Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
I personally also think that the passive "Improved Sneak" should also get something that benefits non sneak Gameplay.
Like increasing your overall movement speed by 0,5%/1% per medium armor equiped.
The_1st_Elder wrote: »I personally also think that the passive "Improved Sneak" should also get something that benefits non sneak Gameplay.
Like increasing your overall movement speed by 0,5%/1% per medium armor equiped.
The last passive increases overall movement speed. Therefore I believe the way for medium counterplay should be able to move fast to LoS, etc
The_1st_Elder wrote: »#3 Evasion Skill - It would benefit medium armor if snare immunity is moved to the base skill and elude increases the duration of major evasion and shuffle increases snare immunity to 1sec up from 0.5secs. Total 5.5secs on snare immunity (this is more in line with forward momentum) I feel a lot more people will play medium if the above changes were made.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Amdar_Godkiller wrote: »Passive crit resistance is what medium needs because it will allow us to wear Well-fitted and sturdy in PVP for extra mitigation.
You can't block in medium armor, and roll dodge's cost cool-down can get monstrous.
A damage buff is overdue as well, but it shouldn't just copy light armor passives.
The third thing medium armor needs is a purge mechanism that doesn't cost 5K magicka.
The_1st_Elder wrote: »#3 Evasion Skill - It would benefit medium armor if snare immunity is moved to the base skill and elude increases the duration of major evasion and shuffle increases snare immunity to 1sec up from 0.5secs. Total 5.5secs on snare immunity (this is more in line with forward momentum) I feel a lot more people will play medium if the above changes were made.
Wings. Exhibit D.
The_1st_Elder wrote: »The_1st_Elder wrote: »#3 Evasion Skill - It would benefit medium armor if snare immunity is moved to the base skill and elude increases the duration of major evasion and shuffle increases snare immunity to 1sec up from 0.5secs. Total 5.5secs on snare immunity (this is more in line with forward momentum) I feel a lot more people will play medium if the above changes were made.
Wings. Exhibit D.
Only Dks have wings. I understand medium dks will have a slight buff with reflective plate. 2sec from reflective plate + 5.5secs from shuffle = 7.5secs which is just over forward momentum. Basically one skill for a long duration or two skills same duration dependant on the type of armor worm.
What about the other classes who run medium? They only have shuffle for medium and forward momentum for heavy.
The_1st_Elder wrote: »The_1st_Elder wrote: »#3 Evasion Skill - It would benefit medium armor if snare immunity is moved to the base skill and elude increases the duration of major evasion and shuffle increases snare immunity to 1sec up from 0.5secs. Total 5.5secs on snare immunity (this is more in line with forward momentum) I feel a lot more people will play medium if the above changes were made.
Wings. Exhibit D.
Only Dks have wings. I understand medium dks will have a slight buff with reflective plate. 2sec from reflective plate + 5.5secs from shuffle = 7.5secs which is just over forward momentum. Basically one skill for a long duration or two skills same duration dependant on the type of armor worm.
What about the other classes who run medium? They only have shuffle for medium and forward momentum for heavy.
Ah, sorry. It was just a comment chronicling people who want shuffle duration buffed (I do too) and since wings falls in the same hole with a low removal time.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
Someone did the math on that, and IIRC the two passives are comparable. Not to mention the fact it’s way easier to stack WD, thus a percentage modifier has potentially much more value than a flat number.
Someone the other week in a similar forum post mentioned adding the AoE damage reduction from Blade Cloak to Medium armor, this gives them survivability with all medium playstyles and weapons (2H and Bow) and helps PVE and PVP.
I am unsure about crit resist as it doesnt help pve endgame dps but the sneak passive doesnt either so idk.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
Someone did the math on that, and IIRC the two passives are comparable. Not to mention the fact it’s way easier to stack WD, thus a percentage modifier has potentially much more value than a flat number.
I personally also think that the passive "Improved Sneak" should also get something that benefits non sneak Gameplay.
Like increasing your overall movement speed by 0,5%/1% per medium armor equiped.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
So you essentially want as much extra weapon damage from wearing medium armor as being a werewolf?
Nice balance.....
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
So you essentially want as much extra weapon damage from wearing medium armor as being a werewolf?
