This change would give Magplars their sustain and the ability to carry their buffs with them without completely negating their sustain to do so. The second morph is slightly reworked to provide a MOBILITY TOOL for both Magplars and Stamplars that want the freedom to evade rather than the magicka sustain. The Fleeting morph allows more COUNTERPLAY for a Templar in terms of LoS opponents and closing the gap on enemies in mid-combat.Channeled Focus (Duration: 10 seconds; Base Cost: 1080 Magicka - This is the value on live)
Create a rune of celestial protection, which defends you while you stand within it and for up to 15 seconds after leaving it. The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280.You also recover 120 Magicka every 0.5 seconds.
Fleeting Focus (Duration: 10 seconds; Base Cost: 1890 Magicka - Live Value)
Create a rune of celestial protection, which defends you while you stand within it and for up to 15 seconds after leaving it. The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also gain Minor Expedition and Minor Protection, increasing your movement speed by 10% and reducing your damage taken by 8%.
I think this would be a much better version to the current implementation. I dont really like the idea or losing minor vitality on restoring focus, but I wouldnt complain too much if it were replaced by your suggestion for minor expedition.
or they could just stop *** with templars already? Zos has handled templars with the worst care out of any class, ever since morrowind they have been hurting this class to make other classes better at healing. That is some backward ass logic. Zos needs to revert templars to pre morroind and stop lowering the ceiling to raise the floor. How they have the audacity to nerf templars, THE SINGLE MOST *** ON CLASS, is astonishing.
I main a magsorc, barely play my templar and this *** is still disgusting to me
or they could just stop *** with templars already? Zos has handled templars with the worst care out of any class, ever since morrowind they have been hurting this class to make other classes better at healing. That is some backward ass logic. Zos needs to revert templars to pre morroind and stop lowering the ceiling to raise the floor. How they have the audacity to nerf templars, THE SINGLE MOST *** ON CLASS, is astonishing.
I main a magsorc, barely play my templar and this *** is still disgusting to me
Vercingetorix wrote: »I think this would be a much better version to the current implementation. I dont really like the idea or losing minor vitality on restoring focus, but I wouldnt complain too much if it were replaced by your suggestion for minor expedition.
Templars finally getting a class ability for mobility? Yeah, Minor Vitality is a small price to pay for the ability to move around better - you still keep Minor Protection while running around, so it's not like you're being left empty-handed. I made a judgment call and figured most Templars would want 8% mitigation over 8% healing received in most cases. Templars have little issue healing themselves but lowering the damage spikes and giving yourself higher mobility to kite and evade is a great buff to invest in.
Please rephrase this to say Magplars. As a Stamplar main I am strongly against the idea of trading minor vitality for minor expedition, as healing on stamplar has already been nerfed severely in the past (major mending nerf) to the point where our healing now is mediocre. While I am for everything else listed, I will repeat I am STRONGLY against trading vitality for Expedition.
Please rephrase this to say Magplars. As a Stamplar main I am strongly against the idea of trading minor vitality for minor expedition, as healing on stamplar has already been nerfed severely in the past (major mending nerf) to the point where our healing now is mediocre. While I am for everything else listed, I will repeat I am STRONGLY against trading vitality for Expedition.
I second this. Currently run Troll King on my stamplar and I hate Troll King.
Also it kind of takes away from stam sorc identity if stamplars gain major expedition. Just doesn't make much sense to give templars this kind of mobility when it doesn't suit their class identity.
A simple fix imo is, in addition to the live version, simply have the affects be active while the skill is slotted on your bar. Magsorcs need to switch back every 6 seconds so 8 seconds of offensive time isn't that bad. More so if you utilize class snares to keep the fight near your rune.
Alternatively, reduce the buff duration to 6 seconds but have the buffs applied on cast and have the Rune drop after 4 seconds and maybe throw in an immobilize when it drops. This translates into a 2 second increased uptime and allows 4 seconds of complete mobility and places the rune closer to you for longer periods of time.
The way it is currently on live is much better than PTS. It just needs to be slightly more mobile. Stam sorcs refresh hurricane every 13 seconds, so 8 seconds on live isn't bad, its just annoying.
Doctordarkspawn wrote: »
Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
There's no reason to fix what ain' broke. Stamplars get their mobility, we get a slight nerf to sustain but nowhere near it could have been...there's no reason to make this -difficult- when it does not need to be.
