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Dummy Parses are Life

  • Gprime31
    Gprime31
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    Cause people talk all day, parses are proof most people are bad.
  • SmellyUnlimited
    SmellyUnlimited
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    FakeFox wrote: »
    You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.

    This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.

    The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.

    The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.

    Sometimes the best is not always the best, and sometimes easy is not always fun.

    Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.

    The only toxic person I see right now is you. And you are absolutely wrong and insulting, by implying good players have no jobs or real live.
    LiquidPony wrote: »
    LiquidPony wrote: »
    You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.

    This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.

    The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.

    The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.

    Sometimes the best is not always the best, and sometimes easy is not always fun.

    Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.

    Thank you for also seeing the absurdity about “practicing.” Unless you’re a professional gamer making money, the idea of someone practicing in a video game otherwise is just sad. Do people go on Call of Duty and sit at the firing range all day? Playing the game IS practicing. In Destiny, you go on missions and such where you kill enemies and complete the goal. Then, you go on the raid events and do the same thing. You’re prepared for this part of the game because in plahing the game, you have prepared.

    RNG is insidious. Theorycrafters release what’s BiS, and everyone then clamors for this rare much sought after gear. The game then BECOMES a never ending farm. And that plays right into developers hands.

    If you want to make dummy parses value added, make them challenging. The dummy is a combat dummy, and you have to dodge AoE’s, direct damage, and snare like effects. Add in a couple virtual bodies around that you need to rez in a certain amount of time or you fail. In between all this movement/blocking/rezzing, you dps the dummy. At the end of a timer, you’re given a score -based on how many attacks you avoided, how fast you rezzed, how much damage you did. Think akin to the Xmen Danger Room. THEN you’d actually be practicing, while playing something at least ‘resembling’ the game.

    Good lord, the amount of nonsense that gets posted on these forums ...

    In Destiny, you shoot your gun. In Call of Duty, you shoot your gun. There's no point in "practice" because the practice wouldn't apply to the actual game. You're not working through a complex rotation or managing DoTs or resources or buff/debuff uptimes in these games. There's no point at all in drawing an analogy between ESO combat and basic FPS combat.

    In ESO you hit the target skeleton to optimize your build, to test variations in gear and skills and CP and group comp, and to perfect your rotation. Would it be better to do this in actual combat scenarios? Maybe, but that's hard to do by yourself and time-consuming even with a group. Remember the Bloodspawn and Slimecraw DPS test days? I do. It was a pain. We really want to get a group of 12 and reset vHRC over and over again to practice on Ra Kotu? Why do that when we have easier options?

    Spend enough time in front of the target skeleton and the rotation becomes ingrained. When the rotation becomes ingrained, you can focus on mechanics and the other stuff you actually need to do in game. And besides all of that, numerous fights in this game are just stack and burn. What you do on a target skeleton is exactly what you do on Ra Kotu or the Foundation Stone Atro or Valariel or most dungeon bosses.

    And your point about practice is pretty ridiculous. Lots of people "practice" for things they don't get paid for every day. They're called hobbies. Some people find it fun to spend time optimizing their ESO combat skills. Other people have fun posting dumb nonsense on the forums of a game they don't even play. We probably have a different opinion on which one of those hobbies is "sad."

    Your post lost whatever semblance of integrity it had when you resorted to name-calling. Ad hominem is the lowest form of argument, and people recognize that fact fairly quickly when reading one.

    You clearly don't understand what "ad hominem" means.

    Ad hominem: an argument or reaction directed against a person rather than the position they are maintaining.

    “Some people find it fun to spend time optimizing their ESO combat skills. Other people have fun posting dumb nonsense on the forums of a game they don't even play. We probably have a different opinion on which one of those hobbies is "sad."

    I rest my case.

    As was said in a previous post, people are just as entitled to post about a facet of the game that they think is detrimental, as are those who post in defense of that facet. Furthermore, I even stated that I had participated in the parsing fervor, but began to notice how setting that gateway doesn’t always lead to better parses, but more “imaginative” ways to parse.

