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Manifestation of Terror and (The Old) Agony

kypranb14_ESO
kypranb14_ESO
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I used to use Agony/Prolonged Suffering/Malefic Wreath? as a way to line up my burst on my ranged Magblade. This has since been reworked to a burst heal, which causes a small Oblivion Damage stun to the caster, and can't target ourselves.

That leaves us with no reasonable options for a ranged stun. Here are our options:

Manifestation of Terror: Conceal two sinister traps, one at the targeted location and another next to you, which take 3 seconds to arm and last for 1 minute. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to flee in fear for 4 seconds. After the fear ends, their Movement Speed is reduced by 50% for 4 seconds.

While this skill is unblockable, it has an arm time can easily be avoided by moving a small distance out of the way. My suggestion would be to set 1 trap underneath yourself, and instantly fear a single enemy you are "aiming" at, as Agony and morphs used to function. This skill in it's current state is probably one of the strongest defensive CCs in the game for protecting objectives in Battlegrounds, maybe even THE strongest.


Destructive Touch & Morphs: Devastate enemy with an enhanced charge from your staff, dealing X Magic Damage and Y Magic Damage over 8 seconds.
- Flame Touch knocks back the enemy.
- Frost Touch immobilizes the enemy.
- Shock Touch stuns the enemy.

This skill is kind of a joke. Slow projectile velocity, terrible stun duration, moderate damage at best and can be blocked/dodged This skill is so easy to dodge/block, I often see noobs spamming it hoping their opponent runs out of stamina before they run out of magicka.


Volcanic Rune: Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 30 seconds. When triggered, the rune blasts all enemies in the target area for 3000 Flame Damage, knocks them into the air, and stuns them.

This ability is just a worse version of Manifestation of Terror with a bit of damage added in. At least it enables the Mage's Guild passives I suppose, that's something.


Time Stop & Morphs: Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.

This skill shares a similar problem with Manifestation of Terror & friends. This time a cast time rather than an arm time. However, I do believe this skill has value when supporting a team of coordinated people on offense. Still not what we're looking for though.


Drain Essence & Morphs: Consume an enemy's life force, dealing [x] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
When you activate the drain, the enemy is stunned for 3 seconds.

You can hardly call this a ranged skill with it's 12 meter range, it can be blocked, and forces you to cripples yourself with the nasty-looking vampire curse. However, the healing component synergies pretty well with Nightblade self healing.


I think that covers all the ranged CC skill options available to Magicka Nightblades. I'd like to see something done for 1v1 CC options, like the change I mentioned above for Manifestation of Terror, or even something like allowing magic skills to auto-stun from stealth/invisibility like stamina skills do. (I know even mentioning this second half will bring about a riot, but I'm just throwing out options.)

Also, if I left a skill out feel free to mention it down below.
Edited by kypranb14_ESO on July 19, 2018 11:52PM
  • Silver_Strider
    Silver_Strider
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    I'm already against Sorcs having Rune Cage as it is for the exact same reason that I'm against this suggest. An Unblockable, Undodgeable ranged Fear effect would be just as bad as Rune Cage, causing more problems than it would really fix and while I would like for Manifestation to have a purpose, I don't feel this would be the right course of action. I wouldn't mind if MoT was granted a root effect to the traps so that targets wouldn't run away, giving a CC tool for NB tanks and increasing it's viability in PvP all at once.

    As for a ranged hard CC, there's always altering Debilitate as an option. While it would mean giving up the root effect+higher damage of Crippling Blast, I feel that making these morph options a difficult choice would be a good thing and besides, you could also just Destructive Touch with an Ice staff for root purposes in PvP while also having a ranged stun with a DoT on it. Also, since Debilitate is dodgeable/reflectable, it wouldn't be as problematic as Rune Cage currently is and would be more fair, at least IMO.
    Argonian forever
  • kypranb14_ESO
    kypranb14_ESO
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    I'd be ok with reworking Debillitate, but still wouldn't use it as Crippling Grasp is a high priority move.

    What would you think instead of increasing Destructive Touch's projectile speed a ton? It's biggest downfall is how easy it is to block/dodge right now.

    I too don't believe there should be any unblockable/undodgeable skills in the game, regardless of range. Or, have some consistency and each class gets access to one long range, and one short range unblockable/undodgeable CC.

