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Shuffle

Millz
Millz
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Increase duration, leave duration or write yours in. Refering to the immunity only being .5 seconds per medium piece
Brenhji
PC NA - 400 cp
(Retired) XBOX NA - 1006 cp

---Say no to standardization---

Shuffle 104 votes

Increase to 1s per medium piece
56%
FENGRUSHcleTuzb16_ESOkickback120ub17_ESOAztlanOwnSarevoccNobleX35 Duxesphillyproductjhall03barshemmAliyavanaThe-BaconatorSnowZeniaHegronkooksterFischblutAdenomaGnozocpuScientist 59 votes
Leave as is
24%
kadarYakidafiidkKetarmishJoker99MayraelEmma_Overloadsix2fallDankstazykH4RDFOXDracan_FontomAntonShanCarbonisedLadislaoKeiruNicromVesper_BRInsanepirate01TheDoomsdayMonsterNoszet 25 votes
Write in
7%
SolarikenMisterBigglesworthtechnohicDDukeAvran_SyltSky_WKMaura_Neysausmguy1234 8 votes
Why play medium everythings undodgable anyways
11%
EdziuStrider__RoshinHutch679EthyarionPapaWeebSshadowSscaleAki-Ralamir412PhoenixGreyAbysswarrior45JXNwarriorJohn_Falstaff 12 votes
  • Emma_Overload
    Emma_Overload
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    Leave as is
    How about making Purge work as fast as Shuffle before buffing Shuffle?
    #CAREBEARMASTERRACE
  • Beardimus
    Beardimus
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    Biased poll. What about reduce duration? It's like fighting someone in the matrix half the time.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • LeHarrt91
    LeHarrt91
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    Increase to 1s per medium piece
    Beardimus wrote: »
    Biased poll. What about reduce duration? It's like fighting someone in the matrix half the time.

    But have you fought in medium armor? its like fighting someone with heat seeking missiles.
    PS NA
    Have played all classes.
    Warden Main
  • LeHarrt91
    LeHarrt91
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    Increase to 1s per medium piece
    But have it limited to 5 pieces of armor, as 7 secs of immunity with 15% chance to dodge may be a bit much.
    PS NA
    Have played all classes.
    Warden Main
  • Gnozo
    Gnozo
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    Increase to 1s per medium piece
    1 sec per piece would make this more in line with forward momentum and give medium armor a much needed buff.

    Major evasion is not this op how everyone claims it.

    Forward Momentum: Major brutality, decent hot and snare removal + 8 seconds snare immunity.

    Shuffle: Major evasion, Snare removal + max 3.5 seconds snare immunity.

    So making it 7 seconds would be really good and lower this heavy armor meta a bit.
  • NobleX35
    NobleX35
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    Increase to 1s per medium piece
    LeHarrt91 wrote: »
    But have it limited to 5 pieces of armor, as 7 secs of immunity with 15% chance to dodge may be a bit much.

    Lol at that point it should just give a flat 5 second immunity since you can’t even use the skill without having 5 pieces of medium equiped.
    "Only the dead have seen the end of war."
  • ak_pvp
    ak_pvp
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    Increase to 1s per medium piece
    1s per med piece, or just a flat 5s is good enough if some people think it might be OP.

    Also: Exhibit C for wings 2s being too small.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ak_pvp
    ak_pvp
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    Increase to 1s per medium piece
    Gnozo wrote: »
    1 sec per piece would make this more in line with forward momentum and give medium armor a much needed buff.

    Major evasion is not this op how everyone claims it.

    Forward Momentum: Major brutality, decent hot and snare removal + 8 seconds snare immunity.

    Shuffle: Major evasion, Snare removal + max 3.5 seconds snare immunity.

    So making it 7 seconds would be really good and lower this heavy armor meta a bit.

    Heavy armour meta? Where the meta for all mag classes is now light, (though heavy healbots exist) and 2 stamina classes run medium as a preferable armour (stamblade and stamplar) 1 with a flex between (stamsorc, tanky vs bleedy) and only 2 classes that the meta is almost always heavy.

    The 2 most popular PvP classes in ESO both run med/light too. (Magsorc/StamNB) And heavy stamblade is getting a nerf next patch since blur can no longer proc tactician and proc truth. Sloads is also getting nerfed so more will switch back to medium because cloak will be more reliable.

    I know you are only wanting medium buffs, which is needed, but claiming heavy armour is meta will get it nerfed unnecessarily.
    Edited by ak_pvp on July 12, 2018 1:43PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Solariken
    Solariken
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    Write in
    IMO leave the current duration and reduce cost significantly; also reduce the duration of Major Evasion to compensate for the big cost reduction.
  • Strider__Roshin
    Strider__Roshin
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    Why play medium everythings undodgable anyways
    It needs to be at least as good as Forward Momentum.
  • Sky_WK
    Sky_WK
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    Write in
    LeHarrt91 wrote: »
    Beardimus wrote: »
    Biased poll. What about reduce duration? It's like fighting someone in the matrix half the time.

    But have you fought in medium armor? its like fighting someone with heat seeking missiles.