Doctordarkspawn wrote: »
Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
There's no reason to fix what ain' broke. Stamplars get their mobility, we get a slight nerf to sustain but nowhere near it could have been...there's no reason to make this -difficult- when it does not need to be.
Genuinely confused by the punctuation in your post. Not trying to be rude but not sure if you're saying the fix is to make the buff persist or no fix is needed and staying in the rune will refresh buff duration, i.e.L2P.
Stamplars getting minor expedition makes no sense and is an indirect nerf to stamsorcs. Stamplars stay on their targets via snares. Now the effectiveness of those snares is up for debate but that doesn't justify homogenizing the classes. Believe me, I've thought about minor expedition being added to Rune as well.
Minor vitality does more for stamplar's than minor expedition ever will unless templar healing gets reworked. And magplars don't need minor expedition. They can still spam purify and most use vampire's bane so their combat mobility is actually very good.
From a magplar perspective, the nerf is not "slight". The cost is nearly doubled and the magicka regen no longer refreshes. This actually punishes smart play and considering that rune was pretty much a magplars only resource tool, it's a very big hit. I need to spend 1.6k more magicka every 8 seconds just to maintain live sustain levels of horrid mechanics. As someone with a good amount of experience on my magplar in open world I can refresh the buff on live most of the time. So that 1.6k/8s is actually much less than what my actual sustain nerf would be. The change on PTS is a nerf in PvP and PvE. Period.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
There's no reason to fix what ain' broke. Stamplars get their mobility, we get a slight nerf to sustain but nowhere near it could have been...there's no reason to make this -difficult- when it does not need to be.
Genuinely confused by the punctuation in your post. Not trying to be rude but not sure if you're saying the fix is to make the buff persist or no fix is needed and staying in the rune will refresh buff duration, i.e.L2P.
Stamplars getting minor expedition makes no sense and is an indirect nerf to stamsorcs. Stamplars stay on their targets via snares. Now the effectiveness of those snares is up for debate but that doesn't justify homogenizing the classes. Believe me, I've thought about minor expedition being added to Rune as well.
Minor vitality does more for stamplar's than minor expedition ever will unless templar healing gets reworked. And magplars don't need minor expedition. They can still spam purify and most use vampire's bane so their combat mobility is actually very good.
From a magplar perspective, the nerf is not "slight". The cost is nearly doubled and the magicka regen no longer refreshes. This actually punishes smart play and considering that rune was pretty much a magplars only resource tool, it's a very big hit. I need to spend 1.6k more magicka every 8 seconds just to maintain live sustain levels of horrid mechanics. As someone with a good amount of experience on my magplar in open world I can refresh the buff on live most of the time. So that 1.6k/8s is actually much less than what my actual sustain nerf would be. The change on PTS is a nerf in PvP and PvE. Period.
...You went off on a tangent and I'm not sure why.
The point of the post was to suggest that, instead of giving Templar major expedition, just keep the changes on PTS and re-introduce the key element of rune: That standing on the rune would extend the duration.
As for hemogenizing the classes....lets be brutally honest, they are hemogenized. The ones who had what little spark of originality were long nerfed, the same basic forumla applies to every single class, this combat system does not allow originality.
Also, compared to what we stand to lose, yes, it is slight. But short of a miracle on monday that persuades the designers to outright reverse the changes I have the feeling this is one of those changes that they wont budge on, and that we'll have to deal with. Short of a miracle in two days, it's damage control. Just try to recoup as much as you can.
TLDR: If you dont like geting minor expedition (For no reason, lets be honest, the only thing that classes ammount to is minor thematic and loadout differences) then do not add minor expedition, keep the version currently on PTS, and let the buff extend so long as you stand in the rune.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
There's no reason to fix what ain' broke. Stamplars get their mobility, we get a slight nerf to sustain but nowhere near it could have been...there's no reason to make this -difficult- when it does not need to be.
Genuinely confused by the punctuation in your post. Not trying to be rude but not sure if you're saying the fix is to make the buff persist or no fix is needed and staying in the rune will refresh buff duration, i.e.L2P.
Stamplars getting minor expedition makes no sense and is an indirect nerf to stamsorcs. Stamplars stay on their targets via snares. Now the effectiveness of those snares is up for debate but that doesn't justify homogenizing the classes. Believe me, I've thought about minor expedition being added to Rune as well.