    @Silver_Strider

  • Silver_Strider
    Silver_Strider
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    Increasing Touch's attack speed would be a viable option ofc.

    I'm all about giving alternative options so the more the merrier.
    Argonian forever
  • Pijng
    Pijng
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    Mass hysteria + incap + assassin's will is all the way for me if I want to burst enemy down. But you have to be in a melee range to make use of this method, so... so just not everyone wants to be in melee as a magblade, especially against certain opponents.
    Ye, in most cases destro reach is a ranged CC you'll use most of the times (I prefer shock version, just because it's animation isn't so obvious). Of course, it's still easy to dodge/block, as you stated before. Hard CC could be nice, but I don't want to see such skill to be available for mNB and here is why.
    mSorc is all about the burst. This is their bread and butter. But can mSorc put a high pressure on you without his burst? Not really. What about mNB – ofc they can do it. Cripple, swallow soul (funnel if with group), cloak tricks, "random" assassin's wills. More than that, the ult is pretty cheap. If mNB cant see a window to burst you down he can put a pressure on you and wait until he can do the combo, or just "spam you down" (ofc last one doesnt work againt competitive opponents). mSorc? He'll just try to line up things again and again to kill you in 1-2 secs.
    Of course if we talking about melee magnb with 2h/resto then we'll see even more pressure stuffs, but still with a common burst combo.

    Hard CC for mNB can be too overtuned, even more that cage for sorcs rn.
    Edited by Pijng on July 20, 2018 4:09PM
  • kypranb14_ESO
    kypranb14_ESO
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    @Pijng

    What would you say if the hard CC broke on damage like the old disorients? I just feel like ranged magicka nightblade is kinda underwhelming after the Summerset nerfs.

    No access to defile, any good CCs at all, and our spammable costs a fortune now.
  • Pijng
    Pijng
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    @kypranb14_ESO

    That would be fine, I guess.

    Nerfs? Uh, as far as I remember they reduced % slow of lotus fan, dmg and heal(?) of path of darkness and morphs and cost of strife and it's morphs. Lotus fan – eeh, I use it only when bombing with EoF so I don't really care about reduced movement speed debuff. Path of darkness – well, it hurts a bit for my pve mNB. I also run refreshing path in duels but it's good even now – overall heal is still amazing, dmg is okay too. What about strife cost – uhm, it's hard to say from my side: in pve I almost never run out of magicka (hail synergies) and in pvp I'm running war maiden + lich back bar so, actually, it's pretty easy to sustain. Plus I don't spam swallow like crazy.

    Any good CCs? Oh gosh, I think ye, we don't have a lot of diversity here. But we still have unblockable aoe CC, and one of the best kiting tool in ESO. Anyway some additional CC skill would be really awesome :)

    What about defile – well, all classes except sorcs has access to major defile. Also there is a durok's bane D:

    I just really like the current state of mNB, mb that's why I have nothing to "cry/whine" about.
  • kaithuzar
    kaithuzar
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    @Pijng

    What would you say if the hard CC broke on damage like the old disorients? I just feel like ranged magicka nightblade is kinda underwhelming after the Summerset nerfs.

    No access to defile, any good CCs at all, and our spammable costs a fortune now.

    I think the reason why it seems underwhelming is:
    Zaan-must be in melee range
    Calurions- must be in melee range
    Destro ult, soul harvest/incap/soul tether/veil must be in melee range...

    See a pattern?

    Outside of meteor which would “typically be lined up with a stun” you don’t have any great choices for ults
    Oh you want to play range & use destro ult, must slot gap closer

    Oh you want to use a ranged ult? There is only meteor & unless you are in melee range to use fear, which you shouldn’t be as a ranged caster, your only choice is flame/frost/shock reach.

    So grothdar is out & skoria is the best option which doesn’t perform as well on magblade as it does a dk. But you can pull it off.
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  • kypranb14_ESO
    kypranb14_ESO
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    @Pijng

    Yeah, I was specifically referring to the 80% cost increase on Strife+morphs regarding Summerset nerfs.

    Not to be rude, but speaking specifically about ranged CC's here, which we have none of, or no good ones as described in my original post. Glad to see you'd welcome the return of disorients though. I think Disorients should be the only unblockable/undodgeable stuns.

    Again though, ranged defile. Warden has it, Templar has it despite being a "stand your ground" class, both of which are ranged-AoE Major Defile.

    Thanks for your input though guys!

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