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Limit Craglorn to 50+ chars and BUFF ALL ENCOUNTERS to previous difficulty.

  • Lirkin
    Lirkin
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    No.
    I like it the way it is. Also I would like to be able to do the group content! :smile:
  • Kel
    Kel
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    No.
    Been there, done that....and it failed.
    Why would Zos think about returning to something that was a failure?
    Does no one remember why it was changed in the first place?
  • DanteYoda
    DanteYoda
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    No.
    Obviously No.. anyone remember Craglorn at release.... No...

    No one does because no one was there...
  • BRogueNZ
    BRogueNZ
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    No.
    If Nirnhound could be found elsewhere maybe it would a more fair proposition to limit who can go there
  • FloppyTouch
    FloppyTouch
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    Yes! Reserve Craglorn to Lvl 50+ characters
    Yes I miss fighting huge groups of mobs and farming gold and mats from them. I also miss the world bosses they removed for no reason.

    For the people saying it failed it only failed bc it was forced grouping to finish quest. Now that you dont need a group it would be just fine.

    I want a harder endgame adventure area.
  • LadyLethalla
    LadyLethalla
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    No.
    No thanks. I like being able to go where I want in my survey gathering or nirn hunts, without worrying about those swarming OP wasps, for example.
    I remember destroying a Craglorn cloth survey because there was no way I was going to be able to get to it by myself.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • kind_hero
    kind_hero
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    No.
    This thread is like

    look, I am a veteran so I am entitled to better experience, and can't be bothered by plebs or noobs

    But I agree that MMOs should each have a small flat empty area accessible only to elitists so they can hang around and show off their stats, skills and achievs. But not Craglorn :)
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Mayrael
    Mayrael
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    Other, and why?
    Craglorn is empty and will stay like that because we can't find anything worth a mentioning there. It was designed as a group zone... And this didn't worked not because of difficulty but because of poor rewards,
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
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  • Frawr
    Frawr
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    Mayrael wrote: »
    Craglorn is empty and will stay like that because we can't find anything worth a mentioning there. It was designed as a group zone... And this didn't worked not because of difficulty but because of poor rewards,

    Actually i think you may be right.

    Players tend to do stuff when there is a carrot at the end of it. Craglorn does lack carrots.
  • Jierdanit
    Jierdanit
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    No.
    I need a place to farm XP for my new chars. :wink:
    PC/EU, StamSorc Main
  • Sparr0w
    Sparr0w
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    Other, and why?
    I'd like to have it a difficult zone, but not limit to level 50 characters. Anyone should be able to go there for a challenge.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
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  • crjs1
    crjs1
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    No.
    No, it was a failed experiment when first released, both in terms of forced grouping and ridiculous difficulty. I love the freedom of One Tamriel, gating overland zones behind ‘difficulty’ barriers goes against the whole ethos of the game. For me it’s all about the stories not spending 15 mins attacking mobs and bosses with artificially high health
  • ArchMikem
    ArchMikem
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    No.
    Mureel wrote: »
    Why no? Out of curiosity?

    From what i remember, the difficulty was an issue to low levels and vets alike. Many complained that when even the group of five Wasps just outside Belkarth straight up rekt your day, that was a bit much.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • JKorr
    JKorr
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    ArchMikem wrote: »
    Mureel wrote: »
    Why no? Out of curiosity?

    From what i remember, the difficulty was an issue to low levels and vets alike. Many complained that when even the group of five Wasps just outside Belkarth straight up rekt your day, that was a bit much.

    Pre-craglorn changes, when I finally leveled and geared up enough to beat a group of 3 wasps I was happier than if I'd made emperor. Got killed by a pack of jackals immediately afterwards, but Divines, I finally beat those wasps. Never did and still haven't done any quests there, but I'd run around to pick up mats, and usually die more often than I did through all of the original faction quests, and Cadwell's Silver. Not my favorite zone to find mats.

  • NordSwordnBoard
    NordSwordnBoard
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    Yes! Reserve Craglorn to Lvl 50+ characters
    1-50 is so fast now compared to when it came out, you aren't locking people out for long.
    Fear is the Mindkiller
  • xxthir13enxx
    xxthir13enxx
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    Other, and why?
    Wait!? Craglorn still exists!?!?lol sorry...don’t mind me...I’ll just go back to Cyrodiil
  • Cêltic421
    Cêltic421
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    Other, and why?
    Mureel wrote: »
    Y'all should have seen some of the fights there before all this 1 Lameriel business.

    Some of them really were like minintrials.

    It was fantastic.

    We need to have a few zones that are 50+ (160cp+) oriented and far more difficult. Like before.

    This will affect no one of lower levels, and will be a boon to higher levels.

    There must be some zones which are more harsh. Not only trials and DLC dungeons.

    This place used to be menacing.

    Bring the fear back!

    I agree, it was fantastic. Some overland zones should offer some challenge to a vet player, or at least have an option to make a zone veteren.
  • dennissomb16_ESO
    dennissomb16_ESO
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    Other, and why?
    I would prefer that they add new zones in the future that are designed for max CP characters vs. trying to rekindle Craglorn.

