stitchesofdooom wrote: »and how long has it been since we got housing?
My_Treehawk wrote: »stitchesofdooom wrote: »and how long has it been since we got housing?
Quick google says...
Homestead, The Elder Scrolls Online's player housing system, is coming in February 2017.
My guild in that MMO was close to the Devs during both housing and guild development, so I had some insight on what and how things were being done. As was explained then, the housing was first to test several aspects within the game before they broadened the aspect with the guild material. The things that were learned during the first two years was used to prevent issues once they were ready to take it up to the guild levels. I have to imagine that a similar approach will occur in development here.
stitchesofdooom wrote: »My_Treehawk wrote: »stitchesofdooom wrote: »and how long has it been since we got housing?
Quick google says...
Homestead, The Elder Scrolls Online's player housing system, is coming in February 2017.
My guild in that MMO was close to the Devs during both housing and guild development, so I had some insight on what and how things were being done. As was explained then, the housing was first to test several aspects within the game before they broadened the aspect with the guild material. The things that were learned during the first two years was used to prevent issues once they were ready to take it up to the guild levels. I have to imagine that a similar approach will occur in development here.
I just woke up from a late evening nap. Googling: sooo much effort :-P
Seriously? Only 2 years? And sorry, were you talking about ESO or your other MMO that launched housing and had Guildhall stuff planned in the future?
Even if Zenimax have Guildhall stuff planned in the future, a buncha ideas to work with won't hurt.
My_Treehawk wrote: »stitchesofdooom wrote: »My_Treehawk wrote: »stitchesofdooom wrote: »and how long has it been since we got housing?
Quick google says...
Homestead, The Elder Scrolls Online's player housing system, is coming in February 2017.
My guild in that MMO was close to the Devs during both housing and guild development, so I had some insight on what and how things were being done. As was explained then, the housing was first to test several aspects within the game before they broadened the aspect with the guild material. The things that were learned during the first two years was used to prevent issues once they were ready to take it up to the guild levels. I have to imagine that a similar approach will occur in development here.
I just woke up from a late evening nap. Googling: sooo much effort :-P
Seriously? Only 2 years? And sorry, were you talking about ESO or your other MMO that launched housing and had Guildhall stuff planned in the future?
Even if Zenimax have Guildhall stuff planned in the future, a buncha ideas to work with won't hurt.
If I understand your question it was referring to the other MMO. I can only guess what the Devs here have in mind, but they cannot ignore the financial gain of introducing the guild halls, so I would be placing my money on the bet that they are doing it much the same way as the other MMO and have plans already laid out for what they want to achieve.
One of the big hang-ups that I can see here is the current item limits for homes - as much of an uproar as this currently creates, can only be expected to increase proportionally if Guild halls were to be made available and the item issue not to have been resolved. If there is this much of an issue with the limits already set on housing, what happens when a guild wants to have 50 players in there?
AFA a bunch of ideas to work with - when the other MMO started framing out what they wanted/needed for guild housing, we were one of the guilds they spoke to during development. We gave them a list of 17 things we felt we "required" for a healthy and effective guild aspect. In the release we saw 9 of these, another 5 came that first year, and then 4 years later we saw the last of them introduced - so even with that list, it still took time.
Woefulmonkey wrote: »The better tools you give to guilds, the better they can encourage community activity which bring players together and keep them playing longer.
1. ) Guilds need to be able to fully utilizes existing server support like being able to place 'ALL' atuneable tables in a guild house. (I am not an advocate of just upping the 'item slot count, but this is one area where just upping the count for a very specific set of item types makes sense)
2. ) A Guild House need to be able to supply 'guild bank' and 'guild store' access.
3. ) A Guild House should have a 'message' board where guild officers can place notices about up coming events and activities being planned by the guild. This is important because not all member are online at the same time and it is not fair to expect guilds to be 'shouting' on guild chat 24/7 just to let everyone know what is going on from one day to the next.
4. ) Guild Houses should be able to acquire a 'raffle' vendor who can sell tickets, pick winners and deliver prizes all automatically. A guild officer should not have to manage that activity and it gives players more confidence that the 'raffle' is managed in a 'fair' way.
5. ) Guild Houses should have a 'requisition' board were guild members can place requests for items they need and indicating what they are willing to pay. Ideally this board should also be able to manage item transactions similar to a store but in this case it is the 'person looking to buy' that sets the 'payment' criteria. ( Many players are willing to sell/trade/give items to other guild members and that should be supported in an official way)
If you ask me that is the 'bare minimum' that guild house support should start with and I think Zos is shooting themselves in the foot by not taking Guild support more seriously.