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Just... 1... more... skillslot.

  • PlagueSD
    PlagueSD
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    Anybody can pick up and use a gamepad well enough after a short time, but keyboards take more learning to game with.

    True, but I keyboard binds make more sense to me. While probably common to controllers, the following keybinds are pretty much common among all MMO games

    Jump - space
    Movement - wads
    attack - mouse buttons
    sprint - shift (sometimes ctrl)
    Inventory - b (backback) or I (inventory)
    Character - C
    primary abilities - number keys
    Guild menu - G
    Party Menu - P
    Quest log - J (journal)
    ...

    For someone that is starting to game, I'd argue that using a controller is more of a challenge than keyboard. With a keyboard, all you have to do is hit the "letter" for what you want to open. Give someone a controller and no knowledge of the binding setup, and ask them to open the inventory...Will probably take them a while to figure that out.
  • zaria
    zaria
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    remilafo wrote: »
    it hasn't happened since launch, so it probably won't ever happen.

    too much work, too much re-balance.

    If it does ever happen, i want 7 skill 1 ultimate.
    This one tried to tie an dagger to end of her tail, it did not work.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sasyk
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    Adding a sixth skill per bar would break this game. If you think balance is bad now... lol. The high end raiders and pvpers would become even more OP than they already are. You really have no idea.

    Besides that, the game was purposely designed like this to force people to make hard decisions about what to put on their bars. You gotta sacrifice something.
    Sasyk Ik-ce - Spacey Ricochet - Swaggette - Andrea Ik-ce - Avari Lebe - Rubi Malone - Amaryllis Fox - Sergeant Moxy - Moon Unit Zoey - Retro Betty - Emmanuelle Sinclair
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  • Shantu
    Shantu
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    Personally, I'd be satisfied with just doing away with the whole toggle crap. If a skill slotted, any benefits apply to both bars. Same thing with skill points. If I have it slotted, it can accumulates points regardless of what bar I'm on.
  • Sevn
    Sevn
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    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    I see this notion tossed around, presumably by PC players and need help with this. I've played games on my ps4 where you have 4 skills on your 4 face buttons, holding L1 gives you access to another set of 4 skills on your 4 face buttons and holding R1 gives you another 4, that's 12 on one weapon. Weapon swapping would give you another 12, so now we're at 24 and pressing both L2 and R2 would give you your ultimate, as is now. 25 total. Bash would remain the same with pressing both L2+R2 and synergies would also remain the same utilizing the same two face buttons on both bars.

    How are us console players holding back eso when other games have figured it out on console?
    Edited by Sevn on July 14, 2018 6:15PM
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
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  • Nebthet78
    Nebthet78
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    I would definitely like to see an extra skill button added... but one for a passive skill only. (Basically the ones that are put on your bar for their passive ability and not their actual skill use).

    That would open up a slot to be used for either another dps skill, or to slot a shield, which may allow people with less skill to actually have a chance against those who will always be better at the game, whether it be in PVP or PVE.

    Far too many characters to list any more.
  • kaiage
    kaiage
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    OP IS JUST WRONG. DO YOU KNOW HOW MUCH OF A PAIN IN THE ASS THAT WOULD BE TO PROGRAM IN FOR THE CONSOLE GUYS?

    Give the devs a break guys. Like a KitKat, not a nose.
    Edited by kaiage on July 14, 2018 8:02PM
    an anonymous EP nightblade and Templar...
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  • Aliyavana
    Aliyavana
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    technohic wrote: »
    Nope. Like it as is. Maybe give an ultimate that makes both bars a single bar but I generally like 12 rather than the bloated bars I have had in other MMOs.

    you don't have to utilize the new bars if they are too complicated for you
  • bg22
    bg22
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    kaiage wrote: »
    OP IS JUST WRONG. DO YOU KNOW HOW MUCH OF A PAIN IN THE ASS THAT WOULD BE TO PROGRAM IN FOR THE CONSOLE GUYS?

    Give the devs a break guys. Like a KitKat, not a nose.

    Dude... copy/paste some code to add a 3rd skill bar for all I care. I don’t “get breaks” at work, so why would I expect them to deserve breaks?
  • Saccarius
    Saccarius
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    testd4n1 wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Supposedly new console players dont have the skill level we had back in the 90s and cannot press two buttons at the same time. Thats how we got around limited buttons. Or combo buttons for combos.
    Please see below and tell me how you would fit more abilities here. Literally the only thing missing would be a HOLD Start+Select option...
    xjr5oMMvByGw6d1ckiNGluIKA6LPgahh1O2-mMWLKWI=w550-h401-no

    Turn one of the shoulder buttons, or both, into "hold to shift" buttons and suddenly you get a whole new action option for ANY button on the gamepad that can be pressed at the same time.
    It works great for DC Universe Online. I would definitely like that sort of skill swapping rather than the badly designed weapon swapping we have here to do the same.

