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ESO Live - horrible ideas.

  • Gravord
    Gravord
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    Gravord wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    Rewatch the Twitch. At minute 53:00 Wrobel specifically says "make it dodgeable" and then continues to talk about making Rune Cage telegraphed enough to be dodgeable.

    https://clips.twitch.tv/SpoopyObedientCrabPicoMause

    "we are looking into making it dodgeable", as its not certain and set in stone it actually will be. And even if so, it will remain horribly cancerous for all magicka users on receiving end.

    While they could simply add that 2s duration instead 5 and making it breaking on certaint treshold of damage as every stun should to avoid stun+burst meta.

    Then why would they make it telegraphed? So you can watch it before it inevitably stuns you with no chance to dodge or reflect it?

    Yes.
    Gravord wrote: »
    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Wereweolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    To point 1. It actually sounds kind like the Skeever poison animation. It doesn't sound terrible. Stacking kind of sucks.

    To point 2. Yeah that's weak.

    To point 4. Incap still provides Major Defile, a 20% increase in ALL damage for next 5 seconds after, and you would now have at least a choice to make.

    Nothing is set in stone so there's that at least.

    4. Lets be honest, if you are hit with Dawnbreaker attacker dont need dmg boost or defile (which he might have anyway from different sources), you are most likely about to die. Especially that any ppl that could be around to help you are also stunned and take same dmg from Dawnbreaker as you. On top of that attacker gets 5% weap dmg from Dawnbreaker too.

    Unsure what you mean by this. Dawnbreaker of smiting has the CC and only gets the passive 3% weapon dmg from passives while Flawless Dawnbreaker provides the additional 5% weapon dmg your referring to, but really it's 8% and there is NO CC.

    I think Incap still has it's place with those changes, but let's scream running around in circles like chickens with our heads cut off.

    Sorry, 3% not 5%, such massive mistake from me it nullify everything else that is correct ;)
    Edited by Gravord on July 21, 2018 12:52AM
  • Gravord
    Gravord
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    mb10 wrote: »
    Any news on magicka Wardens or should I give up from now??

    No word about them on this ESO live.
  • Altercator
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    I don't think they know how to fix runecage. It may have been a glitch that they can't figure out and can't change it without it completely breaking. Just the way they talked about it was so crazy.
  • GarnetFire17
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    I am assuming Shuffle and Ball of Lightning will now provide some defense against Sloads?
  • ak_pvp
    ak_pvp
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    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    Meteor, bird, valkyn (though its an AoE that can be cloaked) pulse, ballista, any status effects, and anything else not marked as a projectile.

    But hey, 2s immunity, because whilst all the med users think 2.5s and unchainable is too low, we should be forced to shut up and deal with it.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • CyrusArya
    CyrusArya
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    Goodness you forum whiners are obnoxious and insatiable. I’m not a zos apologist, but you guys can literally never be satisfied. Both these changes are a step in the right direction and far improved from the current situation on live. Balancing is a complex matter and takes considerable thought and discretion to do properly, for many many reasons.

    But just as anything in life, it’s very easy for the peanut gallery to criticize and chastise from the sidelines. What’s harder is to actually understand the issues at hand and give accruate and appropriate feedback. For this reason I’m really glad that the class rep program exists, so the devs can get proper feedback from more reasonable minds.

    I’m just a nobody pug, but for what it’s worth, I think both these changes are good and applaud the efforts. I prefer balancing with a chisel to balancing with a hammer.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Sandman929
    Sandman929
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    Is it effort to undo stupidity?
  • Masel
    Masel
    Class Representative
    itzTJ wrote: »
    Gravord wrote: »
    Ahhh, almost forgot, another brilliant change

    4. Incap strike - stun removed from 70 ulti cost, gains stun on 120 ulti. As much as idea of ulti levels is good, this one is utter crap. Eeery stam user and their mothers will take Dawnbreaker - high damage, dot, stun, *** AOE on all that!!! Undefendable. If thats not enough new influx of Werewolves after patch will make it even better choice. Theres absolutelly no point of using Incap over Dawnbreaker.

    I disagree with you. Incap is OP AF. Always has been but i guess zos doesn't realize. Prob because they dont play competitively.

    But this is so dumb. They really hate to touch certain things in this game. It was apparently too much to remove the stun if the player has less health. No. If what you're saying is true then the nb can still get the stun for more ult cost? stupid. WHY GIVE THEM SO MANY OPTIONS?

    @ZOS_GinaBruno @ZOS_Wrobel

    Players abused the incap version that was there before. They swapped to a bar without a shadow ability on so that they had less than 100% health and then just stunned people as before.

    This one actually forces you to wait a bit until you can get the stun off.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Masel
    Masel
    Class Representative
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Sandman929
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    Someone thought stacking unmitigatable damage was a good idea at some point. Fun mechanic
  • Gravord
    Gravord
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    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.

