although i agree with you that 90perc of pugs are complete aids, its your own fault that you have expectations for a good group
find some friends or guildies. beggars cant be choosers.
although i agree with you that 90perc of pugs are complete aids, its your own fault that you have expectations for a good group
find some friends or guildies. beggars cant be choosers.
LadyNalcarya wrote: »although i agree with you that 90perc of pugs are complete aids, its your own fault that you have expectations for a good group
find some friends or guildies. beggars cant be choosers.
But if you signed up for a role and playing it just fine, you're not a beggar.
Group finder is merely a tool for making groups, its not supposed to be a cesspool of the worst players or something. Advocating for it is actually harmful for the community in general and leads to more toxicity. Bad experiences is not something we should defend, especially if this is completely avoidable if you pay any attention to game mechanics and skill descriptions.
And yeah, this is a game and not rocket science, there's nothing a functioning adult cant comprehend, even after a day of work. Even more so, after a day of work you wouldnt want to be stuck in a dungeon for 3 hours and leave it anyway without killing the last boss.
JasmineMcCoy wrote: »In my opinion, if high cp people rush through random normal and solo everything without caring for the others in their party, they can hardly complain when in vet they get group members that know neither the dungeon nor their class. You can learn only so much by questing and reading/watching how others do it.
Carbonised wrote: »LadyNalcarya wrote: »although i agree with you that 90perc of pugs are complete aids, its your own fault that you have expectations for a good group
find some friends or guildies. beggars cant be choosers.
But if you signed up for a role and playing it just fine, you're not a beggar.
Group finder is merely a tool for making groups, its not supposed to be a cesspool of the worst players or something. Advocating for it is actually harmful for the community in general and leads to more toxicity. Bad experiences is not something we should defend, especially if this is completely avoidable if you pay any attention to game mechanics and skill descriptions.
And yeah, this is a game and not rocket science, there's nothing a functioning adult cant comprehend, even after a day of work. Even more so, after a day of work you wouldnt want to be stuck in a dungeon for 3 hours and leave it anyway without killing the last boss.
I agree. But part of the problem is that the damage system and technical system of ESO is not very accessible.
I've played a lot of RPGs in my time, and plenty of Skyrim, and I recall being very frustrated about ESO 3 years back when I began. You use whatever stuff you pick up from mobs (which is usually green and blue trash), you constantly die to world bosses and even delve bosses sometimes, there is NO explanation that damage is tied to either your stamina or magicka pool, NO explanation that being hybrid is a huge DPS loss and you should only pump up either your mag/spellpower or stam/weappower, NO explanation that you need to be in either full medium or light armor, since armor is a huge buff to damage (which is very unlike all other RPGs and even TES games like Skyrim).
All these things I had to find out by going to external websites, where this is still a lot of contradicting information.
And also, there is NO explanation whatsoever about animation canceling or "weaving" or even of such things as a rotation. It was not until I did some massive research on this myself, and joined a couple guilds and asked other people about it that I got a grasp of how damage and stats work in ESO. It's incredibly hard to find out the relevant information, and the game gives you very little feedback. That was 3 years ago, but today it's only slightly better than way back then. I see so many people in PUGs who have no idea about skill use and rotation. They spam light attacks or a single skill and nothing else, and they probably wear green or blue trash gear.
Until ZOS starts taking this seriously, and make their game more accessible to "casual" people, as well as lower the disparity between the top and the bottom tier players, then the group tool will always/often put you with people who have noe clue about the game and just drags their group down.
The responsibility is twofold though, ZOS needs to take more responsibility about their convoluted and non-accessible game mechanics, but players also have to take responsibility of not queueing for content they have no idea about or cannot do, instead of just expecting the group to carry them. I didn't queue up for a single group dungeon until I was way up in the CP and have decent gear. And even then I only did my first group dungeons with guild members. I wish more players would realize the limits of their characters and expertise, instead of expecting random strangers to carry them through content they are in no way ready for.
