Daggerfall Forever. I don't care if I'm the only player. It is the best alliance.
Joy_Division wrote: »
The alliances need to be rebalanced. The populations should be fairly close between the three in cyrodil, but there’s way to much Ebon heart and then never any daggerfall on. Between how unfair the battles are and crashes in cyrodil. Y’all may need to rework your entire campaign system to something that works and balances better.
The alliances need to be rebalanced. The populations should be fairly close between the three in cyrodil, but there’s way to much Ebon heart and then never any daggerfall on. Between how unfair the battles are and crashes in cyrodil. Y’all may need to rework your entire campaign system to something that works and balances better.
Joy_Division wrote: »Well, yes, but that just means the EP population lock is full of bandwagon hopping PUGs who trend the type that stands under oil at Alessia front door rather than think for themselves and actually be good at the game.
I’m not sure what platform and server you’re on, but right now two things are contributing to low pops on Xbox Vivec NA. EP is running away with the campaign, so motivation for other alliances are low. On top of that, Cyrodiil is broken af right now and even if you wanted to play, you freeze every ten minutes. Makes for miserable PVP right now.
I play that server and it’s not just this campaign. It’s been bad like this for months
The_Patriarch wrote: »VaranisArano wrote: »Joy_Division wrote: »usmcjdking wrote: »It's blatantly obvious why EP has a gigantic population over everyone else:
Skyrim.
1/3rd of the EP population is a Nord DK with some Viking inspired name.
Well, yes, but that just means the EP population lock is full of bandwagon hopping PUGs who trend the type that stands under oil at Alessia front door rather than think for themselves and actually be good at the game.
Alessia's front door is Tamriel's one-stop shop for fried-in-siege-oil/baked-in-coldfire potatoes.
Mmm, tasty.
What is it with Alessia that PuGs always try to front door the place? Doesn't matter what alliance, either.
Joy_Division wrote: »Well, yes, but that just means the EP population lock is full of bandwagon hopping PUGs who trend the type that stands under oil at Alessia front door rather than think for themselves and actually be good at the game.
Joy, you know full and well we're allowed to lick the front door of Alessia once then move to mine or farm side. Once in a great while we're allowed to lick the front door once, then go lumber but that's a special occasion.
I've recently leveled a new EP character for NA/Vivec. There might be some perception issues that people just can't grasp unless you try playing on another faction. In my own experience, the EP faction listens to the zone chat. They come together much faster and argue WAY freaking less than my original faction.
Someone says a keep is gonna be lit? At least 20 EP show up. If it's on my other faction? 20 people argue in zone chat on wether it's worth going to that keep, or they're so embroiled in a pointless outpost, that they continue to lose home keeps. I'll end up going there seeing less than 10 defenders show up and the keep is lost.
People on my original faction have to beg constantly for others to get to key points on the map. I have no idea what others are doing. One might think "this faction is just about AP farming and having fun". Ok, I can understand that. But dying over and over only to lose the fight for an outpost, or trying to outlast defenders over a Keep's front door (the only hole made in the keep mind you) has gotten extremely aggravating after 4 years. If the pugs of a faction can't just listen and figure out that others with more exp. are trying to steer them to victory? Then all you have is a mass of dead weight. You can have fun, get AP, and still care about your fellow faction mates while playing the map.
The other 2 factions (as of this writing) are trying a bit harder this campaign. EP was in 3rd place last night. I don't really care if they end up that way. What I do care about is a faction that works as if RP'ing and we got each other's back. Heck, I've seen pugs toss up siege shields for me on EP. Only happens for the guilds on rams in my other faction. /shakes head. This kind of play is why some factions seem to have more people, but in essence? They are willing to work more with each other. Unlike my original faction.
All of this while all 3 factions are pop locked. I'm really thinking it's more perception and not as much faction imbalance anymore =/
In my own experience, the EP faction listens to the zone chat. They come together much faster and argue WAY freaking less than my original faction.
Someone says a keep is gonna be lit? At least 20 EP show up. If it's on my other faction? 20 people argue in zone chat on wether it's worth going to that keep, or they're so embroiled in a pointless outpost, that they continue to lose home keeps. I'll end up going there seeing less than 10 defenders show up and the keep is lost.
