And lightning staff? :|

    They swapped the DMG scaling such that LA are better than HA for DMG.

    Lighting staff also only boosts AOE DMG and spreads it's DMG out over ticks of that channel (similar to Jesus beam).

    Therefore that's also justified that lighting heavy attack in undodgeable.

    And in this I'm suggesting that the heavy attack for the lowest damaging melee heavy attack be made undodgeable if you're in range. I'm not getting a real sense what rule makes it so it can't have any damage abilities (restoration staff) or because it has splash damage that synergizes with the heavy attack (lightning staff) that makes it a requirement that only those two would be undodgeable. By similar rules, 2 handers might be undodgeable as well, but that's excessive to me. If it's because there's a channel ability I would say ZOS could make that sort of change to any weapon line, maybe something like a Spartan jab, but currently just putting the idea out there as a way to give added utility.
    usmcjdking wrote: »
    S&B has the capability to increase it's effective HP by up to 80%....by holding down RMB.

    I don't think this is a good idea.

    Any weapon setup can use block, sword & board does it more effective at doing it for cheaper. With this sort of change they'd still need to drop block to heavy attack, which is still a big window to land damage or move away out of melee range. So play it smart, light attack at range, move around, but don't blindly sit there hitting and expect a roll dodge or major evasion will stop the incoming damage.

    There are things SnB does that lighting cannot:
    - defensive ultimate that blocks and reflects with using no resorces
    - major defile attached to a stun
    - gap closer
    - shield which gives another armor enchant, armor trait and additional armor resist
    - gives a little flat WD passive
    - reflect spell that can stun or a heal
    - cheaper bashing which can be chained together with LA and slash
    - minor maim
    - major breach/fracture.

    Having undodgeable heavy attack would be too much and force zos to remove one of the above to compensate.

    SnB is fine, maybe some changes to some abilities but that's it.
    Edited by Minno on July 26, 2018 5:04PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • HeroOfNone
    HeroOfNone
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    Minno wrote: »
    HeroOfNone wrote: »
    Minno wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    HeroOfNone wrote: »
    Feanor wrote: »
    S&B isn’t a damage oriented skill line. So no, that’s not a good idea.

    Neither is restoration staff, the point is to make sure the damage you make dies connect to get back resources and to counter balance some of the nerfs done to its abilities this patch.

    The difference is the resto line has no damage abilities at all. The undodgeable resto heavy is therefore justified.

    And lightning staff? :|

    They swapped the DMG scaling such that LA are better than HA for DMG.

    Lighting staff also only boosts AOE DMG and spreads it's DMG out over ticks of that channel (similar to Jesus beam).

    Therefore that's also justified that lighting heavy attack in undodgeable.

    And in this I'm suggesting that the heavy attack for the lowest damaging melee heavy attack be made undodgeable if you're in range. I'm not getting a real sense what rule makes it so it can't have any damage abilities (restoration staff) or because it has splash damage that synergizes with the heavy attack (lightning staff) that makes it a requirement that only those two would be undodgeable. By similar rules, 2 handers might be undodgeable as well, but that's excessive to me. If it's because there's a channel ability I would say ZOS could make that sort of change to any weapon line, maybe something like a Spartan jab, but currently just putting the idea out there as a way to give added utility.
    usmcjdking wrote: »
    S&B has the capability to increase it's effective HP by up to 80%....by holding down RMB.

    I don't think this is a good idea.

    Any weapon setup can use block, sword & board does it more effective at doing it for cheaper. With this sort of change they'd still need to drop block to heavy attack, which is still a big window to land damage or move away out of melee range. So play it smart, light attack at range, move around, but don't blindly sit there hitting and expect a roll dodge or major evasion will stop the incoming damage.

    There are things SnB does that lighting cannot:
    - defensive ultimate that blocks and reflects with using no resorces
    - major defile attached to a stun
    - gap closer
    - shield which gives another armor enchant, armor trait and additional armor resist
    - gives a little flat WD passive
    - reflect spell that can stun or a heal
    - cheaper bashing which can be chained together with LA and slash
    - minor maim
    - major breach/fracture.

    Having undodgeable heavy attack would be too much and force zos to remove one of the above to compensate.

