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New class -or- enhance existing classes?

  • Skillasaurus88
    Skillasaurus88
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    Change to no classes, just skill trees. This isnt exactly a conventional memo to start with, may as well play like an Elder Scrolls game.
    Let's take it a step further; seperate pvp and pve skills. Or at least same skills different effects for both gameplay modes...
    And since this will be shot down quickly;
    1)make imperial city either pve or pvp, not both. It plays atrociously ;)
    2)just make cp160 the highest so we can lose all the elitist endgame attitudes!
    I main a MagSorc DPS. Over 2500 hours played and counting! Feel free to ask me anything. -Rick
  • BigBadVolk
    BigBadVolk
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    Warlock or some kinda of Dark Mage (not necro) which kinda is pure magick damage dealer like Nightblade. Personally I'm not a big fan of Elemental Damage dealing, I just roll with it
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • SydneyGrey
    SydneyGrey
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    Juhasow wrote: »
    Necromancer fanboys incoming in 3 2 1...
    NECROMANCY!!!! :smiley::smiley::smiley::p
  • RaptorRodeoGod
    RaptorRodeoGod
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    Personally I want to abolish the class system in favor of what others have suggested here; choosing 3 of the previous class skill lines to make your own "class."

    Either that or find a way to make the classes feel unique. I would enjoy the game more knowing that my class can bring something unique to the table, something that none of the other classes have.

    Preferably the first option though :wink:
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Tryxus
    Tryxus
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    I'm all up for a new class, as long as it's not a Necromancer or a Bard :p
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Vesper_BR
    Vesper_BR
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    Zos should only create a new class when they make achievements account wide...
    There's no point in creating classes to make us redo all the content for basics.

    I would really love to be available to play other toons, but it's a waste when u are running for titles and other stuff.
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
    XBOX ONE - NA - EBONHEART PACT BRASIL
  • Doctordarkspawn
    Doctordarkspawn
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    Enhance existing classes.

    More skills for existing classes.
  • Mettaricana
    Mettaricana
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    Sub classes with 2 new skill lines and have the subs be base classes like warrior, mage, theif, cleric that offer skills that reinforce those play styles new active skills and passives for both combat and out of combat make subs only changable in towns like skill reset
  • rexagamemnon
    rexagamemnon
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    More classes
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