I've recently leveled a new EP character for NA/Vivec. There might be some perception issues that people just can't grasp unless you try playing on another faction. In my own experience, the EP faction listens to the zone chat. They come together much faster and argue WAY freaking less than my original faction.
Someone says a keep is gonna be lit? At least 20 EP show up. If it's on my other faction? 20 people argue in zone chat on wether it's worth going to that keep, or they're so embroiled in a pointless outpost, that they continue to lose home keeps. I'll end up going there seeing less than 10 defenders show up and the keep is lost.
People on my original faction have to beg constantly for others to get to key points on the map. I have no idea what others are doing. One might think "this faction is just about AP farming and having fun". Ok, I can understand that. But dying over and over only to lose the fight for an outpost, or trying to outlast defenders over a Keep's front door (the only hole made in the keep mind you) has gotten extremely aggravating after 4 years. If the pugs of a faction can't just listen and figure out that others with more exp. are trying to steer them to victory? Then all you have is a mass of dead weight. You can have fun, get AP, and still care about your fellow faction mates while playing the map.
The other 2 factions (as of this writing) are trying a bit harder this campaign. EP was in 3rd place last night. I don't really care if they end up that way. What I do care about is a faction that works as if RP'ing and we got each other's back. Heck, I've seen pugs toss up siege shields for me on EP. Only happens for the guilds on rams in my other faction. /shakes head. This kind of play is why some factions seem to have more people, but in essence? They are willing to work more with each other. Unlike my original faction.
All of this while all 3 factions are pop locked. I'm really thinking it's more perception and not as much faction imbalance anymore =/
I've recently leveled a new EP character for NA/Vivec. There might be some perception issues that people just can't grasp unless you try playing on another faction. In my own experience, the EP faction listens to the zone chat. They come together much faster and argue WAY freaking less than my original faction.
Someone says a keep is gonna be lit? At least 20 EP show up. If it's on my other faction? 20 people argue in zone chat on wether it's worth going to that keep, or they're so embroiled in a pointless outpost, that they continue to lose home keeps. I'll end up going there seeing less than 10 defenders show up and the keep is lost.
People on my original faction have to beg constantly for others to get to key points on the map. I have no idea what others are doing. One might think "this faction is just about AP farming and having fun". Ok, I can understand that. But dying over and over only to lose the fight for an outpost, or trying to outlast defenders over a Keep's front door (the only hole made in the keep mind you) has gotten extremely aggravating after 4 years. If the pugs of a faction can't just listen and figure out that others with more exp. are trying to steer them to victory? Then all you have is a mass of dead weight. You can have fun, get AP, and still care about your fellow faction mates while playing the map.
The other 2 factions (as of this writing) are trying a bit harder this campaign. EP was in 3rd place last night. I don't really care if they end up that way. What I do care about is a faction that works as if RP'ing and we got each other's back. Heck, I've seen pugs toss up siege shields for me on EP. Only happens for the guilds on rams in my other faction. /shakes head. This kind of play is why some factions seem to have more people, but in essence? They are willing to work more with each other. Unlike my original faction.
All of this while all 3 factions are pop locked. I'm really thinking it's more perception and not as much faction imbalance anymore =/
Did it ever occur to you the reason you can ask in EP chat and get 20 people at a keep is because they have 20 extra people to zerg that keep? Cause when I see all of DC st a keep defending and you and 2 other 20man ep groups running around hitting something else you can’t do much.
You have a whole map to make a location to fight at. I get bored and pop Bruma or an enemy resource all the time. More often than not to only get zerged down but hey, it's usually fun until the 6 pugs all wearing sloads show up.aetherial_heavenn wrote: »No queues on NA PC DC longer than 20 for months. So no option to fight at 2 locations most times. When there is pop lock half the names in zone are names you fought on the other 2 factions an hour ago. Which wouldn't be a problem EXCEPT these faction flippers in zone deliberately spam zone chat and troll the few DC trying to coordinate attacks thru chat.
The 2 guilds that try to recruit thru zone in NA PC peak time end up full of flippers who ignore leaders, blatantly stop to type our locations/strategies and after a while pug leaders stop recruiting thru zone or trying to coordinate in public.
Kill an @name on AD or EP I see them on DC at Glade typing typing typing. Even when allegedly in a DC group.