    Take Alcast for example. His parses rarely contain the skills he even recommends, and he pulls numbers that guilds I’m in wouldn’t accept. Even cheesing, his parses are not considered competitive. My guild has a threshold for 52k solo on a dummy for stamblades to make it on the team. I thought they were an anomaly, but now even casual guilds want 45k. Like fashion or music, things trickle down to the masses from “those on high.” Suddenly BiS becomes an essential element of participation.

    Not to mention the inherent difference between PC and console. I play primarily on console, where there are no buff timers, notifications, are anywhere near the latency of PC. Yet like what was said previously, this hasn’t stopped the PC modality from becoming commonplace. I have a pc account and went through thr motions on a dummy recently; it’s truly night and day. My parse was 5k higher on PC, and loads easier to achieve. The problem the masses adopting the same standards is that some are far easier to obtain than other. It’s why high school athletes aren’t measured against the criteria for professional players.

    I never stated I didn’t understand the necessity of parses, in fact I said the opposite, but my point was about the ubiquity with which content even for casual gamers has become prohibitive.

    Also, regardless if I’ve topped my playing a game, that doesn’t mean the game doesn’t interest me. I’ve played ESO since launch, but couldn’t accept any longer the time/energy it takes to stay competitive, even casually. If parses were dynamic and that facet of the game felt integrated into the whole, Id be much more interested to participate. But when a multiplayer game becomes portioned to spend longer and longer stretches of time solo with a target dummy as your teammate, we’ve lost something along the way.
    DO. NOT. WIPE. (in game OR out!)
  • usmcjdking
    usmcjdking
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    LiquidPony wrote: »

    It seems to me that people are afraid of the content for some reason. Everyone seems to think they need to be BiS gold geared with max CP and 50k skeleton parses to even attempt anything beyond Craglorn raids, but that's not the case at all. And hell, vAS+0/+1 and vCR+0 are easier than vMoL or vHoF. The Hard Modes are very difficult, but that's OK. Maybe people are just afraid to fail? I've spent hundreds of hours banging my head against vMoL and vHoF before getting clears. But there's nothing wrong with that. To me, that's the fun in the end game. Spending a month taking a group from "first time in vHoF" to pounding through Hard Mode without breaking a sweat is incredibly gratifying.

    It's not fear to fail lol. Most people don't have the time to fail.
    0331
    0602
  • LiquidPony
    LiquidPony
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    FakeFox wrote: »
    You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.

    This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.

    The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.

    The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.

    Sometimes the best is not always the best, and sometimes easy is not always fun.

    Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.

    The only toxic person I see right now is you. And you are absolutely wrong and insulting, by implying good players have no jobs or real live.
    LiquidPony wrote: »
    LiquidPony wrote: »
    You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.

    This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.

    The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.

    The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.

    Sometimes the best is not always the best, and sometimes easy is not always fun.

    Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.

    Thank you for also seeing the absurdity about “practicing.” Unless you’re a professional gamer making money, the idea of someone practicing in a video game otherwise is just sad. Do people go on Call of Duty and sit at the firing range all day? Playing the game IS practicing. In Destiny, you go on missions and such where you kill enemies and complete the goal. Then, you go on the raid events and do the same thing. You’re prepared for this part of the game because in plahing the game, you have prepared.

    RNG is insidious. Theorycrafters release what’s BiS, and everyone then clamors for this rare much sought after gear. The game then BECOMES a never ending farm. And that plays right into developers hands.

    If you want to make dummy parses value added, make them challenging. The dummy is a combat dummy, and you have to dodge AoE’s, direct damage, and snare like effects. Add in a couple virtual bodies around that you need to rez in a certain amount of time or you fail. In between all this movement/blocking/rezzing, you dps the dummy. At the end of a timer, you’re given a score -based on how many attacks you avoided, how fast you rezzed, how much damage you did. Think akin to the Xmen Danger Room. THEN you’d actually be practicing, while playing something at least ‘resembling’ the game.