    SnB is fine, maybe some changes to some abilities but that's it.

    Sword and board is a mixed bag of PVE tanking necessity and pvp utility. This patch we're seeing nerfs to both the Low Slash & Major Defile, 2 pretty big utility abilities inside pvp, which most who used sword and board more offensively see as being pretty big, since now we'll have to use those abilities more often to prevent heals and keep up snares.

    Adding in undodgeable heavy attacks while in melee range won't break into an explosive damage burst but will give better resource management for those keeping pressure on players constantly dodging, so maybe they won't lose on that bit of stamina on a guy roll dodging around, waiting for their health regen to kick in.

    For those perma/high blockers you may have better opportunities to get damage in when they drop gaurd to block. Remember you still need to be in range to have it connect and it's still a standard amount of stamina recovery for a hit.

    I don't agree with your assessment that the above is "too much" as it's only affecting those sticking around and dodging, and only taking a low amount of damage compared to other abilities.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Aedaryl
    Aedaryl
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    S&B is the best PvP skill line, you have everything with it.
    1. Defile
    2. Stun
    3. Taunt
    4. Major Fracture
    5. Minor ward
    6. Minor heroism
    7. Strong 60% snare
    8. Minor main
    9. Damage similar to surprise attack
    10. Gap closer
    11. Absorb/reflect
    12. reflect + 70%+ damage mitigation for 6s
    13. Best spammable because of powerfull and cheap bash (tooltip is better than rune cage and you can use it every single GCD if u want)
    14. Best defense with cheap and better block
    15. Very good sustain with fast heavy attack
    16. Best mobility while blocking
    17. Additional armor slot (1 more glyph + best resistance)
    18. Synergise well with berserker glyph (because of the 5% more weapon damage)

    It's already overperforming because the line add so much debuff while having the best spammable (cuz bash) and the best defense.
  • templesus
    templesus
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    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?
    Edited by templesus on July 26, 2018 10:11PM
  • Waffennacht
    Waffennacht
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    All this is, is a Nerf to medium armor.

    I don't think medium needs any Nerfs.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Grevaris_Elluin
    Grevaris_Elluin
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    Aedaryl wrote: »
    S&B is the best PvP skill line, you have everything with it.
    1. Defile
    2. Stun
    3. Taunt
    4. Major Fracture
    5. Minor ward
    6. Minor heroism
    7. Strong 60% snare
    8. Minor main
    9. Damage similar to surprise attack
    10. Gap closer
    11. Absorb/reflect
    12. reflect + 70%+ damage mitigation for 6s
    13. Best spammable because of powerfull and cheap bash (tooltip is better than rune cage and you can use it every single GCD if u want)
    14. Best defense with cheap and better block
    15. Very good sustain with fast heavy attack
    16. Best mobility while blocking
    17. Additional armor slot (1 more glyph + best resistance)
    18. Synergise well with berserker glyph (because of the 5% more weapon damage)

    It's already overperforming because the line add so much debuff while having the best spammable (cuz bash) and the best defense.

    Best defense. Block. Best spammable? So thaats why all the NBs and templars run it,

    Shiggy diggy mate.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Zelos
    Zelos
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    So if I have heavy attack from sword and board undodgeable what if someone runs knight slayer ?!
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Checkmath
    Checkmath
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    templesus wrote: »
    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?

    i died yesterday to three stamdks, all with 2h and snb putting dots on me and perma stun. or was it only 2 stamdks and a sniperblade....?
  • Aedaryl
    Aedaryl
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    ak_pvp wrote: »
    Aedaryl wrote: »
    S&B is the best PvP skill line, you have everything with it.
    1. Defile
    2. Stun
    3. Taunt
    4. Major Fracture
    5. Minor ward
    6. Minor heroism
    7. Strong 60% snare
    8. Minor main
    9. Damage similar to surprise attack
    10. Gap closer
    11. Absorb/reflect
    12. reflect + 70%+ damage mitigation for 6s
    13. Best spammable because of powerfull and cheap bash (tooltip is better than rune cage and you can use it every single GCD if u want)
    14. Best defense with cheap and better block
    15. Very good sustain with fast heavy attack
    16. Best mobility while blocking
    17. Additional armor slot (1 more glyph + best resistance)
    18. Synergise well with berserker glyph (because of the 5% more weapon damage)

    It's already overperforming because the line add so much debuff while having the best spammable (cuz bash) and the best defense.

