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Twice Born Star: 9 Traits... really ZOS?

bg22
bg22
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By a show of hands, who’s running TBS on their meta builds?

Oh... nobody?

Well noooooo crap. So, why is it a 9 trait set? Would it be too much to ask for you to revisit this set ZOS, and make it worth 9 traits? It seems like a fun, interesting, and DIVERSE set... but it’s just not enough to warrant using.

Perhaps a little love? And I’m just spitballing here... so don’t crucify me, but maybe something like:

2 items: Adds 1206 Health
3 items: Adds 1096 Magicka and Stamina
4 items: Adds 129 Stam & Mag Regens, Adds 1725 Spell & Physical Penetration
5 items: Can have Two Mundus Stones

Or same as above but:
4 items: Adds 129 Stam & Mag Regen, Adds 129 Spell & Weapon Damage

Edit: Or simply-
5 items: 2 Mundus Stone buffs, each Mundus buff at 125%.
Edited by bg22 on July 14, 2018 7:56PM
  • Sylosi
    Sylosi
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    Sets in this game are based on horizontal not vertical progression, there is no reason a 9 trait set should be better than say a 5 trait set.
  • bg22
    bg22
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    Sylosi wrote: »
    Sets in this game are based on horizontal not vertical progression, there is no reason a 9 trait set should be better than say a 5 trait set.

    lol wut? F logic, huh?
  • KingMagaw
    KingMagaw
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    I hope ZOS dont touch this set again simply on the fact they have broken this set and made it exploitable about 3 times now.
  • redspecter23
    redspecter23
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    9 trait sets can be more interesting or perhaps have niche uses, but as mentioned above, all sets need to be balanced against each other no matter how many traits they require. It would be illogical to make them strictly more powerful as you would just remove the point of using anything 8 trait or lower.
    Edited by redspecter23 on July 14, 2018 1:09PM
  • Sylosi
    Sylosi
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    bg22 wrote: »
    Sylosi wrote: »
    Sets in this game are based on horizontal not vertical progression, there is no reason a 9 trait set should be better than say a 5 trait set.

    lol wut? F logic, huh?

    If you don't understand what horizontal progression is I suggest you go Google it, it is a pretty common thing in games, including the one you are playing...
    Edited by Sylosi on July 14, 2018 1:11PM
  • remilafo
    remilafo
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    the 5 piece bonus needs to be improved to ...

    2 mundus stones and +50% increased effect.

    then people will use it
  • Jerkling
    Jerkling
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    going ballistic over a set noone cares about... really, bg22?

    there is tons of sets that are basicly useless since they simply don't fit in any kind of meta. so what!?

    Edited by Jerkling on July 14, 2018 1:19PM
  • idk
    idk
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    TBS was a great and well used set until Zos nerfed WH (but called it a buff) and nerfed theif mundus stone. Until; then it was a very popular BiS set.

    However, as pointed out, ESO does not have a tiered gearing system. Do not know what that last line in OPs post is about. Does not make sense.

    Edit: certainly not worth getting upset about. It was a good set, not terrible now, may be good again one day.
    Edited by idk on July 14, 2018 1:23PM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Agreed, with sets like shacklebreaker abd mechanical acuity, the 3rd and 4th bonus (max mag and stam) should be combined and 4th piece replaced with max mag AND stam recovery, and thats just comparing the 2, 3 and 4 piece bonus
  • ResTandRespeC
    ResTandRespeC
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    It would be nice if they could find an interesting way to improve the set. As of this patch people have several viable options for gear set-ups on magic, and a few on stam. Summerset brought some interesting sets that circumstantially bis such as olorime (better than spc IF there is heavy stacking allowed and/or very good group awareness), siroria ( best in place where there isn't a ton if movement, so not vAS+2), and relequen (purely single target and need to be able to keep stacks up with light attacks for full benefit). We also have a lot of situationally best monster sets. So if they could find a way to get this set to fit into the mix of sets we have and be able to make it serve a role rather than just being plain and simple best everywhere it be pretty awesome! Idk how they'd do it though. They definitely should update the stat bonuses now that we have dual stat set bonuses for sets that cater to both stam and mag.
  • imnotanother
    imnotanother
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    Make crafting relevant!
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • mocap
    mocap
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    love this set. Use it on my healer for years.
  • Drdeath20
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    Agreed, with sets like shacklebreaker abd mechanical acuity, the 3rd and 4th bonus (max mag and stam) should be combined and 4th piece replaced with max mag AND stam recovery, and thats just comparing the 2, 3 and 4 piece bonus

