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back to Magplar...what's the current meta (help needed)

  • danno8
    danno8
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    Syiccal wrote: »
    ok..firstly you are much, much faster with race against time ( try it and tell me I'm wrong)

    You are wrong. The speed is Major Expedition and is exactly the same.

    This is the second time I have seen this type of comment on this forum and I don't understand. I went ahead and measured it out just to be sure today by measuring the time between two points using just Mist and then just Race against time and it was 25 seconds exactly both times.
  • Syiccal
    Syiccal
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    except you can sprint with race against time and cannot with mist thus being faster
  • Lieblingsjunge
    Lieblingsjunge
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    Syiccal wrote: »
    except you can sprint with race against time and cannot with mist thus being faster

    Yes, you can sprint. But then you get snared. Then you get a meteor rollback to the face. You take a hard-cc.
    Which you won't do in Mist form.
    And until they do something about the [snip] endless snares in this game, I'll swear to Mist Form. Because trying to run from one rock to the other just to get caught in Winter's Revenge + Ice Path sucks.
    Edited by Lieblingsjunge on July 25, 2018 2:53PM
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
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    Officer/Sandwitch of Zerg Squad
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  • Datolite
    Datolite
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    Syiccal wrote: »
    except you can sprint with race against time and cannot with mist thus being faster

    Yes, you can sprint. But then you get snared. Then you get a meteor rollback to the face. You take a hard-cc.
    Which you won't do in Mist form.
    And until they do something about the [snip] endless snares in this game, I'll swear to Mist Form. Because trying to run from one rock to the other just to get caught in Winter's Revenge + Ice Path sucks.

    With easy purge as magplar I don't worry so much about mobility. I have Accelerate (the 9 sec morph that gives me 30% resist while channeling) and ritual on the same bar. Hit ritual, channel accelerate, hit ritual again and you're off. Only thing is you need enough health to survive that 2 secs. It's not perfect but I run tripots so my stam pool can take the CCs.
  • Neoauspex
    Neoauspex
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    Just fight to the death and quit running away, then you don't need either
  • danno8
    danno8
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    Neoauspex wrote: »
    Just fight to the death and quit running away, then you don't need either

    Heh, if I can't reposition it will be a fight to the death every time indeed. My death, that is.
  • Skoomah
    Skoomah
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    ZAAN + BUBBLE + SOUL STRIKE + JESUS BEAM = Everything dies
  • Mister_DMC
    Mister_DMC
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    5 piece player skill + 5 piece game knowledge and 2 piece situational awareness = win on any class.
  • Baconlad
    Baconlad
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    I had to sign in just to post my 2 gold worth here.

    Magplar have many different playstyle for DPS roles in PVP.

    The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
    This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
    A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.

    In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.

    Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
    - Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
    - Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
    - Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
    - Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
    - total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.

    Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).

    Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"

    The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.

    Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.

    Anyway...
    I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
    With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
    GL and Godspeed!

  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Baconlad wrote: »
    I had to sign in just to post my 2 gold worth here.

    Magplar have many different playstyle for DPS roles in PVP.

    The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
    This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
    A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.

    In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.

    Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
    - Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
    - Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
    - Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
    - Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
    - total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.

    Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).

    Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"

    The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.

    Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.

    Anyway...
    I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
    With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
    GL and Godspeed!

    Excellent post and I 100% agree...

    On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...

    These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...


    As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...

    Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Rhaegar75
    Rhaegar75
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    Baconlad wrote: »
    I had to sign in just to post my 2 gold worth here.

    Magplar have many different playstyle for DPS roles in PVP.

    The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
    This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
    A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.

    In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.

    Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
    - Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
    - Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
    - Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
    - Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
    - total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.

    Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).

    Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"

    The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.

    Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.

    Anyway...
    I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
    With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
    GL and Godspeed!

    Excellent post and I 100% agree...

    On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...

    These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...


    As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...

    Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...



    what sets are you currently using defensive/offensive wise?
  • Syiccal
    Syiccal
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    yea I 100% agree with the above also , I'm now currently running pirate skeleton/shackle/wizards. in order for me to play offensively which is generally my playstyle I have to be able to mitigate as much incoming dmg as possible. Without shields or decent Hot(s) this is the set up I have found that allows me to play how I want with out having to spend to much time on my back bar.
  • Syiccal
    Syiccal
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    ^^ continuing I have played with multiple offensive set ups to maximise dmg but if I get stuck defending or I'm dead ( due to being squishy as I play in light) then I'm essentially doing no dmg.
  • Mister_DMC
    Mister_DMC
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    Skoria, Wizards and spc is what I've found the most success with. Snb and willpower DW, snb allows me enough time to turtle up for a few seconds and hit total dark on an enemy going ham. This causes them to back off for a few seconds then I can easily turn the fight around.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Rhaegar75 wrote: »
    Baconlad wrote: »
    I had to sign in just to post my 2 gold worth here.

    Magplar have many different playstyle for DPS roles in PVP.

    The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
    This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
    A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.

    In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.

    Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
    - Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
    - Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
    - Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
    - Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
    - total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.

    Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).

    Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"

    The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.

    Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.

    Anyway...
    I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
    With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
    GL and Godspeed!

    Excellent post and I 100% agree...

    On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...

    These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...


    As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...

    Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...



    what sets are you currently using defensive/offensive wise?

    My current build (3 Defensive Sets/0 Offensive):

    Mighty Chudan x2...
    Spectre's Eye x5...
    Combat Physician x5...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Mister_DMC
    Mister_DMC
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    Rhaegar75 wrote: »
    Baconlad wrote: »
    I had to sign in just to post my 2 gold worth here.

    Magplar have many different playstyle for DPS roles in PVP.

    The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
    This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
    A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.

    In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.

    Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
    - Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
    - Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
    - Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
    - Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
    - total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.

    Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).

    Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"

    The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.

    Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.

    Anyway...
    I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
    With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
    GL and Godspeed!

    Excellent post and I 100% agree...

    On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...

    These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...


    As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...

    Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...



    what sets are you currently using defensive/offensive wise?

    My current build (3 Defensive Sets/0 Offensive):

    Mighty Chudan x2...
    Spectre's Eye x5...
    Combat Physician x5...

    I feel like you've been running combat physician for 3+ years, be adventurous and try something new once in a while.
  • CatchMeTrolling
    CatchMeTrolling
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    Running defense/utility/sustain sets on magplar has been bis since morrowind. It’s interesting to see people just now catching on.
  • Checkmath
    Checkmath
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    sadly there is pretty no way to do high damage, be tanky and have good sustain at the same time as magplar....unlike other classes....
  • Avnr
    Avnr
    ✭✭✭
    i run heavy Kagrenac's Hope Set , wizard destro resto , skeleton(2 L) , 30 hp 34 magicka
    No cp camp , BG


    I'm slow , so always attacked first , but when my heal rotation done , they better run


    very tanky , good damage


    destro give more options then 2 swords imo like range dps and EOA
    can cure curse , incap , posion inject... and more

    short on stamina , so I rarely block , saving for break free only
    Edited by Avnr on July 26, 2018 2:06PM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Mister_DMC wrote: »
    Rhaegar75 wrote: »
    Baconlad wrote: »
    I had to sign in just to post my 2 gold worth here.

    Magplar have many different playstyle for DPS roles in PVP.

    The traditional mindset (based on this current meta) is to be able to mitigate the insane burst from just one other player. From there you continue building in passive mitigation to survive multiple enemies burst in 1vX situations.
    This is why you have players running pirate skellie, wizards, and rose/ transmutation/ lich. They are building to mitigate multiple enemies and sustain indefinitely. The major issue with magplar shines right there.
    A magblade might get away with one defense set, and one or even two offensive sets. Allowing the magblade to be incredibly bursty against other players built similarly. And to be able to sustain and defend against those very bursty enemies.