Carbonised wrote: »The responsibility is twofold though, ZOS needs to take more responsibility about their convoluted and non-accessible game mechanics, but players also have to take responsibility of not queueing for content they have no idea about or cannot do, instead of just expecting the group to carry them.
Carbonised wrote: »The responsibility is twofold though, ZOS needs to take more responsibility about their convoluted and non-accessible game mechanics, but players also have to take responsibility of not queueing for content they have no idea about or cannot do, instead of just expecting the group to carry them.
You missed a bit, back when MMORPGs weren't full of brainddead Skinner Box zombies it was also considered the responsibility of experienced players to teach newer players what to do, that was part of an MMORPG.
So for example back when I played LOTRO (long time ago back when it was a subscription only game), it was not uncommon to see individuals offering to teach new players (or new max levels) a dungeon, guilds did events for the same thing, even for some of the easier raids, I don't think I have ever seen that in chat in my entire time of playing ESO, it speaks volumes.
Makes me laugh when people say how "good" the ESO community is (or other games like GW2), you just have to take one look at dungeons/raids and you can see they are trash.
People need to chill out..
I queue as whatever i want so long as i get into a pug ASAP.. i can solo a normal dungeon without help, so your assistance and opinion isn't needed or wanted.
As far as vet dungeons goes they don't need a tank either or a healer if you tank is good enough. Adapt.
Kuramas9tails wrote: »My boyfriend and I can two man vCOH as 2 DPS. Not hard. As 750's, I would have thought they could too.
Carbonised wrote: »All this hate for fake tanks, but let me tell you, as a REAL tank, there is nothing worse than fake DPS.
I've met plenty of them, they have no rotation, the wrong gear, and do DPS in the single K digits.
It's virtually impossible to do vet dungeons with these people, even the easy vet ones, and I have gotten to where I just leave the group after first trash pull, when I can see them dying to trash, or it takes 3+ minutes to clear the first group.
With those DDs, it's going to be impossible to finish the dungeon anyway.
Even NORMAL DLC dungs like WGT and ICP are often impossible to do when people have terrible DPS and no clue of mechanics.
Yesterday I had to leave a group for normal Cradle because two of them had not done the dungeon even once, and were not even in CP levels. Next queue after 15 minutes already had killed a boss and obviously lost their tank somewhere along the way. Well I queued to get my pledge and key, so sorry, had to leave that group as well, before finally getting a group to clear the dungeon.
Sure, fake tanks is a problem, but fake DPS, or at least DDs with terrible damage and no clue of dungeon mechanics, is just as much of a problem, and the reason why I loathe to even use the group tool to begin with.
Seeing that ZOS releases 4 extremely hard and mechanic heavy dungeons every year, they really need to adress this at some point. The disparity between the leet players and the sucky players is just too vast to make the group tool and random groups remotely satisfying for anyone.
ImmortalCX wrote: »Carbonised wrote: »All this hate for fake tanks, but let me tell you, as a REAL tank, there is nothing worse than fake DPS.
I've met plenty of them, they have no rotation, the wrong gear, and do DPS in the single K digits.
It's virtually impossible to do vet dungeons with these people, even the easy vet ones, and I have gotten to where I just leave the group after first trash pull, when I can see them dying to trash, or it takes 3+ minutes to clear the first group.
With those DDs, it's going to be impossible to finish the dungeon anyway.
Even NORMAL DLC dungs like WGT and ICP are often impossible to do when people have terrible DPS and no clue of mechanics.
Yesterday I had to leave a group for normal Cradle because two of them had not done the dungeon even once, and were not even in CP levels. Next queue after 15 minutes already had killed a boss and obviously lost their tank somewhere along the way. Well I queued to get my pledge and key, so sorry, had to leave that group as well, before finally getting a group to clear the dungeon.