    Assuming it will be possible to dodge it, its still doesnt unscrew magicka users facing it at all. 5s hard stun should never be in game, soft stun breaking on damage done to stunned person sure, but hard stun - nope, never.
    Edited by Gravord on July 21, 2018 1:50AM
  • Amdar_Godkiller
    Amdar_Godkiller
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    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    But at least we'll know we are about to die?
  • Wreuntzylla
    Wreuntzylla
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    Koolio wrote: »
    But WW can get really powerful light attack. That just sounds like an oxymoron.

    On live, I have 40k sustained dps light attacking with a ww. Are they increasing the damage?!?!?
  • Lylith
    Lylith
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    Sandman929 wrote: »
    I don't know why the notion that unmitigatable damage from possibly multiple enemies is spectacularly stupid constantly escapes them. At least put purge on more class skills or reduce the cost from the Support line.

    purge has needed a cost reduction since day one.
  • Strider__Roshin
    Strider__Roshin
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    I'm weary about the RD change, but honestly other than that I thought everything was pretty solid. I'm looking forward to Monday.
  • ak_pvp
    ak_pvp
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    I like the templar changes. That is about it.

    The others were super biased/short sighted and need a massive change. Sloads projectile reflectable OR revert it to instant, but unstackable. (maybe make it have a CD per target so it doesn't become useless) Rune needs to be blockable too, but at that point its useless, and needs to be removed and completely revamped. Def rune is fine.

    Frags needs its CC back.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Sandman929
    Sandman929
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    I'm just making peace with it all. If they've roundtabled this stuff a few times already and still think it's fried gold, there's nothing that's going to change that.
  • MakoFore
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    its not that its telegraphed thats the issue. its the - ah we ve been round it over and over- by now its obvious how they choose to deal and not deal with issues.

    .....im beyond frustrated at this point. i play every class- stam and mag - mag sorc is actually my 2nd most played toon- all we want is a game that offers balance- counterplay - and skill play- not reliant on OP skills and sets- something they just cant comprehend. poor gilliam....
  • Kadoin
    Kadoin
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    I know what class I'm focusing on next patch...
  • Emma_Overload
    Emma_Overload
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    Let me get this straight...

    First, they decide to "nerf" Sload's so that Nightblades could Cloak out of it, but Sorcs are still screwed.

    NOW, they decide to "nerf" Sload's so that Stamina builds can roll dodge it, but Magicka builds are still screwed.

    Hey, Wrobel, with "nerfs" like these, why don't you just go ahead and BUFF Sload's?!

    Looks like Stamblade will be on top for ANOTHER year!!!
    #CAREBEARMASTERRACE
  • ZarkingFrued
    ZarkingFrued
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    Yet again NB gets what it wants to continue to destroy. Time to make a stamblade, if ya cant be afforded the tools to beat em, join em.
  • xxthir13enxx
    xxthir13enxx
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    Elder Stamblades Online
  • technohic
    technohic
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    Sandman929 wrote: »
    I'm just making peace with it all. If they've roundtabled this stuff a few times already and still think it's fried gold, there's nothing that's going to change that.

    They hate to nerf something without adding something in return or buff something without neefing it elsewhere. And that’s a balanced hand on what they address but it doesn’t change the balance overall.

    I’ve come to just accept it. Abuse it myself when tired of being abused by it.
  • Vizikul
    Vizikul
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    Gravord wrote: »
    4. Lets be honest, if you are hit with Dawnbreaker attacker dont need dmg boost or defile (which he might have anyway from different sources), you are most likely about to die. Especially that any ppl that could be around to help you are also stunned and take same dmg from Dawnbreaker as you. On top of that attacker gets 5% weap dmg from Dawnbreaker too.

    No, the 5% weapon dmg bonus belongs to the other morph, which doesn't stun. However, you still get 3% weapon dmg from the passive ability.
    [but let's scream running around in circles like chickens with our heads cut off.

    so, how do you scream when your head was cut off? I would like to see that.

    Edited by Vizikul on July 21, 2018 6:24AM
    Pugging. Pugging all the way to victory.
    Imperial Dragonknight --- male, stamina, heavy & medium armor, dual wield, one hand and shield, two handed.
    Breton Templar --- female, magicka, light armor, restoration staff.
    Redguard Warden --- female, stamina, medium armor, bow.
    Breton Sorcerer --- male, magicka, light armor, destruction staff.
    Imperial Templar --- male, stamina, medium armor, two handed.

    Daggerfall Covenant loyalist
  • Thogard
    Thogard
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    Not gonna lie, it cracked me up a bit when he said he hadn’t foreseen NBs slotting skills to raise their HP cap which would temporarily lower their HP % and allow them to get an incap off.

    Like... everyone realized that was possible when reading the patch notes... we thought that was intended.

    How is thinking of that being extremely inventive or creative? It’s one of the *** passives?

    I actually like a lot of the balance changes, I think he usually does i good job. I just wasn’t expecting to see him admit on stream that he doesn’t know how the game works.

