Stovahkiin wrote: »I lol’d hard when OP claimed that Zeni is only catering to pvp players.
Reality check: Cyrodiil performance has been going downhill for years, and Zeni hasn’t even gone as far as lifting a finger to fix it. You only need one hand to count the number of substantial updates that pvp players have gotten since launch.
1. Imp City
2. Battlegrounds
3. Towns (barely counts, tbh)
4. Removal of doors from towers?...
5. Uhh
Dueling doesn’t count since it’s something that should have been included at launch, and is a feature found in basically every other mmo.
The fact remains that most of the skill balancing changes that have been introduced since launch were as a result of PvP complaints, and yet they impacted severely on PvE while of course they were often rejected by those who had asked for them, as we see now with the number of PvPers who've asked for action on sloads but don't like it when they get it.
Matthew_Galvanus wrote: »
The fact remains that most of the skill balancing changes that have been introduced since launch were as a result of PvP complaints, and yet they impacted severely on PvE while of course they were often rejected by those who had asked for them, as we see now with the number of PvPers who've asked for action on sloads but don't like it when they get it.
as I have said, the reason why they are unhappy still is because the minor damage nerf does not fix the underlying problem of Sload's in PvP, which is the fact it can be stacked on one target by multiple players. that kind of damage (especially oblivion) is very much an issue for the balance of PvP. it is a change that needs to be made to the way Sload's works while in PvP
Matthew_Galvanus wrote: »
The fact remains that most of the skill balancing changes that have been introduced since launch were as a result of PvP complaints, and yet they impacted severely on PvE while of course they were often rejected by those who had asked for them, as we see now with the number of PvPers who've asked for action on sloads but don't like it when they get it.
as I have said, the reason why they are unhappy still is because the minor damage nerf does not fix the underlying problem of Sload's in PvP, which is the fact it can be stacked on one target by multiple players. that kind of damage (especially oblivion) is very much an issue for the balance of PvP. it is a change that needs to be made to the way Sload's works while in PvP
i think OP, when claiming Zeni is "catering to the PvPers" is basically looking at it skill wise... with all the nerfs and such .... which in a sense i understand. However... when it comes to PvE... NO-ONE is going to be complaining about killing an NPC too fast, i mean... that IS the whole point in DPS... killing things as fast as possible.... It isn't until you are actually playing against another player that uses X skill until you realize ... wow that skill possibly hits harder than it should....
BUT... that's about where the line is drawn in terms of PvPers being "catered to" Cyrodiil has been a mess for over a year now... and its just been getting worse and worse with each major update
Except, some of the actual good PvE players do complain, for example back before Morrowind there were people in trial guilds (good ones) who were pointing out the powercreep had reached such a level that mechanics in the supposed hardest PvE content in the game were being trivialised or even bypassed (let alone the joke that most dungeons had become), this was one of the reasons that sustain was nerfed back then.
Yet you still had clueless PvE players complaining that the sustain nerf was down to PvP...
But yes as a broader point PvE players don't complain about something doing more DPS however broken it is, which is why most of them should be ignored when it comes to balance because they have zero interest in the gameplay as the Skinner Box zombies most are that just want their little shiny things as fast as possible, they are the cancer on this genre and why it is in the state it is.
Rohamad_Ali wrote: »All the class representatives program gave us was another group to ignore our rants
Rohamad_Ali wrote: »All the class representatives program gave us was another group to ignore our rants
Hasn't slowed down the ranting though. A shame really.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »All the class representatives program gave us was another group to ignore our rants
Hasn't slowed down the ranting though. A shame really.
When people stop ranting that's a bad sign my friend . That indicates a decline in interest usually . A healthy amount of bickering is expected in a game people love to play .
Sorry OP I don't really agree with your points, except that I also expected more fruit from the class rep meeting. There are barely any meaningful changes to speak of.
Sload's should stack though just like any DoT, saying it shouldn't is silly IMO.
IMO the only way to deal with Rune Cage is to make the offensive morph have some counterplay - probably an unblockable projectile that is dodgeable. Then sorcs will have Streak to deal with rollers and and Cage to deal with blockers.
Rohamad_Ali wrote: »All the class representatives program gave us was another group to ignore our rants
No, it doesn't, and frankly, I'm getting wary of people defending the levels of foolishness coming out of ZoS lately. Just how many more years are we going to have to wait for them to "figure it out"?NightbladeMechanics wrote: »This places ZOS in an awkward situation where they must consider greater reworks to the set.

NightbladeMechanics wrote: »As for those two changes, consider the situation. Sload's and Rune Cage sit atop complex underlying issues, and only a month and a half has passed since our first class rep meeting. That is very little time. I suspect that ZOS intends to further rework both, but has not yet decided on the best means of doing so. Therefore, they gave each a love tap to indicate that they are working on both and to relieve some pressure from us in the meantime and put off further reworks for later patches.
Waffennacht wrote: »Lol, ok make runecage's duration 2 sec, I'm all for it
(Spoiler: it won't change a thing)
Rohamad_Ali wrote: »All the class representatives program gave us was another group to ignore our rants
Hmm this seems so far away from the actual truth. The class reps worked hours per day collecting your „rants“. The time since program start is short, the same goes for the time ZoS had to make some changes. Thats why we had to start with the biggest class pain points and why we saw only a few changes last monday. The reps were told to present the biggest pain points and most people agreed on what we presented to the devs. But Zos didnt have the time till now to change everything and cant change everything thoughout the next weeks of pts. This program will need more time and a supportive community to florish.
@ZOS_MattFiror stated during E3 there were over 11 million registered users.
How many of these registered users are still playing the game?
According to a thread last week, there are currently 2.3 million active users. Given how hoppin' Vulkel Guard is on a Saturday morning, I'd guess that about a million of 'em were there!@ZOS_MattFiror stated during E3 there were over 11 million registered users.
How many of these registered users are still playing the game?
And how many of them are just Bot accounts?
Sing it.Matthew_Galvanus wrote: »PvE and PvP should have been entirely separate from one another from the very start.