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[video] The Kelly Gang - no destros, one earthgore

  • Xsorus
    Xsorus
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    maxjapank wrote: »
    @Xsorus The Japanese guild on DC is called Vivache (They usually start at 9pm Japan time). The Japanese guild on EP is called Wormhole (They usually start at 10pm Japan time).

    But let's get one thing clear here. We are an Oceanic Guild. Thus we play in the Oceanic time zone, which covers NZ, Australia, Japan, Korea, Singapore, etc. And it covers quite a few time zones. When you say 6:00 am, it's a bit misleading. This is our evenings / nights. It is our prime time. Yes, we do have a few players who log on from North America and play with us in the mornings before they go to work. But as I live in Japan, I play every night from 7:30pm - 10:30pm.

    I have a hard time talking about competition because I don't like to rate our group vs. other groups. I think both DC and EP have many highly skilled players. I think AD has the same. I also think that Vivache and Wormhole are good guilds. I respect them and the fights they bring to us. But you are right when talking about the lack of larger organized competition outside of TKG, Vivache, and Wormhole.

    Our group also goes up and down in numbers depending on where players live and what night it is. Recently we've had some new trials join so we've been capped at 16 more often. But Tuesday, there was just 7 of us fighting around Glade and Alesswell. I'm sure that it looks like much more. Wherever we go, other AD eventually show up. People open their maps, see big swords, and go there.

    I’m talking about this morning at 6am; you weren’t running just 7.

    And I’m aware 6am is your nights. I’m just questioning why you need a 16 man zergball when all the factions are at 2 bars and you certainly aren’t going to run into anything meaningful in terms of pug zergs at that time that will overwhelm you. Are the ep and dc groups running 16 man zergballs that early as well?




  • saiyan_84
    saiyan_84
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    ok i gotta remind you guys again, tkg is an oceanic guild (im one of like 2 players from NA that is a core member). would we like to play against NA prime time guilds, absolutely for competitions sake, but as much as you want them to, you cant expect them to take time off of their real life obligations ( job, family etc) to satisfy your curiosity.

    "Hey boss, I gotta take a day off so I can fight these guys in an online game to prove my worth to them. Is that alright?"


    The Kelly Gang

    Saiyan AD DK
    Nayias AD Warden
  • maxjapank
    maxjapank
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    Xsorus wrote: »
    maxjapank wrote: »
    @Xsorus The Japanese guild on DC is called Vivache (They usually start at 9pm Japan time). The Japanese guild on EP is called Wormhole (They usually start at 10pm Japan time).

    But let's get one thing clear here. We are an Oceanic Guild. Thus we play in the Oceanic time zone, which covers NZ, Australia, Japan, Korea, Singapore, etc. And it covers quite a few time zones. When you say 6:00 am, it's a bit misleading. This is our evenings / nights. It is our prime time. Yes, we do have a few players who log on from North America and play with us in the mornings before they go to work. But as I live in Japan, I play every night from 7:30pm - 10:30pm.

    I have a hard time talking about competition because I don't like to rate our group vs. other groups. I think both DC and EP have many highly skilled players. I think AD has the same. I also think that Vivache and Wormhole are good guilds. I respect them and the fights they bring to us. But you are right when talking about the lack of larger organized competition outside of TKG, Vivache, and Wormhole.

    Our group also goes up and down in numbers depending on where players live and what night it is. Recently we've had some new trials join so we've been capped at 16 more often. But Tuesday, there was just 7 of us fighting around Glade and Alesswell. I'm sure that it looks like much more. Wherever we go, other AD eventually show up. People open their maps, see big swords, and go there.

    I’m talking about this morning at 6am; you weren’t running just 7.

    And I’m aware 6am is your nights. I’m just questioning why you need a 16 man zergball when all the factions are at 2 bars and you certainly aren’t going to run into anything meaningful in terms of pug zergs at that time that will overwhelm you. Are the ep and dc groups running 16 man zergballs that early as well?

    I was going to add this in my last post, but didn't think it was necessary. But here it goes...

    The Kelly Gang is a gaming community. I've only been a part of TKG for about 2 years now, but they've existed for some time, have played in multiple mmos, and have some members that play other games other than ESO. Just like you, we love gaming. And moreover, it is our social outlet. We love to log on and fight every night. But we also love to chat and joke while doing so. While we do cap at 16, why would we want to tell one of our "family" that they can't play with us because you or others think 16 is too many?

    Also, though I have recently seen a bit more organization from other AD Oceanic players, it is also a safe bet that TKG has been the only thing keeping AD from getting pummeled by both DC and EP. I mean, you do want competition from AD, don't you? Or are you wanting competition, but just competition that you can beat?

  • IxSTALKERxI
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    @Xsorus AD has had much less population during oceanic for a long time now and there are very large DC zergs. Perhaps you just came on during a quiet night.


    This is what it looks like playing on AD during oceanic:

    It's looked like this for almost a year now lol. Some months have been worse than others but I hear it's gotten bad again. It's the reason why DC always have a lead on the scoreboard.
    Edited by IxSTALKERxI on January 13, 2018 2:24PM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Flake
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    Well I guess you can just watch Vanzan as he streams now...

    https://www.twitch.tv/vanzan_tkg/

    ...to see what the competition is like during Oceanic/SEA.

    Edited by Flake on January 11, 2018 3:51AM
  • Xsorus
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    @Xsorus AD has had much less population during oceanic for a long time now and there are very large DC zergs. Perhaps you just came on during a quiet night.


