Shadowmaster wrote: »Saying dumb nerf = all 2h executioner/dawnbreaker spammers
Saying good nerf = everyone else.
I'm a little worried about how it will play out when laggy (ie every single day in primetime cyro)..
Will it mean just a little movement from your target, that hasn't registered yet on your client means you're gonna be constantly missing..?
I mean especially if he's running from you - his position on his client will be further from you than the server thinks - which will be further than your client sees - and therefore out of range from the server perspective, but in range to your client (and therefore your eyesight)..
I just remember these kind of bugs on other MMO's, and always assumed the long heavy attack range was a way to mitigate them..
LegendaryMage wrote: »It's not a big nerf, 3 meters, from 10 to 7, it just makes them a bit more forgiving for people who are getting distance and a little bit less ridiculous in PVP for builds that spam them to rely on stam management.
How is this going to be a problem in PVE? If you're in melee range then your abilities have certain range and there's no issues there, now heavy attacks are more in tune with that.
And how the hell can anyone expect a sword to hit someone 10 meters away in the first place?
LiquidPony wrote: »LegendaryMage wrote: »It's not a big nerf, 3 meters, from 10 to 7, it just makes them a bit more forgiving for people who are getting distance and a little bit less ridiculous in PVP for builds that spam them to rely on stam management.
How is this going to be a problem in PVE? If you're in melee range then your abilities have certain range and there's no issues there, now heavy attacks are more in tune with that.
And how the hell can anyone expect a sword to hit someone 10 meters away in the first place?
I listed a handful of raid scenarios earlier where this is going to be a problem in PvE. Not a huge problem, but a problem nonetheless. The same will apply on quite a few dungeon and world bosses, too.
And I don't understand at all why people give any consideration to whether or not melee attacks hitting at 10 meters "makes sense." Melee attacks hitting at 7 meters doesn't "make sense" either. In fact, if we're going for realism, 2-3 meters is probably right. But that's irrelevant, because all distance is scaled in this game. It doesn't make sense that I can ride my horse all the way across Wrothgar in 3 minutes, either.
Shadowmaster wrote: »Saying dumb nerf = all 2h executioner/dawnbreaker spammers
Saying good nerf = everyone else.
GreenSoup2HoT wrote: »Reduce the range of gap closers.