Sure, fake tanks is a problem, but fake DPS, or at least DDs with terrible damage and no clue of dungeon mechanics, is just as much of a problem, and the reason why I loathe to even use the group tool to begin with.
Seeing that ZOS releases 4 extremely hard and mechanic heavy dungeons every year, they really need to adress this at some point. The disparity between the leet players and the sucky players is just too vast to make the group tool and random groups remotely satisfying for anyone.
As a DD, this is funny to me, but not for the reason you think.
As a tank, your queue times are instant. Because queue times are instant, a tank can leave a bad PUG; which will then be looking for a new tank.
This means that tanks have a higher% chance of getting bad groups that other tanks gave up on.
It's probably like being a crime scene analyst; you see more blood in a week than most cops see in a year.
dtsharples wrote: »People need to chill out..
I queue as whatever i want so long as i get into a pug ASAP.. i can solo a normal dungeon without help, so your assistance and opinion isn't needed or wanted.
As far as vet dungeons goes they don't need a tank either or a healer if you tank is good enough. Adapt.
This is exactly the type of person Jasmine is (rightly) referring to.
If you can solo a dungeon, go do that. If you join the RDF you are there to play a role. Just because you can solo everything, doesn't mean that the new level 15 can also withstand taking a beating from the Boss that isn't being tanked.
Honestly, the selfishness of some people is beyond belief.
If you want to take that attitude, slot a taunt at least or a resto staff and maybe the new guys might actually learn something useful.
People need to chill out..
I queue as whatever i want so long as i get into a pug ASAP.. i can solo a normal dungeon without help, so your assistance and opinion isn't needed or wanted.
As far as vet dungeons goes they don't need a tank either or a healer if you tank is good enough. Adapt.
Has puged lots of vet dungeons even a couple of dlc. Yes its been some fails but its rare, two reactions, player drops out or we discuss it after a lot of wipes and agree to disband, weirdest was vIcP with friend who planned to do normal, the two others also messed up so we did it on normal after failingsudaki_eso wrote: »Must be a pc thing, i pug vet dungeons quite often, no dlc ones tho, and yes some runs are pretty bad but i would say 2/3 are ok for a random group. Playing on ps4 EU...
I am sorry that you have such a bad experience.
ImmortalCX wrote: »Carbonised wrote: »All this hate for fake tanks, but let me tell you, as a REAL tank, there is nothing worse than fake DPS.
I've met plenty of them, they have no rotation, the wrong gear, and do DPS in the single K digits.
It's virtually impossible to do vet dungeons with these people, even the easy vet ones, and I have gotten to where I just leave the group after first trash pull, when I can see them dying to trash, or it takes 3+ minutes to clear the first group.
With those DDs, it's going to be impossible to finish the dungeon anyway.
Even NORMAL DLC dungs like WGT and ICP are often impossible to do when people have terrible DPS and no clue of mechanics.
Yesterday I had to leave a group for normal Cradle because two of them had not done the dungeon even once, and were not even in CP levels. Next queue after 15 minutes already had killed a boss and obviously lost their tank somewhere along the way. Well I queued to get my pledge and key, so sorry, had to leave that group as well, before finally getting a group to clear the dungeon.
Sure, fake tanks is a problem, but fake DPS, or at least DDs with terrible damage and no clue of dungeon mechanics, is just as much of a problem, and the reason why I loathe to even use the group tool to begin with.
Seeing that ZOS releases 4 extremely hard and mechanic heavy dungeons every year, they really need to adress this at some point. The disparity between the leet players and the sucky players is just too vast to make the group tool and random groups remotely satisfying for anyone.
As a DD, this is funny to me, but not for the reason you think.
As a tank, your queue times are instant. Because queue times are instant, a tank can leave a bad PUG; which will then be looking for a new tank.
This means that tanks have a higher% chance of getting bad groups that other tanks gave up on.
It's probably like being a crime scene analyst; you see more blood in a week than most cops see in a year.