DirkRavenclaw wrote: »No thank you. Classes should be individual, same are better in Mag, some in stam
DirkRavenclaw wrote: »No thank you. Classes should be individual, same are better in Mag, some in stam
All are better in mag than in stam.
Not that this is a reason that ZOS would use, but some skills make no sense having a stamina component. Like force pulse.. stamina force pulse?. The sorc skill lighting form was redesigned for the stamina variant so it made sense. I would rather them spend time fixing things then adding more complexity to skills.
cjechurchill wrote: »Why can't all class skills have a stamina variant?
...and just imagine how friggin boring that would make the game, if -everyone- could use the exact same skill setup!...why can't DW, 2H, 1H/Shield, Bow have a Magicka variant?
Right, and this goes back to what I think the original design intention was - Weapon skills used Stamina, since they were based on physical skill, and Class skills used Magicka, since they were based on magical skill. (Staves are an odd one... let's not go there.)TheShadowScout wrote: »Stamina means an ability powered by a warriors mighty muscles and physical prowess. A sword well swung, a bow drawn and released, a quick stab with a dagger, a powerful bash with a shield, that sort of thing.
Magica means an ability powered by magical energy and the casters keen will. A bolt of lightning, a breath of fire, a golden healing light or a conjured creature to fight for its master.