Maintenance for the week of October 6:
• [COMPLETE] ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Just... 1... more... skillslot.

  • flguy147ub17_ESO
    flguy147ub17_ESO
    ✭✭✭✭✭
    I wish console main buttons would be setup just like a Naga Hex which would allow 2 more buttons there. It would make console gaming much better.
  • Vietfox
    Vietfox
    ✭✭✭✭✭
    ✭✭
    It's fine the way it is right now. I know an extra slot is tempting, but 5 slots + 1 ulti slot for each bar is enough to do any kind of game's content
    Edited by Vietfox on July 13, 2018 7:36PM
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    This right here. If FFXIV on PS4 can have UP TO EIGHT 16-button action bars, there's no reason ESO can't either.


    The short answer is that ZOS doesn't want people using mods or automated software to modify the game. FFXIV heavily uses macros to program extra hotbars, which falls under game modification.

    A Guide to Writing FFXIV Macros
    http://guide-source.com/ffxiv-guide/a-guide-to-writing-ffxiv-macros

    HOTBAR TRAINING 101 (FOR CONSOLE AND GAMEPAD USERS)
    http://angry-healers.tumblr.com/post/144784135250/hotbar-training-101-for-console-and-gamepad


    It's fun to think about, but I don't expect even basic programming to be required to play a video game. We work with the toolbox that ZOS gives us, and then PC add-ons only alter the visual appearance of the interface.
    signing off
  • WarMasterCyp
    WarMasterCyp
    ✭✭✭
    bg22 wrote: »
    That’s all I ask. I’ll never ask for anything again (on here) if you made this happen.

    Idk how much severe anxiety I’ve had by trying to pick my 5th skill on each bar!

    I may be wrong but isn't there a mod for this? :D idk but worth taking a look.
  • swippy
    swippy
    ✭✭✭✭✭
    I can see why they would not add a skill slot due to control system issues perhaps.

    But...
    ...could we maybe get an "automatic" skill slot? For a buff skill that activates on a preset condition, like when entering combat?

    i like it. i'm not really gonna cast Magelight, but i'd love to slot it for the passive buffs. i don't need it outside of combat.

    this is just a knee-jerk "i like it" as i haven't considered many of the implications for balance.
  • MerlinPendragon
    MerlinPendragon
    ✭✭✭✭
    They should make it available for purchase in Crown Store.

    Either 6th ability slot and/or Third swappable bar.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Runefang
    Runefang
    ✭✭✭✭✭
    ✭✭
    Seriously have people seen how complicated control set ups are for sporting games?

    ESO could easily handle a more complex set up on a console controller
  • Itacira
    Itacira
    ✭✭✭✭✭
    As a pet-sorc, if they're not gonna give us an additional skill slot, AT LEAST make it so I can slot the pet summoning skills on only one bar without losing it when I swap.

    Or, like, give me a countdown before the pet summons out. Like, after 10 secs on a skill bar without X pet summoning skill, X summoned pet will go away, so if you want to keep it you gotta swap back to the original bar. This could actually be a cool thing to fit into a rotation, and allow for more skill diversity for summoners.
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
  • Tonturri
    Tonturri
    ✭✭✭✭✭
    Let us slot an ultimate OR a skill in ultimate slots.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Convince Microsoft to make their Elite controllers the new standard, (as well as Sony to have their own) and then we can finally have bigger bars. Until then, the Console Controllers is what limits the skill bars to five.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Malmai
    Malmai
    ✭✭✭✭✭
    bg22 wrote: »
    That’s all I ask. I’ll never ask for anything again (on here) if you made this happen.

    Idk how much severe anxiety I’ve had by trying to pick my 5th skill on each bar!

    You want skillshot GL in this LAG :D
  • SakuraRush
    SakuraRush
    ✭✭✭
    I play on Xbox. Having weapon swap bound to the dpad was a driving force behind me getting an elite controller.

    Also the giant X is our "guide" button. Our Map button is our mount button when long pressed. Except when the game decides we can't mount for an arbitrary reason. Then it becomes the spam map button because I'm not in combat and need to mount button.

    By default jump is interact which can mean talking to an NPC instead of jumping at times. Also jumping two or three times instead of looting. It can be changed but then crouch gets moved to the dpad. Stop putting things on the dpad.
  • SakuraRush
    SakuraRush
    ✭✭✭
    ArchMikem wrote: »
    Convince Microsoft to make their Elite controllers the new standard, (as well as Sony to have their own) and then we can finally have bigger bars. Until then, the Console Controllers is what limits the skill bars to five.