    Good lord, the amount of nonsense that gets posted on these forums ...

    In Destiny, you shoot your gun. In Call of Duty, you shoot your gun. There's no point in "practice" because the practice wouldn't apply to the actual game. You're not working through a complex rotation or managing DoTs or resources or buff/debuff uptimes in these games. There's no point at all in drawing an analogy between ESO combat and basic FPS combat.

    In ESO you hit the target skeleton to optimize your build, to test variations in gear and skills and CP and group comp, and to perfect your rotation. Would it be better to do this in actual combat scenarios? Maybe, but that's hard to do by yourself and time-consuming even with a group. Remember the Bloodspawn and Slimecraw DPS test days? I do. It was a pain. We really want to get a group of 12 and reset vHRC over and over again to practice on Ra Kotu? Why do that when we have easier options?

    Spend enough time in front of the target skeleton and the rotation becomes ingrained. When the rotation becomes ingrained, you can focus on mechanics and the other stuff you actually need to do in game. And besides all of that, numerous fights in this game are just stack and burn. What you do on a target skeleton is exactly what you do on Ra Kotu or the Foundation Stone Atro or Valariel or most dungeon bosses.

    And your point about practice is pretty ridiculous. Lots of people "practice" for things they don't get paid for every day. They're called hobbies. Some people find it fun to spend time optimizing their ESO combat skills. Other people have fun posting dumb nonsense on the forums of a game they don't even play. We probably have a different opinion on which one of those hobbies is "sad."

    Your post lost whatever semblance of integrity it had when you resorted to name-calling. Ad hominem is the lowest form of argument, and people recognize that fact fairly quickly when reading one.

    You clearly don't understand what "ad hominem" means.

    Ad hominem: an argument or reaction directed against a person rather than the position they are maintaining.

    “Some people find it fun to spend time optimizing their ESO combat skills. Other people have fun posting dumb nonsense on the forums of a game they don't even play. We probably have a different opinion on which one of those hobbies is "sad."

    I rest my case.

    As was said in a previous post, people are just as entitled to post about a facet of the game that they think is detrimental, as are those who post in defense of that facet. Furthermore, I even stated that I had participated in the parsing fervor, but began to notice how setting that gateway doesn’t always lead to better parses, but more “imaginative” ways to parse.

    Take Alcast for example. His parses rarely contain the skills he even recommends, and he pulls numbers that guilds I’m in wouldn’t accept. Even cheesing, his parses are not considered competitive. My guild has a threshold for 52k solo on a dummy for stamblades to make it on the team. I thought they were an anomaly, but now even casual guilds want 45k. Like fashion or music, things trickle down to the masses from “those on high.” Suddenly BiS becomes an essential element of participation.

    Not to mention the inherent difference between PC and console. I play primarily on console, where there are no buff timers, notifications, are anywhere near the latency of PC. Yet like what was said previously, this hasn’t stopped the PC modality from becoming commonplace. I have a pc account and went through thr motions on a dummy recently; it’s truly night and day. My parse was 5k higher on PC, and loads easier to achieve. The problem the masses adopting the same standards is that some are far easier to obtain than other. It’s why high school athletes aren’t measured against the criteria for professional players.

    I never stated I didn’t understand the necessity of parses, in fact I said the opposite, but my point was about the ubiquity with which content even for casual gamers has become prohibitive.

    Also, regardless if I’ve topped my playing a game, that doesn’t mean the game doesn’t interest me. I’ve played ESO since launch, but couldn’t accept any longer the time/energy it takes to stay competitive, even casually. If parses were dynamic and that facet of the game felt integrated into the whole, Id be much more interested to participate. But when a multiplayer game becomes portioned to spend longer and longer stretches of time solo with a target dummy as your teammate, we’ve lost something along the way.

