I’d encourage all the so called prestigious guilds that have been long farming pugs, to participate in gvg’s and settle this blood on the battlefield.
Use it as a way to drive competitive play up via rivalries and the increased interest in modifying comps, comms and teamwork to overcome other guilds.
Show your dedication and prowess vs the esteemed guilds and at the very least, use what you learn, in defeat or victory, when you return to cyro pug farming.
They are incredibly fun and can play out without salt. Give it a chance.
Pm me for info
-Irylia @goblin-sama
Nice video, guys, and a great teamwork!arkansas_ESO wrote: »
You could also check how he is "not salty" is this thread:
https://forums.elderscrollsonline.com/en/discussion/comment/4753826/#Comment_4753826
And here too:
https://forums.elderscrollsonline.com/en/discussion/comment/4733880/#Comment_4733880
And here:
https://forums.elderscrollsonline.com/en/discussion/comment/4753830/#Comment_4753830
And...well can just check all his last comments that he made on forum, mhmmm xD
Looks like @Texas has a stalker.
I mean it's him posting salt in my guild's thread on forum, not meHe stalks us in game too xD
The fact you have to setup gvg in this game instead of just roaming and coming across it says everything about the competition currently
How much do you want to bet?arkansas_ESO wrote: »
Not an ounce of salt..........Just something I'd like to see and I was being honest in my opinion on who would win.
I'm a man of simple means but I'm sure I can pool my life's work in ESO and come up with 100 gold. Possibly more if I git gud all of the sudden.
If I'm lucky I could chip in like 78 gold too let's make it happen!!
Ok, I just saw you running a 20 man zerg at 6 am eastern on a Wednesday...and I honestly asked zone chat who the hell runs a Zerg ball this early in the morning against zero competition and they said you were an Aussie Guild.
Which hey I understand you can't play prime time..
But holy crap....you can't tell me you have any competition that early in the morning with that many people.
GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
Just makes your open world play clean.
GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
Just makes your open world play clean.
At TKG we prefer a more fluid approach of FFA style where every encounter is unique and there are no rules to follow. There are no conditions, no gvg style balancing, no set locations or times, you are allowed to use whatever means necessary to beat your opponents. And in my opinion that's what makes FFA style of combat such a great gaming experience.
When opposing guilds tell me that they lost due to numbers or because it wasn't a set GvG I just laugh because it was their choice to engage in an open world FFA setting where they are no rules. Your judgement to engage an opponent determines a win or a loss, not your opponent's size, skill or setting. This is something a lot of people forget.
Ok, I just saw you running a 20 man zerg at 6 am eastern on a Wednesday...and I honestly asked zone chat who the hell runs a Zerg ball this early in the morning against zero competition and they said you were an Aussie Guild.
Which hey I understand you can't play prime time..
But holy crap....you can't tell me you have any competition that early in the morning with that many people.
We cap at 16. And we do have a Japanese guild on DC to play against. And another on EP. Oceanic pops are usually 2 bars across the bar. We can't do much about the population. It is what it is. But you will often see us fighting against more than twice our numbers against whatever DC or EP zone brings.
You can judge all you want with your "zerg ball" label. Many do. We are used to that. But we are highly organized and do a lot of testing and theory crafting. Furthermore, we have re-rolled twice now, once from AD to DC. And now from DC to AD. I know that some frown on that, but each time we moved, it was because their was no competition and that faction was only sporting 1 bar to our 3 bars.
We enjoy fighting. And we hope that the other factions are having a good time, too. Cheers.
Lol, no bro, if that 4 man bombs your back line it’s your fault they wipe not theirs... right?
GvGs are, if you like, a sober/clinical approach to competitive combat. There are generally rules that have to be followed and win conditions. Teams generally have to have equal numbers to compete against each other. The battle generally takes place in a set location and at a set start point. I have played this style of combat for many years in other games in the past and am well aware of what is involved. If that's what you prefer then go right ahead.I think cyrodiil can be limited in the competition you can find and when you do get an opportunity to fight another organized guild there will Ben a Gardner pressed time to get a clean fight without random pugs intervening with ults/siege/rez etc. and that’s the beast if cyro. It is what it is but by having isolated organized gvg’s you can put your builds to the test and then tweak for open world.
And you can argue they aren’t the same so it isn’t helpful and not the chaotic nature of cyro but I disagree. I find you can enjoy the fundamentals of organized v organized fights when a guild isn’t under strain from siege nearby etc and use it later as a way to advance with ult timings (because you will have to be even more coordinated to take down other organized groups as opposed to pugs).
Just makes your open world play clean.
At TKG we prefer a more fluid approach of FFA style where every encounter is unique and there are no rules to follow. There are no conditions, no gvg style balancing, no set locations or times, you are allowed to use whatever means necessary to beat your opponents. And in my opinion that's what makes FFA style of combat such a great gaming experience.
When opposing guilds tell me that they lost due to numbers or because it wasn't a set GvG I just laugh because it was their choice to engage in an open world FFA setting where they are no rules. Your judgement to engage an opponent determines a win or a loss, not your opponent's size, skill or setting. This is something a lot of people forget.
Lol, no bro, if that 4 man bombs your back line it’s your fault they wipe not theirs... right?
Not sure what this is regarding, can you put some context to your words. We don't have back-lines, we run in a tight pack and have plenty of skills to counter various styles of combat, including bombers.