ZOS Please Listen To These Suggestions for the WW Class Before any Further Actions are Taken

Wuuffyy
Wuuffyy
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I have played this game since launch on Xbox on and off. I have always been and will always be an above average player regardless of meta sets, buffs, nerfs, etc. I have played many classes in many ways that are both meta or non-meta/theorycrafted. Please listen to me when I suggest these very simple, and easy to implement, suggestions for further changes to the werewolf "class". So @ZOS_GinaBruno, @EveryDevOutThere

I think the changes from 4.1.0 are solid changes to begin with. Werewolf needs a taunt to play a tank roll. Since werewolf used to have a heavy attack ultimate morph and because the Pack Leader ultimate morph is somewhat lackluster, why not add to it where the initial or closest target hit with a heavy attack while using this morph is taunted for 8-10 secs (lower than other taunts because sustain restoring nature of Heavies).

Also, this patch you have essentially nerfed our weapon dmg by 30% (loss of major brutality by reasonable means and also the specialized Hircine's damage buff) now this wouldn’t mean much except those were there to serve as placeholders for the lack of executes or weapon passives. A solid idea would be to add major brutality for 10 seconds to both claws morphs since you nerfed the duration of the effect of the Anguish by 60% and because it still costs 3k stam and the other morph has weak healing (especially in PvP) and still costs 3k stam. (this way people running special pots for PvE can have the extra heal from the other healing morph and still retain consistent healing, while those in PvP can use Tri-Resto-Pots for magic sustain and still have easy access to the most essential buff in pvp like every other class.

The new blood rage passive is okay but it should be taken down to 3 seconds with a 4 second cooldown (so solo WW isn’t permanent w/o using the time-adding jump from skill morphs or devour like now) but be applied on damage done OR damage taken.

The healing howl is awesome and should stay the same (or at least the one that gives 60 percent health). The other morph should be reverted to still scale off magic (Hircine's Rage) the way it does on live but grant minor brutality as a morph effect rather than an odd 10% wep damage buff that doesn’t exist elsewhere. This keeps Pelinials builds (these have existed for years) and builds with the desire to hit higher healing numbers alive which also pleases the community on both sides.

Other than that I love the fixes and only think that werewolf should be able to remove snares but other than that everything is great.

*Add an effect where the total damage done to
Non player targets is 25% less because of the ease of rotation
OR change the Bloodmoon set especially in reference to combinations with other sets and we are good.

Please Drop A LIKE, REPLY, OR EVEN ADD SUGGESTIONS to keep the issue train rolling!
Edited by Wuuffyy on July 13, 2018 12:11AM
Wuuffyy,
WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
ESO player since 2014 (Xbox and PC for PTS)
-DM for questions
  • Koolio
    Koolio
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    ✭✭
    I have played this game since launch on Xbox on and off. I have always been and will always be an above average player regardless of meta sets, buffs, nerfs, etc. I have played many classes in many ways that are both meta or non-meta/theorycrafted. Please listen to me when I suggest these very simple, and easy to implement, suggestions for further changes to the werewolf "class".

    I think the changes from 4.1.0 are solid changes to begin with. Werewolf needs a taunt to play a tank roll. Since werewolf used to have a heavy attack ultimate morph and because the Pack Leader ultimate morph is somewhat lackluster, why not add to it where the initial or closest target hit with a heavy attack while using this morph is taunted for 8-10 secs (lower than other taunts because sustain restoring nature of
    Heavies).

    Also, this patch you have essentially nerfed our weapon dmg by 30% (loss of major brutality by reasonable means and also the specialized Hircine's damage buff) now this wouldn’t mean much except those were there to serve as placeholders for the lack of executes or weapon passives. A solid idea would be to add major brutality for 10 seconds to the defile claws morph since you nerfed the duration of the effect by 60% and because it still costs 3k stam (this way people running special dmg pots for PvE can have the extra heal from the other healing morph and still retain consistent healing, while those in PvP can use Tri-Resto-Pots for magic sustain and still have easy access to the most essential buff in pvp like every other class.

    The new blood rage passive is okay but it should be taken down to 3 seconds with a 4 second cool down (so solo WW isn’t permanent w/o using the time-adding jump from skill morphs or devour like now) but be applied on dmg done OR Dmg taken.

    The healing howl is awesome and should stay the same (or at least the one that gives 60 percent health). The other morph should be reverted to still scale off magic (Hircine's Rage) the way it does on live but grant minor brutality as a morph effect rather than an odd 10% wep damage buff that doesn’t exist elsewhere. This keeps Pelinials builds (these have existed for years) and builds with the desire to hit higher healing numbers alive which also pleases the community on both sides.