    I'm not exactly sure what "case" you think you're "resting" here. You can copy and paste a definition out of a dictionary, clearly doesn't mean you actually get it.

    Let me give you some examples.

    This is an ad hominem argument: "John is an idiot and therefore he is wrong."

    This is not: "John is an idiot, and he is wrong because A, B, and C."

    Funny, though, that you get your knickers all twisted because I said posting a bunch of rants on the forums of a game you quit playing is "sad," but you don't seem to have a problem making the same statement about what a lot of other people do with their free time. Which was, you know, kind of the point of what I said in the first place.
  • LiquidPony
    LiquidPony
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    usmcjdking wrote: »
    LiquidPony wrote: »

    It seems to me that people are afraid of the content for some reason. Everyone seems to think they need to be BiS gold geared with max CP and 50k skeleton parses to even attempt anything beyond Craglorn raids, but that's not the case at all. And hell, vAS+0/+1 and vCR+0 are easier than vMoL or vHoF. The Hard Modes are very difficult, but that's OK. Maybe people are just afraid to fail? I've spent hundreds of hours banging my head against vMoL and vHoF before getting clears. But there's nothing wrong with that. To me, that's the fun in the end game. Spending a month taking a group from "first time in vHoF" to pounding through Hard Mode without breaking a sweat is incredibly gratifying.

    It's not fear to fail lol. Most people don't have the time to fail.

    Maybe. I think it's more like "people don't make time to fail," e.g., they'd rather be doing something else than wiping on the Twins for a couple of hours a night for a few weeks.

    Which is totally fine, certainly not judging anyone for not wanting to do the stuff. Rather, I'm just saying that the barrier to entry isn't nearly as high as a lot of people seem to think it is.

    There are a lot of people who complete a lot of difficult content in this game who don't no-life it. Of course there are top guilds out there that raid 6 or 7 days a week, sometimes pulling all-nighters. There are a lot of other raid guilds that run 2 or 3 nights a week for 2 or 3 hours at a time and still get stuff done.
  • hedna123b14_ESO
    hedna123b14_ESO
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    FakeFox wrote: »
    You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.

    This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.

    The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.

    The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.

    Sometimes the best is not always the best, and sometimes easy is not always fun.

    Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.

    The only toxic person I see right now is you. And you are absolutely wrong and insulting, by implying good players have no jobs or real live.
    LiquidPony wrote: »
    LiquidPony wrote: »
    You are brave by speaking by the majority of players who just play for fun even doing vets and endgame stuff.

    This message you created was directed towards the most toxic and manipulable by 3rd party opinions/influencers/hype/minmaxers/tryhards. Leading to a no brain community guided by those mentioned before. I'm sorry if i offend someone, just speaking facts.

    The parse thing has become as popular as back in the day of wotlk gearscore addon; or day present neverwinter gearscore in game attribute measurement.

    The dps parses trend has to go, it will only make us go somewhere we wont like, and then these tryharders with their parses will leave the game because of a new grind/farming items/worse rng could happen because of so many players reaching so much dps will just tell devs to increase the "challenge" and thus forcing other players with lives and jobs to do x task for x time. Simply because some guys wanted to make the vet content easy.

    Sometimes the best is not always the best, and sometimes easy is not always fun.

    Parsing has to go, practicing in a mmo is ridiculous, dummies doesnt make you dodge red areas, doesnt hit u. Your dps parse is a self reassuring tool for the insecure dps, and it has to go. Period.

    Thank you for also seeing the absurdity about “practicing.” Unless you’re a professional gamer making money, the idea of someone practicing in a video game otherwise is just sad. Do people go on Call of Duty and sit at the firing range all day? Playing the game IS practicing. In Destiny, you go on missions and such where you kill enemies and complete the goal. Then, you go on the raid events and do the same thing. You’re prepared for this part of the game because in plahing the game, you have prepared.

    RNG is insidious. Theorycrafters release what’s BiS, and everyone then clamors for this rare much sought after gear. The game then BECOMES a never ending farm. And that plays right into developers hands.