    Not in impreg
    i do not read replies. still playing stamdk for some reason.
  • DDuke
    DDuke
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    Write in
    I have a little different take on this.


    I think they should keep the short duration on snare/root immunity, but they should add another effect to full duration base skill: "reduces the effectiveness of snares by 50%".

    I believe this would make the other morph also a more interesting choice.


    There are some pretty good reasons for buffing Shuffle:
    1. Snares are getting tuned down big time, which means abilities that remove snares also lose value.
    2. Shuffle doesn't compare favourably with Forward Momentum.
    3. The base skill is bland and not on par with other skills that grant Major Evasion: Blur is cheaper in comparison and grants the benefits of Assassination passives, Falcon's Swiftness grants Major Endurance on top of the Evasion, although it has shorter duration (and cost).
    Edited by DDuke on July 14, 2018 7:48AM
  • BaylorCorvette
    BaylorCorvette
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    Increase to 1s per medium piece
    Needs longer immunity duration for sure. Even in medium armor I still run FM as my snare removal and snare immunity. It seems like targets that run shuffle are constantly proc'ing the evasion against me but when I run shuffle it's just garbage for me.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • Millz
    Millz
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    Increase to 1s per medium piece
    Good points commrades. I think everyone can agree medium armor is in a terrible spot and honestly think that the change of shuffle and removal and replacement of the sneak passive can help a lot. I want to see elude also reworked so no one is pigeon holed into shuffle
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • NobleX35
    NobleX35
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    Increase to 1s per medium piece
    Millz wrote: »
    Good points commrades. I think everyone can agree medium armor is in a terrible spot and honestly think that the change of shuffle and removal and replacement of the sneak passive can help a lot. I want to see elude also reworked so no one is pigeon holed into shuffle

    I would agree with this statement. Shuffle is the obvious choice because it is the only morph with snare removal. They should probably move the snare removal to the base skill and then change what each morph does. The base skill could provide major evasion and then each piece of medium armor equiped could increase the duration by .5 seconds (currently whats on live). Elude could reduce the cost of the ability, while Shuffle could increase the snare immunity to 1second per piece of medium armor.
    Edited by NobleX35 on July 12, 2018 7:53PM
    "Only the dead have seen the end of war."
  • LeHarrt91
    LeHarrt91
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    Increase to 1s per medium piece
    NobleX35 wrote: »
    LeHarrt91 wrote: »
    But have it limited to 5 pieces of armor, as 7 secs of immunity with 15% chance to dodge may be a bit much.

    Lol at that point it should just give a flat 5 second immunity since you can’t even use the skill without having 5 pieces of medium equiped.

    that was basically what i was saying, as if it were per piece of medium armor i think 7 secs may be too much. and you have 5 pieces anyway due to shuffle requirement.
    PS NA
    Have played all classes.
    Warden Main
  • MisterBigglesworth
    MisterBigglesworth
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    Write in
    SHUFFLE
    You stagger the next 3 melee attacks, 
    delaying 40% of Physical damage,
    instead taking it over 10 sec. 
    Affects magical attacks at 40% effectiveness.
    
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Avran_Sylt
    Avran_Sylt
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    Write in
    Add Snare Immunity to Evasion (Base skill and morphs, 2s base).
    Shuffle increases the Immunity duration per piece of Armor (0.5s per).
    Elude grants Minor Expedition for the Duration.
  • Vapirko
    Vapirko
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    Avran_Sylt wrote: »
    Add Snare Immunity to Evasion (Base skill and morphs, 2s base).
    Shuffle increases the Immunity duration per piece of Armor (0.5s per).
    Elude grants Minor Expedition for the Duration.

    This is interesting.
  • Millz
    Millz
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    Increase to 1s per medium piece
    Avran_Sylt wrote: »
    Add Snare Immunity to Evasion (Base skill and morphs, 2s base).
    Shuffle increases the Immunity duration per piece of Armor (0.5s per).
    Elude grants Minor Expedition for the Duration.

    That would be interesting for elude. Or maybe increased roll dodge redudction on elude. But shuffle needs 1 second per medium piece
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Gprime31
    Gprime31
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    Increase to 1s per medium piece
    5 sec flat would be good enough.
  • Maura_Neysa
    Maura_Neysa
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    Write in
    Shuffle IV
    Target - Self
    Cast - Instant
    Duration - 12 seconds
    Cost - 2009 stamina
    Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 12 seconds.
    While wearing Medium Armor, removes and grants immunity to snaring effects.
    Increases snare immunity duration by .5 seconds for each piece of Medium Armor equipped up to 3.5 seconds.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    Write in
    DDuke wrote: »
    [*] The base skill is bland and not on par with other skills that grant Major Evasion: Blur is cheaper in comparison and grants the benefits of Assassination passives, Falcon's Swiftness grants Major Endurance on top of the Evasion, although it has shorter duration (and cost).
    [/list]

    @DDuke Falcon Swiftness grants Minor Evasion, not Shuffles Major Evasion
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • DDuke
    DDuke
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    Write in
    DDuke wrote: »
    [*] The base skill is bland and not on par with other skills that grant Major Evasion: Blur is cheaper in comparison and grants the benefits of Assassination passives, Falcon's Swiftness grants Major Endurance on top of the Evasion, although it has shorter duration (and cost).
    [/list]

