And this guildhall should relate to guild, not to guildmaster personally.
I mean, if I wan't to make another person in my guild new guildmaster, guildhall administative rights should be able to pass to him. Idk, Zenimax should prevent to delete it my someone or to steal for own only needs if person is froudster, but to makew such possibility.
stitchesofdooom wrote: »And this guildhall should relate to guild, not to guildmaster personally.
I mean, if I wan't to make another person in my guild new guildmaster, guildhall administative rights should be able to pass to him. Idk, Zenimax should prevent to delete it my someone or to steal for own only needs if person is froudster, but to makew such possibility.
I dunno... if YOU are the Guildmaster and it's YOUR Guild... Using the place you own should be fine. That being said, you got me thinking... what if guildmembers donate set stations and such? If they could donate such items through a dedicated system that returned those items if the Guild was disbanded or the player left/got kicked... that would work pretty well. It would keep the guildmaster from being able to screw people over.
stitchesofdooom wrote: »And this guildhall should relate to guild, not to guildmaster personally.
I mean, if I wan't to make another person in my guild new guildmaster, guildhall administative rights should be able to pass to him. Idk, Zenimax should prevent to delete it my someone or to steal for own only needs if person is froudster, but to makew such possibility.
I dunno... if YOU are the Guildmaster and it's YOUR Guild... Using the place you own should be fine. That being said, you got me thinking... what if guildmembers donate set stations and such? If they could donate such items through a dedicated system that returned those items if the Guild was disbanded or the player left/got kicked... that would work pretty well. It would keep the guildmaster from being able to screw people over.
I don't know how to be with donations for guild in current system.
I'm guildmaster of guild now and I feel a huge discomfort of using resourses of guildmembers.
So still didn't bought any mundus stone furnishings(48k crowns = 290 euro if to buy crowns without discount...), didn't added 45 sets from 74 available.
Because if in my brain happends (notionally) something bad - I can do anything I want. It's a fact.
They are not in safe by the laws. It's stupid.
There should be something to prevent bad actions from me or another guildmaster with a guild and guildhall.
Personally I will not allow myself to skrew ppl, who donated something for our joint property.
I will not disband guild or kick members who take part in this.
Exceptions can be only if to say about very toxic behaviour from someone and even in such case... still who knows where is the line.
But thousands of ppl aren't responsible persons, it's a fact.
And we are not telepaths to detect them.
And how ppl know, if they can trust me or another guildmaster for example...huge window for fraudsters.
Idk, I would like to have a clear system for all that.
With rights, rules, joint property for guildhalls.
Woefulmonkey wrote: »It seems very short sighted of Zos to overlook guild specific support.
What keeps games like elder scrolls going is a healthy player community, because player who play with others will play longer.
Guild are really the only thing 'in game' that brings players together yet their is very little incentives to participate with your guild beyond using it a 'Sales' service or a 'Looking For Group' system.
Most guilds I have been a part of have hundreds of members but only a dozen or so members that actively participate in guild activities regularly. They rest pop in on text chat occasionally looking for someone to make them an item or join them in a Dungeon activity but that is it.
Some guilds try to organize activities like 'raffles' or PvP days but usually it ends as a cluster F trying to get people organized on short notice or manually keep track of things like who bought a ticket identifying who 'won'.
The better tools you give to guilds, the better they can encourage community activity which bring players together and keep them playing longer.
1. ) Guilds need to be able to fully utilizes existing server support like being able to place 'ALL' atuneable tables in a guild house. (I am not an advocate of just upping the 'item slot count, but this is one area where just upping the count for a very specific set of item types makes sense)
2. ) A Guild House need to be able to supply 'guild bank' and 'guild store' access.
3. ) A Guild House should have a 'message' board where guild officers can place notices about up coming events and activities being planned by the guild. This is important because not all member are online at the same time and it is not fair to expect guilds to be 'shouting' on guild chat 24/7 just to let everyone know what is going on from one day to the next.
4. ) Guild Houses should be able to acquire a 'raffle' vendor who can sell tickets, pick winners and deliver prizes all automatically. A guild officer should not have to manage that activity and it gives players more confidence that the 'raffle' is managed in a 'fair' way.
5. ) Guild Houses should have a 'requisition' board were guild members can place requests for items they need and indicating what they are willing to pay. Ideally this board should also be able to manage item transactions similar to a store but in this case it is the 'person looking to buy' that sets the 'payment' criteria. ( Many players are willing to sell/trade/give items to other guild members and that should be supported in an official way)
If you ask me that is the 'bare minimum' that guild house support should start with and I think Zos is shooting themselves in the foot by not taking Guild support more seriously.
I think it would be good to allow a Guild to own housing, these would be listed as Guild Halls with a travel option much like a members roster. Guild halls then should have double the visitors and decorator slots, admin of the Guild Halls would be assignable as a rank function.
