But have it limited to 5 pieces of armor, as 7 secs of immunity with 15% chance to dodge may be a bit much.
1 sec per piece would make this more in line with forward momentum and give medium armor a much needed buff.
Major evasion is not this op how everyone claims it.
Forward Momentum: Major brutality, decent hot and snare removal + 8 seconds snare immunity.
Shuffle: Major evasion, Snare removal + max 3.5 seconds snare immunity.
So making it 7 seconds would be really good and lower this heavy armor meta a bit.
Good points commrades. I think everyone can agree medium armor is in a terrible spot and honestly think that the change of shuffle and removal and replacement of the sneak passive can help a lot. I want to see elude also reworked so no one is pigeon holed into shuffle
SHUFFLE You stagger the next 3 melee attacks, delaying 40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at 40% effectiveness.
Avran_Sylt wrote: »Add Snare Immunity to Evasion (Base skill and morphs, 2s base).
Shuffle increases the Immunity duration per piece of Armor (0.5s per).
Elude grants Minor Expedition for the Duration.
Avran_Sylt wrote: »Add Snare Immunity to Evasion (Base skill and morphs, 2s base).
Shuffle increases the Immunity duration per piece of Armor (0.5s per).
Elude grants Minor Expedition for the Duration.
[*] The base skill is bland and not on par with other skills that grant Major Evasion: Blur is cheaper in comparison and grants the benefits of Assassination passives, Falcon's Swiftness grants Major Endurance on top of the Evasion, although it has shorter duration (and cost).
[/list]
Maura_Neysa wrote: »[*] The base skill is bland and not on par with other skills that grant Major Evasion: Blur is cheaper in comparison and grants the benefits of Assassination passives, Falcon's Swiftness grants Major Endurance on top of the Evasion, although it has shorter duration (and cost).
[/list]
@DDuke Falcon Swiftness grants Minor Evasion, not Shuffles Major Evasion
BrokenGameMechanics wrote: »These things need some sort of base line to do some sort of quantifiable comparisons.
A simple 2-H skill offer like 2-3x longer.
Heavy Armor gives 5 secs base + 1/2 sec per piece.
I don't even want to know what some silly alchemy pot does in comparison. I remember it used to be like 45 secs. What is it now, like 20-25 or more? SMH
Rapids, immunity for 17 secs.
"Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
Also grants immunity to snares and immobilizations.
The effect ends if you initiate an attack."
One thing I always wondered about is, does the effect ends if and only if the caster initiates an attack OR each individual loses it individually when they attack OR everyone loses it when any one person in the group initiates an attack.?
Why Medium Armor is so much less in relative comparison is a mystery.
Worse I had another thread recently where I had captures that "appeared" to show "Immobilized" while clearly my Immune counter was a 1. A number of people chimed in with Evasion/Shuffle immunity has never worked and everyone knows it. FWIW, they also said FM immunity works.
The experiment is to head out to Bleaks, Nikel, Sej and get sieged. Spam Evasion and run around on the front porch. For me I got CC'd many times before dying and I'm pretty darn sure my spam rate was well < 3 secs apart (was wearing 7 medium). Captures did not look right.
So two issues here. One get it to work regardless of the duration, cause if it doesn't work at all, who cares how long it doesn't work for??? Two get the duration to some reasonable duration based on what other skills offer.
Honestly I would be fine with a cost reduction so we can use it as a snare removal.
Twohothardware wrote: »I think Shuffle should be buffed but Immovable for Heavy Armor needs to be as well. Major Resolve and Ward needs to be taken off the Immovable Skill and something else added because nobody is using this expensive skill.