    Best defense. Block. Best spammable? So thaats why all the NBs and templars run it,

    Shiggy diggy mate.

    NB run surpise surprise attack for 3 reasons :
    1. Surprise attack deal the same damage than heroic slash, but it have penetration included and it give them major resistances, while minor main and snare is redundant.
    2. Because NB can rely on the second best defense (dodge roll) combined with cloak.
    3. Because NB can use his spammable with bleedbuild.


    Jabs is *** actually, it only work VS low infight mobility builds like magsorc, magplar and magdk (if not spamming snare and roots). Everything that have good infight mobility (major expedition -> all stam build or infight kitting -> magblade) can simply avoid jabs easely. There is templar running heroic slash as spammable.
  • templesus
    templesus
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    Zelos wrote: »
    So if I have heavy attack from sword and board undodgeable what if someone runs knight slayer ?!

    You can already run knight slayer with lightning or resto staff. That argument is null.
    Checkmath wrote: »
    templesus wrote: »
    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?

    i died yesterday to three stamdks, all with 2h and snb putting dots on me and perma stun. or was it only 2 stamdks and a sniperblade....?

    Not sure how to respond to this. You dont seem like you know how you died .
  • Aedaryl
    Aedaryl
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    templesus wrote: »
    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?

    S&B is already border line overperforming, make it non dodgeable would reckt dodge build and givr even easier ressource managment on stam.

    Extremely bad Idea.

    Also, S&B is the best way to play stam dk, stam warden and stam sorc.
  • idk
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    HeroOfNone wrote: »
    Given the debuff to Heroic Slash and reverberating bash, I'm proposing making heavy attacks from sword and board undodgeable if a person stays in melee range. The damage is subpar compared to other melee counter parts like dual wield, two hander, or bow, but will help players connect hits to give back resources and work with sets that work only with heavy attacks.

    This would be on par with lightning & restoration staff heavy attacks. As for how the animation might look on this, as it's not a channel like it's magicka equivalent, I'd say let ZOS decide.

    Thanks for your time.

    S&B is not intended nor designed to be damage focused. The passives seem to make that clear.

    Further, there are affects that can be placed upon a target with a HA and as such the S&B HA should not be undodgeable.
  • templesus
    templesus
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    Aedaryl wrote: »
    templesus wrote: »
    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?

    S&B is already border line overperforming, make it non dodgeable would reckt dodge build and givr even easier ressource managment on stam.

    Extremely bad Idea.

    Also, S&B is the best way to play stam dk, stam warden and stam sorc.

    You mean S&B back bar, which is not the same as S&B main. The amount of S&B main dps builds in cyrodiil are little to none, and that is pure fact. Show me a single clip of a snb main build from this patch.

    Making heavies undodgeable would give the skill line a noticeable buff that might make it get used as dps like it used to be years ago.
  • Xsorus
    Xsorus
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    Aedaryl wrote: »
    S&B is the best PvP skill line, you have everything with it.
    1. Defile
    2. Stun
    3. Taunt
    4. Major Fracture
    5. Minor ward
    6. Minor heroism
    7. Strong 60% snare
    8. Minor main
    9. Damage similar to surprise attack
    10. Gap closer
    11. Absorb/reflect
    12. reflect + 70%+ damage mitigation for 6s
    13. Best spammable because of powerfull and cheap bash (tooltip is better than rune cage and you can use it every single GCD if u want)
    14. Best defense with cheap and better block
    15. Very good sustain with fast heavy attack
    16. Best mobility while blocking
    17. Additional armor slot (1 more glyph + best resistance)
    18. Synergise well with berserker glyph (because of the 5% more weapon damage)

    It's already overperforming because the line add so much debuff while having the best spammable (cuz bash) and the best defense.

    Lets just clear it up right now, after the next patch S&B will have the worst defile in the game, to the point that no one will slot that ability anymore.