    Other than that I love the fixes and only think that WW should be able to siege but other than that everything is great

    *Add an effect where the total damage done to
    Non player targets is 25% less bc it ease of rotation and we are good.

    i don’t want major brutality tied to the defile morph at all. Me and all the wolves I play with all use Claws of Life. We are always outnumbered and need the healing. Especially when we don’t have a healer. Putting it there means that Claws of Anguish is the only viable move for pvp.

    I want to make the choice between the two. Not be almost forced to run CoA
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    <3
    Edited by Wuuffyy on July 13, 2018 12:10AM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Koolio
    Koolio
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    ✭✭
    Koolio wrote: »
    I have played this game since launch on Xbox on and off. I have always been and will always be an above average player regardless of meta sets, buffs, nerfs, etc. I have played many classes in many ways that are both meta or non-meta/theorycrafted. Please listen to me when I suggest these very simple, and easy to implement, suggestions for further changes to the werewolf "class".

    I think the changes from 4.1.0 are solid changes to begin with. Werewolf needs a taunt to play a tank roll. Since werewolf used to have a heavy attack ultimate morph and because the Pack Leader ultimate morph is somewhat lackluster, why not add to it where the initial or closest target hit with a heavy attack while using this morph is taunted for 8-10 secs (lower than other taunts because sustain restoring nature of
    Heavies).

    Also, this patch you have essentially nerfed our weapon dmg by 30% (loss of major brutality by reasonable means and also the specialized Hircine's damage buff) now this wouldn’t mean much except those were there to serve as placeholders for the lack of executes or weapon passives. A solid idea would be to add major brutality for 10 seconds to the defile claws morph since you nerfed the duration of the effect by 60% and because it still costs 3k stam (this way people running special dmg pots for PvE can have the extra heal from the other healing morph and still retain consistent healing, while those in PvP can use Tri-Resto-Pots for magic sustain and still have easy access to the most essential buff in pvp like every other class.

    The new blood rage passive is okay but it should be taken down to 3 seconds with a 4 second cool down (so solo WW isn’t permanent w/o using the time-adding jump from skill morphs or devour like now) but be applied on dmg done OR Dmg taken.

    The healing howl is awesome and should stay the same (or at least the one that gives 60 percent health). The other morph should be reverted to still scale off magic (Hircine's Rage) the way it does on live but grant minor brutality as a morph effect rather than an odd 10% wep damage buff that doesn’t exist elsewhere. This keeps Pelinials builds (these have existed for years) and builds with the desire to hit higher healing numbers alive which also pleases the community on both sides.

    Other than that I love the fixes and only think that WW should be able to siege but other than that everything is great

    *Add an effect where the total damage done to
    Non player targets is 25% less bc it ease of rotation and we are good.

    i don’t want major brutality tied to the defile morph at all. Me and all the wolves I play with all use Claws of Life. We are always outnumbered and need the healing. Especially when we don’t have a healer. Putting it there means that Claws of Anguish is the only viable move for pvp.

    I want to make the choice between the two. Not be almost forced to run CoA

    Dude it's that or you can't heal. Read the patch notes, you already don't have one to begin with.

    I can heal just fine. But when 6 people chase me down while two more are sniping I need all the heals we can get.

    Plus only very reliable way to proc Bog-dan in Werewolf. Which heals the pack and our little wolves.
  • Wuuffyy
    Wuuffyy
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    Fine both morphs then.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Koolio
    Koolio
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    ✭✭
    Fine both morphs then.

    Lol. The suggestions other than that aren’t bad.
  • Wuuffyy
    Wuuffyy
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    Thank you.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    This post also addresses the main issues with werewolf currently also.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • usmcjdking
    usmcjdking
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    WW does not need a taunt because it doesn't have the necessary toolkit to tank at anything more than a basic level.

    It needs a THREAT modifier. The dogdog should be the first thing attacked when there is no hard taunt. But this game doesn't use threat modifiers so there goes that idea.
    0331
    0602
  • Wuuffyy
    Wuuffyy
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    Okay still tho. Not a reasonable way to get major brutality. Besides that we have good heals and can block just like other tanks.
    Edited by Wuuffyy on July 13, 2018 3:03PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    <3
    Edited by Wuuffyy on July 13, 2018 3:04PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    <3
    Edited by Wuuffyy on July 13, 2018 3:03PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • OutLaw_Nynx
    OutLaw_Nynx
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    Werewolf tank? No thanks.
  • Wuuffyy
    Wuuffyy
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    Ugh. The everything else tho
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Gprime31
    Gprime31
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    W/W is broken OP right now... you want it buffed?
    I have trouble killing someone... go W/W problem solved.
  • Wuuffyy
    Wuuffyy
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    Omg not buffed dude. Read the topic
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    It’s not broken the sets r
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    You know what either listen to me or revert all changes and try again later. Since these people don’t even play WW and they are the majority what’s the point. You’re just going to nerf it bc of sets and make it worse than before
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
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