Minor vitality does more for stamplar's than minor expedition ever will unless templar healing gets reworked. And magplars don't need minor expedition. They can still spam purify and most use vampire's bane so their combat mobility is actually very good.
From a magplar perspective, the nerf is not "slight". The cost is nearly doubled and the magicka regen no longer refreshes. This actually punishes smart play and considering that rune was pretty much a magplars only resource tool, it's a very big hit. I need to spend 1.6k more magicka every 8 seconds just to maintain live sustain levels of horrid mechanics. As someone with a good amount of experience on my magplar in open world I can refresh the buff on live most of the time. So that 1.6k/8s is actually much less than what my actual sustain nerf would be. The change on PTS is a nerf in PvP and PvE. Period.
...You went off on a tangent and I'm not sure why.
The point of the post was to suggest that, instead of giving Templar major expedition, just keep the changes on PTS and re-introduce the key element of rune: That standing on the rune would extend the duration.
As for hemogenizing the classes....lets be brutally honest, they are hemogenized. The ones who had what little spark of originality were long nerfed, the same basic forumla applies to every single class, this combat system does not allow originality.
Also, compared to what we stand to lose, yes, it is slight. But short of a miracle on monday that persuades the designers to outright reverse the changes I have the feeling this is one of those changes that they wont budge on, and that we'll have to deal with. Short of a miracle in two days, it's damage control. Just try to recoup as much as you can.
TLDR: If you dont like geting minor expedition (For no reason, lets be honest, the only thing that classes ammount to is minor thematic and loadout differences) then do not add minor expedition, keep the version currently on PTS, and let the buff extend so long as you stand in the rune.
It has been historically known that channeled focus is the magplar morph, whereas restoring focus is the stamplar morph. I’ve never met a magplar or stamplar that have taken the opposite morph then what is normal and advised.
A magplar trying to change things about restoring focus is like trying to change things about biting Jabs, crescent sweep, binding javelin, potl or repentance.
Just. Don’t.
Let us give feedback on balancing our half of the class and y’all can give feedback on your half. I agree on the other proposed changes, as I actually play magplar quite often(my two most played characters are my stamplar then magplar), and I would not like to see the sustain nerfed the way it is.
But let’s be brutally honest. They didn’t listen when everyone banded together against the blazing spear change. They likely won’t listen on this subject either.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
There's no reason to fix what ain' broke. Stamplars get their mobility, we get a slight nerf to sustain but nowhere near it could have been...there's no reason to make this -difficult- when it does not need to be.
Genuinely confused by the punctuation in your post. Not trying to be rude but not sure if you're saying the fix is to make the buff persist or no fix is needed and staying in the rune will refresh buff duration, i.e.L2P.
Stamplars getting minor expedition makes no sense and is an indirect nerf to stamsorcs. Stamplars stay on their targets via snares. Now the effectiveness of those snares is up for debate but that doesn't justify homogenizing the classes. Believe me, I've thought about minor expedition being added to Rune as well.
Minor vitality does more for stamplar's than minor expedition ever will unless templar healing gets reworked. And magplars don't need minor expedition. They can still spam purify and most use vampire's bane so their combat mobility is actually very good.
From a magplar perspective, the nerf is not "slight". The cost is nearly doubled and the magicka regen no longer refreshes. This actually punishes smart play and considering that rune was pretty much a magplars only resource tool, it's a very big hit. I need to spend 1.6k more magicka every 8 seconds just to maintain live sustain levels of horrid mechanics. As someone with a good amount of experience on my magplar in open world I can refresh the buff on live most of the time. So that 1.6k/8s is actually much less than what my actual sustain nerf would be. The change on PTS is a nerf in PvP and PvE. Period.
...You went off on a tangent and I'm not sure why.
The point of the post was to suggest that, instead of giving Templar major expedition, just keep the changes on PTS and re-introduce the key element of rune: That standing on the rune would extend the duration.
As for hemogenizing the classes....lets be brutally honest, they are hemogenized. The ones who had what little spark of originality were long nerfed, the same basic forumla applies to every single class, this combat system does not allow originality.
Also, compared to what we stand to lose, yes, it is slight. But short of a miracle on monday that persuades the designers to outright reverse the changes I have the feeling this is one of those changes that they wont budge on, and that we'll have to deal with. Short of a miracle in two days, it's damage control. Just try to recoup as much as you can.
