@Xsorus The Japanese guild on DC is called Vivache (They usually start at 9pm Japan time). The Japanese guild on EP is called Wormhole (They usually start at 10pm Japan time).
But let's get one thing clear here. We are an Oceanic Guild. Thus we play in the Oceanic time zone, which covers NZ, Australia, Japan, Korea, Singapore, etc. And it covers quite a few time zones. When you say 6:00 am, it's a bit misleading. This is our evenings / nights. It is our prime time. Yes, we do have a few players who log on from North America and play with us in the mornings before they go to work. But as I live in Japan, I play every night from 7:30pm - 10:30pm.
I have a hard time talking about competition because I don't like to rate our group vs. other groups. I think both DC and EP have many highly skilled players. I think AD has the same. I also think that Vivache and Wormhole are good guilds. I respect them and the fights they bring to us. But you are right when talking about the lack of larger organized competition outside of TKG, Vivache, and Wormhole.
Our group also goes up and down in numbers depending on where players live and what night it is. Recently we've had some new trials join so we've been capped at 16 more often. But Tuesday, there was just 7 of us fighting around Glade and Alesswell. I'm sure that it looks like much more. Wherever we go, other AD eventually show up. People open their maps, see big swords, and go there.
@Xsorus The Japanese guild on DC is called Vivache (They usually start at 9pm Japan time). The Japanese guild on EP is called Wormhole (They usually start at 10pm Japan time).
But let's get one thing clear here. We are an Oceanic Guild. Thus we play in the Oceanic time zone, which covers NZ, Australia, Japan, Korea, Singapore, etc. And it covers quite a few time zones. When you say 6:00 am, it's a bit misleading. This is our evenings / nights. It is our prime time. Yes, we do have a few players who log on from North America and play with us in the mornings before they go to work. But as I live in Japan, I play every night from 7:30pm - 10:30pm.
I have a hard time talking about competition because I don't like to rate our group vs. other groups. I think both DC and EP have many highly skilled players. I think AD has the same. I also think that Vivache and Wormhole are good guilds. I respect them and the fights they bring to us. But you are right when talking about the lack of larger organized competition outside of TKG, Vivache, and Wormhole.
Our group also goes up and down in numbers depending on where players live and what night it is. Recently we've had some new trials join so we've been capped at 16 more often. But Tuesday, there was just 7 of us fighting around Glade and Alesswell. I'm sure that it looks like much more. Wherever we go, other AD eventually show up. People open their maps, see big swords, and go there.
I’m talking about this morning at 6am; you weren’t running just 7.
And I’m aware 6am is your nights. I’m just questioning why you need a 16 man zergball when all the factions are at 2 bars and you certainly aren’t going to run into anything meaningful in terms of pug zergs at that time that will overwhelm you. Are the ep and dc groups running 16 man zergballs that early as well?
IxSTALKERxI wrote: »@Xsorus AD has had much less population during oceanic for a long time now and there are very large DC zergs. Perhaps you just came on during a quiet night.
This is what it looks like playing on AD during oceanic:
https://www.youtube.com/watch?v=Zbd_dVaJ65I
It's looked like this for almost a year now lol. Some months have been worse than others but I hear it's gotten bad again. It's the reason why DC always have a lead on the scoreboard.
It’s a satirical example of small group mentality in this game whereby it’s your fault if you outnumber someone or don’t play by their “rules.”
I’m just being facetious about it being your groups fault that you have X number of players more than another group or you caught them while they were [whatever] or some other excuse thought up on the spot
Fact: This was 16 hours ago.
What point are you trying to prove? We have been playing our timezone since beta everyday 7 days a week. I think we would know better than anyone what our population is like. Love how people beg to differ
GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
Just makes your open world play clean.
At TKG we prefer a more fluid approach of FFA style where every encounter is unique and there are no rules to follow. There are no conditions, no gvg style balancing, no set locations or times, you are allowed to use whatever means necessary to beat your opponents. And in my opinion that's what makes FFA style of combat such a great gaming experience.
When opposing guilds tell me that they lost due to numbers or because it wasn't a set GvG I just laugh because it was their choice to engage in an open world FFA setting where they are no rules. Your judgement to engage an opponent determines a win or a loss, not your opponent's size, skill or setting. This is something a lot of people forget.
GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
Just makes your open world play clean.
At TKG we prefer a more fluid approach of FFA style where every encounter is unique and there are no rules to follow. There are no conditions, no gvg style balancing, no set locations or times, you are allowed to use whatever means necessary to beat your opponents. And in my opinion that's what makes FFA style of combat such a great gaming experience.
When opposing guilds tell me that they lost due to numbers or because it wasn't a set GvG I just laugh because it was their choice to engage in an open world FFA setting where they are no rules. Your judgement to engage an opponent determines a win or a loss, not your opponent's size, skill or setting. This is something a lot of people forget.