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Is Cc immunity too short?

MrBlack23
MrBlack23
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So I play a lot of battlegrounds and I’ve been noticing that a lot of people just spam 1 or 2 abilities out their group. Kinda like rune cage and mages fury, Rememberance and Breathe of life, etc. The reason they do that is cause they’re roll is to either heal or root you so the dps can run you down.

So is snare immunity for groups or for solo ?; because the snare immunity after being immune is what 6 seconds? So basically the sorc in the back can endlessly spam rune cage/flame reach on someone every 6 seconds unless the person just popped an immovable or used an ability to remove a snare or disabling effect. Right? So realistically is that a long enough immunity?

Imo the game in general just has way too much snare/ stuns compared to the damage that’s been added into the game.

If you agree please give a way of fixing the situation, if you disagree please give a reason why.

Edit: changed title from snare to CC immunity
Edited by MrBlack23 on July 23, 2018 10:17PM
  • Yakidafi
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    I wish it was 6 seconds!

    Think it is 1.5/2 seconds after a roll dodge, if rooted/immobilized and you don't do anything it is 0 sec.

    Can get 8 second from forward momentum.
    Edited by Yakidafi on July 23, 2018 9:52AM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Brrrofski
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    OP, you're confusing hard Crowd Controls (like stuns - when you can't use any skills) with snares (when you are slow but can still do skills).

    7 seconds is the CC immunity. Honestly, I think it's too long. It used to be 5, they changed it so it would be easier for new players. Alas, even bad players now manage stamina efficiently enough to never not break a CC.

    Snares and roots have no immunity unless you roll Dodge out of a root (2 seconds root immunity) or use shuffle/forward momentum to remove snares/roots and give you 0.5 seconds per medium/8 seconds immunity.

    The problem you're really experiencing is the sheet amount of sorcs in BGs. Rune cage is broken (range, duration and the fact it has zero counterplay) so it's everywhere in BGs. Probably making CCs more of a problem than they actually are. The reality is, without them nobody would ever die.
    Edited by Brrrofski on July 23, 2018 10:02AM
  • Armatesz
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    Brrrofski wrote: »
    OP, you're confusing hard Crowd Controls (like stuns - when you can't use any skills) with snares (when you are slow but can still do skills).

    7 seconds is the CC immunity. Honestly, I think it's too long. It used to be 5, they changed it so it would be easier for new players. Alas, even bad players now manage stamina efficiently enough to never not break a CC.

    Snares and roots have no immunity unless you roll Dodge out of a root (2 seconds root immunity) or use shuffle/forward momentum to remove snares/roots and give you 0.5 seconds per medium/8 seconds immunity.

    The problem you're really experiencing is the sheet amount of sorcs in BGs. Rune cage is broken (range, duration and the fact it has zero counterplay) so it's everywhere in BGs. Probably making CCs more of a problem than they actually are. The reality is, without them nobody would ever die.

    There are bugs that can lower the time and allow a person to restun someone, something like clench and then have them pinned down. Anyways it winds up to being the heavy attack bugs which can remove the immunity. Someone uses clench and then someone else times a heavy attack right and then someone can clench you again and you keep falling down over and over.

    Op could be experiencing people exploiting and think of it as a normal.
    Edited by Armatesz on July 23, 2018 11:02AM
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Peekachu99
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    There is no snare immunity except for Forward Momentum and the DK morph no one uses. Immoveable pots too. But that’s it. Snares should be subject to the same immunities as all else.
  • kringled_1
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    Rapid maneuvers and morphs grant snare immunity until you cast (or I think use any other skill).
  • Gprime31
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    Don’t think it should be 1:1 do you?
  • NBrookus
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    Peekachu99 wrote: »
    There is no snare immunity except for Forward Momentum and the DK morph no one uses. Immoveable pots too. But that’s it. Snares should be subject to the same immunities as all else.

    And the Immovable Brute skill, which no one uses because it's too expensive for too little.
  • visionality
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    NBrookus wrote: »
    Peekachu99 wrote: »
    There is no snare immunity except for Forward Momentum and the DK morph no one uses. Immoveable pots too. But that’s it. Snares should be subject to the same immunities as all else.

    And the Immovable Brute skill, which no one uses because it's too expensive for too little.

    There is also mistform - not that you could attack anything in mistform, but still its an extremely efficient way to get out of a perma-snare/root/cc-situation.
  • Hammy01
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    We have snare immunity?? If we do then it is way to short to tell.. just go head to toe with any magicka dragonknight and you will be taloned in place and unable to move from start to finish :disappointed: .
  • Nyladreas
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    Hammy01 wrote: »
    We have snare immunity?? If we do then it is way to short to tell.. just go head to toe with any magicka dragonknight and you will be taloned in place and unable to move from start to finish :disappointed: .

    Reason why my brawler NB slots Crippling grasp, it does next to no damage on stam but the snare + fear just wrecks people. It's the most satisfying thing in the world when you're fighting a stam starved magsorc.

    Not to mention the 40% slow + 30% expedition.
    Edited by Nyladreas on July 23, 2018 6:53PM
  • MrBlack23
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    Brrrofski wrote: »
    OP, you're confusing hard Crowd Controls (like stuns - when you can't use any skills) with snares (when you are slow but can still do skills).

    7 seconds is the CC immunity. Honestly, I think it's too long. It used to be 5, they changed it so it would be easier for new players. Alas, even bad players now manage stamina efficiently enough to never not break a CC.

    Snares and roots have no immunity unless you roll Dodge out of a root (2 seconds root immunity) or use shuffle/forward momentum to remove snares/roots and give you 0.5 seconds per medium/8 seconds immunity.

    The problem you're really experiencing is the sheet amount of sorcs in BGs. Rune cage is broken (range, duration and the fact it has zero counterplay) so it's everywhere in BGs. Probably making CCs more of a problem than they actually are. The reality is, without them nobody would ever die.

    Yea my bad I meant cc immunity
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