Review of the above comments and my in game experience in regard to the evolution of the Templar class has been less than acceptable.
Channeled Focus issue, among others has made playing the class less than dynamic and beyond fun. I find it ironic that some classes have better dps and mobility which far outweighs the damage mitigation Templars have.
The "house" concept is a misnomer in the current game. One shot mechanics in pve, self healing on dps classes makes the issue moot.
The only thing that matters is burst damage, high mobility, and resource management. The Templar was lacking on the former two, and now the third will be an issue.
Actions have consequences. Behave accordingly.
Makes it appear as though on live the benefit continues for 25 second and continues well after that.
@idk
That's my chart. You are welcome to review the numbers behind it here:
https://docs.google.com/spreadsheets/d/1kgjGFug_Cq4pNT24b0JyKlIT9JbEr0ClvrgszwVgY7k/edit?usp=sharing
If any numbers are incorrect, I welcome feedback.Makes it appear as though on live the benefit continues for 25 second and continues well after that.
On live, the buff can indeed go all the way to 26 seconds, because the Rune buff refreshes if you return to it, and the initial cast lasts 18 seconds, for a potential NET return of 5160 magicka minus the live skill cost of 1080. (Might be 25 seconds if you have to subtract a GCD. But it's either 25 or 26.)
This is why there are two lines for Live on the chart -- one the *minimum* buff you get and the other the maximum. Chart ends at max time for a single cast.
On PTS, the Rune does not refresh if you return to it. There is a flat return of magicka of 15 seconds, period. While this simplifies templar sustain and gives a little more mobility, the absolute best net magicka return you can get it 1709, no matter how well you manage your sustain. And this is the one and only class source of sustain templar has, so you can't make it up elsewhere.
To be blunt: potential templar sustain is cut into a third of what it is on live if the changes on the PTS go through. 33%
If you look at the doc, you'll see a 2nd chart I'm noodling with. If they kept the Rune cost the same as live, you'd break even with Live at ~15 seconds, which will be a nerf still to PVE magplars, but they'll get simplified sustain and be less tied to that little circle on the ground. Since I only casually PVE, that's something end game DPS templars would need to give feedback on.
@NBrookus
Regardless of my confusion over the design of the graph, the information is incorrect.
On the PTS the skill lasts for 18 seconds, not the 15 you depict in the graph. The 15 seconds listed in the patch notes is for rank I of the morph, not rank IV. It is best to visit the PS itself to get an accurate picture.
That would provide a guaranteed 2400 magicka return from the cost over the duration of 18 seconds vs what looks like 1800 your graph seems to represent. That is without any cost reduction. Granted, that does pale in comparison of approximately 4500 - 5000 maximum possible today on live but is also much greater than the minimum return of only a few hundred magicka return which is the other part of the picture on live which was left out of your graph but it is important because Zos is aware of both extremes.
Personally they should have kept the cost the same and reduce the magicka return per second to match their goal. Raising the cost as they have is the biggest issue.
iirc Zos chose to not have a cost placed on the Warden's Betty Netch because they wanted access to the magicka/Stam return to not be an issue if the player was low on the resource.
Raising the cost of channeled focus is inconsistent with what Zos clearly stated just over a year ago and would make that the most important part to discuss since Zos' "vision" seems to wander quite a bit.
Doctordarkspawn wrote: »@NBrookus
Regardless of my confusion over the design of the graph, the information is incorrect.
On the PTS the skill lasts for 18 seconds, not the 15 you depict in the graph. The 15 seconds listed in the patch notes is for rank I of the morph, not rank IV. It is best to visit the PS itself to get an accurate picture.
That would provide a guaranteed 2400 magicka return from the cost over the duration of 18 seconds vs what looks like 1800 your graph seems to represent. That is without any cost reduction. Granted, that does pale in comparison of approximately 4500 - 5000 maximum possible today on live but is also much greater than the minimum return of only a few hundred magicka return which is the other part of the picture on live which was left out of your graph but it is important because Zos is aware of both extremes.
Personally they should have kept the cost the same and reduce the magicka return per second to match their goal. Raising the cost as they have is the biggest issue.
iirc Zos chose to not have a cost placed on the Warden's Betty Netch because they wanted access to the magicka/Stam return to not be an issue if the player was low on the resource.