You have a whole map to make a location to fight at. I get bored and pop Bruma or an enemy resource all the time. More often than not to only get zerged down but hey, it's usually fun until the 6 pugs all wearing sloads show up.aetherial_heavenn wrote: »No queues on NA PC DC longer than 20 for months. So no option to fight at 2 locations most times. When there is pop lock half the names in zone are names you fought on the other 2 factions an hour ago. Which wouldn't be a problem EXCEPT these faction flippers in zone deliberately spam zone chat and troll the few DC trying to coordinate attacks thru chat.
The 2 guilds that try to recruit thru zone in NA PC peak time end up full of flippers who ignore leaders, blatantly stop to type our locations/strategies and after a while pug leaders stop recruiting thru zone or trying to coordinate in public.
Kill an @name on AD or EP I see them on DC at Glade typing typing typing. Even when allegedly in a DC group.
No one is spying. The difference between EP and DC is when a call out is made to hit something in EP, pugs go. In DC it usually starts and argument. EP knows which keeps should be hit before others and most of the time can be encouraged to hit the correct side of the keep, bleaks maybe the exception.
When I got in to playing Cyrodil regularly, that was DC. They also won 3 campaigns in a row. That DC is gone. They didn't all move to EP. They got tired of the drama.
And seriously, it's 2018, if someone was spying why would they be typing? Any guild organized enough to get someone to waste their time spying would use discord.
aetherial_heavenn wrote: »You have a whole map to make a location to fight at. I get bored and pop Bruma or an enemy resource all the time. More often than not to only get zerged down but hey, it's usually fun until the 6 pugs all wearing sloads show up.aetherial_heavenn wrote: »No queues on NA PC DC longer than 20 for months. So no option to fight at 2 locations most times. When there is pop lock half the names in zone are names you fought on the other 2 factions an hour ago. Which wouldn't be a problem EXCEPT these faction flippers in zone deliberately spam zone chat and troll the few DC trying to coordinate attacks thru chat.
The 2 guilds that try to recruit thru zone in NA PC peak time end up full of flippers who ignore leaders, blatantly stop to type our locations/strategies and after a while pug leaders stop recruiting thru zone or trying to coordinate in public.
Kill an @name on AD or EP I see them on DC at Glade typing typing typing. Even when allegedly in a DC group.
No one is spying. The difference between EP and DC is when a call out is made to hit something in EP, pugs go. In DC it usually starts and argument. EP knows which keeps should be hit before others and most of the time can be encouraged to hit the correct side of the keep, bleaks maybe the exception.
When I got in to playing Cyrodil regularly, that was DC. They also won 3 campaigns in a row. That DC is gone. They didn't all move to EP. They got tired of the drama.
And seriously, it's 2018, if someone was spying why would they be typing? Any guild organized enough to get someone to waste their time spying would use discord.
1. I get zerged down at every rss take too. Unfortunately it happens all the time...20 plus turn up at every rss and that gets tedious when soloing or running a small group. The other week peak oceanic time every active player stood at glade. There were 20 there. Not a lot you can do with 20 v 60 plus 40. But yeah, go right ahead and tell me to solo a rss against 30 players.
2. 'No one is spying? LOL I know people who happily spy for our side and telll us the other faction's movements. is extremely common on DC to join an open pug group 'have no comms' and disappear again after the pug group is wiped repeatedly at some back RSS. They get kicked and then the opposition zergs mysteriously can't find us. But I guess that's a coincidence that occurs daily.. It's not a problem except when vastly out numbered and trying 'play on the huge map' suddenly 2 zergs from AD and EP turn up at an obscure resource. You are either naive or. don't play off peak.
3. I Played DC in those days too. Had a break for 6 months and came back to this dog's breakfast. Have no idea whet drama you are referring to but until guilds can recruit effectively thru zone and new leaders are developed, it isn't going to change. PuGs win by outnumbering the opposition. Something EP has been doing for months. It isn't that EP are special or well coordinated, much as you would like to think so, It is simply 60 -70 people can win over 10-20 even if the 60 have half spamming snipe, sloads and light attacks.
4. 'typing' because they are spamming zone chat to disrupt. FYI can't use discord in zone chat. LOL. Which was my point. Hence the edit.