    Wouldn't change anything. The back paddles aren't new unused buttons.
  • Night_Wolf2112
    Night_Wolf2112
    ✭✭✭✭
    Sounds like an ESO+ feature to be added... that way us subscribers get more!
  • Thunderknuckles
    Thunderknuckles
    ✭✭✭✭
    Man, I would weep softly into my hands with bursting joy if they added even 1 more skill slot. And bar swapping, while unique, is a pita in PvP.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    remilafo wrote: »
    it hasn't happened since launch, so it probably won't ever happen.

    too much work, too much re-balance.

    If it does ever happen, i want 7 skill 1 ultimate.

    Same, enough for all 4 face buttons on my Xbox One gamepad, on PC, with a shoulder button to shift which set of 4 get used without switching weapons. That's really how they should have handled weapon swapping anyway, without swapping. It would solve a lot of bugs with weapon swapping.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Aliyavana wrote: »
    Sure, but make it pc only since console player buttons are limited

    Tell that to DCUO which has 8 actions with the gamepad and weapon attacks so they can actually do more without clunky weapon swapping.
    DC Universe Online actually has better combat than this game and better customization, though different aesthetics, but the rest of their game is boring/sucks. Put their combat in this game and I would be very happy.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    testd4n1 wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Supposedly new console players dont have the skill level we had back in the 90s and cannot press two buttons at the same time. Thats how we got around limited buttons. Or combo buttons for combos.
    Please see below and tell me how you would fit more abilities here. Literally the only thing missing would be a HOLD Start+Select option...
    xjr5oMMvByGw6d1ckiNGluIKA6LPgahh1O2-mMWLKWI=w550-h401-no

    Turn one of the shoulder buttons, or both, into "hold to shift" buttons and suddenly you get a whole new action option for ANY button on the gamepad that can be pressed at the same time.
    It works great for DC Universe Online. I would definitely like that sort of skill swapping rather than the badly designed weapon swapping we have here to do the same.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    PlagueSD wrote: »
    testd4n1 wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Supposedly new console players dont have the skill level we had back in the 90s and cannot press two buttons at the same time. Thats how we got around limited buttons. Or combo buttons for combos.
    Please see below and tell me how you would fit more abilities here. Literally the only thing missing would be a HOLD Start+Select option...
    xjr5oMMvByGw6d1ckiNGluIKA6LPgahh1O2-mMWLKWI=w550-h401-no

    Y+B = Use Synergy, so why can't X+A (or A+B or X+Y) = new skill slot?


    But yeah, That screenshot is the reason I can't game on consoles. WAY too many button combos to remember.

    It's actually easier since a lot of them aren't used in combat and they're all intuitive if you just play around with it. The only ones used in combat, other than the joysticks that are easy to move with, are the face A/B/X/Y buttons and the triggers and shoulders your pointer finger will always be on/near.

    It also pops up on the screen which button to press to activate synergies and block and interrupt and roll dodge when needed, even showing the color and shape of the buttons. Keyboard and mouse is just a generic square key with a letter or number that isn't actually intuitive to people who haven't used a keyboard and mouse to game.
    Anybody can pick up and use a gamepad well enough after a short time, but keyboards take more learning to game with.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    PlagueSD wrote: »
    bri5 wrote: »
    The button with the big X on it should so something!

    That's the power button for the controller...So yes. It already does something, just not the something you want while gaming.

    It also brings up an Xbox functions menu like recording options and microphone options in a whole secondary menu that locks out the other in game controls, even on Windows PCs so long as you connect using the wireless dongle or a wired controller. It only powers it off if you hold it for at least 5-10 seconds, probably 10, so impossible to be accidental and still useful.

    This gives me even more ideas on how to do more with the controller while making standard combat easier.
    Edited by Mystrius_Archaion on July 15, 2018 4:38AM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    I can see why they would not add a skill slot due to control system issues perhaps.

    But...
    ...could we maybe get an "automatic" skill slot? For a buff skill that activates on a preset condition, like when entering combat?

    I miss toggles that just stayed on and automatically re-applied after stuns wear off, only really deactivating when players wanted to(to disable the graphics auras for whatever reason) and when defeated and resurrected. I had a whole second bar of them that was hidden until I pressed a bar-swap keybind that would cycle through the bars in a set order as well as emote hotkeys on those bars all customizable so everything had easy to use hotkeys for whatever situation.
    City of Heroes was wayyyy ahead of its time.
  • six2fall
    six2fall
    ✭✭✭✭
    what i'd love is if they just gave 1 slot per bar thats doesn't use a button so then wed all be able to slot skill like inner light to get the benefit without wasting an ability slot.
  • kadar
    kadar
    ✭✭✭✭✭
    bg22 wrote: »
    That’s all I ask. I’ll never ask for anything again (on here) if you made this happen.