    If you want to make dummy parses value added, make them challenging. The dummy is a combat dummy, and you have to dodge AoE’s, direct damage, and snare like effects. Add in a couple virtual bodies around that you need to rez in a certain amount of time or you fail. In between all this movement/blocking/rezzing, you dps the dummy. At the end of a timer, you’re given a score -based on how many attacks you avoided, how fast you rezzed, how much damage you did. Think akin to the Xmen Danger Room. THEN you’d actually be practicing, while playing something at least ‘resembling’ the game.

    Good lord, the amount of nonsense that gets posted on these forums ...

    In Destiny, you shoot your gun. In Call of Duty, you shoot your gun. There's no point in "practice" because the practice wouldn't apply to the actual game. You're not working through a complex rotation or managing DoTs or resources or buff/debuff uptimes in these games. There's no point at all in drawing an analogy between ESO combat and basic FPS combat.

    In ESO you hit the target skeleton to optimize your build, to test variations in gear and skills and CP and group comp, and to perfect your rotation. Would it be better to do this in actual combat scenarios? Maybe, but that's hard to do by yourself and time-consuming even with a group. Remember the Bloodspawn and Slimecraw DPS test days? I do. It was a pain. We really want to get a group of 12 and reset vHRC over and over again to practice on Ra Kotu? Why do that when we have easier options?

    Spend enough time in front of the target skeleton and the rotation becomes ingrained. When the rotation becomes ingrained, you can focus on mechanics and the other stuff you actually need to do in game. And besides all of that, numerous fights in this game are just stack and burn. What you do on a target skeleton is exactly what you do on Ra Kotu or the Foundation Stone Atro or Valariel or most dungeon bosses.

    And your point about practice is pretty ridiculous. Lots of people "practice" for things they don't get paid for every day. They're called hobbies. Some people find it fun to spend time optimizing their ESO combat skills. Other people have fun posting dumb nonsense on the forums of a game they don't even play. We probably have a different opinion on which one of those hobbies is "sad."

    Your post lost whatever semblance of integrity it had when you resorted to name-calling. Ad hominem is the lowest form of argument, and people recognize that fact fairly quickly when reading one.

    You clearly don't understand what "ad hominem" means.

    Ad hominem: an argument or reaction directed against a person rather than the position they are maintaining.

    “Some people find it fun to spend time optimizing their ESO combat skills. Other people have fun posting dumb nonsense on the forums of a game they don't even play. We probably have a different opinion on which one of those hobbies is "sad."

    I rest my case.

    As was said in a previous post, people are just as entitled to post about a facet of the game that they think is detrimental, as are those who post in defense of that facet. Furthermore, I even stated that I had participated in the parsing fervor, but began to notice how setting that gateway doesn’t always lead to better parses, but more “imaginative” ways to parse.

    Take Alcast for example. His parses rarely contain the skills he even recommends, and he pulls numbers that guilds I’m in wouldn’t accept. Even cheesing, his parses are not considered competitive. My guild has a threshold for 52k solo on a dummy for stamblades to make it on the team. I thought they were an anomaly, but now even casual guilds want 45k. Like fashion or music, things trickle down to the masses from “those on high.” Suddenly BiS becomes an essential element of participation.

    Not to mention the inherent difference between PC and console. I play primarily on console, where there are no buff timers, notifications, are anywhere near the latency of PC. Yet like what was said previously, this hasn’t stopped the PC modality from becoming commonplace. I have a pc account and went through thr motions on a dummy recently; it’s truly night and day. My parse was 5k higher on PC, and loads easier to achieve. The problem the masses adopting the same standards is that some are far easier to obtain than other. It’s why high school athletes aren’t measured against the criteria for professional players.

    I never stated I didn’t understand the necessity of parses, in fact I said the opposite, but my point was about the ubiquity with which content even for casual gamers has become prohibitive.