    Actually now that I think about it, this is the same guy who asked the class reps why blessed CP couldn’t be used to offset the befoul CP... so maybe I shouldn’t be surprised.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • D0PAMINE
    D0PAMINE
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    I dont even use DK wings cause im not even sure they work
  • Asmael
    Asmael
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    I am going to pretend I didn't see this recap from ESO live, that all is fine and dandy, that we are going to still be casually sloaded to death with big smiles on our face.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • shaielzafine
    shaielzafine
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    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    2. Rune cage - "it will be more telegraphed to help players counterreact", excuse me? That broken crap can halt you mid dodge roll and goes true block, so only difference will be that now player will have a second to think "oho, rune cage coming, im fked". Still stays insanely op broken 5 seconds, instant, huge range, undefendable in any way, still no fix to breaking it.

    3. [snip]

    @ZOS_GinaBruno @ZOS_RichLambert

    [edited to remove name in title & Bashing comments]

    I agree with you. Is this really the experience they want us to have for pvp???? I'm not talking about just the constant crashes, skill lag and infinite loading screens. This proc set meta combined with things you can't counter & damage you can't mitigate does not make for good gameplay. The one healer set (earthgore) that could have mitigated some of this with a burst heal and purge got nerfed, so even spamming heals & purges the sloads and the dots just keep getting reapplied.

    When it's super laggy, the dots, poisons and procs keep ticking & doing damage, whereas if you're not wearing any proc sets you won't be doing any damage since your abilities aren't going off. Open world & battlegrounds has been just groups of people wearing sloads + viper / sloads + plague slinger + zaan / sloads + duroks bane / sloads + shield breaker + skoria. Whoever has the set that procs first or procs the most wins. I rolled a bleed build stamsorc and put sloads & poisons on when I got fed up from all these people wearing sloads. Sniping and proccing poison from long distances was cheap kills. When people got close, just apply bleeds and more dots, watched the mag toons try to purge things as they die. I also tried sloads on mag characters, wow sloads + duroks + zaan on magdk let me 1v3 potatoes because of all the dots and procs. Sloads with valkyn on magnb & magsorc both kept proccing on enemy players even when I was dead so I was still getting kills from the dots while I was dead. So the answer to this is that stamina toons can now roll dodge-vigor spam through sloads? LOL. And the rune cage spam is still OP? Cool. Does the lead combat designer main a stamsorc?

    Oh and the ccs in this game are borked. In the past at least immovability pots & break free worked half the time, nowadays I don't know why I'm constantly cc'ed & can't break free even with stamina left or why i'm constantly cc'ed even if I'm supposed to have immunity after breaking free.

    [edited quote]
    Edited by ZOS_Ragnar on July 21, 2018 12:56PM
  • shaielzafine
    shaielzafine
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    Thogard wrote: »
    Not gonna lie, it cracked me up a bit when he said he hadn’t foreseen NBs slotting skills to raise their HP cap which would temporarily lower their HP % and allow them to get an incap off.

    Like... everyone realized that was possible when reading the patch notes... we thought that was intended.

    How is thinking of that being extremely inventive or creative? It’s one of the *** passives?

    I actually like a lot of the balance changes, I think he usually does i good job. I just wasn’t expecting to see him admit on stream that he doesn’t know how the game works.

    Actually now that I think about it, this is the same guy who asked the class reps why blessed CP couldn’t be used to offset the befoul CP... so maybe I shouldn’t be surprised.

    That's so clueless, and so sad for us who actually play this game. Did they really ask class reps that? God. Did they say anything else like if they're looking into it (ex. dumping points into befoul makes sets like Duroks too effective) or did they leave it at "blessed" counters defiles lol? I'm super discouraged about the fact that they don't know what they're doing. And they're like that on stream. I'm about ready to just quit.
  • Blobsky
    Blobsky
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    Masel92 wrote: »
    Gravord wrote: »
    Vanthras79 wrote: »
    Gravord wrote: »
    So on tonights ESO live Wrobel revealed few changes coming next week and damn, my head hurt when he spoke.

    1. Sload change - no dmg nerf, still stackable, only change it will be projectile that you can dodge but not reflect. Every stun/rooted person take all the dmg for free and every magicka user take it aswell and still melts.

    Oh my! Look at that... just another exception to DK's wings. First they made an exception for Meteor... then birds... now the Sloads projectile. Sure. There's no bias, whatsoever, against the DK class.

    *plays worlds smallest violin*

    Yeah. Cute. The changes that they've mentioned (dodging sloads & dodging rune cage) only really benefits perma-dodge builds (who also happen to be the OP stamblades). So these changes don't benefit mag builds nearly as much.

    There was not a single word from Wrobel that rune cage will be actually dodgeable. Only words were it will be better telegraphed its coming. If it is as he said to the letter its still cant be dodged and kills everything same as now.

    He said to us in our rep meeting that it can be dodged.

    Fat load of use for the small group of us playing magchars not stam tho, especially dk, templar and warden
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
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