Houses would be obtainable through gold purchase by guild masters or by gifting. Once owned by the Guild it can not be gotten rid of or returned. Just as with Gifting of Crown items.
If there is a concern of server issues then perhaps a limit of three active Guild Halls. Further a Guild Membership level must be achieved and retained to have the Guild Halls. That should place a suitable limit and allow some variety. The inactive Guild halls are still available for selection but they can not be visited and has normal capacities.
Woefulmonkey wrote: »
1. ) Guilds need to be able to fully utilizes existing server support like being able to place 'ALL' atuneable tables in a guild house. (I am not an advocate of just upping the item slot count, but this is one area where just upping the count for a very specific set of item types makes sense)
2. ) A Guild House need to be able to supply 'guild bank' and 'guild store' access.
3. ) A Guild House should have a 'message' board where guild officers can place notices about up coming events and activities being planned by the guild. This is important because not all member are online at the same time and it is not fair to expect guilds to be 'shouting' on guild chat 24/7 just to let everyone know what is going on from one day to the next.
4. ) Guild Houses should be able to acquire a 'raffle' vendor who can sell tickets, pick winners and deliver prizes all automatically. A guild officer should not have to manage that activity and it gives players more confidence that the 'raffle' is managed in a 'fair' way.
5. ) Guild Houses should have a 'requisition' board were guild members can place requests for items they need and indicating what they are willing to pay. Ideally this board should also be able to manage item transactions similar to a store but in this case it is the 'person looking to buy' that sets the 'payment' criteria. ( Many players are willing to sell/trade/give items to other guild members and that should be supported in an official way).
@stitchesofdooom Never would be nothing to force any guild to change over but I suggested a way to enhance the existing system to fit more as Guild halls. Some Guilds I could see compensating a member for their contributions. How a guild spends their gold is up to them.
I could also see a Guild being allowed to purchase only of the houses that sells for gold. Allow the to qualify for any house so available in the faction areas they are founded as. Non-faction areas the purchase would have to be based off of GM's achievement to qualify for gold purchase. Perhaps a 6 month grace period to allow a special ticket to transfer a owned house to a guild.
There is many ideas that could happen. It would be about choices on how a Guild would like to handle it or proceed as it has been so far.
Part of this is based on that I would hate for them to come out with three styles of Guild halls and that is it. They have a number of cool properties that if given the right settings would be a good variety of Halls to choose from.
The idea of a guild hall is great. A home essentially owned by everyone. I definitely like the idea the OP suggested about having a store “guild trader” inside as well.
I don’t know how ZOS would be able to (or if they even should) monitor who gets what if the guild were to ever fold.
As one of my guilds is now, the lead simply purchased one of the largest “Notable” homes with his own in game gold. Many of the members have made donations in the form of crafting tables and gold to the guild, but with the understanding and acceptance that they are donating and those items now technically belong to the lead. We don’t mind this at all and I don’t think any of us expect those items or gold back if the guild dissolved. As a matter of fact, it’s the least we can do for someone who donates so much of his own time, gold, and home to the guild.
I do think it’s possible (as the OP suggested) to have a separate in game (no addon) port to guild hall, instead of the lead always having to have the hall listed as his or her primary.
Another game I played was not much different in terms of allowing achievements to be on display in the guild lead’s home (which again was used as the guild hall). Even if not everyone had that specific achievement, we all still benefited from seeing that “trophy” set out. If the guild dissolved, the home remained with the owner (the person who bought the home) regardless of who donated what. Now, one thing that was a bit different was that each member who donated an achievement item had it still “bound” and the lead/owner could not “pocket” those items. If they were removed from the home, they were sent back to the real owner.
I like the idea of sharing items with the guild, having a guild trader on site, and having the choice to port without having the lead have to set it as primary.
Yup, also fully support this. There are so many features that could be added to increase the functionality of the houses and a Guild hall in particular.
I think that the best start would be like @stichesofdooom says. Let's start by giving the ability to the GM to set a home as Guild hall then we see it overtime as the matter of ownership is a complicated one.
There are so many features that could be added as features to a Guild hall, starting from the already mentioned message board, that we could fill a DLC with ... Would love to have some before but some major improvements by Homestead anniversary would be nice too...
MilwaukeeScott wrote: »Yes, please!
Would love to have some before but some major improvements by Homestead anniversary would be nice too...
Would love to have some before but some major improvements by Homestead anniversary would be nice too...
Just adding an upvote to this.
I would LOVE it if the 2019 Q1 or Q2 update was Homestead-themed, and included:
- Ability for a guild master to set a house they own as a guildhall, meaning: guildies could port to it independently of it being the guildmaster's primary residence, bankers in the guildhall would give access to that guild's bank and guildstore, merchant could repair items, and a message board implemented that could act as a message of the day as well as a "trading post" for guildies to trade with each other. Other functionality could be added later, but I think these are the community's priorities.
- One new, themed, small-sized house added to each Alliance, and one new medium size. (Treehouse, Ayleid ruin, Dwemer ruin, pirate ship (only the ship), etc.).