    With that set, some of the stuff you listed isn't used together..Like for example..If you're running the Defile you're not using the Gap Closer, if your' running Heroic Slash you're not running Puncture for example.

    Also Heroic nor Puncture will do anywhere NEAR Surprise attacks damage..

    Also why did you list Taunt at all in regards to PvP? Taunt doesn't actually do anything unless you're slotting a really bad set.



  • Feanor
    Feanor
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    Also Heroic nor Puncture will do anywhere NEAR Surprise attacks damage..

    Well if that’s the aim for your buff ...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Arkangeloski
    Arkangeloski
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    ak_pvp wrote: »
    Aedaryl wrote: »
    S&B is the best PvP skill line, you have everything with it.
    1. Defile
    2. Stun
    3. Taunt
    4. Major Fracture
    5. Minor ward
    6. Minor heroism
    7. Strong 60% snare
    8. Minor main
    9. Damage similar to surprise attack
    10. Gap closer
    11. Absorb/reflect
    12. reflect + 70%+ damage mitigation for 6s
    13. Best spammable because of powerfull and cheap bash (tooltip is better than rune cage and you can use it every single GCD if u want)
    14. Best defense with cheap and better block
    15. Very good sustain with fast heavy attack
    16. Best mobility while blocking
    17. Additional armor slot (1 more glyph + best resistance)
    18. Synergise well with berserker glyph (because of the 5% more weapon damage)

    It's already overperforming because the line add so much debuff while having the best spammable (cuz bash) and the best defense.

    Best defense. Block. Best spammable? So thaats why all the NBs and templars run it,

    Shiggy diggy mate.

    Lol maybe not stamblades but wardens stamsorcs... 1 v x on a resource tower epic :p
  • CatchMeTrolling
    CatchMeTrolling
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    One thing that’s consistent with this community and that’s the fact everyone migrates to what’s Op, broken and “bis” so to say snb is the best I can’t agree with. The only classes that regularly uses snb happens to be DK and Templars, front bar wise.

    This reminds me of when someone listed all the class buffs to justify why sorcs are bad when in reality those buffs and perks don’t work like what’s implied in practice.

    When it comes down to it in pvp the most used skill line is 2h (for stam) and staves.

    You can pretty much conjure up a list like that for every weapon line, like I could do the same with dual wield and 2h. If we’re being honest here ranged magic dps is the only weapon line over performing. For pve and pvp.
  • Aedaryl
    Aedaryl
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    S&B is BiS for stam sorc, stam dk and stam warden in CP pvp.

    If you think the opposite, you are wrong and you are bad.

    I'm curious to know what's your platform @templesus .

    Heroic slash have the same damage than surprise attack, the difference is not even noticable. Take you stamblade and look at tooltip before saying stupidities.

    @CatchMeTrolling Heroic slash spam + reverb is : minor main, minor heroism, one of the best snare, major defile and a stun. It allow you use OP bash and give you the best defense in the game. It's clearly BiS.

    2h is used by everystam user because rally/FM.
  • Zelos
    Zelos
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    templesus wrote: »
    Zelos wrote: »
    So if I have heavy attack from sword and board undodgeable what if someone runs knight slayer ?!

    You can already run knight slayer with lightning or resto staff. That argument is null.
    Checkmath wrote: »
    templesus wrote: »
    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?

    i died yesterday to three stamdks, all with 2h and snb putting dots on me and perma stun. or was it only 2 stamdks and a sniperblade....?

    Not sure how to respond to this. You dont seem like you know how you died .

    Nice try, but lightning staff isn't tanky and the heavy attacks from lightning staff take a lot longer to proc, sword and board undodgeable heavy attacks are very fast proc knightslayer and a infused oblivion enchant and you can block up and be a tank with it while still dealing enough damage every heavy attack to kill players and have infinite sustain because again..
    It's a fuckking heavy attack build.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Grevaris_Elluin
    Grevaris_Elluin
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    I don't think its needed tbh. But those saying s/b is best defense are kidding themselves. If it was, then DK and templar wouldn't err towards light and shields.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    Aedaryl wrote: »
    S&B is BiS for stam sorc, stam dk and stam warden in CP pvp.