    @DDuke Falcon Swiftness grants Minor Evasion, not Shuffles Major Evasion

    Oh snap - you're right... somehow got Expedition and Evasion mixed up in my brain. My bad.
  • barshemm
    barshemm
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    Increase to 1s per medium piece
    Honestly I would be fine with a cost reduction so we can use it as a snare removal.
  • Twohothardware
    Twohothardware
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    Increase to 1s per medium piece
    I think Shuffle should be buffed but Immovable for Heavy Armor needs to be as well. Major Resolve and Ward needs to be taken off the Immovable Skill and something else added because nobody is using this expensive skill.
  • BrokenGameMechanics
    BrokenGameMechanics
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    Increase to 1s per medium piece
    These things need some sort of base line to do some sort of quantifiable comparisons.

    A simple 2-H skill offer like 2-3x longer.
    Heavy Armor gives 5 secs base + 1/2 sec per piece.
    I don't even want to know what some silly alchemy pot does in comparison. I remember it used to be like 45 secs. What is it now, like 20-25 or more? SMH
    Rapids, immunity for 17 secs.

    "Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
    Also grants immunity to snares and immobilizations.
    The effect ends if you initiate an attack."

    One thing I always wondered about is, does the effect ends if and only if the caster initiates an attack OR each individual loses it individually when they attack OR everyone loses it when any one person in the group initiates an attack.?

    Why Medium Armor is so much less in relative comparison is a mystery.

    Worse I had another thread recently where I had captures that "appeared" to show "Immobilized" while clearly my Immune counter was a 1. A number of people chimed in with Evasion/Shuffle immunity has never worked and everyone knows it. FWIW, they also said FM immunity works.

    The experiment is to head out to Bleaks, Nikel, Sej and get sieged. Spam Evasion and run around on the front porch. For me I got CC'd many times before dying and I'm pretty darn sure my spam rate was well < 3 secs apart (was wearing 7 medium). Captures did not look right.

    So two issues here. One get it to work regardless of the duration, cause if it doesn't work at all, who cares how long it doesn't work for??? Two get the duration to some reasonable duration based on what other skills offer.
    Edited by BrokenGameMechanics on July 14, 2018 12:30AM
  • Millz
    Millz
    ✭✭✭
    Increase to 1s per medium piece
    These things need some sort of base line to do some sort of quantifiable comparisons.

    A simple 2-H skill offer like 2-3x longer.
    Heavy Armor gives 5 secs base + 1/2 sec per piece.
    I don't even want to know what some silly alchemy pot does in comparison. I remember it used to be like 45 secs. What is it now, like 20-25 or more? SMH
    Rapids, immunity for 17 secs.

    "Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%.
    Also grants immunity to snares and immobilizations.
    The effect ends if you initiate an attack."

    One thing I always wondered about is, does the effect ends if and only if the caster initiates an attack OR each individual loses it individually when they attack OR everyone loses it when any one person in the group initiates an attack.?

    Why Medium Armor is so much less in relative comparison is a mystery.

    Worse I had another thread recently where I had captures that "appeared" to show "Immobilized" while clearly my Immune counter was a 1. A number of people chimed in with Evasion/Shuffle immunity has never worked and everyone knows it. FWIW, they also said FM immunity works.

    The experiment is to head out to Bleaks, Nikel, Sej and get sieged. Spam Evasion and run around on the front porch. For me I got CC'd many times before dying and I'm pretty darn sure my spam rate was well < 3 secs apart (was wearing 7 medium). Captures did not look right.

    So two issues here. One get it to work regardless of the duration, cause if it doesn't work at all, who cares how long it doesn't work for??? Two get the duration to some reasonable duration based on what other skills offer.

    Could you link that thread? Also by cc'd do you mean actually cc'd or snared and immobilize because the 3 are differnt and retreating manuevers and shuffle and FM grant immunity to snares and immobilizations (roots). Not cc's!
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • Maura_Neysa
    Maura_Neysa
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    Write in
    barshemm wrote: »
    Honestly I would be fine with a cost reduction so we can use it as a snare removal.

    That was my thought. You really shouldn't need to run Shuffle and Forward Momentum/Immovable. If its half the duration and half the cost then for the same immunity length then it still leaves counter play. Catch them in between. You can afford to cast it more often, but you still need to have the skill to keep it up. The reduced duration is actually for the middle tier player who needs a visual reminder, to help reinforce and teach them to rebuff
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    Write in
    I think Shuffle should be buffed but Immovable for Heavy Armor needs to be as well. Major Resolve and Ward needs to be taken off the Immovable Skill and something else added because nobody is using this expensive skill.

    How about reduced effectiveness of snares/AoE effects/debuffs (similar to some of the Cryodiil Armor Sets)? Something that counters the idea of Area-of-Denial. Especially given the cancer of Meat Bag/Scatter Shot of Non_CP that is now coming to CP with the next patch?
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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