    Idk how much severe anxiety I’ve had by trying to pick my 5th skill on each bar!

    Doubt it. ;)
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Cryptical wrote: »
    bg22 wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Then how do we have a slot for an ultimate?

    Bash is both triggers. Ultimate is both bumper buttons. Synergy is Y and B.

    Eso was designed with the button limitations of a controller in mind. And our controllers are running at about 98% capacity.

    No it was not. It was designed with keyboard and mouse in mind. Consoles were an after-thought in comparison as MMOs proved to be workable and even profitable on them.
    ESO was actually inspired by Guild Wars 1 and 2 for its limited bar space and actions. It just is a "happy accident" that it works well enough for consoles that way.

    You know what the biggest evidence that ESO was not made with consoles in mind is? Gamepad mode was listed as "Beta" until sometime in 2017 when they removed that tag and it still doesn't work on the character select screen or creation menu or properly work to change settings with the same precision as a keyboard and mouse can, let alone be able to change hardly any of the video settings in gamepad UI. It's surprising that consoles actually have all the functions they can do with a gamepad, while PC actually has less it can do with a gamepad.
    You literally need the keyboard and mouse for several things that other true cross-platform games, like DC Universe Online, have made work entirely on the gamepad a hell of a lot easier, even chat.

    ESO was not made with consoles in mind. It would be far easier to do everything with either option and performance would be a lot better on consoles and PCs if it was.
    Edited by Mystrius_Archaion on July 14, 2018 3:12AM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    I wish console main buttons would be setup just like a Naga Hex which would allow 2 more buttons there. It would make console gaming much better.

    Sadly, you don't get more options for gamepads on consoles, but PC does have such options for certain gamepads sold out there.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Vietfox wrote: »
    It's fine the way it is right now. I know an extra slot is tempting, but 5 slots + 1 ulti slot for each bar is enough to do any kind of game's content

    But "...we can rebuild him. We have the technology....Better than he was before. Better, stronger, faster."
    The 6 Million Dollar Man
    Just because it is enough does not mean that enough is enough.
    Edited by Mystrius_Archaion on July 14, 2018 3:24AM
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    DamenAJ wrote: »
    I want 2 less skill slots... But that's me.

    Or the ability to have mouse-clickable skills.(Not hot keyed, hover-over, actually seeing what I'm clicking, mouse-clickable skills)


    Definitely a magicka templar lmao!

  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    You can do things in ESO with Xpadder that just aren't possible even on PC with the in-game controller support.
    I once made a 24-button Xpadder profile for WoW (back when Hunter was much more complex than today) so ESO was no problem. I wouldn't even say it's the consoles that limit.
    I mean, I've even got a something that let's me press L bumper + Start button to instantly slot rapids, press again cast it, press again unslot it. (FYI this is in conjunction with a legit addon allowed by the API, so if they don't like it they can change it)
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    testd4n1 wrote: »
    runagate wrote: »
    The reason there's the number of skill slots we have access to is due to them wanting ESO to be on consoles.

    Consoles use controllers with a finite number of buttons.

    I wish it weren't the case but there it is.

    Supposedly new console players dont have the skill level we had back in the 90s and cannot press two buttons at the same time. Thats how we got around limited buttons. Or combo buttons for combos.
    Please see below and tell me how you would fit more abilities here. Literally the only thing missing would be a HOLD Start+Select option...
    xjr5oMMvByGw6d1ckiNGluIKA6LPgahh1O2-mMWLKWI=w550-h401-no

    You know my first real game was super mario for the original nintendo. It had a directional pad, a start and select button, and A and B. I managed to do all kinds of things with it. So: XA, XB, XY, AB, AY, YB, RBX, RBB, RBY, RBA,LBX, LBY,LBB, LBA, RBLB.... That is 15 buttons.. is that enough or do you want more with Dpad and triggers? Dont tell me its hard to push two buttons at once...i own an xbox controller. Way easier than the stuff i learned on.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nope. Like it as is. Maybe give an ultimate that makes both bars a single bar but I generally like 12 rather than the bloated bars I have had in other MMOs.
Sign In or Register to comment.