    If you think the opposite, you are wrong and you are bad.

    I'm curious to know what's your platform templesus .

    Heroic slash have the same damage than surprise attack, the difference is not even noticable. Take you stamblade and look at tooltip before saying stupidities.

    CatchMeTrolling Heroic slash spam + reverb is : minor main, minor heroism, one of the best snare, major defile and a stun. It allow you use OP bash and give you the best defense in the game. It's clearly BiS.

    2h is used by everystam user because rally/FM.

    How often do you even see that combo in open world & this is mostly a pc thing simply because the way bash works on pc.

    2h is used more for front bar and back bar. Rally/fm, dizzying swing, execute (hell I even see cleave builds) and the gap closer gets used just as much. The majority of the pop uses 2h offensively.

    I’m not saying it’s bad or isn’t good, I’m saying I don’t think it’s over performing. I have used snb on my Warden , Stam sorc and even stamplar. But the amount of times I counter this combo and snb main bar stam players outside of dk is minuscule in comparison to 2h and dual wield.

    I don’t think it’s objectively bis, it depends on the setup you choose to run and class. For outnumbered play I prefer dw as my main bar because of the synergy steel tornado brings to outnumbered play. I’d argue that a warden or stam sorc coming at a group with an ult ready and ST is scarier as well. I bring out snb when I want to tank and spank people to death.

    I’ve used the combo, I know how cheesy it is. As good as it is , it does the resonate with the average player.
  • templesus
    templesus
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    ✭✭
    Aedaryl wrote: »
    S&B is BiS for stam sorc, stam dk and stam warden in CP pvp.

    If you think the opposite, you are wrong and you are bad.

    I'm curious to know what's your platform @templesus .

    Heroic slash have the same damage than surprise attack, the difference is not even noticable. Take you stamblade and look at tooltip before saying stupidities.

    @CatchMeTrolling Heroic slash spam + reverb is : minor main, minor heroism, one of the best snare, major defile and a stun. It allow you use OP bash and give you the best defense in the game. It's clearly BiS.

    2h is used by everystam user because rally/FM.

    I play on PS4, as noted by my signature right below every comment. And please quit saying snb is BiS, when you actually mean snb back bar. People will easily get confused by that thinking it’s BiS to go into cyrodiil and light attack ransack bash people in 1vX/XvX scenarios. Those days have been long over.
    Edited by templesus on July 28, 2018 9:02PM
  • templesus
    templesus
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    ✭✭
    Zelos wrote: »
    templesus wrote: »
    Zelos wrote: »
    So if I have heavy attack from sword and board undodgeable what if someone runs knight slayer ?!

    You can already run knight slayer with lightning or resto staff. That argument is null.
    Checkmath wrote: »
    templesus wrote: »
    There will be too many people who main magicka to get this pushed through. For whatever reason, people on this forum would rather see no buffs at all then the opposing spec get a buff.

    Keep in mind destro staff has been buffed numerous times in the past few updates whereas skill lines like 2h are continuously being nerfed, makes zero sense why a buff like this can’t happen.

    To all saying it would be “too much”;
    When was the last time you died to someone who mained SnB and it wasn’t a duel?

    i died yesterday to three stamdks, all with 2h and snb putting dots on me and perma stun. or was it only 2 stamdks and a sniperblade....?

    Not sure how to respond to this. You dont seem like you know how you died .

    Nice try, but lightning staff isn't tanky and the heavy attacks from lightning staff take a lot longer to proc, sword and board undodgeable heavy attacks are very fast proc knightslayer and a infused oblivion enchant and you can block up and be a tank with it while still dealing enough damage every heavy attack to kill players and have infinite sustain because again..
    It's a fuckking heavy attack build.

    Ranged shield stacking sorc vs melee snb stam dk

    Equal tankiness, the lightning takes longer, but it makes sense, because you get to do it from fuckking range.

    And don’t get me started on how stam builds literally can’t use 2 of the set bonuses from knight slayer because they are made for magicka classes. Like I said previously, and now have to restate, your argument is null. Nice try.
    Edited by templesus on July 28, 2018 9:06PM
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