    Haha i was just thinking the same thing. The set is not bad. Its a great complimentary set. Its just needs a subtle buff.
  • Ratzkifal
    Ratzkifal
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    How is it that you are complaining about TBS which is still fairly strong if you pick the right stones and have all divine gear, but Oblivion's Foe (8 Traits) is one of the shittiest sets in the game. Pelinal's apitute and Nocturnals favor are also quite lame and they are both 9 trait sets.
    Sure, Pelinal's sounds good but you sacrifice 5 set pieces which could buff your spell/weapon damage, leaving your weapon/spell damage still below average. And I can see Nocturnals only working on tanks and there are already better tank sets than that.

    You say you want diversity, but a big part of the fun in theory crafting is to distinguish between good and bad sets and evaluate them accordingly. Take Hunt Leader as an example. It used to be a very bad set since "pet users" were magicka exclusive until Wardens were added. Seemingly useless sets are just one change away from being usefull again. TBS is just one mundus stone change away from being in a top spot again. And that is what horizontal progression is all about. You think about what tools you have at hand and then make the most of it until the rules of the game or tools at hand change.
    If ZOS wants to make a good set like Innate Axiom a 2Trait set, then that is not a bad thing but instead an encouragement to try out new playstyles.
    The only place where your argument stands is not with craftable (and tradable) sets, but bound sets, like Monster, weapon and perfected sets as they are intended to be the reward for hard work. And we know that crafted sets need to stay a solid alternative to those if we want crafting to matter (which it should).
    This Bosmer was tortured to death. There is nothing left to be done.
  • Arobain
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    If you googled and copy pasted a 'meta' build then you shouldn't be complaining about anything
  • EvilCroc
    EvilCroc
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    I'm using it with my healer main and it is ok. TBS+SPC+master resto. Atronach and Ritual. Works well for most situations. Because nothing is more fun than spamming BoL.
  • Jerkling
    Jerkling
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    Make crafting relevant!
    #MakeCraftingGreatAgain!
  • Ohtimbar
    Ohtimbar
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    It could use a tweak or two, but it's not a bad set. I'm not a follower of the silly meta nonsense though.
    forever stuck in combat
  • Jim_Pipp
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    I broadly agree with most of this thread. The set is not great, but there are lots of not great sets. While it could use a buff like changing the max health bonus to stam and mag recovery, my suggestion would be to give it more viability in PVP.

    In PVP impenetrable is the meta (mostly), but for this set to shine it needs to have the divines armour trait. If the 5 piece bonus was changed so that it gave 2 mundus stones with the power of 7 divines, so using the divines trait did not effect it further, then this set suddenly becomes very competitive in PVP while also getting a needed buff in PVE because you would combine it with other traits like infused, well-fitted, etc.

    Effectively this buffs the set so it not only offers 2 mundus stones, but also two armour traits.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Gargath
    Gargath
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    Just leave it be, I used it when I was young and was asking master crafters for it when I had no skills.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Ragebull
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    My friend uses it on his Templar dps, works well for him. Most of the sets in the game are actually pretty good imo except the obviously goofy ones like adept rider. It might not be great for hardcore stuff like vet trials but not everybody cares about that. Like most sets, it works just fine for like 98% of the content in the game.
  • Wifeaggro13
    Wifeaggro13
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    Sylosi wrote: »
    bg22 wrote: »
    Sylosi wrote: »
    Sets in this game are based on horizontal not vertical progression, there is no reason a 9 trait set should be better than say a 5 trait set.

    lol wut? F logic, huh?

    If you don't understand what horizontal progression is I suggest you go Google it, it is a pretty common thing in games, including the one you are playing...

    its actually a bad game design and does nothing to promote the longevity of the in game community. one of the reasons the population is a turnstyle visitor center.
  • bg22
    bg22
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    Sylosi wrote: »
    bg22 wrote: »
    Sylosi wrote: »
    Sets in this game are based on horizontal not vertical progression, there is no reason a 9 trait set should be better than say a 5 trait set.

    lol wut? F logic, huh?