    In short magplar damage when built like a magblade is insane. But his defense is incredibly weak comparatively to that magblade. The magblade will always win...same could be said against any other class or spec against a multi damage set magplar. The only exception to this rule is a magdk...they build very similarly to magplar. But due to their instant cast abilities, stamina off stat sustain and build in passive healing through skills, and most importantly fire damage, they are in a better spot in the same gear as a magplar.

    Next biggest issue I see with magplar are their skills themselves...they are the most easily countered skills in the game.
    - Sweeps- walk out of them or keep magplar enemy at range/rooted nonstop.
    - Dark flare- rofl..see that coming from ten miles away, VERY hard hitting (less so since empower Nerf it sustained) block, dodge, cloak, reflect with time to think about it.
    - Radiant destruction- getting buffed well see what happens. But on live? Nowhere near as deadly as sorc execute or two handed execute.
    - Purifying light- due to the ease at which other damage is so easily countered...this skill is great when ur enemy doesn't have a brain.
    - total dark- amazing skill...But it gives immunity without actually doing anything. Full brained players laugh at it or atleast are slightly annoyed. Great for countering enemy burst if and only if you can see it coming the second before it comes.

    Take this with a grain of salt, magplar can be very fun to play. I love the spears...it's why I chose it in the beginning and will continue to play him in the future as my only toon. But I will not argue that it is the worst class pvp to play as DPS (even stamplar is miles more respected).

    Most players see you and go oh cool a magplar, I can go full HAM and my healer magplar will keep me up!...just to get pissed your attempting to deal damage, wasting a spot for a better damage dealer class in BGs. Players look at magplar DPS the same way they look at magsorc pvp small team healers...kinda a "why would you even try?"

    The issue has gotten worse and worse over the years. Magplar used to build the same way everyone else did. But they were too defensive when they went defensive...so defense for magplar was nerfed...and nerfed...and is still being nerfed to this day if you can believe it! After playing for four years, i have NEVER seen a class more nerfed than magplar dps pvp specs.

    Even this new channeled focus change can be argued as a nerf. I certainly do. While this radiant destruction buff is 90% a pve buff.

    Anyway...
    I would suggest building for full balls to the walls damage, hoping to get a player off guard and wreck him two seconds...or go with the above defensive setups. Skellie/bloodspawn/skoria/ riposte/ rose/ overwhelming/ transmutation/ lich. Mix and match, fire staff, lightning, DW, SnB, resto staff. Options on magplar deffinetly aren't lacking!
    With defense set though, don't expect to 1vX ur way through BGs or cyrodil. And really well built magsorc will still *** in your wheaties...
    GL and Godspeed!

    Excellent post and I 100% agree...

    On my Magplar I have experimented with 2 or 3 Offensive gear set builds and you are right on the money as pertains it; my killing power is phenomenal, but I become far more squishier than before...

    These builds excel at ganking (and you can sometimes catch a good player off guard and blitz them to death), but if you go up against a group of players that know what they are doing and can take damage, those 2/3 Offensive set builds don't fare as well...


    As result I have 2 primary builds I utilize on my Magplar; 3 Defensive Sets/0 Offensive or 2 Defensive/1 Offensive...

    Its too bad that we have been nerfed over and over again to the point that the above set ups are most viable, but its what we have to do until our class is as well balanced as a Sorc or Nightblade...



    what sets are you currently using defensive/offensive wise?

    My current build (3 Defensive Sets/0 Offensive):

    Mighty Chudan x2...
    Spectre's Eye x5...
    Combat Physician x5...

    I feel like you've been running combat physician for 3+ years, be adventurous and try something new once in a while.

    Dude, I've experimented with many, many, sets and Combat Physician is just the superior option...