5. Glad you are happy after faction flipping to the winning side though. Kind of proves my point about human nature.
aetherial_heavenn wrote: »You have a whole map to make a location to fight at. I get bored and pop Bruma or an enemy resource all the time. More often than not to only get zerged down but hey, it's usually fun until the 6 pugs all wearing sloads show up.aetherial_heavenn wrote: »No queues on NA PC DC longer than 20 for months. So no option to fight at 2 locations most times. When there is pop lock half the names in zone are names you fought on the other 2 factions an hour ago. Which wouldn't be a problem EXCEPT these faction flippers in zone deliberately spam zone chat and troll the few DC trying to coordinate attacks thru chat.
The 2 guilds that try to recruit thru zone in NA PC peak time end up full of flippers who ignore leaders, blatantly stop to type our locations/strategies and after a while pug leaders stop recruiting thru zone or trying to coordinate in public.
Kill an @name on AD or EP I see them on DC at Glade typing typing typing. Even when allegedly in a DC group.
No one is spying. The difference between EP and DC is when a call out is made to hit something in EP, pugs go. In DC it usually starts and argument. EP knows which keeps should be hit before others and most of the time can be encouraged to hit the correct side of the keep, bleaks maybe the exception.
When I got in to playing Cyrodil regularly, that was DC. They also won 3 campaigns in a row. That DC is gone. They didn't all move to EP. They got tired of the drama.
And seriously, it's 2018, if someone was spying why would they be typing? Any guild organized enough to get someone to waste their time spying would use discord.
1. I get zerged down at every rss take too. Unfortunately it happens all the time...20 plus turn up at every rss and that gets tedious when soloing or running a small group. The other week peak oceanic time every active player stood at glade. There were 20 there. Not a lot you can do with 20 v 60 plus 40. But yeah, go right ahead and tell me to solo a rss against 30 players.
2. 'No one is spying? LOL I know people who happily spy for our side and telll us the other faction's movements. is extremely common on DC to join an open pug group 'have no comms' and disappear again after the pug group is wiped repeatedly at some back RSS. They get kicked and then the opposition zergs mysteriously can't find us. But I guess that's a coincidence that occurs daily.. It's not a problem except when vastly out numbered and trying 'play on the huge map' suddenly 2 zergs from AD and EP turn up at an obscure resource. You are either naive or. don't play off peak.
3. I Played DC in those days too. Had a break for 6 months and came back to this dog's breakfast. Have no idea whet drama you are referring to but until guilds can recruit effectively thru zone and new leaders are developed, it isn't going to change. PuGs win by outnumbering the opposition. Something EP has been doing for months. It isn't that EP are special or well coordinated, much as you would like to think so, It is simply 60 -70 people can win over 10-20 even if the 60 have half spamming snipe, sloads and light attacks.
4. 'typing' because they are spamming zone chat to disrupt. FYI can't use discord in zone chat. LOL. Which was my point. Hence the edit.
5. Glad you are happy after faction flipping to the winning side though. Kind of proves my point about human nature.
aetherial_heavenn wrote: »The 2 guilds that try to recruit thru zone in NA PC peak time end up full of flippers who ignore leaders, blatantly stop to type our locations/strategies, potatoe at bleaks rather than going deep to take rss. After a while pug leaders stop recruiting thru zone or trying to coordinate in public and just do guild runs. Then new players on DC just become heavy attack jacks at the back or try to seige a keep wall with scattershot or they just stealth and leech because no one is willing to take them in and train them to do otherwise.
I've recently leveled a new EP character for NA/Vivec. There might be some perception issues that people just can't grasp unless you try playing on another faction. In my own experience, the EP faction listens to the zone chat. They come together much faster and argue WAY freaking less than my original faction.
Someone says a keep is gonna be lit? At least 20 EP show up. If it's on my other faction? 20 people argue in zone chat on wether it's worth going to that keep, or they're so embroiled in a pointless outpost, that they continue to lose home keeps. I'll end up going there seeing less than 10 defenders show up and the keep is lost.
People on my original faction have to beg constantly for others to get to key points on the map. I have no idea what others are doing. One might think "this faction is just about AP farming and having fun". Ok, I can understand that. But dying over and over only to lose the fight for an outpost, or trying to outlast defenders over a Keep's front door (the only hole made in the keep mind you) has gotten extremely aggravating after 4 years. If the pugs of a faction can't just listen and figure out that others with more exp. are trying to steer them to victory? Then all you have is a mass of dead weight. You can have fun, get AP, and still care about your fellow faction mates while playing the map.