Nice balance.....
And yet concentration still would out-do that 18% in terms of damage output.
Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
So you essentially want as much extra weapon damage from wearing medium armor as being a werewolf?
Nice balance.....
And yet concentration still would out-do that 18% in terms of damage output.
If I remember correctly 500 penetration is roughly equal to 1% DPS increase. Concentration would therefore give roughly 9,7% more DPS (assuming penetration-cap isn´t reached or shields aren´t applied on the enemy). In PvP against shield-users higher weapon-damage will be significantly more efficient than high spell-penetration, while against targets with high resistance it´s the opposite.
The only thing I think needs rework in the medium armor skilline is shuffle. It doesn´t give enough benefits compared to Forward momentum for example. Increase the snare-immunity duration and lower the cost would be a good start. Other than that the skilline is fairly balanced in my opinion.
Amdar_Godkiller wrote: »Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Because it has weapon damage.
Which is a good distinction, but it doesn't even compare to concentration. Buffing it to 18% from 12% would be a good change.
So you essentially want as much extra weapon damage from wearing medium armor as being a werewolf?
Nice balance.....
And yet concentration still would out-do that 18% in terms of damage output.
If I remember correctly 500 penetration is roughly equal to 1% DPS increase. Concentration would therefore give roughly 9,7% more DPS (assuming penetration-cap isn´t reached or shields aren´t applied on the enemy). In PvP against shield-users higher weapon-damage will be significantly more efficient than high spell-penetration, while against targets with high resistance it´s the opposite.
The only thing I think needs rework in the medium armor skilline is shuffle. It doesn´t give enough benefits compared to Forward momentum for example. Increase the snare-immunity duration and lower the cost would be a good start. Other than that the skilline is fairly balanced in my opinion.
660 penetration in PVP is equal to between 1% and 2% always until you over penetrate. At the resistance cap, 660 is worth 2% dps, and when you are 660 penetration away from full penetration it is equal to 1%.
So 100 CP Piercing for example is worth between an 8 and 16% dps increase. Except of course when facing damage shields and it does nothing to increase the damage of bleeds.
The concentration passive comes out to between 7.3% and 14.6% more dps. However since base spell resistance is 2K higher than base physical resistance, the benefit in PVP is actually only 2840 penetration which will yield a dps increase of just between 4.3% and 8.6%. .
Give medium armor a base snare immunity of 40% when wearing 5 or more pieces to counter every minor snare and get rid of the friggin rng defense mechanic provide by evasion.
Yes, I hate evasion.
The_1st_Elder wrote: »#1 The "Improved Sneak" passive i feel needs to be redesigned so that grants minor expedition. IMO this is the most unused passive. The only real reason to use this is for Ganking, other than that it is completely useless.
#2 The last passive which increases the movement speed 3% at rank 1 and 4% at rank 2. Alter this so it is 5% at rank 1 and 10% at rank 2. (This will make medium armor quicker that heavy armor users as on live servers heavy armor users can run faster than medium). Should a heavy armor player be able to catch a medium armor player ???
#3 Evasion Skill - It would benefit medium armor if snare immunity is moved to the base skill and elude increases the duration of major evasion and shuffle increases snare immunity to 1sec up from 0.5secs. Total 5.5secs on snare immunity (this is more in line with forward momentum) I feel a lot more people will play medium if the above changes were made.
#4 Option - With the redesign of Improved Sneak you Could add physical penetration to this. The reason for this is because light armor gets spell penetration. Why can't medium have physical penetration?
Amdar_Godkiller wrote: »Someone the other week in a similar forum post mentioned adding the AoE damage reduction from Blade Cloak to Medium armor, this gives them survivability with all medium playstyles and weapons (2H and Bow) and helps PVE and PVP.
I am unsure about crit resist as it doesnt help pve endgame dps but the sneak passive doesnt either so idk.
By the same token can we add the 5280 resistance debuff from Weakness to Elements to light armor?
That would be silly.
Blade Cloak is a trash skill for PVE that should never be slotted. And it shouldn't make your bar in PVP either because there are better mitigation options that both do and don't cost stamina, and there are better offensive options to choose from on the DW skill line as well.