TLDR: If you dont like geting minor expedition (For no reason, lets be honest, the only thing that classes ammount to is minor thematic and loadout differences) then do not add minor expedition, keep the version currently on PTS, and let the buff extend so long as you stand in the rune.
Wording is a little unclear. One could interpret it as you saying the PTS change is right or one could interpret it as the live version being right or something else completely. It's neither here nor there, just clarifying.Doctordarkspawn wrote: »Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
Since ZOS has access to all the in-game data... makes me wonder if they discovered that either too many Magplars were still using DW and relying on CF for sustain, or that compared to other classes, Magplars were too easy to sustain without utilizing cost reduction/regen glyphs or heavy attacks. Thus they nerfed CF in order to force Magplars to rely on other sources of sustain instead of CF. Just a thought.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
Honestly at this rate, the fix is, to make the buff persist after the rune is dropped. Just. Stay in the rune and the buff duration keeps refreshing.
There's no reason to fix what ain' broke. Stamplars get their mobility, we get a slight nerf to sustain but nowhere near it could have been...there's no reason to make this -difficult- when it does not need to be.
Genuinely confused by the punctuation in your post. Not trying to be rude but not sure if you're saying the fix is to make the buff persist or no fix is needed and staying in the rune will refresh buff duration, i.e.L2P.
Stamplars getting minor expedition makes no sense and is an indirect nerf to stamsorcs. Stamplars stay on their targets via snares. Now the effectiveness of those snares is up for debate but that doesn't justify homogenizing the classes. Believe me, I've thought about minor expedition being added to Rune as well.
Minor vitality does more for stamplar's than minor expedition ever will unless templar healing gets reworked. And magplars don't need minor expedition. They can still spam purify and most use vampire's bane so their combat mobility is actually very good.
From a magplar perspective, the nerf is not "slight". The cost is nearly doubled and the magicka regen no longer refreshes. This actually punishes smart play and considering that rune was pretty much a magplars only resource tool, it's a very big hit. I need to spend 1.6k more magicka every 8 seconds just to maintain live sustain levels of horrid mechanics. As someone with a good amount of experience on my magplar in open world I can refresh the buff on live most of the time. So that 1.6k/8s is actually much less than what my actual sustain nerf would be. The change on PTS is a nerf in PvP and PvE. Period.
...You went off on a tangent and I'm not sure why.
The point of the post was to suggest that, instead of giving Templar major expedition, just keep the changes on PTS and re-introduce the key element of rune: That standing on the rune would extend the duration.
As for hemogenizing the classes....lets be brutally honest, they are hemogenized. The ones who had what little spark of originality were long nerfed, the same basic forumla applies to every single class, this combat system does not allow originality.
Also, compared to what we stand to lose, yes, it is slight. But short of a miracle on monday that persuades the designers to outright reverse the changes I have the feeling this is one of those changes that they wont budge on, and that we'll have to deal with. Short of a miracle in two days, it's damage control. Just try to recoup as much as you can.
TLDR: If you dont like geting minor expedition (For no reason, lets be honest, the only thing that classes ammount to is minor thematic and loadout differences) then do not add minor expedition, keep the version currently on PTS, and let the buff extend so long as you stand in the rune.
Vercingetorix wrote: »or they could just stop *** with templars already? Zos has handled templars with the worst care out of any class, ever since morrowind they have been hurting this class to make other classes better at healing. That is some backward ass logic. Zos needs to revert templars to pre morroind and stop lowering the ceiling to raise the floor. How they have the audacity to nerf templars, THE SINGLE MOST *** ON CLASS, is astonishing.
I main a magsorc, barely play my templar and this *** is still disgusting to me
Are you suggesting that ZoS leaves the changes they made to Templar as-is? Leaving the Templar alone (even if they revert the nerf) is just as bad. What we have here is an opportunity for them to make a meaningful change to Templars to help pull them back up after the slew of changes they've endured.
Also, I'm going to have to disagree with you on "the most s***-on class" being the Templar. It's definitely magicka Wardens that have gotten the shaft over the past year. Templars aren't too far behind, though - I'll give you that. We're both drinking our sorrow away at the tavern, so to speak.
Since ZOS has access to all the in-game data... makes me wonder if they discovered that either too many Magplars were still using DW and relying on CF for sustain, or that compared to other classes, Magplars were too easy to sustain without utilizing cost reduction/regen glyphs or heavy attacks. Thus they nerfed CF in order to force Magplars to rely on other sources of sustain instead of CF. Just a thought.