The other 2 factions (as of this writing) are trying a bit harder this campaign. EP was in 3rd place last night. I don't really care if they end up that way. What I do care about is a faction that works as if RP'ing and we got each other's back. Heck, I've seen pugs toss up siege shields for me on EP. Only happens for the guilds on rams in my other faction. /shakes head. This kind of play is why some factions seem to have more people, but in essence? They are willing to work more with each other. Unlike my original faction.
All of this while all 3 factions are pop locked. I'm really thinking it's more perception and not as much faction imbalance anymore =/
Did it ever occur to you the reason you can ask in EP chat and get 20 people at a keep is because they have 20 extra people to zerg that keep? Cause when I see all of DC st a keep defending and you and 2 other 20man ep groups running around hitting something else you can’t do much.
If all factions are locked, then tell me where your other 2 20 man groups are? Picking their noses at Ash or Chal gate? How about endlessly trying to take Roe thru the front door, and ONLY the front door? Maybe they're at the bridge trying to farm AP off AD and EP? I could argue IC, but there seriously isn't enough of ANY faction there to account for it during prime time. So...they are there in Cyro, SOMEwhere. Just not where they are needed.
DC tends to react to burst keeps, rather than being proactive with the zerg. The DC zerg won't even go to a keep unless it's already burst and they aren't busy doing the pointless stuff I already mentioned.
I agree and I'm on a losing alliance. I think the key is to make Chorrol and Cheydinhal also PvP objective towns with flags and Spawn points. This would make it so there is a flank enscape rout and Scroll run spawns for all factions.
White wabbit wrote: »
I agree and I'm on a losing alliance. I think the key is to make Chorrol and Cheydinhal also PvP objective towns with flags and Spawn points. This would make it so there is a flank enscape rout and Scroll run spawns for all factions.
That's not going to sort the population unbalance which is the biggest issue not getting scrolls back
VaranisArano wrote: »White wabbit wrote: »
I agree and I'm on a losing alliance. I think the key is to make Chorrol and Cheydinhal also PvP objective towns with flags and Spawn points. This would make it so there is a flank enscape rout and Scroll run spawns for all factions.
That's not going to sort the population unbalance which is the biggest issue not getting scrolls back
Fixing population imbalance is going to take having a bigger overall population which is going to take ZOS fixing the persistent performance issues plaguing PVP.
And since ZOS fixing the persistent performance issues is looking more and more like a pipe dream, I understand why people want to suggest all these little changes, but ultimately i agree that none of these little suggestions will fix the root of the problem.
VaranisArano wrote: »White wabbit wrote: »
I agree and I'm on a losing alliance. I think the key is to make Chorrol and Cheydinhal also PvP objective towns with flags and Spawn points. This would make it so there is a flank enscape rout and Scroll run spawns for all factions.
That's not going to sort the population unbalance which is the biggest issue not getting scrolls back
Fixing population imbalance is going to take having a bigger overall population which is going to take ZOS fixing the persistent performance issues plaguing PVP.
And since ZOS fixing the persistent performance issues is looking more and more like a pipe dream, I understand why people want to suggest all these little changes, but ultimately i agree that none of these little suggestions will fix the root of the problem.
VaranisArano wrote: »White wabbit wrote: »
I agree and I'm on a losing alliance. I think the key is to make Chorrol and Cheydinhal also PvP objective towns with flags and Spawn points. This would make it so there is a flank enscape rout and Scroll run spawns for all factions.
That's not going to sort the population unbalance which is the biggest issue not getting scrolls back
Fixing population imbalance is going to take having a bigger overall population which is going to take ZOS fixing the persistent performance issues plaguing PVP.
And since ZOS fixing the persistent performance issues is looking more and more like a pipe dream, I understand why people want to suggest all these little changes, but ultimately i agree that none of these little suggestions will fix the root of the problem.
The performance issue and population imbalance are two different issues. Poor performance of Cyrodiil is more likely to have an equal effect on each alliance since I do not think it plays favorites.
Further, there will always be a population imbalance overall. Zos can tweak how points are scored and what the underdog gets but there will still be an imbalance. Over the long run there are some players that prefer going to the team that is winning because they are not the type to try to help lead their side to get better organized.
That is simply life.