Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.
Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.
Damage wasn't the primary problem with this ability. Sorcs have plenty of damage. The problem was the uncounterability of a 41m unblockable stun combined with all the other damage sorcs can stack up to land at once.
Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.
Damage wasn't the primary problem with this ability. Sorcs have plenty of damage. The problem was the uncounterability of a 41m unblockable stun combined with all the other damage sorcs can stack up to land at once.
for squishy builds (dodgeroll based) that´s adressed with fury explosion no longer being applied on them when dodging though.
Extinct_Solo_Player wrote: »Zaan's beam still ignores terrain and goes through walls....
Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.
Damage wasn't the primary problem with this ability. Sorcs have plenty of damage. The problem was the uncounterability of a 41m unblockable stun combined with all the other damage sorcs can stack up to land at once.
for squishy builds (dodgeroll based) that´s adressed with fury explosion no longer being applied on them when dodging though.
And for everyone that's not a roll spammer?
Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.
Damage wasn't the primary problem with this ability. Sorcs have plenty of damage. The problem was the uncounterability of a 41m unblockable stun combined with all the other damage sorcs can stack up to land at once.
for squishy builds (dodgeroll based) that´s adressed with fury explosion no longer being applied on them when dodging though.
And for everyone that's not a roll spammer?
Shields or mitigation/health.
Rune Cage (morph): Decreased the damage done from this ability by approximately 20%.
Damage wasn't the primary problem with this ability. Sorcs have plenty of damage. The problem was the uncounterability of a 41m unblockable stun combined with all the other damage sorcs can stack up to land at once.
for squishy builds (dodgeroll based) that´s adressed with fury explosion no longer being applied on them when dodging though.
And for everyone that's not a roll spammer?
Shields or mitigation/health.
IxSTALKERxI wrote: »Befoul CP doesn't seem to be functioning the same as live.
Live:
Normal heal: 1738
Major + Minor Defile: 1043
100 Befoul + Major + Minor Defile: 730
PTS:
Normal heal: 3359
Major + Minor Defile: 2256
100 Befoul + Major + Minor Defile: 2237
Defile tooltips also aren't updating when using befoul, but they do on live.
IxSTALKERxI wrote: »Befoul CP doesn't seem to be functioning the same as live.
Live:
Normal heal: 1738
Major + Minor Defile: 1043
100 Befoul + Major + Minor Defile: 730
PTS:
Normal heal: 3359
Major + Minor Defile: 2256
100 Befoul + Major + Minor Defile: 2237
Defile tooltips also aren't updating when using befoul, but they do on live.
PRAISE THE LORD THEY FINALLY ADDED AN USEFUL BUG
CurvedSwords123 wrote: »"Item Traits
Infused (Weapon): Fixed an issue where the cooldown reduction was applying to both of your Weapon Enchantments if you were dual wielding."
Yeh. How about you not ZoS? Doesn't sharpened and nirnhoned benefit both ur weps on DW bar? This was a lot of fun. Try not being a buzz kill for a patch cycle. Thanks.
Dragon Knights chain charge pulls attacker through stones, walls,.. You can also cast enemy who jumps down from ledge and the attacker flies down to that enemy getting no fall damage. Nightblade teleport charge can go through keep doors at same manner.
Assassin's scourge, Ballista and Meteor:
Shield ulti is still breaking on block cancel and you get no effect but the ult is drained from you
....
Leap has is negated by things it shouldn't be countered by it can be cloaked, dodged, outwalked, streaked, or it doesn't even deal damage when an enemy isn't moving.
The hitbox is extremely wonky and doesn't work how it used to be, also there are many issue stopping the ult from firing in the first place.
Streak and morphs ignore structures and the z-axis with their stun
Shalks also ignore structures and the z -axis