    If you don't understand what horizontal progression is I suggest you go Google it, it is a pretty common thing in games, including the one you are playing...

    I absolutely understand what horizontal progression is. I never said I didn’t know what it was. Also, to address a few others, I’m not upset or “going ballistic” over anything... I’m just bringing up a point. That a 9 trait set being no better than a 2 set trait is ridiculous, illogical, and needs addressed.

    What then, would ever be the point of becoming a master crafter if there’s literally no benefits to it, other than the sake of diversity?

    In that case, they should just make Fine (green) armor just as powerful as Legendary (yellow), because why should more time, effort, material, and often gold, equate into more powerful gear? Why have champion points, or even levels if this game is horizontal progression centric?

    I’m not saying that 9 trait sets should be elite in ever way, but they should certainly come with added benefits that make them worth the time and effort needed to achieve them. At least so much as to make them viable, and worthwhile.

    That only seems logical to me.
  • Facefister
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    Quite understandable though. The majority of crafting sets AND overland and dungeon sets are underwhelming at best.
  • JamieAubrey
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    Someones new ? This set used to be the rage back in the day ( with the exploit )
  • firedrgn
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    If they wanted it to get a buff they would not have nerffed it. Pretty much was the go to set.
  • Drdeath20
    Drdeath20
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    This game is over 4 years old. Once upon a time it was a new powerful set. Now its a vestige of a different game
  • Sylosi
    Sylosi
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    bg22 wrote: »
    I absolutely understand what horizontal progression is. I never said I didn’t know what it was. Also, to address a few others, I’m not upset or “going ballistic” over anything... I’m just bringing up a point. That a 9 trait set being no better than a 2 set trait is ridiculous, illogical, and needs addressed.

    What then, would ever be the point of becoming a master crafter if there’s literally no benefits to it, other than the sake of diversity?

    If adding diversity is not enough for you then that is fine, but whether you like it or not that diversity, which is basically what horizontal progression is in games, is what sets are based on in ESO.

    Which is why for example overland sets can still be meta, when in a vertical game they would simply be rendered worthless by dungeon sets, which in turn would be rendered worthless by trial sets, which leads to a dull game and why in ESO 9 trait sets aren't better than any other tier of trait sets.

    That diversity is actually part what many people like about the gear system in ESO, the way the "function" of a set is split from the vertical scaling (purple, yellow, etc) it gives far more options than in a lot of games.
    bg22 wrote: »
    In that case, they should just make Fine (green) armor just as powerful as Legendary (yellow), because why should more time, effort, material, and often gold, equate into more powerful gear?

    Some things they go with horizontal progression, others vertical, you don't have to go with one or the other for the entire game you know.
    bg22 wrote: »
    I’m not saying that 9 trait sets should be elite in ever way, but they should certainly come with added benefits that make them worth the time and effort needed to achieve them. At least so much as to make them viable, and worthwhile.

    That only seems logical to me.

    They come with a benefit, diversity, you just aren't interested in that benefit.

    In ESO's case that often means niche uses, look at most raid sets, they are strong in raids (often also dungeons), but no better (or even worse) than many overland sets for PvP, overworld PvE, etc. Same thing with crafted sets, if you want to do some hybrid build then Pelinals is obviously a great set for that, but it is niche, or take Eternal Hunt for certain builds in PvP over the course of the game it has been really good, but again niche.

    You don't need to have everything as vertical progression in a game, ESO already has plenty in that way - CP, green/blue/purple/gold gear, undaunted, etc.

    This may come as a shock but games with lots of horizontal progression are way more popular than heavy vertical progression games which lock out new players, make grind more important than skill and so on, which is why MMORPGs in a desperate bid to avoid the genre from completely dying off are cutting back on vertical "progression".
    Edited by Sylosi on July 14, 2018 5:19PM
  • twoscoopsofadam
    twoscoopsofadam
    Soul Shriven
    The set could use a buff to the 5 piece trait bonus so it keeps its uniqueness. I still to this day use it on a tank so I can run atro and lady mundus together, with all gold divines I get approx. 400 mag recovery and 4000 spell and physical resistance. Looked ant many replacements and have just been too lazy to replace it.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    i use this set on my healer build the heals can't be touched that it can output
    Main character dk - Vanikifar whitestrike
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