ok..firstly you are much, much faster with race against time ( try it and tell me I'm wrong)
except you can sprint with race against time and cannot with mist thus being faster
Lieblingsjunge wrote: »except you can sprint with race against time and cannot with mist thus being faster
Yes, you can sprint. But then you get snared. Then you get a meteor rollback to the face. You take a hard-cc.
Which you won't do in Mist form.
And until they do something about the [snip] endless snares in this game, I'll swear to Mist Form. Because trying to run from one rock to the other just to get caught in Winter's Revenge + Ice Path sucks.
I had to sign in just to post my 2 gold worth here.
Magplar have many different playstyle for DPS roles in PVP.
The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.
In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.
Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
- Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
- Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
- Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
- Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
- total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.
Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).
Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"
The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.
Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.
Anyway...
I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
GL and Godspeed!
TheDoomsdayMonster wrote: »I had to sign in just to post my 2 gold worth here.
Magplar have many different playstyle for DPS roles in PVP.
The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.
In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.
Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
- Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
- Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
- Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
- Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
- total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.
Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).
Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"
The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.
Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.
Anyway...
I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
GL and Godspeed!
Excellent post and I 100% agree...
On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...
These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...
As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...
Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...
TheDoomsdayMonster wrote: »I had to sign in just to post my 2 gold worth here.
Magplar have many different playstyle for DPS roles in PVP.
The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.
In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.
Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
- Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
- Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
- Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
- Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
- total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.
Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).
Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"
The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.
Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.
Anyway...
I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
GL and Godspeed!
Excellent post and I 100% agree...
On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...
These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...
As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...
Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...
what sets are you currently using defensive/offensive wise?
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I had to sign in just to post my 2 gold worth here.
Magplar have many different playstyle for DPS roles in PVP.
The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.
In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.
Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
- Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
- Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
- Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
- Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
- total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.
Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).
Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"
The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.
Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.
Anyway...
I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
GL and Godspeed!
Excellent post and I 100% agree...
On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...
These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...
As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...
Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...
what sets are you currently using defensive/offensive wise?
My current build (3 Defensive Sets/0 Offensive):
Mighty Chudan x2...
Spectre's Eye x5...
Combat Physician x5...
Mister_DMC wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »I had to sign in just to post my 2 gold worth here.
Magplar have many different playstyle for DPS roles in PVP.
The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.
In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.
Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
- Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
- Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
- Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
- Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
- total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.
Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).
Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"
The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.
Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.
Anyway...
I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
GL and Godspeed!
Excellent post and I 100% agree...
On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...
These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...
As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...
Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...
what sets are you currently using defensive/offensive wise?
My current build (3 Defensive Sets/0 Offensive):
Mighty Chudan x2...
Spectre's Eye x5...
Combat Physician x5...
I feel like you've been running combat physician for 3+ years, be adventurous and try something new once in a while.
like it or not - classes were originally designed with a fundamental archetype.
yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.
templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.
dragonknight was a tank archetype - and it excels at this.
sorc and nb were dps archetypes - and u guessed it, they excel at that.
you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.
if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.
just my 2cents.
...
Overall it's a VERY well rounded build.
Best light armor defense set, and theoretically the best regen set, with the easiest to proc high damage skoria as a cherry on top.
Just an example of my buffed Tooltip values so you can compare your to mine.
85k soul assault
4.2k sweeps (very rare to see this high)
14k DBOS (pretty high for a magplar!)
14k honor the dead ( with resto staff I've gotten in cyrodil 15k crits)
And about 18k radiant destruction.
VERY nice Tooltip to have in conjunction with stupid sustain from desert rose and tank from riposte. Couple all this with mist for and you have urself a build that can regen while listed, essentially cutting the cost of mist to allow LOS and prepping to hit a resto heavy.
That's it if you have any questions pls tell I'll see what I can answer. I'm not a legend player, but have been here for four years. I know the class and what doesn't work well on it. Gl
like it or not - classes were originally designed with a fundamental archetype.
yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.
templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.
dragonknight was a tank archetype - and it excels at this.
sorc and nb were dps archetypes - and u guessed it, they excel at that.
you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.
if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.
just my 2cents.
CatchMeTrolling wrote: »like it or not - classes were originally designed with a fundamental archetype.
yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.
templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.
dragonknight was a tank archetype - and it excels at this.
sorc and nb were dps archetypes - and u guessed it, they excel at that.
you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.
if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.
just my 2cents.
All this would make sense back in 2015 but it doesn’t apply in 2018. The direction of templars is pretty much a toss up right now. And that’s the biggest issue with Templar, the class hasn’t been updated to fit the current state of the game yet had its “archetype” nerfed countless times without any compensation or reverted changes.
In 2018 rune is finally getting a buff it should’ve been had a long time ago, wardens have a more complete defense buff and they got added years later. Think about that.