Raising the cost of channeled focus is inconsistent with what Zos clearly stated just over a year ago and would make that the most important part to discuss since Zos' "vision" seems to wander quite a bit.
The reason they didn't change the magicka recovery on focus is likely because, because focus is one of the morphs that has persisted since launch, they likely dont know how to edit it without breaking it entirely, so they just oped for cost.
Reguardless, it's still a nerf to the only means of sustain the class had, a class who's consistantly bad with it. So either their saying our sustain is as good as it's going to get, or their saying they dont know how to fix it. Neither really inspires much confidence.
@NBrookus
Regardless of my confusion over the design of the graph, the information is incorrect.
On the PTS the skill lasts for 18 seconds, not the 15 you depict in the graph. The 15 seconds listed in the patch notes is for rank I of the morph, not rank IV. It is best to visit the PS itself to get an accurate picture.
That would provide a guaranteed 2400 magicka return from the cost over the duration of 18 seconds vs what looks like 1800 your graph seems to represent. That is without any cost reduction. Granted, that does pale in comparison of approximately 4500 - 5000 maximum possible today on live but is also much greater than the minimum return of only a few hundred magicka return which is the other part of the picture on live which was left out of your graph but it is important because Zos is aware of both extremes.
Personally they should have kept the cost the same and reduce the magicka return per second to match their goal. Raising the cost as they have is the biggest issue.
iirc Zos chose to not have a cost placed on the Warden's Betty Netch because they wanted access to the magicka/Stam return to not be an issue if the player was low on the resource.
Raising the cost of channeled focus is inconsistent with what Zos clearly stated just over a year ago and would make that the most important part to discuss since Zos' "vision" seems to wander quite a bit.

DuskMarine wrote: »its still perfectly viable for endgame vet trials hm dps.
im not really a dps main i dont dps that often
people rarely used it outside of healing
Templar damage dealers just got a huge buff to dps. Stamplars got a nice buff to rune. The change to vampires bane is not that big of a deal.
I dislike the change to dark flare. That was a knee jerk nerf by ZoS and i dislike the change to channeled focus. Channeled focus needs its cost reduced.
Doctordarkspawn wrote: »@NBrookus
Regardless of my confusion over the design of the graph, the information is incorrect.
On the PTS the skill lasts for 18 seconds, not the 15 you depict in the graph. The 15 seconds listed in the patch notes is for rank I of the morph, not rank IV. It is best to visit the PS itself to get an accurate picture.
That would provide a guaranteed 2400 magicka return from the cost over the duration of 18 seconds vs what looks like 1800 your graph seems to represent. That is without any cost reduction. Granted, that does pale in comparison of approximately 4500 - 5000 maximum possible today on live but is also much greater than the minimum return of only a few hundred magicka return which is the other part of the picture on live which was left out of your graph but it is important because Zos is aware of both extremes.
Personally they should have kept the cost the same and reduce the magicka return per second to match their goal. Raising the cost as they have is the biggest issue.
iirc Zos chose to not have a cost placed on the Warden's Betty Netch because they wanted access to the magicka/Stam return to not be an issue if the player was low on the resource.
Raising the cost of channeled focus is inconsistent with what Zos clearly stated just over a year ago and would make that the most important part to discuss since Zos' "vision" seems to wander quite a bit.
The reason they didn't change the magicka recovery on focus is likely because, because focus is one of the morphs that has persisted since launch, they likely dont know how to edit it without breaking it entirely, so they just oped for cost.
Reguardless, it's still a nerf to the only means of sustain the class had, a class who's consistantly bad with it. So either their saying our sustain is as good as it's going to get, or their saying they dont know how to fix it. Neither really inspires much confidence.
We can all have our opinions as to why but that does not really productive.
Templar damage dealers just got a huge buff to dps. Stamplars got a nice buff to rune. The change to vampires bane is not that big of a deal.
I dislike the change to dark flare. That was a knee jerk nerf by ZoS and i dislike the change to channeled focus. Channeled focus needs its cost reduced.
What changed Ab Dark Flare?

I really wonder lately why I still play this game. I have as little respect for the combat team as they clearly have for Templars.