    This is what it looks like playing on AD during oceanic:
    https://www.youtube.com/watch?v=Zbd_dVaJ65I


    It's looked like this for almost a year now lol. Some months have been worse than others but I hear it's gotten bad again. It's the reason why DC always have a lead on the scoreboard.

    That's April 2017...

  • Elong
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    Come on guys you can't have a dig at a group of people who play against each other in their prime time.
  • vanzan
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    Fact: This was 16 hours ago.

    m4PvXoa.jpg

    What point are you trying to prove? We have been playing our timezone since beta everyday 7 days a week. I think we would know better than anyone what our population is like. Love how people beg to differ :smile:
    Edited by vanzan on January 11, 2018 7:25AM
    Vanzan Lizardman - TKG

  • Sacredx
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    I think it was closer to 35 DC in that fight from memory. We don't just watch tumble weeds go by in non-NA prime time!
    PC NA PvP Oceanic
    The Kelly Gang [TKG]
    Highest kill streak: https://i.imgur.com/V6jJhoy.png
    KB sample: https://i.imgur.com/n7TFyZr.png
    TKG raid sample: https://youtube.com/watch?v=RkrsHg3T7pc
  • Sacredx
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    Lexxypwns wrote: »
    It’s a satirical example of small group mentality in this game whereby it’s your fault if you outnumber someone or don’t play by their “rules.”

    I’m just being facetious about it being your groups fault that you have X number of players more than another group or you caught them while they were [whatever] or some other excuse thought up on the spot

    Ah I understand now, all good mate.
    PC NA PvP Oceanic
    The Kelly Gang [TKG]
    Highest kill streak: https://i.imgur.com/V6jJhoy.png
    KB sample: https://i.imgur.com/n7TFyZr.png
    TKG raid sample: https://youtube.com/watch?v=RkrsHg3T7pc
  • Xsorus
    Xsorus
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    vanzan wrote: »
    Fact: This was 16 hours ago.

    m4PvXoa.jpg

    What point are you trying to prove? We have been playing our timezone since beta everyday 7 days a week. I think we would know better than anyone what our population is like. Love how people beg to differ :smile:

    That was around 830am in the morning; you can watch the stream up above that you guys weren't fighting anything close to those numbers at 6am in the morning.

    But yea you got rolled at Glade by that pug zerg pretty hard, but they had double your number so its to be expected when trying to power your way through sometimes with aoe...

    I will say it did start picking up around 720ish in the stream against DC (the ash fight for example), so maybe that's when it starts to pick up for you guys.

    Just wasn't seeing the need for 16 at 6am or before that but hey..who knows..could of been a slow night.
    Edited by Xsorus on January 11, 2018 12:05PM
  • Irylia
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    Sacredx wrote: »
    Irylia wrote: »
    I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
    And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
    Just makes your open world play clean.
    GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.

    At TKG we prefer a more fluid approach of FFA style where every encounter is unique and there are no rules to follow. There are no conditions, no gvg style balancing, no set locations or times, you are allowed to use whatever means necessary to beat your opponents. And in my opinion that's what makes FFA style of combat such a great gaming experience.

    When opposing guilds tell me that they lost due to numbers or because it wasn't a set GvG I just laugh because it was their choice to engage in an open world FFA setting where they are no rules. Your judgement to engage an opponent determines a win or a loss, not your opponent's size, skill or setting. This is something a lot of people forget.

    Then set no rules when you fight. Use the runes, towns, los etc.
    Agree to fight another guild outnumbered. You can do any of that in a mock gvg of an open world style fight.

    But I understand. It’s just there as an option for players to test their mettle against other organized guilds like drac, artem, lom, knights of ni etc and maybe trade comp ideas, shot calls, etc
    Not to mention it breaks down the faction Wall and allows players to converse at ease and have less shade towards one another.

    If you change your mind let me know.

  • nml
    nml
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    Hail,

    Let it be known that the Guild known as TKG were worthy adversaries during their time with the Covenant. For an extended period of time our public raids met them in battle almost every night for months (oceanic timezones, I am in Malaysia). We also consistently engaged wormhole and a number of organized japanese guilds/players (not sure of the names).

    While I personally play less due to changing r/l circumstances, TKG were good to fight against and we welcome them back to the Dominion as allies.

    I will say however that skimming this thread got pretty boring with all the "yea but you don't need 16 people at six AM" <= clearly drank the haterade and needs to relax.

    -NML
    Imperator, Ars Imperatoria
    -NML
    Imperator, Ars Imperatoria
    North American PC/Mac, Trueflame
  • maxjapank
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    Two new videos added to top.
  • Nervosa
    Nervosa
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    Lookin' good! Glad to see Van streaming too. Definitely gonna be catching those streams to get my fix while I'm temporarily away from the battlefield!
    'Asuh dude.'
    "I hope no one lets you heal them ever again you piece of trash" - some pug
    All the 'Plars.
    PC NA <The Big Easy>
  • JumpmanLane
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    Sacredx wrote: »
    Irylia wrote: »
    I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
    And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
    Just makes your open world play clean.
    GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.

    At TKG we prefer a more fluid approach of FFA style where every encounter is unique and there are no rules to follow. There are no conditions, no gvg style balancing, no set locations or times, you are allowed to use whatever means necessary to beat your opponents. And in my opinion that's what makes FFA style of combat such a great gaming experience.

    When opposing guilds tell me that they lost due to numbers or because it wasn't a set GvG I just laugh because it was their choice to engage in an open world FFA setting where they are no rules. Your judgement to engage an opponent determines a win or a loss, not your opponent's size, skill or setting. This is something a lot of people forget.

    This might be a necro, but f it. I ran into these guys TGK and no RULES? Was a WHOLE lotta Sloads lmao.
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