    Also, regardless if I’ve topped my playing a game, that doesn’t mean the game doesn’t interest me. I’ve played ESO since launch, but couldn’t accept any longer the time/energy it takes to stay competitive, even casually. If parses were dynamic and that facet of the game felt integrated into the whole, Id be much more interested to participate. But when a multiplayer game becomes portioned to spend longer and longer stretches of time solo with a target dummy as your teammate, we’ve lost something along the way.

    Which guild would that be?
  • SoLooney
    SoLooney
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    so it honestly sounds like you are whining because you are lazy and dont want to put in the work like the other end game raiders. you just want to be carried through content rather than improving as a player.

    dummy parses arent the end all be all but it shows a lot what kind of player i can be expecting in a raid setting. usually people with high dummy parses usually have good raid awareness and time on target.

    but you can search for a guild that meets your requirements
  • nnargun
    nnargun
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    Joker99 wrote: »

    Oh is it really a weak argument,
    or is it just you avoiding my point, the top players that completed it back then with lower dps can obviously complete it now too with lower dps, but the people that are trying to complete it now are average people, those that still have deaths on mechanics for the 100th time, if there are constantly 2 deaths in a HM attempt that is seriously going to gimp the group's whatever chance of completing, even for top groups.

    If playing for fun is your thing then yes, there's no reason to bring more dps than what's required, but the real issue is when these people that play for fun talk about content they haven't even done like they're experts or try to get in high end guilds with 0 effort and are baffled that they weren't taken, it's a common occurence here on forums that people mention guilds should lower their standards, but they never stop to think that they maybe should get better themselves.
    And why don't I play for fun? If I didn't have fun doing what I do in game then I wouldn't play, it's simple, the fact that I find fun in doing something else than you do doesn't give you the right to tell me I don't play for fun.

    How come are you in the real one? Does the real one have some set rules against practicing on a dummy in a video game? For your information, there are millions of gamers in this world, by your logic not one of them should practice, and if they do, they don't live in the real world, that's something many people could consider an insult, and yet again shows that the most toxic of players are still the casuals that come up with these statements. Now I don't want to get personal, even though you do, but maybe you should try to be more open minded because that mindset of yours isn't gonna do well for you, especially when you're gonna grow older.

    I'll ask kindly to refrain from making assumptions about my real life, we're on a video game forum here, if you think you can resort to statements such as "act like human for a bit" then you have lost from the start, you don't know me in real life, neither even in game, I'm probably not the person you think I am, search elsewhere.

    Bolded #1: Yes it is. Here is the thing about elitists. They act like they are the only ones that can do end game content. Because they make up this fantasy world where you have to meet requirements they also make up in order to complete the same content as them. That way they can, in their tiny minds, feel like they are special because no one else can achieve what they did and in order to do so they have to work really hard at it.

    The amount of nonsense you write amazes me. Why don't you grab 11 of your casual friends and show us how vAS+2, vMoL HM or vCR+3 is done? Why do you even care about the requirements in "elite" guilds if you can do it without them?
    For an easy start you could also do vMA no death. If I remember correctly I didn't get asked for a dummy parse before going in there.
    Edited by nnargun on July 16, 2018 12:11PM
    [PC EU][GERMAN][ENGLISH][730~ CP]
    Flawless Conquerer - vHoF HM - vAS+1 - vMoL - vCR
    the Kuhn - Dunmer - MagNB
    Samjuel-EL - Orc - StamNB
    Son Hala - Altmer - MagSorc
    Draxyl - Argonian - Warden
  • cpuScientist
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    I'm used to be in alot ALOT of trial guilds. Guilds that'd push number 1 on leaderboards. Those same guilds would have core and alternate, then try outs for anyone. Then night's where they would take basically casual groups trying to learn mixed with some of the main core and they'd push to complete the craglorn dungeons and then vMoL. If they didn't get it in 1-2hrs they'd go again with the same group till they did. Fun and easy.