    LB is already a SHIFT key when held down. LB+RB is used for your ultimate but I have a bunch of other stuff mapped as well like LB+X to mount so I can mount while moving and LB+R3 so I can sheathe/unsheath while moving.

    This isn't aimed at you @Mystrius_Archaion but:

    Anyone who says a controller is limited because of buttons is just woefully uninformed. I raid and PVP in SWTOR with a controller with over 30 different abilities just fine thanks to XPadder and that game is tab target. Learning a button combo is no different than learning which key to press. The hard part is setting it up to figure out which combos feel natural depending on the game and that wouldn't be an issue for the average gamer if the devs had already done the work.

    The only thing KB+M has over controllers is precision aiming but even then, a crackshot with a controller is still better than the average mouse user. You have to learn the drift of the stick so as you slow down to line up the shot, you know where the reticle is going to be before it gets there.

    If you told me I had to play ESO with KB+M, I would feel completely gimped. Whatever input device you feel more comfortable with is the one you should be using.

    As for 1 more ability slot, I don't see why not in theory but it would throw every build into chaos and there would have to be massive balance changes for classes that don't have so many great abilities or can't use them (stamina builds) compared to those that do but I also think 10 + 2 Ultis is plenty for an action combat game.

    GW2 only has 10 weapon abilities slotted at one time but each weapon does different things depending on if it's main hand or off hand and which class you are; and if you're an elementalist you can multiply that by 4 for each elemental stance and because almost every ability has a situational use, you're expected to carry all the weapons your class can use and open your inventory to equip an unequip in the middle of fractals (dungeons) to skip trash, stack might or completely change your build (which you can do for free on the fly) depending on which boss you're fighting. It's so convoluted and clunky and completely mind boggling for a new player.

    Sometimes, you just want to a game to be plug and play and having access to a thousand abilities at once isn't fun. So one more... sure but let's not get carried away.
    Edited by Saccarius on July 14, 2018 9:19PM
    saccarius | PC | EU
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  • Unit117
    Unit117
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    bri5 wrote: »
    The button with the big X on it should so something!

    It is. That’s our home and power button lol

  • idk
    idk
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    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    It does come down to consoles. However, we have done fine for 4+ years as it is.
  • Mystrius_Archaion
    Mystrius_Archaion
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    PlagueSD wrote: »
    Anybody can pick up and use a gamepad well enough after a short time, but keyboards take more learning to game with.

    True, but I keyboard binds make more sense to me. While probably common to controllers, the following keybinds are pretty much common among all MMO games

    That is my point. You have to be experienced to understand that.
    People new to MMOs and/or new to PC gaming or just completely new to gaming at all are always going to find a controller a much more intuitive and comfortable gaming device.

    For example, I'm one of those people who tones down mouse sensitivity because I can't be precise and move fast. I just learned to deal with moving my arm further to move faster. I grew up with gamepads also, so those are easier for me by default.
  • Mettaricana
    Mettaricana
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    Id love this but at same time on ps4 amd have no idea where they'd put that extra skill button
  • Anhedonie
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    This game is for consoles too, but you can't have IQ higher than 55 and play console, so you're out of luck, buddy.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Anhedonie wrote: »
    This game is for consoles too, but you can't have IQ higher than 55 and play console, so you're out of luck, buddy.

    I don't know if I would slot this in the "compliment" or "dis" category. It has elements of both but doesn't choose a side. It's like choosing between Left Twix and Right Twix.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    bg22 wrote: »
    kaiage wrote: »
    OP IS JUST WRONG. DO YOU KNOW HOW MUCH OF A PAIN IN THE ASS THAT WOULD BE TO PROGRAM IN FOR THE CONSOLE GUYS?

    Give the devs a break guys. Like a KitKat, not a nose.

    Dude... copy/paste some code to add a 3rd skill bar for all I care. I don’t “get breaks” at work, so why would I expect them to deserve breaks?

    Actually, as said above, ESO was designed for keyboard and mouse origanaly. Consoles weren't even in the picture till 6 months after launch.
    Then ZoS had to delay console launch by over a year just to get controllers programed right and get them to work.
    Go back to the early 2015 news/update articles to see the devs discussions on this.
    So just "copy and paste" is not as easy as you would think....
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  • Xirks
    Xirks
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    Careful, with ZOS's track record... The game might just explode if they did that.
    Former STAMINA NB DPS
    Now just a 1hp wet noodle wielding failed and outdated class that still gets nerfed at every patch
  • Jameliel
    Jameliel
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    They never will change it, but the bar-swapping idea was terrible. Too many people lag, and there are too many bugs involved with the spastic clicking required.
  • Sevn
    Sevn
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    idk wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    It does come down to consoles. However, we have done fine for 4+ years as it is.