    Not all new DLCs just the occasional special zone. Make it what craglorn tried to be without the phasing issues, poor group quest design and pointless vet level increase (extra pointless since it came a month after game launch).

    With players getting more powerful every DLC but content remaining designed for a new player (even the new DLCs) the game could use a challenging zone or two.
  • Xoelarasizerer
    Xoelarasizerer
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    No.
    The Trials and group areas there, maybe, but I wanna get my low level toons the Psijic Order skills super early, which involve some charging around Craglorn.

    (pretty sure there's a level requirement to all trials already anyway.)
    Edited by Xoelarasizerer on July 12, 2018 2:30PM
  • Luigi_Vampa
    Luigi_Vampa
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    Yes! Reserve Craglorn to Lvl 50+ characters
    DuskMarine wrote: »
    Craglorn failed as an expressly hardcore and group challenge.

    No matter how much you want to forget this fact itemization wasn't the problem.The problem was that insane difficulty shoved into everything does not sell.

    Be happy with the dungeon DLC's and get over it. Craglorn is proof that difficulty zones dont sell. Imperial city is proof that PVE and PVP dont mix. Stop trying to re-invent them and learn from them.

    major difficulty sells alot more than no difficulty. as the souls series was in the top 10 games and i think still are in sales. so it goes to show difficulty will bring more people to the game rather than making it a easy cakewalk.

    Then why wasn't Craglorn a wild success?

    The Souls Series budgeted itself, marketed itself, as a niche title. It didn't spend alot on advertising, it let word of mouth carry the message to the audience. It sold well, because it ajusted it's expectations for the audience it was trying to attract.

    And, I'll ask again, if Difficulty is allways a seller, why was Craglorn not a wild success?

    Just because difficutly is popular and in vogue right now, mostly due to the audience that funded darksouls shouting and screaming like entitled children for the industry to catre to them, does not mean it sells in a vaccume. It sells to specific audiences under specific circumstances. And the overland, questing audience, isn't one of them. The difficulty stays in the dungeon DLC like it should. Get used to it.

    Craglorn wasn't a success largely for me because when I was soloing or with one other friend I would have to ask people in my guild to come stand on a platform to open a door so I could keep on soloing.

    The difficulty I loved. The stupid door mechanics that required multiple people was stupid.

    Restore Craglorn!
    PC/EU DC
  • Universe
    Universe
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    Other, and why?
    Just delete Craglorn and be done with it ;)
    I never liked Craglorn anyway :D
    Some videos I recorded for fun: Main character:
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  • DaveMoeDee
    DaveMoeDee
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    DuskMarine wrote: »
    Craglorn failed as an expressly hardcore and group challenge.

    No matter how much you want to forget this fact itemization wasn't the problem.The problem was that insane difficulty shoved into everything does not sell.

    Be happy with the dungeon DLC's and get over it. Craglorn is proof that difficulty zones dont sell. Imperial city is proof that PVE and PVP dont mix. Stop trying to re-invent them and learn from them.

    major difficulty sells alot more than no difficulty. as the souls series was in the top 10 games and i think still are in sales. so it goes to show difficulty will bring more people to the game rather than making it a easy cakewalk.

    Souls serves a niche market. The entire game is about difficulty. That isn't most ESO players.

    I honestly don't get the point anyway. Do people really want to keep repeating killing things in Craglorn? It is far more useful for Craglorn to be something everyone can experience rather than appeal to the few people who want to repeatedly kill the same overland enemies over and over again in a zone.

    Is the OP just referring to Craglorn dailies? I'll admit, I've never done a Craglorn daily so I don't know what they are like.
  • HansaBergen
    HansaBergen
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    Yes! Reserve Craglorn to Lvl 50+ characters
    Before Craglorn was my chill zone .. No lvl 3 spamming trade button or area chat with trash..
  • generalmyrick
    generalmyrick
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    No.
    I actually had this quite lucrative route i used to run in the north through some pretty hard stuff. Hardly saw anybody there and it was a really proud/fun time.

    my fingers would hurt going through the rotation so much.
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  • AhPook_Is_Here
    AhPook_Is_Here
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    No.
    How would this be fair to a guy like Steven Hawkings who'd be playing with a straw? He should be able to compete with the rest of the player base and not be punished for his disability.
    “Whatever.”
    -Unknown American
  • jedtb16_ESO
    jedtb16_ESO
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    No.
    How would this be fair to a guy like Steven Hawkings who'd be playing with a straw? He should be able to compete with the rest of the player base and not be punished for his disability.

    stephen hawking died in march this year.

    i doubt he'd be worried by it.
    Edited by jedtb16_ESO on July 12, 2018 5:21PM
  • Benemime
    Benemime
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    No.
    craglorn still has a bunch of hard activities/quests/places
  • Danksta
    Danksta
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    Why exclude low level players? You could increase the difficulty without excluding anyone.
    BawKinTackWarDs PS4/NA

  • Cerbolt
    Cerbolt
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    No.
    No. I like that it's not completely dead now.
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  • Ri_Khan
    Ri_Khan
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    No.
    I usually only see CP 700+ players there farming crux and they're usually the cherry picker types. I don't think the lower level characters are the problem here.
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