    There are other gear combinations that have given me good results, but it just seems that my best performing combinations seem to almost always feature Combat Physician...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Neoauspex
    Neoauspex
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    I agree, everybody on Xbox NA, especially EP and DC, should run all defensive sets and have mist form ready too.
  • Baconlad
    Baconlad
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    I'll go ahead and post the build that has mad me the most over powerful and balanced offensively and defensively I have managed to theory craft.
    Mind you...I tend to try and get outnumbered fights.

    riposte ( two back bar, three body )
    Desert rose ( three jewel two body)
    Skoria/ pirate skellie/ bloodspawn
    Torugs pact ( two swords frontbar )

    All impen, all max mag enchant. Swords are prismatic enchant and nirn/ and spell damage and infused. JEWELRY is ALL infused.

    I'm playing around with resto staff back bar for clutch regen. I find that running this build and going against magsorc or some other player that has fewer skills that hit hard I don't proc desert rose enough. I tried meditate skill to supplement regen, and while the skill is AMAZING ( 3 seconds casting gets me a full bar of stamina from zero ), but it takes a skill slot...which is bad. And sometimes I can't get to cover to cast it even for three seconds. Plus with radiant destruction buffing it will be a really nice execute. And I want it on my bar again. So I dropped SnB.

    On to the stats!

    Sitting at 4.8k buffed spell damage (self buffed except I am including continuous buff)

    Regen- 2k~ with continuous and potion.
    Health- 25k
    Magic- 31k
    Stamina- 11k
    Spell pen- 7.8k
    Spell crit- 45%
    Resists are in the 20ks with rune buff

    Note that I am a nord and have decided to run infused jewels over max mag as I don't have max magic passives from race.

    Overall it's a VERY well rounded build.
    Best light armor defense set, and theoretically the best regen set, with the easiest to proc high damage skoria as a cherry on top.

    Just an example of my buffed Tooltip values so you can compare your to mine.
    85k soul assault
    4.2k sweeps (very rare to see this high)
    14k DBOS (pretty high for a magplar!)
    14k honor the dead ( with resto staff I've gotten in cyrodil 15k crits)
    And about 18k radiant destruction.

    VERY nice Tooltip to have in conjunction with stupid sustain from desert rose and tank from riposte. Couple all this with mist for and you have urself a build that can regen while listed, essentially cutting the cost of mist to allow LOS and prepping to hit a resto heavy.

    That's it if you have any questions pls tell I'll see what I can answer. I'm not a legend player, but have been here for four years. I know the class and what doesn't work well on it. Gl
  • mursie
    mursie
    ✭✭✭✭✭
    like it or not - classes were originally designed with a fundamental archetype.

    yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.

    templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.

    dragonknight was a tank archetype - and it excels at this.

    sorc and nb were dps archetypes - and u guessed it, they excel at that.

    you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.

    if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.

    just my 2cents.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • CatchMeTrolling
    CatchMeTrolling
    ✭✭✭✭✭
    mursie wrote: »
    like it or not - classes were originally designed with a fundamental archetype.

    yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.

    templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.

    dragonknight was a tank archetype - and it excels at this.

    sorc and nb were dps archetypes - and u guessed it, they excel at that.

    you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.

    if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.

    just my 2cents.

    All this would make sense back in 2015 but it doesn’t apply in 2018. The direction of templars is pretty much a toss up right now. And that’s the biggest issue with Templar, the class hasn’t been updated to fit the current state of the game yet had its “archetype” nerfed countless times without any compensation or reverted changes.

    In 2018 rune is finally getting a buff it should’ve been had a long time ago, wardens have a more complete defense buff and they got added years later. Think about that.
    Edited by CatchMeTrolling on July 26, 2018 6:43PM
  • SneaK
    SneaK
    ✭✭✭✭✭
    Shackle breaker, Rattlecage, and Chudan/Bloodspawn

    Chudan and Rattle will free up two skill slots too.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Baconlad wrote: »
    ...
    Overall it's a VERY well rounded build.
    Best light armor defense set, and theoretically the best regen set, with the easiest to proc high damage skoria as a cherry on top.

