Greetings, we've removed a few more bashing comments. To further clarify, it is fine to discuss in game sets/builds/stats, and the likes or dislikes of those topics. However, it is not ok to target a ZOS employee with excessively inappropriate comments. For example, "I really hate the new changes to the x,y,z set! I would have made x,y,z changes instead" is perfectly acceptable. Where as "(insert dev name) is completely incompetent and should be fired!" is considered bashing and is absolutely not permitted.
Greetings, we've removed a few more bashing comments. To further clarify, it is fine to discuss in game sets/builds/stats, and the likes or dislikes of those topics. However, it is not ok to target a ZOS employee with excessively inappropriate comments. For example, "I really hate the new changes to the x,y,z set! I would have made x,y,z changes instead" is perfectly acceptable. Where as "(insert dev name) is completely incompetent and should be fired!" is considered bashing and is absolutely not permitted.
Those changes to discuss and bash are not coming out from the air, someone is deciding on them and if its repeatedly fail decisions from 4 years maybe its time to discuss person responsible...
Greetings, we've removed a few more bashing comments. To further clarify, it is fine to discuss in game sets/builds/stats, and the likes or dislikes of those topics. However, it is not ok to target a ZOS employee with excessively inappropriate comments. For example, "I really hate the new changes to the x,y,z set! I would have made x,y,z changes instead" is perfectly acceptable. Where as "(insert dev name) is completely incompetent and should be fired!" is considered bashing and is absolutely not permitted.
Those changes to discuss and bash are not coming out from the air, someone is deciding on them and if its repeatedly fail decisions from 4 years maybe its time to discuss person responsible...
While I would agree that some of the decisions made by (the person that shall not be named) are disagreeable (sometimes extremely so), it is not up to the players whether this person is performing his job duties adequately. That job belongs to his supervisors at ZoS whom are paid to to that.
Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Guess what he said and what hit PTS is totally different because i dont see Rune Cage being dodgeable, neither adressing it way too long duration...
Ragnaroek93 wrote: »Savos_Saren wrote: »Vanthras79 wrote: »Savos_Saren wrote: »So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.
1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.
Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.
*plays worlds smallest violin*
Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.
There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.
He said to us in our rep meeting that it can be dodged.
Guess what he said and what hit PTS is totally different because i dont see Rune Cage being dodgeable, neither adressing it way too long duration...
The duration is alright, if you have bad stamina management you should get punished for it and not being able to facetank your way through stuns.