TrinityBreaker wrote: »The next big bang q.q
TrinityBreaker wrote: »The next big bang q.q
I think I have seen you on Xbox! But thats funny, it probably will be till the next Big Bang XD
Just remember reverb bash got a nerf this patch so even that doesn’t work anymore for stam dks
MLGProPlayer wrote: »Never. Wrobel only buffs sorc and NB.
Templar, DK, and warden only get nerfs.
Twohothardware wrote: »Just remember reverb bash got a nerf this patch so even that doesn’t work anymore for stam dks
It still works, you're just going to run out of Stamina faster trying to keep up Major Defile. The nerf needed to happen though.
But now they need to turn around and buff other S&B skills that StamDK could use. Heroic/Deep Slash as I posted in another thread should be converted to deal bleed damage so you can use the skill in a burst rotation and Power Slam, the opposite morph from Reverb Bash, needs a worthwhile damage buff.
StamDK is too reliant on Two Handed Dizzying Swing which is crap against non potatoes. The only other option right now is an all bleeds build which you really need Master's dual wield weapons to be effective.
Twohothardware wrote: »Just remember reverb bash got a nerf this patch so even that doesn’t work anymore for stam dks
It still works, you're just going to run out of Stamina faster trying to keep up Major Defile. The nerf needed to happen though.
But now they need to turn around and buff other S&B skills that StamDK could use. Heroic/Deep Slash as I posted in another thread should be converted to deal bleed damage so you can use the skill in a burst rotation and Power Slam, the opposite morph from Reverb Bash, needs a worthwhile damage buff.
StamDK is too reliant on Two Handed Dizzying Swing which is crap against non potatoes. The only other option right now is an all bleeds build which you really need Master's dual wield weapons to be effective.
Well before the reverb change you could run 1hd shield and do fine with dot builds. I suspect that will no longer work this patch so that’ll push us in dual wield and we are outclassed there by every other stam build. I won’t go dizzying swing on my dk though, that *** is impossible to land in any laggy situation which is every day in vivec.
MLGProPlayer wrote: »Never. Wrobel only buffs sorc and NB.
Templar, DK, and warden only get nerfs.
And do you know why is that? Because of their gameplay. If Templars, DKs and Wardens are strong it means that a good player could tank 5+ bad players and kill them at the same time. And this is not acceptable by the community. Then it starts: "OMG this is unbelievable and so on. Noone should be able to tank 5+ ppl and kill them".
On the other hand Sorcs and NBs relies on mobility and burst. So a good player will kill these 5+ ppl but with kiting and bursting them down. This is normal for the majorities and doesnt scream so loud "Nerf them".
Also the tanking style leads to clustering more players on the same spot and then it is really noticeable by the other players. But NB ambushing his/her victims from stealth is ok. Most of the bad players will not even notice that is only one NB. They could think that more NBs attacked them.
Ragnarock41 wrote: »MLGProPlayer wrote: »Never. Wrobel only buffs sorc and NB.
Templar, DK, and warden only get nerfs.
And do you know why is that? Because of their gameplay. If Templars, DKs and Wardens are strong it means that a good player could tank 5+ bad players and kill them at the same time. And this is not acceptable by the community. Then it starts: "OMG this is unbelievable and so on. Noone should be able to tank 5+ ppl and kill them".
On the other hand Sorcs and NBs relies on mobility and burst. So a good player will kill these 5+ ppl but with kiting and bursting them down. This is normal for the majorities and doesnt scream so loud "Nerf them".
Also the tanking style leads to clustering more players on the same spot and then it is really noticeable by the other players. But NB ambushing his/her victims from stealth is ok. Most of the bad players will not even notice that is only one NB. They could think that more NBs attacked them.
Talking from experience, you are right. I got way too many hate whispers on my sDK telling me to that I'm playing an OP class and other dumb stuff because I wreck their faces, and now I'm ganking the same scrubs with a stamblade, absolutely no whispers so far. (except other scrubblades that I mark)
I even had an argument with a magblade(a very bad one who thinks he is good), that says my medium armor Dk with bone pirate-spriggans is way too tanky for him. (spoiler alert, he was using a proc build with sloads, using soul assault and cloak-shade spamming, shield stacking like crazy, but I was the ''tanky'' player when you asked him.)
Ragnarock41 wrote: »Twohothardware wrote: »Just remember reverb bash got a nerf this patch so even that doesn’t work anymore for stam dks
It still works, you're just going to run out of Stamina faster trying to keep up Major Defile. The nerf needed to happen though.
But now they need to turn around and buff other S&B skills that StamDK could use. Heroic/Deep Slash as I posted in another thread should be converted to deal bleed damage so you can use the skill in a burst rotation and Power Slam, the opposite morph from Reverb Bash, needs a worthwhile damage buff.
StamDK is too reliant on Two Handed Dizzying Swing which is crap against non potatoes. The only other option right now is an all bleeds build which you really need Master's dual wield weapons to be effective.
Well before the reverb change you could run 1hd shield and do fine with dot builds. I suspect that will no longer work this patch so that’ll push us in dual wield and we are outclassed there by every other stam build. I won’t go dizzying swing on my dk though, that *** is impossible to land in any laggy situation which is every day in vivec.
Part of the issue is that stamina Dk dots lose when you compare them directly to bleeds or the magicka morphs of the same abilities.
Blood craze for example comes with a heal over time, and outdamages claws , cause bleeds ignore resistances for some weird reason.
burning embers, comes with a crazy good heal, not to mention it deal fire damage which is crazy good against vampires.
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noxious breath: comes with aoe major fracture, is outdamaged and outranged by shalks.
engulfing flames: Has a very unique %10 fire damage debuff which is UNIQUE , and can only be applied by this ability, which makes it crazy good.
For comparision, brawler, which has a similar damage model to noxious breath, comes with a shield which is very strong in outnumbered situations. And it also transforms into an aoe-spammable-cleave thing, if you have a master 2h.
And combining all these dots wastes too much skill slots, forcing you to drop abilities you would normally want to run, and not to mention applying way too many dots wastes too much time, and is very ineffective in group PvP.
I suspect that a considerable amount of the remaining SnB stamDks will turn into Dual wield with master dw, with sets like durok for the lost defile. That is if they still stay with stamDK, cause classes like stamsorc or stamblade are pretty much superior when it comes to dual wield builds.
I think the reverb change is good for the overall direction of the game, but its yet another blatant nerf for stamDk and anyone saying otherwise might need to think once more about who really needs the pressure of reverb the most..