    Just an example of my buffed Tooltip values so you can compare your to mine.
    85k soul assault
    4.2k sweeps (very rare to see this high)
    14k DBOS (pretty high for a magplar!)
    14k honor the dead ( with resto staff I've gotten in cyrodil 15k crits)
    And about 18k radiant destruction.

    VERY nice Tooltip to have in conjunction with stupid sustain from desert rose and tank from riposte. Couple all this with mist for and you have urself a build that can regen while listed, essentially cutting the cost of mist to allow LOS and prepping to hit a resto heavy.

    That's it if you have any questions pls tell I'll see what I can answer. I'm not a legend player, but have been here for four years. I know the class and what doesn't work well on it. Gl

    Wait, you didn't say you were running Combat Physician?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    mursie wrote: »
    like it or not - classes were originally designed with a fundamental archetype.

    yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.

    templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.

    dragonknight was a tank archetype - and it excels at this.

    sorc and nb were dps archetypes - and u guessed it, they excel at that.

    you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.

    if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.

    just my 2cents.

    I don't mind being the healer archetype and I'm not bothered by how a DPS build doesn't work to perfection.

    I am, however, bothered when it doesn't work at all. Templar main spammable isn't used in PvE and stinks in PvP. That is broken. In the bad way of being broken.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    I ran combat physician years ago as an experiment to get a bubble crazy magplar build. But as a nord...it didn't work very well.

    Main combat spamable is in fact used in pve for magplar...both of them. I have ran two respectable builds that pull 35k DPS in Forman content.

    Raid builds are min maxed due to leaderboards and leader boards alone. You can complete all content in the game with a miserable 20k DPS. Including all hardmodes and trials.

    Just because some guild wants to pretend they matter on leader boards doesn't mean you can't bring a dark flare spam magplar into a vet hardcore trial. You just can't expect to run with them...elitist is what it's called.

    Even pvp, so many builds you can run each one better at a slightly different thing
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Axiom/ shackle has been great. Both heavy or light work well. If only templars had decent ultimates, but only a small issue in cp campaigns.
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    mursie wrote: »
    like it or not - classes were originally designed with a fundamental archetype.

    yes - all classes can do all things..but it is clear that some excel at certain archetypes more than others.

    templar was very clearly the healer archetype. and if you play it to heal, it does extremely well.

    dragonknight was a tank archetype - and it excels at this.

    sorc and nb were dps archetypes - and u guessed it, they excel at that.

    you want to put round pegs in square holes and are then bothered by how it doesn't work to perfection.

    if you want to dps on a templar - so be it. but understand that isn't what the class was fundamentally designed to do and if they made it excel at that while excelling at healing.. you'd have a god class.

    just my 2cents.

    All this would make sense back in 2015 but it doesn’t apply in 2018. The direction of templars is pretty much a toss up right now. And that’s the biggest issue with Templar, the class hasn’t been updated to fit the current state of the game yet had its “archetype” nerfed countless times without any compensation or reverted changes.

    In 2018 rune is finally getting a buff it should’ve been had a long time ago, wardens have a more complete defense buff and they got added years later. Think about that.

    This is so true; we've been hard nerfed repeatedly with no compensation...


    Breath of Life (in particular) has been hard nerfed greatly:

    First they reduce the numbers of players the secondary Heal can affect (it went from 2 to 1)...

    Next they take the smart AoE effect away from BoL's primary Heal and make it directional...

    Finally they nerf the secondard heal even further and reduce its Healing given...

    Oh and btw, they also took Major Mending away from us and gave it to Wardens, and of course, without compensation...


    The way the Templar Class has been repeatedly gutted you'd swear that Templars were the most OP thing out there...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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