stam users arent really gonna HA without weaving into another attack skill anyway so staying at that range is kinda pointless. its just an occasional thing that pops up when youre rushing in that doesnt really change much at all. like if you threw that argument in for shortening flame whip range i would definitely agree cause it allows for very neat strats, but for HAs its like, not that big a deal.
also meaningless in PvE (much like everything ever that isnt just numbers) so i believe the biggest purpose of fixing the range on em is just for clarities sake. doesnt make a whole lot of gameplay sense to have HAs arbitrarily have a much longer range and seem to hit people across the room. i always found it a bit weird and not too useful.
also nice biased wording in the poll lol
stam users arent really gonna HA without weaving into another attack skill anyway so staying at that range is kinda pointless. its just an occasional thing that pops up when youre rushing in that doesnt really change much at all. like if you threw that argument in for shortening flame whip range i would definitely agree cause it allows for very neat strats, but for HAs its like, not that big a deal.
also meaningless in PvE (much like everything ever that isnt just numbers) so i believe the biggest purpose of fixing the range on em is just for clarities sake. doesnt make a whole lot of gameplay sense to have HAs arbitrarily have a much longer range and seem to hit people across the room. i always found it a bit weird and not too useful.
also nice biased wording in the poll lol
The examples where this is a bad idea are when you can't stand still and attack. Heavies are commonly used when backpedaling from a boss, or an enemy player. As far as rotations go now, yes, you could heavy attack but be out of range of skills. With that being the case, I'm still not understanding your argument. Reducing heavy range only makes stam PvE survivablity even more difficult, even if it's only 3 meters.
stam users arent really gonna HA without weaving into another attack skill anyway so staying at that range is kinda pointless. its just an occasional thing that pops up when youre rushing in that doesnt really change much at all. like if you threw that argument in for shortening flame whip range i would definitely agree cause it allows for very neat strats, but for HAs its like, not that big a deal.
also meaningless in PvE (much like everything ever that isnt just numbers) so i believe the biggest purpose of fixing the range on em is just for clarities sake. doesnt make a whole lot of gameplay sense to have HAs arbitrarily have a much longer range and seem to hit people across the room. i always found it a bit weird and not too useful.
also nice biased wording in the poll lol
stam users arent really gonna HA without weaving into another attack skill anyway so staying at that range is kinda pointless. its just an occasional thing that pops up when youre rushing in that doesnt really change much at all.
stam users arent really gonna HA without weaving into another attack skill anyway so staying at that range is kinda pointless. its just an occasional thing that pops up when youre rushing in that doesnt really change much at all. like if you threw that argument in for shortening flame whip range i would definitely agree cause it allows for very neat strats, but for HAs its like, not that big a deal.
also meaningless in PvE (much like everything ever that isnt just numbers) so i believe the biggest purpose of fixing the range on em is just for clarities sake. doesnt make a whole lot of gameplay sense to have HAs arbitrarily have a much longer range and seem to hit people across the room. i always found it a bit weird and not too useful.
also nice biased wording in the poll lol
stam users arent really gonna HA without weaving into another attack skill anyway so staying at that range is kinda pointless. its just an occasional thing that pops up when youre rushing in that doesnt really change much at all. like if you threw that argument in for shortening flame whip range i would definitely agree cause it allows for very neat strats, but for HAs its like, not that big a deal.
also meaningless in PvE (much like everything ever that isnt just numbers) so i believe the biggest purpose of fixing the range on em is just for clarities sake. doesnt make a whole lot of gameplay sense to have HAs arbitrarily have a much longer range and seem to hit people across the room. i always found it a bit weird and not too useful.
also nice biased wording in the poll lol
In pvp when the number of opponents suddenly increases sometimes you are retreating while heavy attacking only just to keep resources up while you reposition. It's hard enough to land those heavy attacks for sustain now, especially since they made it so blocked attacks don't return resources. This is going to be a painful nerf to stamina sustain for classes that don't have high recovery. Heck even as a Stam sorc I'm using heavy attacks for Stam after streak.
I can't tell you how frustrating it is to be on a stam character and not be able to attack the boss because of an AoE or another mechanic, while the mag DPS is just wailing away at a range.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
That’s a very good point. I foolishly assumed heavy attack was close enough before so never paid attention. Does anybody know if this realy changes things for those passives? It would certainly be at least one plus if it does.i always thought that there are racial passives that are effected off of melee attacks. ie Orc and Imperial. Melee is 7 meters so those races weren't getting benefit from their heavy attacks.
Ragnaroek93 wrote: »Fighting against a heavy attacker feels like fighting against a ranged caster lol
LegendaryMage wrote: »It's not a big nerf, 3 meters, from 10 to 7, it just makes them a bit more forgiving for people who are getting distance and a little bit less ridiculous in PVP for builds that spam them to rely on stam management.
How is this going to be a problem in PVE? If you're in melee range then your abilities have certain range and there's no issues there, now heavy attacks are more in tune with that.
And how the hell can anyone expect a sword to hit someone 10 meters away in the first place?
LegendaryMage wrote: »