- Re-offer every single limited-time house, even if only for a short duration.
- A flat, open, build-your-own-house area added to each Alliance, outside in the normal world, no pocket dimensions or weird sky.
- Race-specific structural items added to every basic home goods vendor so we can build a house w/o using Alinor items exclusively.
- Lots and lots of "combination items" created out of existing pieces - versions of every bookshelf with books included, versions of every wine rack that includes bottles, vases with flowers in them, ink pot & quill together, serving tray with a wine bottle and glasses on it, pre-made themed "clutter" (papers, scrolls & books for a desk, soul gems & tools for an enchanting area, mortar & pestle + herb bundles + vials for an alchemy station...) and so on.
- Other ideas that have been suggested on the forums a million times - bards/npcs we could put in the home, mounts w/o saddles, pets that can wander around, more water features, the ability to dye furnishing items, etc., etc.
Obviously, it would be great if any of these things were implemented before 2019, but an update would be a FABULOUS way to celebrate the anniversary of housing.
I have wandered away from the OP topic, which is guildhall functionality. Going to copy this into a new housing thread as well.
Ajaxandriel wrote: »+1
1: The ability for a Guldmaster to set his/her/(whatever it is for trans - #Inclusive #CantTouchMeSJWs) home as a Guildhall IN ADDITION to another home set as a Primary Residence.
=> --- to ANY of one's homeS.
I have already 4 houses that deserve a "Guild Hall" status (maybe 5 in the future, I hesitate about the futur altmer island to add to that list, that's why) especially for roleplay purpose
2: The ability for Guildmembers to submit their player home as one of several Guildhalls
=> of course
3: A TRAVEL TO GUILDHALL BUTTON. A dropdown list of available Guildhalls appears (where applicable) and any Guildhall notes added by GM can be viewed. Like main, "extra crafting stations" etc
=> Major need - The current way to travel to a house is counter-intuitive
4: "Don't touch my damn lights" function for all homes. Including the new life bonfire. Or just better control over what people can and can't screw with.
=> implemented
5: A Guildhall map marker
=> usefull
6: An option to enter Guildhall when you enter the applicable home from the door outside.
=> A separate UI for GuildHalls list moreover
- A flat, open, build-your-own-house area added to each Alliance, outside in the normal world, no pocket dimensions or weird sky.
- Race-specific structural items added to every basic home goods vendor so we can build a house w/o using Alinor items exclusively.
=> Yes ! YES ! ^^
My_Treehawk wrote: »My guild and I have given this topic considerable attention and have done what we could, given the current limits, and on the PS4. We'd agree on most of your points and thought we'd throw a few in we've been aching for. Most of our officers were also officers in a guild of mine in another MMO where we actually had a reasonable guild feature and related awards for guild achievements, so naturally we carried much of that "mentality" with us to our guild here.
Since we could not have a Guildhall, we tried something else - several members created Guild-related locations that followed a "Guild-theme" and were strategically chosen for location as well as decorating potential. We had a Guildhall (meet/greet), a crafting hall, a karaoke bar with brawls allowed (dueling) outside, a guild warehouse (we're a thieve/crafting guild) for all the stolen stuff to be packed up and shipped off, and a few other role-playing related locations as needed to allow easy and free movement to key areas around the realm.
Each player's "comment" in the roster (that had one of these guild homes) was duly-noted as such, with location and theme.
This took us about what a couple of years to complete - with furnishings, attuned stations, ammenities, trophies, etc. and during this "guild" housing project we discovered some "needs" that we felt should be implemented if Guild-housing should be released. This came not just from our Guild's use of each other's homes, but as other guilds we belong to also started creating their own guild locations in the same location as one of ours.
* The Guild Tabard should serve as a GUILDKEY that allows the front door of a home denoted as "Guild" to allow direct access. In this way, should two people, from two different guilds that I belong to OWN that home, if it is designated as a Guild-home, then while wearing the tabard, I enter the appropriate location.
* The Guild Tabard also serves as an access key to the Banker and Merchant within the home, allowing access to that Guild's bank, or trader, so long as that option was selected by the Guild-home's owner.
*Guild Decor - purchasable banners for the home, based on the Guild Tabard worn. This could be expanded to include other Guild themed decor, perhaps something the Crown Store or crates might offer, with the application being tied to the Guild each piece is assigned to upon placement (options drawn from player's guild list).
As a side-note, should these be included then it would be reasonable to introduce a display/hide option on the Tabard's appearance, similar to the current helmet one.
*A Guild Fence would be great too, allowing a guild to purchase (or achieve somehow) an option on the Smuggler NPC to allow normal Fence operations - if restricted to one per guild, it would not cause any undo imbalance in the game, and would add a lot to the guild's such as ours.
*Guild Arena - this upgrade allows 2x2 "dueling" with other guild members. Would be great for training noobs, as well as just entertaining.