    When I ran a guild, when vMoL was the main trial. We pushed it with the same core got it, and opened it up to the alternates then the rest of the guild. And would do open trial runs all week and at times they would be vMoL.

    None of the 6 trial guilds I used to be in DID NOT have nights set aside to teach and bring any member in. Even the ones that could push for number 1 still did that. Only very small 15 - 35 man guilds that were only for the top players did that lol. Because in those guilds you can swap in any player and it'd be more or less the same.

    But the beauty of ESO. Is anyone can make a guild and then do trials with them. Can say casual trials guild no parse necessary. Or you can set arbitrary rules up for your guild whatever floats your boat.

    And on dummy parses, it is just a way to practice rotation. Most guilds require you to parse on certain bosses in trial with the group. If you died alot or got alot lower than anyone else. You are not in core or alternate. If you parsed about the same you are in core or if that's full alternate. Tahdah. But if a player cannot break 30k on a dummy in this current meta just needs they need to Allen Iverson it and practice.

    As for gear. The only difference in gear in cloudrest is one line of mag or Stam. That is fiiiiiiiiiiiiiiine. It's a nice touch that to get the best gear you have to complete it on vet. And you are rewarded 2% more do MAX.

    Equality of outcome is bad, equality of opportunity is good. This seems like some people want equality of outcome to me.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I have spent my fair share of time beating on a dummy, but to this day I have never been asked to provide a dummy parse when I raid with a new guild. Of course it happens, but always seems to miss me. I raid with a group, keep my death count low, and pull above average DPS. Seems to be a winning formula.

    IMO dummies are an extremely useful tool. I see very little point in the cheese parses where people are swapping gear and bars after they buff, and using nonsustaining rotations, but admittedly, it can be impressive what people can pull off. That said, combat in this game is very dynamic, and in PVE, you need to be able to do your rotation in your sleep if you want to pull high DPS AND pay attention to mechanics. Dummies provide a very useful means of accomplishing that. No way I would have learned to mageblade without one.
  • Sky_WK
    Sky_WK
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    There's a lack of end game raid teams and a lack of end game level DPS.
    i do not read replies. still playing stamdk for some reason.
  • beebay
    beebay
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    In many veteran trials, there are bosses where its a dps race against mechanics and the more you are able to complete your rotation, the better for the overall group.

    This.

    It’s easier these days to dps down bosses rather than to learn mechanics. It puts a lot of pressure on casuals who want to do endgame content. Some people enjoy it, some people don’t. There are guilds with lower requirements.

    The problem to me it seems lies in player attitudes.

    Hopefully we’ll soon get swords made of math since this game is all about numbers anyway. ;)
  • Runefang
    Runefang
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    beebay wrote: »
    In many veteran trials, there are bosses where its a dps race against mechanics and the more you are able to complete your rotation, the better for the overall group.

    This.

    It’s easier these days to dps down bosses rather than to learn mechanics. It puts a lot of pressure on casuals who want to do endgame content. Some people enjoy it, some people don’t. There are guilds with lower requirements.

    The problem to me it seems lies in player attitudes.

    Hopefully we’ll soon get swords made of math since this game is all about numbers anyway. ;)

    We wouldn't want to put pressure on those poor casuals who want to do end game content.

    The truth is that few mechanics in vet trials get skipped anyway. High group dps is just the means to limit exposure to them.

    There are no attitude problems, people just want to finish the trial without it taking 10 hours.
  • Lifemocker
    Lifemocker
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    Beating up the skeleton is just another way of feeling you are making progress in something, just like doing main quest or hunting for achievements. It gives you the same feeling of success when you practice your rotation and hit more and more as you get better at it.
  • kts
    kts
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    I actually find dummy parsing to be fun lol. I remember thinking way back I'd never be able to hit 20k let alone 25k, once dummies were released a started practicing a lot and now I can hit the 40k benchmark which I never thought I'd be ever able to do if it wasn't for training dummies. Different strokes for different folks I guess
    Edited by kts on July 19, 2018 11:59PM
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