- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Sound fun. So remove all sorc ccs and give another class with range burst an unavoidable cc. That is how balanced should be done.
GJ forum the suggestion are not better than what the balance team does.
Sound fun. So remove all sorc ccs and give another class with range burst an unavoidable cc. That is how balanced should be done.
GJ forum the suggestion are not better than what the balance team does.
Sound fun. So remove all sorc ccs and give another class with range burst an unavoidable cc. That is how balanced should be done.
GJ forum the suggestion are not better than what the balance team does.
Sound fun. So remove all sorc ccs and give another class with range burst an unavoidable cc. That is how balanced should be done.
GJ forum the suggestion are not better than what the balance team does.
Haha, typical sorc. Apart of op Rune Cage you sitll have 5 !!!!! more cc skills, more than any other class but i guess it doesnt count right?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
@Zer0oo
Familiar Pulse Stun and Streak/BoL. Both totally OP. Oh and the Atronach stun. Only costs 213 Ultimate. Way too cheap. And the mines. The mines! (Those are immobilizes though)
Mojomonkeyman wrote: »@Zer0oo
Familiar Pulse Stun and Streak/BoL. Both totally OP. Oh and the Atronach stun. Only costs 213 Ultimate. Way too cheap. And the mines. The mines! (Those are immobilizes though)
You are aware that this is still much more control than any magwarden could hope for, right? I would recommend reading @Hayden_Knight second post and not go full defense mode immediately - that post should clear up the confusion and put things into perspective for even the most hardcore sorc enthusiasts...
Sound fun. So remove all sorc ccs and give another class with range burst an unavoidable cc. That is how balanced should be done.
GJ forum the suggestion are not better than what the balance team does.
Haha, typical sorc. Apart of op Rune Cage you sitll have 5 !!!!! more cc skills, more than any other class but i guess it doesnt count right?
Haha, typical forum pleasant. First i play all classes and i played also mag warden for quite some time till it became unplayable for my playstyle. It is not that i think a sorc should have an unavoidable cc should, it is that i don't want any class to have a skill without counterplay.
Mag wardens have a lot of burst if you want them to have. Deep F+dot+skoria+bird hits harder than the sorc combo.
Oh since you are so a expert on sorcs please tell me the other op cc sorc have(that also work well in pvp).
Mojomonkeyman wrote: »@Zer0oo
Familiar Pulse Stun and Streak/BoL. Both totally OP. Oh and the Atronach stun. Only costs 213 Ultimate. Way too cheap. And the mines. The mines! (Those are immobilizes though)
You are aware that this is still much more control than any magwarden could hope for, right? I would recommend reading @Hayden_Knight second post and not go full defense mode immediately - that post should clear up the confusion and put things into perspective for even the most hardcore sorc enthusiasts...
Hayden_Knight wrote: »Sound fun. So remove all sorc ccs and give another class with range burst an unavoidable cc. That is how balanced should be done.
GJ forum the suggestion are not better than what the balance team does.
Haha, typical sorc. Apart of op Rune Cage you sitll have 5 !!!!! more cc skills, more than any other class but i guess it doesnt count right?
Haha, typical forum pleasant. First i play all classes and i played also mag warden for quite some time till it became unplayable for my playstyle. It is not that i think a sorc should have an unavoidable cc should, it is that i don't want any class to have a skill without counterplay.
Mag wardens have a lot of burst if you want them to have. Deep F+dot+skoria+bird hits harder than the sorc combo.
Oh since you are so a expert on sorcs please tell me the other op cc sorc have(that also work well in pvp).
Thats not really a burst combo though is it. Nice try though
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Ragnaroek93 wrote: »Mojomonkeyman wrote: »@Zer0oo
Familiar Pulse Stun and Streak/BoL. Both totally OP. Oh and the Atronach stun. Only costs 213 Ultimate. Way too cheap. And the mines. The mines! (Those are immobilizes though)
You are aware that this is still much more control than any magwarden could hope for, right? I would recommend reading @Hayden_Knight second post and not go full defense mode immediately - that post should clear up the confusion and put things into perspective for even the most hardcore sorc enthusiasts...
Come on man, everyone knows that magden needs a buff. Nerfing every single class down to magden tier won't solve anything, it would just make the game even more broken and unfun and you know that.
Mojomonkeyman wrote: »It would be awesome, even if its just to see all the eternal sorc defenders suddenly finding very creative ways to make a point why its not the damage that is the problem...
Mojomonkeyman wrote: »It would be awesome, even if its just to see all the eternal sorc defenders suddenly finding very creative ways to make a point why its not the damage that is the problem...
The damage wasnt the problem...... 3k damage every 6 seconds is insanity to you?
It's not the range stun into my 30-35k burst you cant avoid?
33-38k if you include rune cage......
So, tell me again how 3k damage every 6 seconds is the problem lololololol
I am a sorc fyi, and that's not a creative way. That's just the actual truth behind it.
The range, the sh*tty break free mechanics, and the 5 second stun if you have no stamina or if break free decides not to work, IS the problem.
But, go on, tell us how 3k damage every 6 seconds is the issue herethats after resistances and CP are accounted for. Sometimes I see it explode for a lot less.
P.s.
Couldn't resist responding after reading that :P
MisterBigglesworth wrote: »Make one of the Swarm morphs be an undogeable/unblockable debuff that causes the enemy's single-target abilities to miss, but you can dodgeroll out of it, granting CC immunity.
Apply a knockdown effect to any enemy caught between you and your ally as you are Nature's Embrace-ing towards them.
There you go. Some additional CC for Magwarden without resorting to simple copy-paste and it's situational and can be countered, encouraging smarter play for both sides.