    No, it doesn't. It's been explained, repeatedly I might add, why this simply isn't true. Stop blaming consoles because zos is too lazy to do what a number of other games have figured out.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • OneWarlord001
    Let us replace ultimate with a regular skill. I have both ultimates filled with the same skill. I can call down a comet or is it a meteor as a mage.
  • DedEmbryonicCell19
    DedEmbryonicCell19
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    Totally not needed .. the 5 skills are fine ..

  • Jabbs_Giggity
    Jabbs_Giggity
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    PlagueSD wrote: »
    testd4n1 wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Supposedly new console players dont have the skill level we had back in the 90s and cannot press two buttons at the same time. Thats how we got around limited buttons. Or combo buttons for combos.
    Please see below and tell me how you would fit more abilities here. Literally the only thing missing would be a HOLD Start+Select option...
    xjr5oMMvByGw6d1ckiNGluIKA6LPgahh1O2-mMWLKWI=w550-h401-no

    Y+B = Use Synergy, so why can't X+A (or A+B or X+Y) = new skill slot?


    But yeah, That screenshot is the reason I can't game on consoles. WAY too many button combos to remember.

    In addition to the above:

    Remove D-Pad Right for Cycle Quest...Add Skill 6. I am about 95% positive the only time people use this is on accident...

    Also, yes this is in a way P2W (there will be one person to comment saying this, or something similar), but Xbox Elite controller gives 4 more "buttons". If you don't want to pay for the controller, there is a controller add-on that replaces the battery cover which provides the same feature. Just saying...
  • Nyghthowler
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    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Then console doesn't get extra slots, or any other improvement that doesn't work with their limitations.
    They made the choice to play on that system; PC shouldn't be held back for them.
    I'm not prejudiced; I hate everyone equally !
  • SneaK
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    Proposed a pretty simple suggestion on this a long time ago.

    https://forums.elderscrollsonline.com/en/discussion/308134/make-ultimate-slots-flex-slots

    Just let ult slots be for skills too.
    Edited by SneaK on July 23, 2018 8:12PM
    "IMO"
    Aldmeri Dominion
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  • rfennell_ESO
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    I'd like to see them add a single button for buffs that stays up on both bars like ultimate.
  • SanSan
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    Please dad no. I left FFXIV and WoW because of how many abilities and keys i had to press.
  • BrokenGameMechanics
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    So this is a dicey post but I think should fly as it is on topic, but if a mod kills it I understand ...

    If you are a console player (XBox available for sure) it is worthwhile to install Tera MMOPRG and take a look at another approach. Straight off it is an older, more arcade version of ESO. I definitely prefer overall ESO in every category that counts. I don't even have Tera installed or play it. I did mess with it for a weekend awhile back.

    BUT, and this is personal opinion, it is worth spending some hours toying with it for 2 reasons:

    1) Getting a feel for another approach to a combat system that seems overall pretty nice. A lot good be learned here, though I'm sure the ESO folks are familiar with it.
    2) It does a really decent job of supporting 3 bars of skills (or more!!) on console controllers.

    As I said, I much, much prefer ESO overall, BUT if you want to a slick combat system (which many will like, many dislike) and how they figured out how to do 3+ bars of skills on a console, it is worth taking a look at it.

    In every other category ESO is substantially better IMHO.
    Edited by BrokenGameMechanics on July 23, 2018 11:59PM
  • LifenLemons
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    I was thinking the other day, Werewolves need their own skill slots. So that you don't have to compromise the battle slots you have for when your ultimate is loading. That would be really helpful imo.

    So in addition to main and backup, there would be a 3rd that pops up when you transform. I'm not sure how the vamp one would work.
    Occasional Online Opinionated Flyby Conversationalist // Part Time Coffee Addict // Hobosapien // Casual Gamer // SAST
  • IwakuraLain42
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    Sibenice wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Nope, no excuse because of consoles.

    FFXIV runs on PlayStation and PC and some of the classes have upwards of 25 buttons in normal combat scenarios yet somehow Square was able to have this work on PlayStation. Also, PC and PS play together so if this were an issue it'd be noticeable.

    You are not playing FFXIV, do you ? The game has a radically different combat system with a longer GCD (2.5 sec) which allows these button scenarios to feasible. I really wouldn't want to use the toggle system in ESO's combat system.
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